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Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
96
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.


Class Info

To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.

To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.


Weapon of choice: Rapier

  • Pros:
    • Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.
    • Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
    • Access to melee weapons, a shield, and ranged options, allowing for high versatility.
    • Several AoE damage sources and debuffs, allowing for strong space control and party play.
    • High interaction speed and movement speed (when buffed).
    • Highest potential Luck stat + Can unlock chests with Unchained Harmony
  • Cons:
    • Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.
    • Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.
    • While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.
    • Timing tunes is not easy in dire situations.
    • Low durability and limited access to armor.
    • Very loud, attracting attention from other players.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Increases your flat Move Speed by +10 when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale heals 5 HP and grants +10 flat Move Speed when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects increases Regular Interaction Speed by an additional flat +25%.
Perk Melodic Protection.png
Melodic Protection
While playing, the caster's Physical Damage Reduction is increased by an additional flat +30%.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped in either hand, "Buff" Weapon Damage increases by +2 and Action Speed increases by an additional flat +5%.
Perk Reinforced Instruments.png
Reinforced Instruments
50% increased Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Song playing)
Perk Story Teller.png
Story Teller
Give all party members within 4.5 meters +3 Will and Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
50% faster switching time when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests. Increases Luck by a flat +50.
Perk War Song.png
War Song
If the performance is successful, increases "Buff" Weapon Damage of yourself and allies within 4.5 meters by +3 for 6 seconds.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Dissonance.png
Dissonance
Creates an unpleasant noise to block hostile targets within a certain area from casting spells and Silence them for 3 seconds. See Silence page for more details. 30s
Skill Encore.png
Encore
The next song is automatically played to the end without any input and is sure to succeed. Additionally, the song is played at the maximum 50% play speed regardless of the Bard's Dexterity. 4s
Skill Music Memory.png
Music Memory
Can store up to 5 sheet music as space permits. /
Skill Music Memory.png
Music Memory 2
Can store up to 5 sheet music as space permits. /
Skill Partymaker.png
Party Maker
Remove drunk effect from all allies 25s

Instruments

- Cast Time Intervals are Rounded, and represent the time between each note in a song

- Base durations are calculated with (as of Patch #2) base 15 Persuasiveness

- Some songs are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Noted as "No Persuasiveness scaling"

- Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)"


Name Description Range Damage/Persuasiveness Scaling Cast Time Cost Sample
Music Rousing Rhythms.png
Rousing Rhythms
Increases All Attributes of nearby allies by +2/+2/+2 for 30/60/90 seconds. 3/4.5/6 meters Persuasiveness:
2x/4x/6x
Total:
3s
Intervals:
0.75 > 0.75 > 0.75 > 0.75
3
Music Din of Darkness.png
Din of Darkness
Does 1/3/5 Dark Magical Damage per beat to all enemies in an area around the performer. 5.5/5.5/5.5 meters Magical Damage:
30%
Total:
6.46s
Intervals:
0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9 > 0.9
3
Music Beats of Alacrity.png
Beats of Alacrity
Grants +5/+7/+9 additional flat Move Speed for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. 3/4.5/6 meters Persuasiveness:
2x/4x/8x
Total:
2.4s
Intervals:
1.2 > 0.6 > 0.3 > 0.3
1
Music Allegro.png
Allegro
Gradually grants additional flat Action Speed and Spell Casting Speed to you and nearby allies for 8 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. 3/4.5/6 meters No Persuasiveness scaling Total:
3.75s
Intervals:
1.0 > 1.0 > 1.0 > 0.75
4
Music Accelerando.png
Accelerando
Gradually increase the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 1 per second, Good - 3 per second, Perfect - 5 per second) stacks up to 3 times over the duration of one song. 3/4.5/6 meters No Persuasiveness scaling Total:
4.17s
Intervals:
0.8 > 0.8 > 0.8 > 0.8 > 1.0
4
Music Unchained Harmony.png
Unchained Harmony
Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. 3/3/3 meters N/A (technically no duration to scale) Total:
6.73s
Intervals:
1.2 > 1.2 > 0.6 > 1.8 > 1.2 > 0.6
5
Music Shriek of Weakness.png
Shriek of Weakness
Grants a debuff to nearby enemies that lowers Physical Power by a flat -3/-4/-5 and flat Armor Rating by -10/-20/-30 for 6/12/18 seconds.

