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| When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time. | | When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time. |
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| | The merging animation, release and recovery are affected by action speed: |
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| | Animation + release time is 1s |
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| | Recovery time after merging is .534s |
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| <br>Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range. | | <br>Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range. |
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| |spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells. | | |spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells. |
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| |timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 6s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. | | |timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long and suffer {{Ability_Data|TimeDistortion|MagicalPowerBonus}}. <br><br>Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}}, up to 5 stacks. The debuff lasts for 8s and all stacks are removed. <br><br>Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. If a stack were to wear off, all stacks are removed. {{NeedsTesting|Need confirmation on how the stacks decay/are lost}} |
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| |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. | | |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. |
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| |innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}. | | |innatetalent=When casting spells with bare hands, gain {{Ability_Data|InnateTalent|MagicalPower}} and {{Ability_Data|InnateTalent|SpellCastingSpeed}}. |
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| |elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]], up to a maximum of ~75% at 1 Health. | | |elementalfury=Gain 50% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]] and 5% as [[Stats#Move Speed|Move Speed Bonus]], up to a maximum of ~50% Cooldown Reduction Bonus and ~5% Move Speed Bonus at 1 Health. |
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| |manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast. | | |manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast. |
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| |lightningmastery=Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target. | | |lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for 1s, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s. |
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| |airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}. | | |airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}. |
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| |waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting <span class="ice">Wet</span> for {{Ability_Data|WaterBolt|Duration}}. <br><br>The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. <br><br><span class="ice">Wet</span>: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%. | | |waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting <span class="ice">Wet</span> for {{Ability_Data|WaterBolt|Duration}}. <br><br>The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. <br><br><span class="ice">Wet</span>: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%. |
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| |windblast=Deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back. | | |windblast=After [[Channeling]] for {{Ability_Data|WindBlast|ChannelingDuration}}, deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back. |
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| |eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}. | | |eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}. |
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| |flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 35? (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting <span class="fire">Burn</span>. <br><br><span class="fire">Burn</span>: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}. | | |flamestrike=Create a {{Ability_Data|Flamestrike|CollisionHeight}} tall fire pillar lasting {{Ability_Data|Flamestrike|IntervalTime}}, dealing 30 (100%) Fire Damage on creation and {{Ability_Data|Flamestrike|HitMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) with {{Ability_Data|Flamestrike|ImpactPower}} per second in {{Ability_Data|Flamestrike|TickInterval}} ticks to enemies inside while inflicting <span class="fire">Burn</span>. <br><br><span class="fire">Burn</span>: The target takes {{Ability_Data|Flamestrike|BurningMagicalBaseDamage}} ({{Ability_Data|Flamestrike|HitScaling}}) over {{Ability_Data|FireOrb|BurningDuration}}. |
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| |glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting <span class="ice">Frostbite</span> for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. <br><br><span class="ice">Frostbite</span>: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}. | | |glaciate=Envelop your weapon in ice for {{Ability_Data|Glaciate|HitDuration}}, inflicting <span class="ice">Frostbite</span> for {{Ability_Data|Glaciate|FrostbiteDuration}} on hit. <br><br><span class="ice">Frostbite</span>: The target suffers {{Ability_Data|Glaciate|MoveSpeedBonus}} and {{Ability_Data|Glaciate|ActionSpeed}}. |
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| |summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 24s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies. | | |summonearthelemental=Summon an Earth Elemental within a cast range of {{Ability_Data|SummonEarthElemental|Range}} that lasts 24s. The Earth Elemental has a radius of {{Ability_Data|SummonEarthElemental|AreaRadius}}, grants the caster {{Ability_Data|SummonEarthElemental|ArmorRating}}, and deals {{Ability_Data|SummonEarthElemental|PhysicalBaseDamage}} ({{Ability_Data|SummonEarthElemental|Scaling}}) to nearby enemies. |
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| |electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, <span class="lightning">Electrifying</span> all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets. <br><br>The caster is immune to physical attacks while moving but remains affected by area magic. <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}. | | |electricdash=Transform into a lightning orb and quickly move to the selected location within {{Ability_Data|ElectricDash|Range}}, <span class="lightning">Electrifying</span> all targets along the path and dealing {{Ability_Data|ElectricDash|HitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|HitScaling}}). Upon reaching the destination, unleash a lightning strike, dealing {{Ability_Data|ElectricDash|FinaleHitMagicalBaseDamage}} ({{Ability_Data|ElectricDash|FinaleHitScaling}}) to nearby targets within {{Ability_Data|ElectricDash|AreaRadius}}. <br><br>The caster is immune to physical attacks while moving but remains affected by area magic. <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningSphere|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}. |
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| |aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting <span class="ice">Wet</span> for {{Ability_Data|AquaPrison|Duration}}.<br><br><span class="ice">Wet</span>: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%. | | |aquaprison=Launch a {{Ability_Data|AquaPrison|AreaRadius}} radial water orb with {{Ability_Data|AquaPrison|InitialSpeed}} that engulfs the target, dealing {{Ability_Data|AquaPrison|MagicalBaseDamage}} ({{Ability_Data|AquaPrison|Scaling}}), trapping them, and lifting them into the air for {{Ability_Data|AquaPrison|Duration}}. The orb bursts instantly upon taking physical damage, inflicting <span class="ice">Wet</span> for {{Ability_Data|AquaPrison|Duration}}.<br><br><span class="ice">Wet</span>: The target suffers {{Ability_Data|Aquaprison|MoveSpeedBonus}} and jump height is reduced by 30%. |