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m (ambush desc call fixed)
Tag: Reverted
(stealth no longer reveals its silhouette when moving)
 
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<noinclude>{{UpdateStatus|Class Data}}
<noinclude>{{UpdateStatus|Class Data}}
{{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
{{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
==Description==
==Description==
 
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
 
==Class Info==
==Class Info==
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
 
 
'''Weapon of choice''' - Daggers
'''Weapon of choice''' - Daggers
 
*Pros
*Pros
**High movement speed.
**High movement speed.
**Quick attack speed.
**Quick attack speed.
**Quickly interact with objects.
**Quickly interact with objects.
**Can pick locks without a lock pick. (Traps and Locks perk)
**Can pick locks without a lock pick. (Traps and Locks perk)
**Can detect & disable traps. (Traps and Locks perk)
**Can detect & disable traps. (Traps and Locks perk)
**Moves more silently. (Creep perk)
**Moves more silently. (Creep perk)
*Cons
*Cons
**Low Health.
**Low Health.
**Low damage bonus.
**Low damage bonus.
**Low magic resistance.
**Low magic resistance.
**Limited ranged options.
**Limited ranged options.
 
 
<tabber>
<tabber>
|-|Perks=
|-|Perks=
 
You can equip an additional perk every 5 levels. <br>
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td> {{:Rogue|desc=Ambush}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td> {{:Rogue|desc=BackAttack}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td> {{:Rogue|desc=Creep}} </td>
<td> - </td>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Rogue|desc=DaggerMastery}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<td> - </td>
</tr>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td> {{:Rogue|desc=DoubleJump}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
<td> {{:Rogue|desc=HideMastery}} </td>
<td> - </td>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td> {{:Rogue|desc=Ambush}} </td>
<td> {{:Rogue|desc=Jokester}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
<td> {{:Rogue|desc=BackAttack}} </td>
<td> {{:Rogue|desc=Pickpocket}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
<td> {{:Rogue|desc=Creep}} </td>
<td> {{:Rogue|desc=PoisonedWeapon}} </td>
<td> - </td>
<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td> {{:Rogue|desc=DaggerMastery}} </td>
<td> {{:Rogue|desc=Stealth}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<td> {{:Rogue|desc=DoubleJump}} </td>
<td> {{:Rogue|desc=Thrust}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
<td> {{:Rogue|desc=HideMastery}} </td>
<td> {{:Rogue|desc=TrapsAndLocks}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>
<tr>
<!--<tr>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td>
<td> {{:Rogue|desc=Jokester}} </td>
<td> {{:Rogue|desc=HandCrossbowMastery}} </td>
<td> - </td>
<td> - </td>
</tr>
</tr>-->
<tr>
 
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
</table>
<td> {{:Rogue|desc=Pickpocket}} </td>
<br>
<td> - </td>
 
</tr>
|-|Skills=
<tr>
 
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
You can equip a total of 2 skills.
<td> {{:Rogue|desc=PoisonedWeapon}} </td>
 
<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td>
<br>
</tr>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td> {{:Rogue|desc=Stealth}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> - </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
</tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<tr>
</tr>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<tr>
<td> {{:Rogue|desc=Thrust}} </td>
<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td> - </td>
<td> {{:Rogue|desc=Caltrops}} </td>
</tr>
<td> {{Ability_Data|Caltrops|Scaling}} </td>
<tr>
<td> {{Ability_Data|Caltrops|SkillCooldown}} </td>
<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
</tr>
<td> {{:Rogue|desc=TrapsAndLocks}} </td>
<tr>
<td> - </td>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
</tr>
<td> {{:Rogue|desc=CutThroat}} </td>
<!--<tr>
<td> - </td>
<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td>
<td> {{Ability_Data|CutThroat|SkillCooldown}} </td>
<td> {{:Rogue|desc=HandCrossbowMastery}} </td>
</tr>
<td> - </td>
<tr>
</tr>-->
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td> {{:Rogue|desc=Hide}} </td>
</table>
<td> - </td>
<br>
<td> {{Ability_Data|Hide|SkillCooldown}} </td>
</tr>
|-|Skills=
<tr>
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
You can equip a total of 2 skills.
<td> {{:Rogue|desc=Rupture}} </td>
<td> {{Ability_Data|Rupture|Scaling}} </td>
<br>
<td> {{Ability_Data|Rupture|SkillCooldown}} </td>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Rogue|desc=SmokePot}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<td> - </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<td> {{Ability_Data|SmokePot|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
<td> {{:Rogue|desc=Caltrops}} </td>
<td> {{:Rogue|desc=Tumbling}} </td>
<td> {{Ability_Data|Caltrops|Scaling}} </td>
<td> - </td>
<td> {{Ability_Data|Caltrops|SkillCooldown}} </td>
<td> {{Ability_Data|Tumbling|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
<td> {{:Rogue|desc=CutThroat}} </td>
<td> {{:Rogue|desc=WeakpointAttack}} </td>
<td> - </td>
<td> - </td>
<td> {{Ability_Data|CutThroat|SkillCooldown}} </td>
<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td>
</tr>
</tr>
<tr>
 
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
</table>
<td> {{:Rogue|desc=Hide}} </td>
 
<td> - </td>
<br>
<td> {{Ability_Data|Hide|SkillCooldown}} </td>
|-|Gear=
</tr>
{{ListGearForClass|{{PAGENAME}}}}
<tr>
 
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
|-|Stats=
<td> {{:Rogue|desc=Rupture}} </td>
{{GenerateDetailsPage|{{PAGENAME}}}}
<td> {{Ability_Data|Rupture|Scaling}} </td>
 