Damage Increase Graph
Shriekofweaknessgraph.png
4.5/4.5/4.5 meters Persuasiveness:
0.4x/0.8x/1.2x
Total:
3s
Intervals:
1.6 > 0.8 > 0.6
3

(Noteskip)
Music Piercing Shrill.png
Piercing Shrill
Does 15/20/25 Physical Damage to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. 5.5/5.5/5.5 meters Physical Damage:
100%
Total:
6.2s
Intervals:
1.0 > 1.0 > 1.0 > 1.0 > 1.0 > 1.0
3
Music Banshees Howl.png
Banshees Howl
Reduces All Attributes of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. 3/4.5/6 meters Persuasiveness:
1.333x
Total:
4.2s
Intervals:
1.2 > 0.6 > 1.2 > 0.6 > 0.6
3
Music Song of Silence.png
Song of Silence
Blocks enemies from casting magic for 1/1.5/2 seconds. See Silence page for more details. Does not work on boss or sub-boss monsters. 4.5/4.5/4.5 meters No Persuasiveness scaling Total:
3.83s
Intervals:
0.8 > 1.0 > 1.0 > 1.0
2
Music Peacemaking.png
Peacemaking
All nearby players and monsters temporarily lose the will to fight when enchanted by the channeling section of the song. 8 seconds cast time. 6 seconds channel duration. 3/4.5/6 meters N/A (technically no duration to scale) Total:
5.9s
Intervals:
1.5 > 1.5 > 1.5 > 1.5
3
Music Lament of Languor.png
Lament of Languor
Reduces the Move Speed of all enemy targets by a flat -10 for 6/12/18 seconds. 3/4.5/6 meters Persuasiveness:
0.4x/0.8x/1.2x
Total:
2.82s
Intervals:
0.7 > 0.7 > 0.7 > 0.7
2
Music Chaotic Discord.png
Chaotic Discord
Excites nearby monsters to attack the nearest target except the performer. Monsters deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. 3/4.5/6 meters N/A (technically no duration to scale) Total:
5.15s
Intervals:
0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7 > 0.7
3
Music Aria of Alacrity.png
Aria of Alacrity
Grants a flat 4%/6%/8% to Action Speed for 30/60/120. Song does not stack on itself. This buff only applies to yourself. 3/4.5/6 meters Persuasiveness:
2x/4x/8x
Total:
3.83s
Intervals:
0.8 > 1.0 > 1.0 > 1.0
1
Music Tranquility.png
Tranquility
Gradually restores 1 Recoverable Health per second for 10/20/30 seconds for nearby resting allies based on your performance. 3/4.5/6 meters Persuasiveness:
0.667x/1.333x/2x

Any Healing:
0%
Total:
3.38s
Intervals:
0.8 > 0.8 > 0.8 > 0.4 > 1.1
2
Music Song of Shadow.png
Song of Shadow
Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. 3/4.5/6 meters No Persuasiveness scaling Total:
5.68s
Intervals:
0.6 > 0.6 > 0.6 > 0.9 > 0.9 > 0.9 > 0.9
3
Music Harmonic Shield.png
Harmonic Shield
Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat Armor Rating and +15 flat Magic Resistance.

Effective Health Increase Graph
Harmonicshieldgraph.png
3/4.5/6 meters Persuasiveness:
4x/6x/8x
Total:
6.75s
Intervals:
1.1 > 1.1 > 1.1 > 1.1 > 1.1 > 1.1
4
Music Chorale of Clarity.png
Chorale of Clarity
Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. 3/4.5/6 meters Persuasiveness:
0.533x/1.067x/1.6x
Total:
3.64s
Intervals:
1.0 > 1.0 > 1.0 > 0.5
3
Music Ballad of Courage.png
Ballad of Courage
Grants 5/7/10 increased Physical Power for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. 3/4.5/6 meters Persuasiveness:
2x/4x/8x
Total:
3s
Intervals:
0.75 > 0.75 > 0.75 > 0.75
1


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 13
Vigor 13
Agility 13
Dexterity 20
Will 11
Knowledge 20
Resourcefulness 15
Health 96
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 298 ( 99.33% )
Action Speed 3.25%
Manual Dexterity 15%
Spell Casting Speed 15%
Equip Speed 25%
Regular Interaction Speed -1.2%
Magical Interaction Speed -20%
Persuasiveness 15
Buff Duration -8%
Debuff Duration 8.7%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2%
        From Resist Rating 18 ( 2% )
        From Bonuses 0%
Physical Power Bonus -4%
        From Physical Power 13 ( -4% )
        From Bonuses 0%
Magic Power Bonus -20%
        From Magic Power 11 ( -20% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-Total buff duration is equal to, (Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"

-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.

-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.

-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.

-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.

-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.

-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.

-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.