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| When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time. | | When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time. |
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| | The merging animation, release and recovery are affected by action speed: |
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| | Animation + release time is 1s |
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| | Recovery time after merging is .534s |
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| <br>Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range. | | <br>Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range. |
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| |spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells. | | |spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells. |
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| |timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 6s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. {{NeedsTesting|Does the action speed penalty affect actions other than casting while holding a casting implement? Such as opening doors?}} | | |timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 6s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. |
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| |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. | | |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. |
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| |vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back. | | |vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back. |
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| |lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, <span class="lightning">Electrifying</span> a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}. | | |lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, <span class="lightning">Electrifying</span> a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}. |
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| |levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}. | | |levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}. |