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Information is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Patch 7.
Dark and Darker is currently on update: Patch:6.7#Patch 7.

Icon Dummy.png
WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Sorcerer.png
Sorcerer
'(PLACEHOLDER)'
Strength
10
Vigor
9
Agility
11
Dexterity
18
Will
25
Knowledge
20
Resourcefulness
12

Health
98.5

Description

add description seen in game

Class Info

summarize their playstyle here


Weapon of choice - weapon1/weapon2

  • Pros
    • pro1
    • pro2
    • pro3
    • pro4
  • Cons
    • con1
    • con2
    • con3
    • con4

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
File:Perk Apex of Sorcerery.png
Apex of Sorcery
While casting spells, reduce movement speed by <MovementMod Type=\"Multiply\" Format=\"AbsFromOne\">[0]%</>, but gain <MagicalDamageMod>[0]% _</> and <SpellCastingSpeed>[0]% _</>.
File:Perk Mana Fold.png
Mana Fold
Reduce cooldowns of all spells by <GEMod Type=\"Multiply\" Format=\"AbsFromOne\">[0]%</>, but reduce <SpellCastingSpeed>_ by [0]%</> and lose <MoveSpeedMod>[0]% _</>.
File:Perk Spell Merge.png
Spell Merge
While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.
File:Perk SpellSculpting.png
Spell Sculpting
Increases the range of all spells by <Constant Type=\"float\" Format=\"FromOne\">[0]%</> and the area of ​​effect by <Constant Type=\"float\" Format=\"FromOne\">[1]%</>.
File:Perk Spell Stride.png
Spell Stride
Gain <MoveSpeedMod>[0]% _</> while casting spells.
File:Perk Time Distortion.png
Time Distortion
All spell casting times are reduced to 0, but cooldown times are increased by <GEMod Type=\"Multiply\">[0]</> times.


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

All Sorcerer Spells have a cast range of PLACEHOLDER (meters), unless they are a projectile.


Spell Types:

Earth Earth
Spirit Spirit
(add the actual elements, above are placeholders)

Name Description Tier Casting Time Cooldown
File:Spell Fire Arrow.png
Fire Arrow
Fire 3 homing arrows in a radial pattern, each dealing <Exec.MagicalDamageBase>[0]</> <MagicalFireDamageBase>_</> and inflicting <BurnEffect>Burn</> for <Duration>[1] seconds</>.\n\n<BurnEffect>Burn</>: The target takes <Exec.MagicalDamageBase>[1] _</> every second. 1 1.5s

No tag found for "Cooldown", please correct it

File:Spell Stone Skin.png
Stone Skin
Surround yourself with stone for <Duration>[0] seconds</>, gaining <PhysicalReduction>[0]% _</> and <PhysicalDamageMod>[0]% _</>, but losing <MoveSpeedAdd>[0] _</>. 1 1.5s

No tag found for "Cooldown", please correct it

File:Spell Water Bolt.png
Water Bolt
Launch a condensed water orb, dealing <Exec.MagicalDamageBase>[0]</> <MagicalIceDamageBase>_</> to targets it touches and inflicting <WetEffect>Wet</> for <Duration>[1] seconds</>. The orb stops upon hitting an object or reaching its maximum range and lasts for 12 seconds. Up to 3 water orbs can exist simultaneously.\n\n<WetEffect>Wet</>: The target loses <MoveSpeedMod>[1]% _</> and jump height is reduced by <MovementMod Type=\"JumpZMultiply\" Format=\"AbsFromOne\">[0]%</>. 1 1.5s

No tag found for "Cooldown", please correct it

File:Spell Wind Blast.png
Wind Blast
Deal <Exec.MagicalDamageBase>[0]</> <MagicalAirDamageBase>_</> to the target and push them back. 1 1.5s

No tag found for "Cooldown", please correct it

File:Spell Eruption.png
Eruption
Cause a ground explosion, dealing <Exec.MagicalDamageBase>[0]</> <MagicalEarthDamageBase>_</> and lifting all targets within the area into the air. 2 1.75s

