From Dark and Darker Wiki

No edit summary
m (Typo)
 
(75 intermediate revisions by 10 users not shown)
Line 1: Line 1:
Page is currently up to date for: {{:TODO|Classes}}
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'The Magical Minstrel'|Yes}}
{{Infobox Class
|name        = Bard
|type        = 'The Magical Minstrel'
|strength    = 13
|vigor      = 13
|agility    = 13
|dexterity  = 20
|will        = 11
|knowledge  = 20
|resourcefulness    = 15
|health    = 96
|spell memory =14
}}
==Description==
==Description==


Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
[[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
 


==Class Info==
==Class Info==
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.
 
To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.


<br>
'''Weapon of choice''' - Rapier
'''Weapon of choice:''' Rapier


*Pros:
*Pros:
**Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.
**Crowd control.
**Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
**Good swordsman.
**Access to melee weapons, a shield, and ranged options, allowing for high versatility.
**Play powerful buffs.
**Several AoE damage sources and debuffs, allowing for strong space control and party play.
**Highest potential Luck stat (Wanderer's Luck perk)
**High interaction speed and movement speed (when buffed).
**Highest potential Luck stat + Can unlock chests with Unchained Harmony
*Cons:
*Cons:
**Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.
**Low damage bonus.
**Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.
**Loud.
**While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.
**Weak without buffs.
**Timing tunes is not easy in dire situations.
**Low durability and limited access to armor.
**Very loud, attracting attention from other players.


===Music Minigame===
==Music Minigame==
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.


Line 63: Line 41:
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td>
<td> Upgrades a 'good' performance into a 'perfect' performance. </td>
<td> {{:Bard|desc=CharismaticPerformance}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td>
<td> Increases your flat Move Speed by +10 when holding an instrument. </td>
<td> {{:Bard|desc=DancingFeet}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td>
<td> {{:Bard|desc=Fermata}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td>
<td>Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk. </td>
<td> {{:Bard|desc=JollyTime}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td>
<td> A high level of understanding of objects increases Regular Interaction Speed and Magical Interaction Speed by an additional flat +25%. </td>
<td> {{:Bard|desc=LoreMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td>
<td> While playing, the caster's Physical Damage Reduction is increased by an additional flat +15%. </td>
<td> {{:Bard|desc=MelodicProtection}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td>
<td> When a rapier is equipped in either hand, Weapon Damage increases by +3 and Action Speed increases by an additional flat +5%. </td>
<td> {{:Bard|desc=RapierMastery}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td>
<td> 50% increased Physical Power Bonus when attacking with a musical instrument. (This does not apply to Piercing Shrill.) </td>
<td> {{:Bard|desc=ReinforcedInstruments}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td>
<td> Give all party members within 4.5 meters a +3 Will and Knowledge buff. </td>
<td> {{:Bard|desc=StoryTeller}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td>
<td> 50% faster switching time when switching between weapons/utility items. </td>
<td> {{:Bard|desc=SuperiorDexterity}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td>
<td> Increases the chances of finding high-quality items when opening treasure chests. Increases [[Stats#Luck|Luck]] by a flat +50.</td>
<td> {{:Bard|desc=Wanderer'sLuck}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td>
<td> If the performance is successful, increases [https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#"Buff"_Weapon_Damage "Buff" Weapon Damage] of yourself and allies within 4.5 meters by +3 for 6 seconds. </td>
<td> {{:Bard|desc=WarSong}} </td>
</tr>
</tr>
</table>
</table>
Line 119: Line 101:
You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td>
<td> Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. </td>
<td> {{:Bard|desc=Dissonance}} </td>
        <td> 30s </td>
<td> {{Ability_Data|Dissonance|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td>
<td> The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed. </td>
<td> {{:Bard|desc=Encore}} </td>
        <td> 30s </td>
<td> {{Ability_Data|Encore|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]]  <br> Party Maker </td>
<td> {{:Bard|desc=PartyMaker}} </td>
<td> {{Ability_Data|PartyMaker|SkillCooldown}}  </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td>
<td> Can store up to 5 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory}} </td>
        <td> / </td>
<td> / </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]]  <br> Music Memory 2 </td>
<td> Can store up to 5 sheet music as space permits. </td>
<td> {{:Bard|desc=MusicMemory2}} </td>
        <td> / </td>
<td> / </td>
</tr>
</tr>
</table>
</table>
<br>


