From Dark and Darker Wiki

(Automated edit: bard songs; tags combined per song quality for brevity)
(songs specific descriptions call ability data)
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td>
<td> Grant {{:Bard|DinOfDarkness|Target}} {{:Bard|DinOfDarkness|MoveSpeedAdd}} for {{:Bard|DinOfDarkness|Duration}}. </td>
<td> Grant {{:Bard|BeatsOfAlacrity|Target}} {{:Bard|BeatsOfAlacrity|MoveSpeedAdd}} for {{:Bard|BeatsOfAlacrity|Duration}}. </td>
<td>  </td>
<td>  </td>
<td> Persuasiveness 100% </td>
<td> Persuasiveness 100% </td>
<td> Total:<br> {{:Bard|DinOfDarkness|MusicPlaytime}} <br>
<td> Total:<br> {{:Bard|BeatsOfAlacrity|MusicPlaytime}} <br>
Intervals:<br>{{:Bard|DinOfDarkness|MusicIntervals}} </td>
Intervals:<br>{{:Bard|BeatsOfAlacrity|MusicIntervals}} </td>
         <td> {{:Bard|DinOfDarkness|MusicTier}} </td>
         <td> {{:Bard|BeatsOfAlacrity|MusicTier}} </td>
         <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
         <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td>
<td> Gradually grants additional flat [[Stats#Action Speed|Action Speed]] and [[Stats#Spell Casting Speed|Spell Casting Speed]] to you and nearby allies for 8 seconds. The amount of boost (Poor - +3% per second, Good - +4.5% per second, Perfect - +6% per second) stacks up to 3 times over the duration of one song. </td>
<td> After playing, grant {{:Bard|Allegro|Target}} within range the Allegro buff which grants ramping {{:Bard|Allegro|ActionSpeed}} and {{:Bard|Allegro|SpellCastingSpeed}} while the Allegro buff lasts, stacking up to {{:Bard|Allegro|GrantedMaximuMStacks}} and refreshing every second.   </td>
<td> {{:Bard|Allegro|Range}} </td>
<td> {{:Bard|Allegro|Range}} </td>
<td> Persuasiveness 0% </td>
<td> Persuasiveness 0% </td>
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<tr>
<tr>
     <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
     <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td>
<td> Gradually increase the flat Move Speed of yourself and nearby allies for 8 seconds. The amount of boost (Poor - 1 per second, Good - 3 per second, Perfect - 5 per second) stacks up to 3 times over the duration of one song. </td>
<td> After playing, grant {{:Bard|Accelerando|Target}} within range the Accelerando buff which grants ramping {{:Bard|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts, stacking up to {{:Bard|Accelerando|GrantedMaximuMStacks}} and refreshing every second. </td>
<td> {{:Bard|Accelerando|Range}} </td>
<td> {{:Bard|Accelerando|Range}} </td>
<td> Persuasiveness 0% </td>
<td> Persuasiveness 0% </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td>
<td> Open all nearby doors/containers, including locked doors and containers. Does not work for doors that require a special key. </td>
<td> Open all doors/containers within range, including locked containers but not locked doors. </td>
<td> {{:Bard|UnchainedHarmony|Range}} </td>
<td> {{:Bard|UnchainedHarmony|Range}} </td>
<td>  </td>
<td>  </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td>
<td> Grants a debuff to nearby enemies that lowers [[Stats#Physical Power|Physical Power]] by a flat -3/-4/-5 and flat [[Stats#Physical Damage Reduction|Armor Rating]] by -10/-20/-30 for 6/12/18 seconds.<br>
<td> Shriek into the ears of {{:Bard|ShriekOfWeakness|Target}} within range, causing them to suffer {{:Bard|ShriekOfWeakness|PhysicalPower}} and {{:Bard|ShriekOfWeakness|ArmorRating}} for {{:Bard|ShriekOfWeakness|Duration}}.<br>
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
                 <caption style="background:transparent;">Damage Increase Graph </caption><br>
                 <caption style="background:transparent;">Damage Increase Graph </caption><br>