No tag found for "Cooldown", please correct it

File:Spell Flamestrike.png
Flamestrike
Create a fire pillar lasting 3 seconds, dealing <Exec.MagicalDamageBase>[0]</> <MagicalFireDamageBase>_</> on creation and <Exec.MagicalDamageBase>[1]</> <MagicalFireDamageBase>_</> per second to enemies inside while inflicting <BurnEffect>Burn</> for <Duration>[2] seconds</>.\n\n<BurnEffect>Burn</>: The target takes <Exec.MagicalDamageBase>[2] _</> every second. 2 1.75s

No tag found for "Cooldown", please correct it

File:Spell Glaciate.png
Glaciate
Envelop your weapon in ice for <Duration>[1] seconds</>, inflicting <FrostbiteEffect>Frostbite</> for <Duration>[0] seconds</> on hit.\n\n<FrostbiteEffect>Frostbite</>: The target loses <MoveSpeedMod>[0]% _</> and <ActionSpeed>[0]% _</>. 2 1.5s

No tag found for "Cooldown", please correct it

File:Spell Ice Spear.png
Ice Spear
Fire an ice spear that deals <Exec.MagicalDamageBase>[0]</> <MagicalIceDamageBase>_</>, piercing and damaging all targets in its path. 2 1.75s

No tag found for "Cooldown", please correct it

File:Spell Fire Orb.png
Fire Orb
Launch a fire orb forward, dealing <Exec.MagicalDamageBase>[2]</> <MagicalFireDamageBase>_</> per second to nearby targets. The orb lasts for 6 seconds and deals <Exec.MagicalDamageBase>[0]</> <MagicalFireDamageBase>_</> to targets it touches. Upon contact, it explodes, dealing <Exec.MagicalDamageBase>[1]</> <MagicalFireDamageBase>_</> to nearby targets and inflicting <BurnEffect>Burn</> for <Duration>[2] seconds</>.\n\n<BurnEffect>Burn</>: The target takes <Exec.MagicalDamageBase>[2] _</> every second. 3 2s

No tag found for "Cooldown", please correct it

File:Spell Lightning Bolt.png
Lightning Bolt

No ability found for "{{{1}}}", please correct it

3 1.75s

No tag found for "Cooldown", please correct it

File:Spell Vortex.png
Vortex
Create a vortex centered on the caster. Targets touching the vortex take <Exec.MagicalDamageBase>[0]</> <MagicalAirDamageBase>_</> and are pushed back. 3 2s

No tag found for "Cooldown", please correct it

File:Spell Levitation.png
Levitation
Instantly lift the target into the air and gently lower them back down. 5 1.5s

No tag found for "Cooldown", please correct it

File:Spell Lightning Sphere.png
Lightning Sphere
Surround yourself with an electromagnetic field for <Duration>[0] seconds</>, <ElectrifiedEffect>shocking</> all nearby targets for <Exec.MagicalDamageBase>[1]</> <MagicalLightningDamageBase>_</> per second.\n\n<ElectrifiedEffect>Electrified</>: The target loses <MoveSpeedMod>[2]% _</>. 5 2s

No tag found for "Cooldown", please correct it

File:Spell Summon Earth Elemental.png
Summon Earth Elemental
Summon an Earth Elemental for <Duration>[1] seconds</>. The Earth Elemental increases the caster's <ArmorRating>_ by [0]</> and deals <Exec.PhysicalDamageBase>[2] _</> to nearby enemies. 7 2s

No tag found for "Cooldown", please correct it

File:Spell Suppress Sorcery.png
Suppress Sorcery
x

No tag found for "SpellTier", please correct it

No tag found for "CastingTime", please correct it

No tag found for "Cooldown", please correct it

Work in progress

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 10
Vigor 9
Agility 11
Dexterity 18
Will 25
Knowledge 20
Resourcefulness 12
Health 98.5
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -18%
Spell Recovery Bonus 73%
Move Speed 296 ( 98.67% )
Action Speed 1.25%
Manual Dexterity 9%
Spell Casting Speed 15%
Equip Speed 15%
Regular Interaction Speed -5.1%
Magical Interaction Speed 70%
Persuasiveness 12
Buff Duration 10%
Debuff Duration -9.1%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 19.25%
        From Resist Rating 70 ( 19.25% )
        From Bonuses 0%
Physical Power Bonus -11%
        From Physical Power 10 ( -11% )
        From Bonuses 0%
Magic Power Bonus 23%
        From Magic Power 25 ( 23% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.