|-|Music=
|-|Musics=
'''Instruments'''
'''Instruments'''
<div style="margin-top: 5px"><!--
<div style="margin-top: 5px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(188, 76, 14)"></div><!--
        -->[[Drum]]<!--
-->[[Drum]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(92, 61, 118)"></div><!--
        -->[[Flute]]<!--
-->[[Flute]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(167, 137, 0)"></div><!--
        -->[[Lute]]<!--
-->[[Lute]]<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(49, 101, 58)"></div><!--
        -->[[Lyre]]<!--
-->[[Lyre]]<!--
--></div><!--
--></div><!--
--></div>
--></div>


'''-''' Cast Time Intervals are Rounded
'''-''' Cast Time Intervals represent the time between each note in a song


'''-''' Base buff durations are calculated with (as of Patch #2) base 15 [[Persuasiveness]]
'''-''' Base durations listed are calculated with (as of Patch #2) Bard's base 15 [[Persuasiveness]]


'''-''' Song's that have a [[Persuasiveness]] Scaling of N/A even though they have a duration means that they do not scale with Persuasiveness and last the described amount regardless of your Persuasiveness.
'''-''' Some songs are noted to not scale with [[Persuasiveness]], meaning they always last the listed amount, before [[Stats#Buff_Duration|Buff]]/[[Stats#Debuff_Duration|Debuff]] duration, noted as 0% Persuasiveness Scaling.


'''-''' Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.


<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
'''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".
 
'''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.
 
'''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.
{{NeedsTesting|Are debuffs overwritten in the same way as buffs?}}
 
 
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th>
</tr>
</tr>  
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td>
<td> Increases all attributes of nearby allies by +2/+2/+2 for 30/60/90 seconds. </td>
<td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]]  </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|RousingRhythms|Range}} </td>
<td> Persuasiveness:<br>2x/4x/6x </td>
<td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|RousingRhythms|MusicPlaytime}}<br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|RousingRhythms|MusicTier}} </td>
 