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         </table>
         </table>
</td>
</td>
<td> {{:Bard|Accelerando|Range}} </td>
<td> {{:Bard|ShriekOfWeakness|Range}} </td>
<td> Persuasiveness 100% </td>
<td> Persuasiveness 100% </td>
<td> Total:<br>{{:Bard|ShriekOfWeakness|MusicPlaytime}}<br>
<td> Total:<br>{{:Bard|ShriekOfWeakness|MusicPlaytime}}<br>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td>
<td> Does 15/20/25 Physical [[Damage_Calculation|Damage]] to a target causes the echo sound effect on the affected target for 3 seconds if the target is a player. </td>
<td> Deal {{:Bard|PiercingShrill|PhysicalBaseDamage}} to {{:Bard|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{:Bard|PiercingShrill|Duration}} if the target is a player. </td>
<td> {{:Bard|PiercingShrill|Range}} </td>
<td> {{:Bard|PiercingShrill|Range}} </td>
<td> Physical Damage:<br>100% </td>
<td> Physical Damage:<br>{{:Bard|PiercingShrill|Scaling}} </td>
<td> Total:<br>{{:Bard|PiercingShrill|MusicPlaytime}}<br>
<td> Total:<br>{{:Bard|PiercingShrill|MusicPlaytime}}<br>
Intervals:<br>{{:Bard|PiercingShrill|MusicIntervals}} </td>
Intervals:<br>{{:Bard|PiercingShrill|MusicIntervals}} </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td>
<td> Reduces [[Stats#Attributes|All Attributes]] of nearby enemies by -1/-2/-3 for 20 seconds. Does not work on Boss or Sub-boss monsters. </td>
<td> Cause {{:Bard|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{:Bard|BansheesHowl|AllAttributes}} for {{:Bard|BansheesHowl|Duration}}. </td>
<td> {{:Bard|BansheesHowl|Range}} </td>
<td> {{:Bard|BansheesHowl|Range}} </td>
<td> Persuasiveness 100% </td>
<td> Persuasiveness 100% </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td>
<td> Blocks enemies from casting magic for 1/1.5/2 seconds. See [[Silence]] page for more details. Does not work on boss or sub-boss monsters. </td>
<td> Silence {{:Bard|SongOfSilence|Target}} within range for {{:Bard|SongOfSilence|Duration}}. See [[Silence]] page for more details. </td>
<td> {{:Bard|SongOfSilence|Range}} </td>
<td> {{:Bard|SongOfSilence|Range}} </td>
<td> Persuasiveness 0% </td>
<td> Persuasiveness 0% </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td>
<td> All nearby players and monsters temporarily lose the will to fight when enchanted by the [[Channel|channeling]] section of the song. 8 seconds cast time. 6 seconds channel duration. </td>
<td> [[Channel]] for {{:Bard|Peacemaking|ChannelingDuration}}, during which, {{:Bard|Peacemaking|Target}} within range lose the ability to fight and use any animation when enchanted. </td>
<td> {{:Bard|Peacemaking|Range}} </td>
<td> {{:Bard|Peacemaking|Range}} </td>
<td>  </td>
<td>  </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td>
<td> Reduces the Move Speed of all enemy targets by a flat -10 for 6/12/18 seconds. </td>
<td> Cause {{:Bard|LamentOfLanguor|Target}} within range to suffer {{:Bard|LamentOfLanguor|MoveSpeedAdd}} for {{:Bard|LamentOfLanguor|Duration}}. </td>
<td> {{:Bard|LamentOfLanguor|Range}} </td>
<td> {{:Bard|LamentOfLanguor|Range}} </td>
<td> Persuasiveness 100% </td>
<td> Persuasiveness 100% </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td>
<td> Excites nearby monsters to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td>
<td> Excites {{:Bard|ChaoticDiscord|Target}} (no effect on players) to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td>
<td> {{:Bard|ChaoticDiscord|Range}} </td>
<td> {{:Bard|ChaoticDiscord|Range}} </td>
<td>  </td>
<td>  </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td>
<td> Grants a flat 4%/6%/8% to [[Stats#Action Speed|Action Speed]] for 30/60/120. Song does not stack on itself. This buff only applies to yourself. </td>
