You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Scaling |
|---|---|---|
| Ambush |
When coming out of hide, you gain 10% Move Speed Bonus and 25% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. | - |
| Back Attack |
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. | - |
| Creep |
While crouching for at least 0.5s, reduce the volume of footsteps significantly. | - |
| Dagger Mastery |
When swinging a dagger, gain 10% Physical Power Bonus. | - |
| Double Jump |
You gain the ability to jump an additional time in the air, but lose 650 Move Speed Add. After double jumping, receive a 75% Movement Multiplier until landing. | - |
| Hide Mastery |
Increases the Hide skill's duration to 0.7x. | - |
| Jokester |
Grant self and all party members 2 All Attributes within 6m. | - |
| Pickpocket |
Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |
- |
| Poisoned Weapon |
A successful attack applies poison that deals 4 No tag found for "Duration", please correct it . The poison can stack up toNo tag found for "MaximumStacks", please correct it times at once and all stacks refresh when adding more stacks. |
50% Scaling |
| Stealth |
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step. (reveals your silhouette when moving) |
- |
| Thrust |
When swinging a dagger, gain an additional 25% Armor Penetration. | - |
| Traps and Locks |
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. | - |