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Revision as of 17:44, 20 April 2024 by Raw Salad (talk | contribs) (→‎Treasures: Added more columns.)

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WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Spreadsheet: [1] (Updating)

It may be better to not sell treasures that worth more than 50 golds, as they keep more gold per slot than Gold Coin Purse.

Decimals are rounded.

AP and XP given

  • Event currency is 3 AP/ 1 XP.
  • Gold Coin is 0 AP/ 1 XP.
  • 1 AP/ 1 XP , 2 AP/ 2 XP, 3 AP/ 3 XP, 4 AP/ 4 XP, 5 AP/ 5 XP, 6 AP/ 6 XP, 7 AP/ 7 XP.
    • Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
      Thus if you want to maximize AP or XP gains you should prioritize single slot treasures.
  • The amount of AP rewarded is independent from the quantity in the stack.
    For example, a 1x Candy stack rewards the same amount of AP as 10x Candy stack.
    As such, splitting the stack will reward more AP.

Treasures

This table contains the treasure values to Merchants.
Treasures have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate.

Template:GenerateMiscRows

Name II Price III Price IV Price V Price VI Price VII Price VIII Price II Price / Slot Size III Price / Slot Size IV Price / Slot Size V Price / Slot Size VI Price / Slot Size VII Price / Slot Size VIII Price / Slot Size Inventory Slot Size Max Stack Size

Quest Items

Trivia

Before playtest #4, all treasure had the same value as the current 2 slot items.