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td>
<td> Does 3/4/5 Dark Magical Damage per beat to all enemies in an area around the performer. </td>
<td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|DinOfDarkness|Range}} </td>
<td> Magical Damage:<br>30% </td>
<td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td>
<td> Total:<br>6.46s<br>
<td> Total:<br>{{Ability_Data|DinOfDarkness|MusicPlaytime}}<br>
Intervals:<br>0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td>
        <td> 3 </td>
<td> {{Ability_Data|DinOfDarkness|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br> 2.4s <br>
<td> Total:<br> {{Ability_Data|BeatsOfAlacrity|MusicPlaytime}} <br>
Intervals:<br>1.2 > 0.6 > 0.3 > 0.3 </td>
Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td>
        <td> 1 </td>
<td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> Gradually grants additional flat Action Speed and Spell Casting Speed to you and nearby allies for 6 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. </td>
<td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Allegro|Range}} </td>
<td> Persuasiveness:<br>0.4x </td>
<td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td>
<td> Total:<br>3.75s<br>
<td> Total:<br>{{Ability_Data|Allegro|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.75 </td>
Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td>
        <td> 4 </td>
<td> {{Ability_Data|Allegro|MusicTier}} </td>
</tr>
</tr>
<tr>
<tr>
    <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td> Gradually increase the flat Move Speed of yourself and nearby allies for 6 seconds. The amount of boost (Poor - 3 per second, Good - 5 per second, Perfect - 7 per second) stacks up to 3 times over the duration of one song. </td>
<td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Accelerando|Range}} </td>
<td> Persuasiveness:<br>0.4x </td>
<td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td>
<td> Total: <br> 4.17s<br>
<td> Total:<br>{{Ability_Data|Accelerando|MusicPlaytime}}<br>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.8 > 1.0 </td>
Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td>
        <td> 4 </td>
<td> {{Ability_Data|Accelerando|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td>
<td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
<td> 3/3/3 meters </td>
<td> {{Ability_Data|UnchainedHarmony|Range}} </td>
<td>  </td>
<td>  </td>
<td> Total:<br>6.73s<br>
<td> Total:<br>{{Ability_Data|UnchainedHarmony|MusicPlaytime}}<br>
Intervals:<br>1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6 </td>
Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td>
<td> 5 </td>
<td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<td> Grants a debuff to nearby enemies that lowers Physical Power Bonus by a flat -2%/-4%/-5% and flat Armor Rating by -10/-20/-30 for 6/12/18 seconds.<br>
<td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
                <caption style="background:transparent;">Damage Increase Graph </caption><br>
<caption style="background:transparent;">Damage Increase Graph </caption><br>
<tr>
<tr>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
<td style="max-width:95%;padding: 10px;> [[File:shriekofweaknessgraph.png|500px]] </td>
                </tr>
</tr>
        </table>
</table>
</td>
</td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|ShriekOfWeakness|Range}} </td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x </td>
<td> {{Ability_Data|ShriekOfWeakness|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|ShriekOfWeakness|MusicPlaytime}}<br>
Intervals:<br>1.6 > 0.8 > 0.6 </td>
Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<td> Does 10/15/20 Physical Damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. (Scales with 50% physical damage) </td>
<td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|PiercingShrill|Range}} </td>
<td> Physical Damage:<br>100% </td>
<td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td>
<td> Total:<br>6.2s<br>
<td> Total:<br>{{Ability_Data|PiercingShrill|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|PiercingShrill|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<td> Reduces all Attributes of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td>
<td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|BansheesHowl|Range}} </td>
<td> Persuasiveness:<br>1.333x </td>
<td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td>
<td> Total:<br>4.2s<br>
<td> Total:<br>{{Ability_Data|BansheesHowl|MusicPlaytime}}<br>
Intervals:<br>1.2 > 0.6 > 1.2 > 0.6 > 0.6 </td>
Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|BansheesHowl|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<td> Blocks enemies from casting magic for 1/1.5/2 seconds. Does not work on boss or sub-boss monsters. </td>
<td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td>
<td> 4.5/4.5/4.5 meters </td>
<td> {{Ability_Data|SongOfSilence|Range}} </td>
<td> N/A </td>
<td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>{{Ability_Data|SongOfSilence|MusicPlaytime}}<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td>
<td> 2 </td>
<td> {{Ability_Data|SongOfSilence|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. 8 seconds cast time. 6 seconds channel duration. </td>
<td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Peacemaking|Range}} </td>
<td>  </td>
<td>  </td>
<td> Total:<br>5.9s<br>