<td> Grants {{:Bard|AriaOfAlacrity|Target}} {{:Bard|AriaOfAlacrity|ActionSpeed}} for {{:Bard|AriaOfAlacrity|Duration}}. </td>
<td> {{:Bard|AriaOFAlacrity|Range}} </td>
<td> </td>
<td> Persuasiveness 100% </td>
<td> Persuasiveness 100% </td>
<td> Total:<br>{{:Bard|AriaOfAlacrity|MusicPlaytime}}<br>
<td> Total:<br>{{:Bard|AriaOfAlacrity|MusicPlaytime}}<br>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td>
<td> Gradually restores 1 [[Healing#Recoverable_HP|Recoverable Health]] per second for 10/20/30 seconds for nearby resting allies based on your performance. </td>
<td> Grants {{:Bard|Tranquility|Target}} within range the ability to restore {{:Bard|Tranquility|RecoverableBaseHealing}} per second when resting for {{:Bard|Tranquility|Duration}}. </td>
<td> {{:Bard|Accelerando|Range}} </td>
<td> {{:Bard|Accelerando|Range}} </td>
<td> Persuasiveness 100% <br><br>
<td> Persuasiveness 100% </td>
        Any  Healing: <br> 0%</td>
<td> Total:<br>{{:Bard|Tranquility|MusicPlaytime}}<br>
<td> Total:<br>{{:Bard|Tranquility|MusicPlaytime}}<br>
Intervals:<br>{{:Bard|Tranquility|MusicIntervals}}  </td>
Intervals:<br>{{:Bard|Tranquility|MusicIntervals}}  </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td>
<td> Turns self and all nearby invisible for 15/25/35 seconds. Invisibility breaks upon movement. </td>
<td> Grants {{:Bard|SongOfShadow|Target}} within range invisibility for {{:Bard|SongOfShadow|Duration}}. Invisibility breaks upon movement. </td>
<td> {{:Bard|Accelerando|Range}} </td>
<td> {{:Bard|SongOfShadow|Range}} </td>
<td> Persuasiveness 0% </td>
<td> Persuasiveness 0% </td>
<td> Total:<br>{{:Bard|SongOfShadow|MusicPlaytime}}<br>
<td> Total:<br>{{:Bard|SongOfShadow|MusicPlaytime}}<br>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<tr><td style=" text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td>
<td> Grants a buff to self and all nearby allies that lasts for 60/90/120 seconds that gives +15 flat [[Stats#Physical Damage Reduction|Armor Rating]] and +15 flat [[Stats#Magic Resistance|Magic Resistance]]. <br>
<td> Grants {{:Bard|SongOfShadow|Target}} within range {{:Bard|SongOfShadow|ArmorRating}} and {{:Bard|SongOfShadow|MagicalResistance}} for {{:Bard|SongOfShadow|Duration}}. <br>
         <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
         <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;">
<caption style="background:transparent;">Effective Health Increase Graph </caption><br>
<caption style="background:transparent;">Effective Health Increase Graph </caption><br>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td>
<td> Restores 8 Spell Points every 2 seconds of all nearby resting allies for 8/16/24 seconds. </td>
<td> Grants {{:Bard|ChoraleOfClarity|Target}} within range the ability to restore 8 [[Spell_Restoration|Spell Points]] per second when resting for {{:Bard|ChoraleOfClarity|Duration}}</td>
<td> {{:Bard|ChoraleOfClarity|Range}} </td>
<td> {{:Bard|ChoraleOfClarity|Range}} </td>
<td> Persuasiveness 100% </td>
<td> Persuasiveness 100% </td>
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</tr>
</tr>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td>
<td> Grants 5/7/10 increased [[Stats#Physical Power|Physical Power]] for 30/60/120 seconds. Song does not stack on itself. This buff only applies to yourself. </td>
<td> Grants {{:Bard|BalladOfCourage|Target}} within range {{:Bard|BalladOfCourage|PhysicalPower}} for {{:Bard|BalladOfCourage|Duration}}. </td>
<td> {{:Bard|BalladOfCourage|Range}} </td>
<td> {{:Bard|BalladOfCourage|Range}} </td>
<td> Persuasiveness 100% </td>
<td> Persuasiveness 100% </td>
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|-|Tips=
|-|Tips=


