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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Form</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Form</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
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| <td> Chicken </td> | | <td> Chicken </td> |
| <td> Eats crawling insects to recover Resourcefulness*.5 % health. </td> | | <td> Eats crawling insects to recover Resourcefulness*.5 % health. </td> |
| <td> N/A </td>
| |
| <td> 28s </td> | | <td> 28s </td> |
| </tr> | | </tr> |
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| <td> Panther </td> | | <td> Panther </td> |
| <td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. </td> | | <td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. </td> |
| <td> N/A </td>
| |
| <td> 28s </td> | | <td> 28s </td> |
| </tr> | | </tr> |
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| <td> Rat </td> | | <td> Rat </td> |
| <td> Gain 20 additional movement speed for 6 seconds. After the effect is over, lose 20% movement speed for 3 seconds. </td> | | <td> Gain 20 additional movement speed for 6 seconds. After the effect is over, lose 20% movement speed for 3 seconds. </td> |
| <td> N/A </td>
| |
| <td> 28s </td> | | <td> 28s </td> |
| </tr> | | </tr> |
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| <td> Bear </td> | | <td> Bear </td> |
| <td> Gain 15% physical damage bonus and turn Bear's physical damage reduction multiplier from 1.5x to 1.65x for 6 seconds. </td> | | <td> Gain 15% physical damage bonus and turn Bear's physical damage reduction multiplier from 1.5x to 1.65x for 6 seconds. </td> |
| <td> N/A </td>
| |
| <td> 28s </td> | | <td> 28s </td> |
| </tr> | | </tr> |