<td> Total:<br>{{Ability_Data|Peacemaking|MusicPlaytime}}<br>
Intervals:<br>1.5 > 1.5 > 1.5 > 1.5 </td>
Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|Peacemaking|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<td> Reduces the Move Speed of all enemy targets by a flat -20 for 6/12/18 seconds. </td>
<td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|LamentOfLanguor|Range}} </td>
<td> Persuasiveness:<br>0.4x/0.8x/1.2x</td>
<td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td>
<td> Total:<br>2.82s<br>
<td> Total:<br>{{Ability_Data|LamentOfLanguor|MusicPlaytime}}<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td>
<td> 2 </td>
<td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<td> Excites nearby monsters to attack the nearest target except the performer. Monsters deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td>
<td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|ChaoticDiscord|Range}} </td>
<td>  </td>
<td>  </td>
<td> Total:<br>5.15s<br>
<td> Total:<br>{{Ability_Data|ChaoticDiscord|MusicPlaytime}}<br>
Intervals:<br>0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 </td>
Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td>
<td> 3 </td>
<td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<td> Grants a flat 4%/6%/8% to Action Speed for 30/60/120. ong does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td>
<td> Total:<br>3.83s<br>
<td> Total:<br>{{Ability_Data|AriaOfAlacrity|MusicPlaytime}}<br>
Intervals:<br>0.8 > 1.0 > 1.0 > 1.0 </td>
Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td>
<td> 1 </td>
<td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<td> Gradually restores 1 Recoverable Health per second for 10/20/30 seconds for nearby resting allies based on your performance. </td>
<td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|Tranquility|Range}} </td>
<td> Persuasiveness:<br>0.667x/1.333x/2x <br><br>
<td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td>
        Any  Healing: <br> 0%</td>
<td> Total:<br>{{Ability_Data|Tranquility|MusicPlaytime}}<br>
<td> Total:<br>3.38s<br>
Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td>
Intervals:<br>0.8 > 0.8 > 0.8 > 0.4 > 1.1 </td>
<td> {{Ability_Data|Tranquility|MusicTier}} </td>
        <td> 2 </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td>
<td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|SongOfShadow|Range}} </td>
<td> N/A </td>
<td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td>
<td> Total:<br>5.68s<br>
<td> Total:<br>{{Ability_Data|SongOfShadow|MusicPlaytime}}<br>
Intervals:<br>0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9 </td>
Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|SongOfShadow|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<td> Grants a buff to self and all nearby allies that lasts for 30/60/120 seconds that gives +15 flat Armor Rating and +15 flat Magic Resist. <br>
<td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br>
        <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<center><div class="mw-collapsible mw-collapsed" style="width:fit-content">
<caption style="background:transparent;">Effective Health Increase Graph </caption><br>
Why are the durations different?
<tr>
<div class="mw-collapsible-content">
<td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]] </td>
{{Ability_Data|HarmonicShield|GoodPersuasivenessInaccurateNote}}<br>
</tr>
{{Ability_Data|HarmonicShield|BadPersuasivenessInaccurateNote}}</div></div></center>
        </table>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
        </td>
<caption style="background:transparent;">Effective Health Increase Graph </caption>
<td> 3/4.5/6 meters </td>
<tr><td style="max-width:95%;padding: 10px;> [[File:harmonicshieldgraph.png|500px]]</td></tr></table></td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|HarmonicShield|Range}} </td>
<td> Total:<br>6.75s<br>
<td> {{Ability_Data|HarmonicShield|PersuasivenessScaling}} </td>
Intervals:<br>1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1 </td>
<td> Total:<br>{{Ability_Data|HarmonicShield|MusicPlaytime}}<br>
        <td> 4 </td>
Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td>
<td> {{Ability_Data|HarmonicShield|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<td> Restores 17 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td>
<td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
<td> 3/4.5/6 meters </td>
<td> {{Ability_Data|ChoraleOfClarity|Range}} </td>
<td> Persuasiveness:<br>0.533x/1.067x/1.6x </td>
<td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td>
<td> Total:<br>3.64s<br>
<td> Total:<br>{{Ability_Data|ChoraleOfClarity|MusicPlaytime}}<br>
Intervals:<br>1.0 > 1.0 > 1.0 > 0.5 </td>
Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td>
        <td> 3 </td>
<td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<td> Grants 5/7/10 increased Physical Power for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
<td> 3/4.5/6 meters </td>
<td> </td>
<td> Persuasiveness:<br>2x/4x/8x </td>
<td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td>
<td> Total:<br>3s<br>
<td> Total:<br>{{Ability_Data|BalladOfCourage|MusicPlaytime}}<br>
Intervals:<br>0.75 > 0.75 > 0.75 > 0.75 </td>
Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td>
        <td> 1 </td>
<td> {{Ability_Data|BalladOfCourage|MusicTier}} </td>
</tr>
</tr>
</table>
</table>


