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Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.8.5#Hotfix 88.
Dark and Darker is currently on update: Patch:6.8.5#Hotfix 90.

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This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Sorcerer.png
Sorcerer
'(PLACEHOLDER)'
Strength
10
Vigor
10
Agility
10
Dexterity
18
Will
25
Knowledge
20
Resourcefulness
12

Health
90

Description

add description seen in game

Class Info

summarize their playstyle here


Weapon of choice - weapon1/weapon2

  • Pros
    • pro1
    • pro2
    • pro3
    • pro4
  • Cons
    • con1
    • con2
    • con3
    • con4

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
File:Perk Apex of Sorcerery.png
Apex of Sorcery
While casting spells, reduce movement speed by <MovementMod Type=\"Multiply\" Format=\"AbsFromOne\">[0]%</>, but gain <MagicalDamageMod>[0]% _</> and <SpellCastingSpeed>[0]% _</>.
File:Perk Mana Fold.png
Mana Fold
Reduce cooldowns of all spells by <GEMod Type=\"Multiply\" Format=\"AbsFromOne\">[0]%</>, but reduce <SpellCastingSpeed>_ by [0]%</> and lose <MoveSpeedMod>[0]% _</>.
File:Perk Spell Merge.png
Spell Merge
While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.
File:Perk SpellSculpting.png
Spell Sculpting
Increases the range of all spells by <Constant Type=\"float\" Format=\"FromOne\">[0]%</> and the area of ​​effect by <Constant Type=\"float\" Format=\"FromOne\">[1]%</>.
File:Perk Spell Stride.png
Spell Stride
Gain <MoveSpeedMod>[0]% _</> while casting spells.
File:Perk Time Distortion.png
Time Distortion
All spell casting times are reduced to 0, but cooldown times are increased by <GEMod Type=\"Multiply\">[0]</> times.


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

All Sorcerer Spells have a cast range of PLACEHOLDER (meters), unless they are a projectile.


Spell Types:

Earth Earth
Spirit Spirit
(add the actual elements, above are placeholders)

Name Description Tier Casting Time Cooldown
File:Spell Fire Arrow.png
Fire Arrow
Fire 3 homing arrows in a radial pattern, each dealing <Exec.MagicalDamageBase>[0]</> <MagicalFireDamageBase>_</> and inflicting <BurnEffect>Burn</> for <Duration>[1] seconds</>.\n\n<BurnEffect>Burn</>: The target takes <Exec.MagicalDamageBase>[1] _</> every second. 1 0.75s

No tag found for "Cooldown", please correct it

File:Spell Stone Skin.png
Stone Skin
Surround yourself with stone for <Duration>[0] seconds</>, gaining <PhysicalReduction>[0]% _</> and <PhysicalDamageMod>[0]% _</>, but losing <MoveSpeedAdd>[0] _</>. 1 0.75s

No tag found for "Cooldown", please correct it

File:Spell Water Bolt.png
Water Bolt
Launch a condensed water orb, dealing <Exec.MagicalDamageBase>[0]</> <MagicalIceDamageBase>_</> to targets it touches and inflicting <WetEffect>Wet</> for <Duration>[1] seconds</>. The orb stops upon hitting an object or reaching its maximum range and lasts for 12 seconds. Up to 3 water orbs can exist simultaneously.\n\n<WetEffect>Wet</>: The target loses <MoveSpeedMod>[1]% _</> and jump height is reduced by <MovementMod Type=\"JumpZMultiply\" Format=\"AbsFromOne\">[0]%</>. 1 0.75s

No tag found for "Cooldown", please correct it

File:Spell Wind Blast.png
Wind Blast
Deal <Exec.MagicalDamageBase>[0]</> <MagicalAirDamageBase>_</> to the target and push them back. 1 0.75s

No tag found for "Cooldown", please correct it

File:Spell Eruption.png
Eruption
Cause a ground explosion, dealing <Exec.MagicalDamageBase>[0]</> <MagicalEarthDamageBase>_</> and lifting all targets within the area into the air. 2 0.75s

