From Dark and Darker Wiki

mNo edit summary
mNo edit summary
Line 151: Line 151:
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td> Decreases the target's Move Speed Bonus by -40% for 2.5 seconds.</td>
        <td> </td>
        <td> 1.25s </td>
        <td> 5 Casts </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td style=" text-align:middle"> [[File:Spell -.png|link=|x96px]] <br> - </td>
<td> Throws an Ice bolt that deals 30 [[Damage_Types#Ice|Ice]] Magical [[Damage_Calculation|Damage]] and inflicts Frostbite for 1 second. <br>Projectile speed: 14m/s <br><br>''Frostbite inflicts -20% decreased Move Speed Bonus and -20% [[Stats#Action Speed|Action Speed]].''</td>
<td> --</td>
         <td> 100% </td>
         <td> - </td>
         <td> 1.25s </td>
         <td> - </td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> Set the target's weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal another source of damage that deals 5 [[Damage_Types#Fire|Fire]] Magical [[Damage_Calculation|Damage]] and burn the target for 1 second, dealing 1 [[Damage_Types#Fire|Fire]] Magical Damage. <br> </td>
        <td> Initial Damage: 50%<br>DoT: 50% </td>
        <td> 0.75s </td>
        <td> 10 Casts </td>
</tr>
            <tr>
<td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<td>Lockable objects such as doors or chests will be locked for 20 seconds. <br> </td>
        <td> N/A </td>
        <td> ?? </td>
        <td> 9 Casts </td>
</tr>
</tr>
</table>
</table>
Line 191: Line 170:
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td style=" text-align:middle"> [[File:-.png|link=|x96px]] <br> - </td>
<td> [[Channel]] and fires up to 10 homing missile that each deal 9 [[Damage_Types#Arcane|Arcane]] Magical [[Damage_Calculation|Damage]]. Stops firing when you move. <br>Projectile speed: 7m/s<br><br>''The casting interval between each missile fire is determined by your [[Stats#Spell Casting Speed|Spell Casting Speed]]. Default [[Channel|channeling]] duration is 3 seconds. Both of these scale with Spell Casting Speed, meaning that there will always be 9 missiles fired at maximum. Magic missiles can pierce shields.''</td>
<td> -</td>
         <td> 100% per missile </td>
         <td> - </td>
         <td> 1.25s </td>
         <td> - </td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td> Target gains +10% [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] as well as 5% Movement Speed for 8 seconds. Casts to self if no target is found.</td>
        <td>  </td>
        <td> 0.75s </td>
        <td> 4 Casts </td>
</tr>
</tr>
</table>
</table>
Line 215: Line 187:
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td style=" text-align:middle"> [[File:-.png|link=|x96px]] <br> - </td>
<td> After 0.4 seconds, a bolt of lightning falls in the targeted area, dealing 30 [[Damage_Types#Lightning|Lightning]] Magical [[Damage_Calculation|Damage]]. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second. Blast radius of 0.8 meters.</td>
<td> -</td>
         <td> 100% </td>
         <td> - </td>
         <td> 2s </td>
         <td> - </td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td style=" text-align:middle"> [[File:Spell -.png|link=|x96px]] <br> -</td>
<td> Target becomes invisible for 4 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.</td>
<td> - </td>
         <td> </td>
         <td> </td>
         <td> 0.75s </td>
         <td> - </td>
        <td> 4 Casts </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td> Shoots a fireball that causes 25 direct [[Damage_Types#Fire|Fire]] Magical [[Damage_Calculation|Damage]] to a target and 10 splash [[Damage_Types#Fire|Fire]] Magical Damage. Direct hits also apply the splash damage. Nearby targets are knocked back.<br>Projectile speed: 12m/s <br><br> ''Also applies a burn to damaged targets, dealing 3 [[Damage_Types#Fire|Fire]] Magical [[Damage_Calculation|Damage]] over 3 seconds''</td>
        <td> Direct & Splash = 100% <br> DoT = 50%</td>
        <td> 2s </td>
         <td> 4 Casts </td>
         <td> 4 Casts </td>
</tr>
</tr>
   
</table>
</table>
===Tier 5===
===Tier 5===
Line 246: Line 212:
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td style=" text-align:middle"> [[File:-.png|link=|x96px]] <br>- </td>
<td> When casted, a sticky bomb sticks to the target which detonates after 3 seconds exploding for 25 [[Damage_Types#Fire|Fire]] Magical [[Damage_Calculation|Damage]] and applying burn in a 1m radius. When applying to a target it is in the form of a status debuff which can be affected by the targets [[Stats#Debuff Duration|debuff duration]]. Can also stick to walls. When casted on a shield, the bomb instead floats in the air in the location of impact, but can still explode. If the Wizard dies, the sticky bomb status is removed from the target immedietely and deals no damage. <br><br> ''Also applies a burn to damaged targets, dealing 2 [[Damage_Types#Fire|Fire]] Magical Damage over 3 seconds.'' Instead of Fire Mastery increasing the duration by 2s, it increases the duration by 1s, and increases the base damage by 1. </td>
<td> - </td>
         <td> Initial Damage = 100% <br> DoT = 50%</td>
         <td> -</td>
         <td> 1.75s </td>
         <td> - </td>
         <td> 4 Casts </td>
         <td> 4 Casts </td>
</tr>
</tr>
Line 263: Line 229:
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td style=" text-align:middle"> [[File:-.png|link=|x96px]] <br> - </td>
<td> Electrocutes the target, inflicts 35 [[Damage_Types#Lightning|Lightning]] magic [[Damage_Calculation|Damage]], and fires lightning that is transferred to a living being within 8 meters and shocks up to 3 times. Chains deal 5 less damage per chain after the first (35/30/25/20).  It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. <br><br> Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td>
<td> - </td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 2.5s </td>
         <td> 2.5s </td>

Revision as of 01:29, 1 May 2024

Page is currently up to date for: Patch:6.4#Hotfix 50Last updated on the current Patch/Hotfix. Information is up to date.

Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Please note that Druid and this page are WIP, regardless of the up-to-date status seen at the top of the page.


Druid.png
Druid
'The class that is not in the game yet'
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness


Health
Expression error: Unexpected < operator.


Description

Druid


Class Info


Weapon of choice: Caster.

  • Pros
    • Rawr
  • Cons
    • Squeak

You can equip an additional perk every 5 levels. A Maximum of 4 perks can be equipped.

Name Description
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 additional move speed and 10 armor rating.
Perk ForceOfNature.png
Force of Nature
When you heal a target, the recipient gains 3 physical power for 3 seconds.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
Perk NaturalHealing.png
Natural Healing
Recover yourself and nearby allies 1 health every 3 seconds.
4.5 meter radius.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast spirit magic, you gain 10 magical power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies gain 3 vigor and 5 magical power
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 true physical damage.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms into selected creature, cannot use tools in non-human state. -------- ?s
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into selected creature, cannot use tools in non-human state. -------- ?s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. -------- ?s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

Wizard has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
Spell Types:

Light
Fire
Lightning
Arcane
Water

Tier 1

Name Description Scaling Casting Time Limit
File:Spell Nature'sTouch.png
Nature's Touch
Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. -- -- 5 Casts

Tier 2

Name Description Scaling Casting Time Limit
File:Spell -.png
-
-- - - 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
File:-.png
-
- - - 5 Casts

Tier 4

Name Description Scaling Casting Time Limit
File:-.png
-
- - - 5 Casts
File:Spell -.png
-
- - 4 Casts

Tier 5

Name Description Scaling Casting Time Limit
File:-.png
-
- - - 4 Casts

Tier 6

Name Description Scaling Casting Time Limit
File:-.png
-
- 100% 2.5s 2 Casts

Hand/Slot Type Weapons
Main Hand + Two Handed Ceremonial Staff
Main Hand + One Handed [[]]
Off Hand [[]]
Utility [[]]


Slot Type Armors
Head Darkgrove Hood • Elkwood Crown • Leather Cap
Chest Adventurer Tunic • Darkgrove Robe • Light Aketon • Padded Tunic • Regal Gambeson • Ritual Robe
Legs Cloth Pants • Dark Leather Leggings • Heavy Leather Leggings • Leather Chausses • Leather Leggings • Loose Trousers • Padded Leggings
Hands Elkwood Gloves • Gloves of Utility • Leather Gloves • Rawhide Gloves • Reinforced Gloves • Riveted Gloves • Runestone Gloves
Feet Adventurer Boots • Buckled Boots • Darkleaf Boots • Dashing Boots • Forest Boots • Heavy Boots • Laced Turnshoe • Lightfoot Boots • Low Boots • Old Shoes • Rugged Boots • Stitched Turnshoe • Turnshoe
Back Adventurer Cloak • Mercurial Cloak • Radiant Cloak • Splendid Cloak • Tattered Cloak • Vigilant Cloak • Watchman Cloak

Hand/Slot Type Weapons
Main Hand + Two Handed [[]]
Main Hand + One Handed [[]]
Off Hand [[]]
Utility [[]]


Slot Type Armors
Head Rubysilver Cap
Chest Cobalt Regal Gambeson • Copperlight Tunic • Golden Padded Tunic • Rubysilver Doublet • Tri-Pelt Doublet
Legs Brave Hunter's Pants • Cobalt Trousers • Copperlight Leggings • Demonclad Leggings • Golden Chausses • Golden Leggings • Rubysilver Leggings • Wolf Hunter Leggings
Hands Cobalt Leather Gloves • Copperlight Riveted Gloves • Demon Grip Gloves • Golden Gloves • Gravewolf Gloves • Rubysilver Rawhide Gloves
Feet Cobalt Lightfoot Boots • Copperlight Lightfoot Boots • Foul Boots • Golden Boots • Rubysilver Adventurer Boots • Shoes of Darkness
Back Cloak of Darkness • Golden Cloak

These Stats do not include starting armor.

Stat Name Base Stats
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness
Health
Memory Capacity Expression error: Unexpected > operator.
Utility Effectiveness 0
Luck 0
Health Recovery Bonus %
Spell Recovery Bonus %
Move Speed ( Expression error: Unexpected / operator.% )
Action Speed %
Manual Dexterity %
Spell Casting Speed %
Equip Speed %
Regular Interaction Speed %
Magical Interaction Speed %
Persuasiveness
Buff Duration %
Debuff Duration %
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance <span style="Expression error: Unexpected < operator.">%
        From Resist Rating ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Physical Power Bonus <span style="Expression error: Unexpected < operator.">%
        From Physical Power ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Magic Power Bonus <span style="Expression error: Unexpected < operator.">%
        From Magic Power ( <span style="Expression error: Unexpected < operator.">% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-rawr

- Not in game yet