-Total buff duration is equal to, <code>(Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"</code>
-See [[Stats#Persuasiveness|Persuasiveness]] for more on song's base durations
 
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.


-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.

Revision as of 04:32, 15 July 2024

Page is currently up to date for: Patch:6.5#Hotfix 62

Bard.png
Bard
'The Magical Minstrel'
Strength
13
Vigor
13
Agility
13
Dexterity
20
Will
11
Knowledge
20
Resourcefulness
15

Health
111
Memory
14

Description

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.


Class Info

To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.

To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.


Weapon of choice: Rapier

  • Pros:
    • Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike.
    • Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
    • Access to melee weapons, a shield, and ranged options, allowing for high versatility.
    • Several AoE damage sources and debuffs, allowing for strong space control and party play.
    • High interaction speed and movement speed (when buffed).
    • Highest potential Luck stat + Can unlock chests with Unchained Harmony
  • Cons:
    • Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs.
    • Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed.
    • While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons.
    • Timing tunes is not easy in dire situations.
    • Low durability and limited access to armor.
    • Very loud, attracting attention from other players.

Music Minigame

Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.

Each hit add a score to the performance.

  • Good Hit = 70 (White part of the note)
  • Perfect Hit = 100 (Gold part of the note)

Score determines performance quality if it is higher than the thresholds:

  • Bad = 50%
  • Good = 65%
  • Perfect = 90%

Total possible score:

  • (Note Count) x 100

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Charismatic Performance.png
Charismatic Performance
Upgrades a 'good' performance into a 'perfect' performance.
Perk Dancing Feet.png
Dancing Feet
Gain 10 Move Speed Add when holding an instrument.
Perk Fermata.png
Fermata
Gain 5 Resourcefulness
Perk Jolly Time.png
Jolly Time
Drinking Ale recovers 5 Physical Base Healing and grants 10 Move Speed Add when drunk.
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects grants you 25% Regular Interaction Speed.
Perk Melodic Protection.png
Melodic Protection
While playing songs, gain 30% Physical Damage Reduction.
Perk Rapier Mastery.png
Rapier Mastery
When a rapier is equipped in either hand, gain 2 Physical Buff Weapon Damage and 5% Action Speed.
Perk Reinforced Instruments.png
Reinforced Instruments
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs)
Perk Story Teller.png
Story Teller
Give all party members within 4.5m 3 Will and 3 Knowledge.
Perk Superior Dexterity.png
Superior Dexterity
Gain 50% when switching between weapons/utility items.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck.
Perk War Song.png
War Song
If a song performance is successful, grant 3 Physical Buff Weapon Damage to yourself and allies within 4.5m for 6s.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Dissonance.png
Dissonance
Creates an unpleasant noise to block hostile targets within a 6m area from casting spells, Silencing them for 3 3s. 24s
Skill Encore.png
Encore
The next song is automatically played to the end without any input and is sure to succeed. Gain 100% Manual Dexterity on this song, though capped to 50%. 4s
Skill Partymaker.png
Party Maker
Remove drunk effect from self and all allies 4s
Skill Music Memory.png
Music Memory
Can store up to 5 sheet music as space permits. /
Skill Music Memory.png
Music Memory 2
Can store up to 5 sheet music as space permits. /

Instruments

- Cast Time Intervals are Rounded, and represent the time between each note in a song

- Base durations are calculated with (as of Patch #2) base 15 Persuasiveness

- Some songs are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration. Noted as "No Persuasiveness scaling"

- Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Noted as "N/A (technically no duration to scale)"


Name Description Range Damage/Persuasiveness Scaling Cast Time Cost Sample
Music Rousing Rhythms.png
Rousing Rhythms
Grant all allies within range 2 All Attributes for 30s/60s/90s. 3m/4.5m/6m Persuasiveness 100% Total:
4s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 1
3
Music Din of Darkness.png
Din of Darkness
Deals 1/3/5 Dark Dark Magical Base Damage per beat to all enemies/monsters within range. 5.5m Magical Damage:
6%/9%/12% Scaling
Total:
7.36s
Intervals:
0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92 > 0.92
3
Music Beats of Alacrity.png
Beats of Alacrity
Grant you 5/7/9 Move Speed Add for 30s/60s/120s. Persuasiveness 100% Total:
3.6s
Intervals:
1.2 > 0.6 > 0.3 > 0.3 > 1.2
1
Music Allegro.png
Allegro
After playing, grant all allies within range the Allegro buff which grants ramping 3%/4.5%/6% Action Speed and 3%/4.5%/6% Spell Casting Speed while the Allegro buff lasts, stacking up to 3 and refreshing every second. 3m/4.5m/6m Persuasiveness 0% Total:
4.25s
Intervals:
1 > 1 > 1 > 0.75 > 0.5
4
Music Accelerando.png
Accelerando
After playing, grant all allies within range the Accelerando buff which grants ramping 1/3/5 Move Speed Add while the Accelerando buff lasts, stacking up to 3 and refreshing every second. 3m/4.5m/6m Persuasiveness 0% Total:
4.94s
Intervals:
0.78 > 0.78 > 0.78 > 0.78 > 1.04 > 0.78
4
Music Unchained Harmony.png
Unchained Harmony
Open all doors/containers within range, including locked containers but not locked doors. 3m Total:
7.92s
Intervals:
1.22 > 1.22 > 0.61 > 1.84 > 1.22 > 0.61 > 1.2
5
Music Shriek of Weakness.png
Shriek of Weakness
Shriek into the ears of all enemies/monsters within range, causing them to suffer -3/-4/-5 Physical Power and -10/-20/-30 Armor Rating for 6s/12s/18s.