<td> {{Ability_Data|Rupture|SkillCooldown}} </td>
<br>
</tr>
 
<tr>
|-|Tips=
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
 
<td> {{:Rogue|desc=SmokePot}} </td>
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses
<td> - </td>
 
<td> {{Ability_Data|SmokePot|SkillCooldown}} </td>
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
</tr>
 
<tr>
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
 
<td> {{:Rogue|desc=Tumbling}} </td>
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
<td> - </td>
 
<td> {{Ability_Data|Tumbling|SkillCooldown}} </td>
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
</tr>
 
<tr>
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
 
<td> {{:Rogue|desc=WeakpointAttack}} </td>
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
<td> - </td>
 
<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td>
- You cannot use your Hide skill while holding a light source in your hands.
</tr>
 
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
</table>
 
</tabber>
<br>
 
|-|Gear=
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
{{ListGearForClass|{{PAGENAME}}}}
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
 
|-|Stats=
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.
{{GenerateDetailsPage|{{PAGENAME}}}}
 
|backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.
<br>
 
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.
|-|Tips=
 
|daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.
- Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses
 
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
 
|hidemastery= Increases the Hide skill duration to {{Ability_Data|HideMastery|Duration}}.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
 
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
 
|pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
 
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
 
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
 
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.
- You cannot use your Hide skill while holding a light source in your hands.
 
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
 
|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}
</tabber>
 
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
 
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities.
 
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.
 
|backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.
 
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)  
 
|daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.
|tumbling=When used, backtumbles in the opposite direction the player is facing.
 
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.
 
|hidemastery= Increases the Hide skill's to {{Ability_Data|HideMastery|Duration}}.
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.
|pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks.
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. <br> (reveals your silhouette when moving)
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.
|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities.
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)  
|tumbling=When used, backtumbles in the opposite direction the player is facing.
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 09:59, 3 August 2024

Information is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.5#Hotfix 62.
Dark and Darker is currently on update: Patch:6.6#Hotfix 64-1.

Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
105

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.

Class Info

The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.


Weapon of choice - Daggers

  • Pros
    • High movement speed.
    • Quick attack speed.
    • Quickly interact with objects.
    • Can pick locks without a lock pick. (Traps and Locks perk)
    • Can detect & disable traps. (Traps and Locks perk)
    • Moves more silently. (Creep perk)
  • Cons
    • Low Health.
    • Low damage bonus.
    • Low magic resistance.
    • Limited ranged options.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Ambush.png
Ambush
When coming out of hide, you gain 10% Move Speed Bonus and 25% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. -
Perk Backstab.png
Back Attack
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. -
Perk Creep.png
Creep
While crouching for at least 0.5s, reduce the volume of footsteps significantly. -
Perk Dagger Expert.png
Dagger Mastery
When swinging a dagger, gain 15% Physical Power Bonus. -
Perk Double Jump.png
Double Jump
You gain the ability to jump an additional time in the air, but lose -10 Move Speed Add. After double jumping, receive a 75% Movement Multiplier until landing. -
Perk Hide Mastery.png
Hide Mastery
Increases the Hide skill duration to 2.5x. -
Jokester.png
Jokester
Grant self and all party members 2 All Attributes within 6m. -
Perk Pickpocket.png
Pickpocket
Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen.
Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
-
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Neutral Neutral Magical Base Damage over 4s. The poison can stack up to 5 times at once and all stacks refresh when adding more stacks. 50% Scaling
Perk Stealth.png
Stealth
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step. -
Perk Thrust.png
Thrust
When swinging a dagger, gain an additional 20% Armor Penetration. -
Perk TrapsandLocks.png
Traps and Locks
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Caltrops.png
Caltrops
Drops Caltrops at your feet that deal 10 Physical Base Damage and slows by -50% Move Speed Bonus to the next character that steps on them for 3s.
Caltrop stays on the ground for 60s.
(4 uses, non-replenishable.)
100% Scaling 12s
Skill Cut Throat.png
Cut Throat
When you successfully hit a target, silence them for 3s, disabling the target's skills/spells/performance abilities. - 18s
Skill Hide.png
Hide
Become invisible for 8s. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. - 28s
Skill Rupture.png
Rupture
The next successful attack causes the target to bleed for 20 Physical Base Damage over 5s. The Buff is consumed when an attack hits an object or target.
Can be stacked up to 5 times if Ruptured multiple times.
50% Scaling 24s
Skill Smoke Bomb.png
Smoke Pot
A smoke pot is deployed creating a smoke screen. The smoke screen lasts 12s and covers a 6m area. While an enemy target is within the smoke screen it slows them by -10% Move Speed Bonus.
(3 uses, non-replenishable.)
- 24s
Skill Tumbling.png
Tumbling
When used, backtumbles in the opposite direction the player is facing. - 0.5s
Skill Weakpoint Attack.png
Weakpoint Attack
When you successfully hit a target, reduce their armor rating by -40% Item Armor Rating Bonus for 3s. Only when melee attacking. - 24s


Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 9
Vigor 10
Agility 21
Dexterity 25
Will 10
Knowledge 10
Resourcefulness 20
Health 104.25
Memory Capacity 4
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 58%
Move Speed 304.5 ( 101.5% )
Action Speed 9%
Manual Dexterity 28%
Spell Casting Speed -15%
Equip Speed 50%
Regular Interaction Speed 37.4%
Magical Interaction Speed -25%
Persuasiveness 20
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -14%
        From Physical Power 9 ( -14% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

- Keep in mind that swapping weapons and items makes noise, even if you are invisible.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.