You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Scaling |
|---|---|---|
| Ambush |
The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus. Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears. |
|
| Back Attack |
Increases Physical Power Bonus by +30% when attacking from behind a target. | |
| Creep |
After 2 seconds of crouching, footsteps no longer make sound and increased movement speed by 5%. | |
| Dagger Mastery |
Increases Physical Power Bonus by +15% when attacking with a dagger. | |
| Double Jump |
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed. | |
| Hide Mastery |
Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) | |
| Jokester |
Grant all party members within 4.5 meters +2 All Attributes. | |
| Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. Items worn in utility slots do not appear on the waist. |
|
| Poisoned Weapon |
A successful attack applies poison that deals 4 Magical Damage over 4 seconds as Damage over Time. The poison can stack up to 5 times at once. | 50% |
| Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. | |
| Thrust |
Grants +20% increased Armor Penetration when swinging with Daggers. | |
| Traps and Locks |
Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. |