Damage Increase Graph
Shriekofweaknessgraph.png
4.5m Persuasiveness 100% Total:
4.5s
Intervals:
1.6 > 0.8 > 0.6 > 1.5
3

(Noteskip)
Music Piercing Shrill.png
Piercing Shrill
Deal 15/20/25 Physical Base Damage to all enemies/monsters within range and inflict the echo sound effect on the affected target for 3s if the target is a player. 5.5m Physical Damage:
10%/30%/50% Scaling
Total:
7.21s
Intervals:
1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03 > 1.03
3
Music Banshees Howl.png
Banshees Howl
Cause all enemies/monsters (except Sub-boss and boss monsters) within range to suffer -1/-2/-3 All Attributes for 20s. 3m/4.5m/6m Persuasiveness 100% Total:
5.4s
Intervals:
1.2 > 0.6 > 1.2 > 0.6 > 0.6 > 1.2
3
Music Song of Silence.png
Song of Silence
Silence all enemies/monsters within range for 1s/1.5s/2s. See Silence page for more details. 4.5m Persuasiveness 0% Total:
4.56s
Intervals:
0.88 > 1.06 > 1.06 > 1.06 > 0.5
2
Music Peacemaking.png
Peacemaking
Channel for 5s, during which, all characters within range lose the ability to fight and use any animation when enchanted. 3m/4.5m/6m Total:
6.42s
Intervals:
1.48 > 1.48 > 1.48 > 1.48 > 0.5
3
Music Lament of Languor.png
Lament of Languor
Cause all enemies/monsters within range to suffer -10 Move Speed Add for 6s/12s/18s. 3m/4.5m/6m Persuasiveness 100% Total:
3.55s
Intervals:
0.71 > 0.71 > 0.71 > 0.71 > 0.71
2
Music Chaotic Discord.png
Chaotic Discord
Excites all monsters (no effect on players) to attack the nearest target except the performer. Monsters deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. 3m/4.5m/6m Total:
5.92s
Intervals:
0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74 > 0.74
3
Music Aria of Alacrity.png
Aria of Alacrity
Grants you 4%/6%/8% Action Speed for 30s/60s/120s. Persuasiveness 100% Total:
4.33s
Intervals:
0.83 > 1 > 1 > 1 > 0.5
1
Music Tranquility.png
Tranquility
Grants all allies within range the ability to restore 1 Recoverable Healing per second when resting for 10s/20s/30s. 3m/4.5m/6m Persuasiveness 100% Total:
4.88s
Intervals:
0.75 > 0.38 > 0.75 > 0.38 > 1.12 > 1.5
2
Music Song of Shadow.png
Song of Shadow
Grants all allies within range invisibility for 15s/25s/35s. Invisibility breaks upon movement. 3m/4.5m/6m Persuasiveness 0% Total:
6.19s
Intervals:
0.63 > 0.63 > 0.63 > 0.95 > 0.95 > 0.95 > 0.95 > 0.5
3
Music Harmonic Shield.png
Harmonic Shield
Grants all allies within range

No tag found for "ArmorRating", please correct it

and

No tag found for "MagicalResistance", please correct it

for 15s/25s/35s.

Effective Health Increase Graph
Harmonicshieldgraph.png
3m/4.5m/6m Persuasiveness 100% Total:
7.84s
Intervals:
1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12 > 1.12
4
Music Chorale of Clarity.png
Chorale of Clarity
Grants all allies within range the ability to restore 8 Spell Points per second when resting for 8s/16s/24s 3m/4.5m/6m Persuasiveness 100% Total:
4.68s
Intervals:
1.04 > 1.04 > 1.04 > 0.52 > 1.04
3
Music Ballad of Courage.png
Ballad of Courage
Grants you within range 5/7/10 Physical Power for 30s/60s/120s. 3m/4.5m/6m Persuasiveness 100% Total:
3.75s
Intervals:
0.75 > 0.75 > 0.75 > 0.75 > 0.75
1


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 13
Vigor 13
Agility 13
Dexterity 20
Will 11
Knowledge 20
Resourcefulness 15
Health 111
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 298 ( 99.33% )
Action Speed 3.25%
Manual Dexterity 15%
Spell Casting Speed 15%
Equip Speed 25%
Regular Interaction Speed -1.2%
Magical Interaction Speed -20%
Persuasiveness 15
Buff Duration -8%
Debuff Duration 8.7%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2%
        From Resist Rating 18 ( 2% )
        From Bonuses 0%
Physical Power Bonus -4%
        From Physical Power 13 ( -4% )
        From Bonuses 0%
Magic Power Bonus -20%
        From Magic Power 11 ( -20% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


-See Persuasiveness for more on song's base durations

-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.

-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.

-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.

-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.

-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.

-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.