No tag found for "Cooldown", please correct it

File:Spell Flamestrike.png
Flamestrike
Create a fire pillar lasting 3 seconds, dealing <Exec.MagicalDamageBase>[0]</> <MagicalFireDamageBase>_</> on creation and <Exec.MagicalDamageBase>[1]</> <MagicalFireDamageBase>_</> per second to enemies inside while inflicting <BurnEffect>Burn</> for <Duration>[2] seconds</>.\n\n<BurnEffect>Burn</>: The target takes <Exec.MagicalDamageBase>[2] _</> every second. 2 0.75s

No tag found for "Cooldown", please correct it

File:Spell Glaciate.png
Glaciate
Envelop your weapon in ice for <Duration>[1] seconds</>, inflicting <FrostbiteEffect>Frostbite</> for <Duration>[0] seconds</> on hit.\n\n<FrostbiteEffect>Frostbite</>: The target loses <MoveSpeedMod>[0]% _</> and <ActionSpeed>[0]% _</>. 2 0.75s

No tag found for "Cooldown", please correct it

File:Spell Ice Spear.png
Ice Spear
Fire an ice spear that deals <Exec.MagicalDamageBase>[0]</> <MagicalIceDamageBase>_</>, piercing and damaging all targets in its path. 2 0.75s

No tag found for "Cooldown", please correct it

File:Spell Fire Orb.png
Fire Orb
Launch a fire orb forward, dealing <Exec.MagicalDamageBase>[2]</> <MagicalFireDamageBase>_</> per second to nearby targets. The orb lasts for 6 seconds and deals <Exec.MagicalDamageBase>[0]</> <MagicalFireDamageBase>_</> to targets it touches. Upon contact, it explodes, dealing <Exec.MagicalDamageBase>[1]</> <MagicalFireDamageBase>_</> to nearby targets and inflicting <BurnEffect>Burn</> for <Duration>[2] seconds</>.\n\n<BurnEffect>Burn</>: The target takes <Exec.MagicalDamageBase>[2] _</> every second. 3 0.75s

No tag found for "Cooldown", please correct it

File:Spell Lightning Bolt.png
Lightning Bolt

No ability found for "{{{1}}}", please correct it

3 0.75s

No tag found for "Cooldown", please correct it

File:Spell Vortex.png
Vortex
Create a vortex centered on the caster. Targets touching the vortex take <Exec.MagicalDamageBase>[0]</> <MagicalAirDamageBase>_</> and are pushed back. 3 0.75s

No tag found for "Cooldown", please correct it

File:Spell Levitation.png
Levitation
Instantly lift the target into the air and gently lower them back down. 4 0.75s

No tag found for "Cooldown", please correct it

File:Spell Lightning Sphere.png
Lightning Sphere
Surround yourself with an electromagnetic field for <Duration>[0] seconds</>, <ElectrifiedEffect>shocking</> all nearby targets for <Exec.MagicalDamageBase>[1]</> <MagicalLightningDamageBase>_</> per second.\n\n<ElectrifiedEffect>Electrified</>: The target loses <MoveSpeedMod>[2]% _</>. 4 0.75s

No tag found for "Cooldown", please correct it

File:Spell Summon Earth Elemental.png
Summon Earth Elemental
Summon an Earth Elemental for <Duration>[1] seconds</>. The Earth Elemental increases the caster's <ArmorRating>_ by [0]</> and deals <Exec.PhysicalDamageBase>[2] _</> to nearby enemies. 5 0.75s

No tag found for "Cooldown", please correct it

File:Spell Suppress Sorcery.png
Suppress Sorcery
x

No tag found for "SpellTier", please correct it

No tag found for "CastingTime", please correct it

No tag found for "Cooldown", please correct it

Work in progress

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 10
Vigor 10
Agility 10
Dexterity 18
Will 25
Knowledge 20
Resourcefulness 12
Health 90
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 73%
Move Speed 295 ( 98.33% )
Action Speed 1%
Manual Dexterity 9%
Spell Casting Speed 15%
Equip Speed 15%
Regular Interaction Speed -5.7%
Magical Interaction Speed 70%
Persuasiveness 12
Buff Duration 10%
Debuff Duration -9.1%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 19.25%
        From Resist Rating 70 ( 19.25% )
        From Bonuses 0%
Physical Power Bonus -11%
        From Physical Power 10 ( -11% )
        From Bonuses 0%
Magic Power Bonus 10%
        From Magic Power 25 ( 10% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.