|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
</table>
<br>
 
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> Straw Hat, Feathered Hat, Leather Bonnet, [[Leather Cap]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> Troubadour Outfit, Wanderer Attire, [[Regal Gambeson]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> Bardic Pants, Leather Chausses, [[Loose Trousers]], [[Leather Leggings]], [[Cloth Pants]], [[Heavy Leather Leggings]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Leather Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Heavy Boots]], [[Lightfoot Boots]], [[Old Shoes]], [[Laced Turnshoe]], [[Adventurer Boots]], [[Rugged Boots]] </td>
</tr>
</table>
 
 
<br>


|-|Stats=
|-|Stats=
These [[Stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 13
|-
|Vigor || style="text-align:right;color: rgb(132,176,5);" | 13
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 13
|-
|Dexterity || style="text-align:right;color: rgb(132,176,5);" | 20
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 11
|-
|Knowledge || style="text-align:right;color: rgb(132,176,5);" | 20
|-
|Resourcefulness || style="text-align:right;color: rgb(132,176,5);" | 15
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 96
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 14
|-
|Move Speed|| style="text-align:right;" | 296 (98.7%)
|-
|Action Speed|| style="text-align:right;" | 3.2%
|-
|Manual Dexterity|| style="text-align:right;" | 15%
|-
|Spell Casting Speed|| style="text-align:right;" | 0%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -14%
|-
|Regular Interaction Speed|| style="text-align:right;" | 14%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 35%
|-
|Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | -8%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 8.7%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -22%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | -4%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 7 (-4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | -2%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 14 (-2%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | -40%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 7 (-40%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 503: Line 364:
|-|Tips=
|-|Tips=


-Total buff duration is equal to, <code>Buff Base Duration * (Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code>
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations
 
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Spell Casting Speed stat.


-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
Line 513: Line 372:
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.


-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.


-Accelerando is a powerful tool both for fleeing and engaging.  
-Accelerando is a powerful tool both for fleeing and engaging.  
Line 522: Line 381:


-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
</tabber>


|-|Patch Notes=
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
 
'''2023/12/21 Early Access Hotfix 25'''


- Bard's music performance has been updated to end as soon as the last note is played without requiring animation cancelling.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}


- Bard's songs' durations were not changed, however, the displayed duration was corrected to reflect that of their new default Persuasiveness of 15 as of Patch #2.
|charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance.


|dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument.


'''2023/11/22 Early Access Patch #2'''
|fermata=Gain {{Ability_Data|Fermata|Resourcefulness}}


- Bard's Rousing Rhythms all attribute bonus has been changed to 1/2/3 -> 2/2/2.
|jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk.


- 20 Resourcefulness -> 15 Resourcefulness. Songs now last 25% shorter at base.
|loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}.


|melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}.


'''2023/11/09 Early Access Hotfix #20'''
|rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.


- Bard's Song of Silence range increased from 300/300/300 → 450/450/450.
|reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs)


- Bard's Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.
|storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}.


- Bard's Shriek of Weakness range increased from 300/300/300 → 450/450/450.
|superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items.


- Bard's Piercing Shrill range changed from 300/450/600 → 450/450/450.
|wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}.


- Bard's Piercing Shrill damage changed from 15/20/25 → 10/15/20.
|warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}.


- Bard's Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.
|dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}.


- Bard's Din of Darkness now also displays an area when the effect occurs.
|encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%.


- Bard's Din of Darkness range changed from 300/450/600 → 450/450/450.
|partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}.


- Bard's Din of Darkness damage changed from 1/3/5 → 3/4/5.
|musicmemory=Can store up to 5 sheet music as space permits.


- Bard's Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.
|musicmemory2=Can store up to an additional 5 sheet music as space permits.


|rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}.


'''2023/11/03 Early Access Hotfix #19'''
|dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range.


- Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.
|beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}.


- Bard's Encore skill now plays the next song at the maximum song playing speed.
|allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}.


- Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.
|accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}.


- Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.
|unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors.


- Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.
|shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.


- The Luck value given by Bard's Wanderer's Luck has been changed from 100 → 50.
|piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player.


|bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}.


'''2023/10/13 Early Access Hotfix #17'''
|songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details.


- Bard’s Allegro duration has been normalized to 8 seconds based on the Bard's default Persuasion of 20.
|peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.


- Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.
|lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}.


- Bard’s Aria of Alacrity's Action Speed reduced from 8/14/20% → 4/6/8%
|chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.


- Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
|ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}.


- Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
|tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}.


- Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
|songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility.


- Bard’s Beat of Alacrity's Additional Move Speed reduced from 5/10/15 → 5/7/9
|harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}.


- Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
|choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}.


- Bard’s Harmonic Shield Cost increased from 4 → 5.
|balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}.


- Bard’s Unchained Harmony Cost increased from 3 → 5.
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}</includeonly>
 
'''2023/10/05 Early Access Hotfix #15'''
 
- Bard's Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15.
 
- Bard's Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.
 
 
'''2023/09/28 Early Access Hotfix #14'''
 
- Bard's Warsong range has been increased from 350 → 450.
 
- Bard's Story Teller range has been increased from 350 → 450.
 
 
'''2023/09/26 Early Access Patch #1'''
 
- Bard reworked to make the class more gear and attribute dependent.
 
'''2023/09/12 Early Access Hotfix #11'''
 
- Accelerando's duration decreased from 12s -> 8s, and movement speed boost decreased from 5/7/9 -> 3/5/7 movespeed
- Drum's movespeed penalty increased from -20 -> -30 movespeed
- Bard’s Song of Silence now targets ALL nearby targets including oneself.
- The effect radius of Bard’s Unchained Harmony has been changed from 600 -> 300.
- Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.
- Bard’s Tranquility effect now only applies while resting.
- Bard’s Chorale of Clarity effect now only applies while resting.
 
'''2023/08/22 Early Access Hotfix #6'''
 
- Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
 
 
'''2023/08/17 Early Access Hotfix #4'''
 
- Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
 
- Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
 
- Accelerando's added flat Move Speed per stack changed from 5/10/15 to 5/8/11
 
- Allegro's added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.
 
- Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.
 
'''2023/08/14 Early Access Hotfix #3'''
 
- Shriek of Weakness's AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.
 
- Chorale of Clarity's Spell Recharge per second nerfed from 8 to 2.
 
'''2023/08/07 Early Access Launch'''
 
- Several new songs and perks added
 
'''2023/04/15 Alpha Playtest #5 Hotfix #1'''
 
- Fixed an issue where Bard's Tranquility was not properly healing players.
 
'''2023/04/14 Alpha Playtest #5 Launch'''
 
- Added to the game
 
 
 
</tabber>

Latest revision as of 01:43, 31 August 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
96
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.

Class Info

The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.

Weapon of choice - Rapier

  • Pros:
    • Crowd control.
    • Good swordsman.
    • Play powerful buffs.
    • Highest potential Luck stat (Wanderer's Luck perk)
  • Cons:
    • Low damage bonus.
    • Loud.
    • Weak without buffs.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Gain 10 Move Speed Add when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale recovers 5 Physical Base Healing (100% Scaling) and grants 10 Move Speed Add when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects grants you 25% Regular Interaction Speed.
Perk Melodic Protection.png
Melodic Protection
While playing songs, gain 30% Physical Damage Reduction.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped, gain 2 Physical Buff Weapon Damage and 5% Action Speed.

Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped.
Perk Reinforced Instruments.png
Reinforced Instruments
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs)
Perk Story Teller.png
Story Teller
Give all party members within 6m 3 Will and 3 Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
Gain 50% Item Equip Speed Bonus when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck.
Perk War Song.png
War Song
Successfully performed songs grant 3 Physical Buff Weapon Damage to yourself and allies within 6m for 6s.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Dissonance.png
Dissonance
Creates an unpleasant noise to block hostile targets within a 6m area from casting spells, Silencing them for 3s. 24s
Skill Encore.png
Encore
The next song is automatically played to the end without any input and is sure to succeed. Gain 100% Manual Dexterity on this song, though capped to 50%. 4s
Skill Partymaker.png
Party Maker
Remove drunk effect from self and all allies within 6m. 25s
Skill Music Memory.png
Music Memory
Can store up to 5 sheet music as space permits. /
Skill Music Memory.png
Music Memory 2
Can store up to an additional 5 sheet music as space permits. /


Instruments

- Cast Time Intervals represent the time between each note in a song

- Base durations listed are calculated with (as of Patch #2) Bard's base 15 Persuasiveness

- Some songs are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration, noted as 0% Persuasiveness Scaling.

- Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.

- Song effects can vary per Bad/Good/Perfect quality.. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".

- Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel.

- If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality.

Icon Caution.pngNeeds further testing!
Are debuffs overwritten in the same way as buffs?
Contribute by joining the Spells & Guns discord!


Name Description Range Damage/Persuasiveness Scaling Cast Time Memory Cost
Music Rousing Rhythms.png
Rousing Rhythms
Grant all allies within range 2 All Attributes for 30s/60s/120s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 1
3
Music Din of Darkness.png
Din of Darkness
After finishing the song, Channel for another 7.36s during which you deal 1/3/5 Dark Dark Magical Base Damage per beat to all enemies/monsters within range.

5.5m Magical Damage:
6%/9%/12% Scaling
Total:
7.36s
Intervals:
0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92
3
Music Beats of Alacrity.png
Beats of Alacrity
Grant self 5/7/9 Move Speed Add for 60s/120s/240s.

100% Persuasiveness Scaling Total:
3.6s
Intervals:
1.2 > 0.6 > 0.3 > 0.3 > 1.2
1
Music Allegro.png
Allegro
After playing, grant all allies within range 1 stack of the Allegro Buff every 1s up to 3 times, refreshing the duration each time. Max 3 stacks, each stack granting 3%/4.5%/6% Action Speed and 3%/4.5%/6% Spell Casting Speed for 8s.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
4.25s
Intervals:
1 > 1 > 1 > 0.75 > 0.5
4
Music Accelerando.png
Accelerando
After playing, grant all allies within range 1 stack of the Accelerando Buff every 1s up to 3 times, refreshing the duration each time. Max 3 stacks, each stack granting 1/3/5 Move Speed Add for 8s.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
4.94s
Intervals:
0.78 > 0.78 > 0.78 > 0.78 > 1.04 > 0.78
4
Music Unchained Harmony.png
Unchained Harmony
Open all doors/containers within range, including locked containers but not locked doors.

3m Total:
7.92s
Intervals:
1.22 > 1.22 > 0.61 > 1.84 > 1.22 > 0.61 > 1.2
5
Music Shriek of Weakness.png
Shriek of Weakness
Shriek into the ears of all enemies/monsters within range, causing them to suffer -3/-4/-5 Physical Power and -10/-20/-30 Armor Rating for 6s/12s/18s.




(Noteskip)

Damage Increase Graph
Shriekofweaknessgraph.png
4.5m 100% Persuasiveness Scaling Total:
4.5s
Intervals:
1.6 > 0.8 > 0.6 > 1.5
3
Music Piercing Shrill.png
Piercing Shrill
Deal 15/20/25 Physical Base Damage to all enemies/monsters within range and inflict the echo sound effect on the affected target for 3s if the target is a player.

5.5m Physical Damage: 10%/30%/50% Scaling
Persuasiveness: 0% Persuasiveness Scaling
Total:
7.21s
Intervals:
1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03
3
Music Banshees Howl.png
Banshees Howl
Cause all enemies/monsters (except Sub-boss and boss monsters) within range to suffer -1/-2/-3 All Attributes for 20s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
5.4s
Intervals:
1.2 > 0.6 > 1.2 > 0.6 > 0.6 > 1.2
3
Music Song of Silence.png
Song of Silence
Silence all enemies/monsters within range for 1s/1.5s/2s. See Silence page for more details.

4.5m 0% Persuasiveness Scaling Total:
4.56s
Intervals:
0.88 > 1.06 > 1.06 > 1.06 > 0.5
2
Music Peacemaking.png
Peacemaking
Channel for 5s, during which, all characters within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer.

3m/4.5m/6m Total:
6.42s
Intervals:
1.48 > 1.48 > 1.48 > 1.48 > 0.5
3
Music Lament of Languor.png
Lament of Languor
Cause all enemies/monsters within range to suffer -10 Move Speed Add for 6s/12s/18s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
3.55s
Intervals:
0.71 > 0.71 > 0.71 > 0.71 > 0.71
2
Music Chaotic Discord.png
Chaotic Discord
Channel for 5s during which you excite all monsters (no effect on players) within range to attack the nearest target except the performer. Monsters deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer.

3m/4.5m/6m Total:
5.92s
Intervals:
0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74
3
Music Aria of Alacrity.png
Aria of Alacrity
Grants self 4%/6%/8% Action Speed for 60s/120s/240s.

100% Persuasiveness Scaling Total:
4.33s
Intervals:
0.83 > 1 > 1 > 1 > 0.5
1
Music Tranquility.png
Tranquility
Grants all allies within range the ability to restore 1 Recoverable Healing per second when resting for 10s/20s/30s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4.88s
Intervals:
0.75 > 0.38 > 0.75 > 0.38 > 1.12 > 1.5
2
Music Song of Shadow.png
Song of Shadow
Grants all allies within range invisibility for 15s/25s/35s. Invisibility appears to work like Hide except being bumped into will not break invisibility.

3m/4.5m/6m 0% Persuasiveness Scaling Total:
6.19s
Intervals:
0.63 > 0.63 > 0.63 > 0.95 > 0.95 > 0.95 > 0.95 > 0.5
3
Music Harmonic Shield.png
Harmonic Shield
Grants all allies within range 15 Armor Rating and 15 Magical Resistance for 30s/60s/120s.


Why are the durations different?

No tag found for "GoodPersuasivenessInaccurateNote", please correct it


No tag found for "BadPersuasivenessInaccurateNote", please correct it

Effective Health Increase Graph
Harmonicshieldgraph.png
3m/4.5m/6m 100% Persuasiveness Scaling Total:
7.84s
Intervals:
1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12
4
Music Chorale of Clarity.png
Chorale of Clarity
Grants all allies within range the ability to restore 8 Spell Points every 2s when resting for 8s/16s/24s.

3m/4.5m/6m 100% Persuasiveness Scaling Total:
4.68s
Intervals:
1.04 > 1.04 > 1.04 > 0.52 > 1.04
3
Music Ballad of Courage.png
Ballad of Courage
Grants self 5/7/10 Physical Power for 60s/120s/240s.

100% Persuasiveness Scaling Total:
3.75s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 0.75
1

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 13
Vigor 13
Agility 13
Dexterity 20
Will 11
Knowledge 20
Resourcefulness 15
Health 96
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 298 ( 99.33% )
Action Speed 3.25%
Manual Dexterity 15%
Spell Casting Speed 15%
Equip Speed 25%
Regular Interaction Speed -1.2%
Magical Interaction Speed -20%
Persuasiveness 15
Buff Duration -8%
Debuff Duration 8.7%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2%
        From Resist Rating 18 ( 2% )
        From Bonuses 0%
Physical Power Bonus -4%
        From Physical Power 13 ( -4% )
        From Bonuses 0%
Magic Power Bonus -20%
        From Magic Power 11 ( -20% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-See Persuasiveness for more on song's base durations

-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.

-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.

-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.

-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.

-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.

-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.