From Dark and Darker Wiki

No edit summary
m (poisoned weapon heal reduction)
 
(76 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p>
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
{{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
==Description==
==Description==


[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
==Class Info==
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.




==Class Info==
'''Weapon of choice''' - Daggers
<br>
'''Weapon of choice:''' Daggers.


*Pros
*Pros
**Very high interaction speed, attack speed and base movement speed.
**High movement speed.
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
**Quick attack speed.
**Unlimited lockpicking ability through the Lockpick Expert perk.
**Quickly interact with objects.
**Can detect and disable traps with the Trap Detection perk.
**Can pick locks without a lock pick. (Traps and Locks perk)
**Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
**Can detect & disable traps. (Traps and Locks perk)
**Strong Damage Over Time options.
**Moves more silently. (Creep perk)
*Cons
*Cons
**Limited melee range if not using the Rapier.
**Low Health.
**Low health requiring good decision making skills.
**Low damage bonus.
**Limited to leather and cloth armor.
**Low magic resistance.
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
**Limited ranged options.
**Limited ranged options, if not using Hand Crossbow Mastery perk.
 


<tabber>
<tabber>
|-|Perks=
|-|Perks=
You can equip an additional perk every 5 levels.
 
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
Line 38: Line 40:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td> The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]]. <br> Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.</td>
<td> {{:Rogue|desc=Ambush}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +30% when attacking from behind a target. </td>
<td> {{:Rogue|desc=BackAttack}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td> After 2 seconds of crouching, footsteps no longer make sound. </td>
<td> {{:Rogue|desc=Creep}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
<td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +15% when attacking with a dagger. </td>
<td> {{:Rogue|desc=DaggerMastery}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td> Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed. </td>
<td> {{:Rogue|desc=DoubleJump}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
<td> Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td>
<td> {{:Rogue|desc=HideMastery}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td> Grant all party members within 4.5 meters +2 [[Stats#Attributes|All Attributes]]. </td>
<td> {{:Rogue|desc=Jokester}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
<td> You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. <br> Items worn in utility slots do not appear on the waist. </td>
<td> {{:Rogue|desc=Pickpocket}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
<td> A successful attack applies poison that deals 4 Magical [[Damage_Calculation|Damage]] over 4 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The poison can stack up to 5 times at once. (Rogue has a -50% [[Stats#Magical Power Bonus|Magical Power Bonus]] penalty and Poisoned Weapon does not perform as the tooltip indicates with default stats.) </td>
<td> {{:Rogue|desc=PoisonedWeapon}} </td>
<td> 50% </td>
<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td> When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. </td>
<td> {{:Rogue|desc=Stealth}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<td> Grants +20% increased Armor [[Damage_Calculation#Penetration|Penetration]] when swinging with [[Weapons#Daggers|Daggers]]. </td>
<td> {{:Rogue|desc=Thrust}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
<td> Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. </td>
<td> {{:Rogue|desc=TrapsAndLocks}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
<!--<tr>
<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td>
<td> {{:Rogue|desc=HandCrossbowMastery}} </td>
<td> - </td>
</tr>-->


</table>
</table>
Line 102: Line 109:
|-|Skills=
|-|Skills=


You can equip a total of 2 skills.
You can equip a total of 2 skills.  
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr>
    <tr>
<tr>
        <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical [[Damage_Calculation|Damage]] and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) </td>
<td> {{:Rogue|desc=Caltrops}} </td>
<td> 100% </td>
<td> {{Ability_Data|Caltrops|Scaling}} </td>
        <td> 12s </td>
<td> {{Ability_Data|Caltrops|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
<td> If the next attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found below.
<td> {{:Rogue|desc=CutThroat}} </td>
        <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> - </td>
                <caption style="width:750px;background:transparent;">Interactions</caption>
<td> {{Ability_Data|CutThroat|SkillCooldown}} </td>
                    <tr>
                        <td style="max-width:95%;padding: 10px;> Cutthroat removes the effect buff of the following effects, which were performed after the activation animation had completely finished:
Extra purges that don't already meet the mentioned criteria
Barbarian: War Sacrifice, Reckless Attack
 
Cleric: Divine Protection
 
Fighter: Adrenaline Rush, Perfect Block
 
Rogue: Hide
 
Ranger: Penetrating Shot, Forceful Shot
 
Wizard: Intense Focus
 
Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard's buffs
 
Weird interactions:
Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.
</td>
                    </tr>
        </table>
        </td>
<td> </td>
        <td> 18s </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td> Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td>
<td> {{:Rogue|desc=Hide}} </td>
<td> </td>
<td> - </td>
        <td> 40s </td>
<td> {{Ability_Data|Hide|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
<td> The next successful attack causes the target to bleed for 20 Physical [[Damage_Calculation|Damage]] over 5 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. </td>
<td> {{:Rogue|desc=Rupture}} </td>
<td> 50% </td>
<td> {{Ability_Data|Rupture|Scaling}} </td>
        <td> 18s </td>
<td> {{Ability_Data|Rupture|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
<td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -10%. Has only 3 charges. </td>
<td> {{:Rogue|desc=SmokePot}} </td>
<td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|SmokePot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
<td> When used, backtumbles in the opposite direction the player is facing. </td>
<td> {{:Rogue|desc=Tumbling}} </td>
<td> </td>
<td> - </td>
        <td> / </td>
<td> {{Ability_Data|Tumbling|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
<td> Applies debuff on the next hit that decreases target's [[Stats#Physical Damage Reduction|Armor Rating]] by -30% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments.  </td>
<td> {{:Rogue|desc=WeakpointAttack}} </td>
<td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td>
</tr>
</tr>


</table>
</table>


<br>
<br>
Line 211: Line 193:
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.


|-|Patch Notes=
</tabber>
 
'''2024/02/29 Early Access Hotfix #34'''
* Rogue's Smoke Pot now has 3 uses and cannot be recharged.
* Rogue's Smoke Pot movement speed penalty changed from -20% → -10%.
 
'''2024/01/24 Early Access Hotfix #29'''
* Rogue’s Double Jump movement speed penalty has changed from -12 to -18.
 
'''2024/01/05 Early Access Hotfix #27'''
* Rogue’s base Strength reduced from 9 → 6, base Vigor reduced from 6 → 5, and base Resourcefulness increased from 20 → 25.
* Rogue’s Weak Point Attack skill armor rating reduction reduced from 40% → 30%.
* Rogue’s Double Jump perk movespeed penalty has been reduced from -20 → -12.
* Magic Invisibility no longer activates Ambush and Shadow Runner.
* The Shadow Runner buff deactivates when an action such as attacking is performed.
 
'''2023/12/21 Early Access Hotfix #25'''
 
- Rogue's Dagger Mastery physical power bonus has been changed from 20% → 15%.
 
- Rogue's Cut Throat cooldown changed from 14s → 18s.
 
- Rogue's Cut Throat duration changed from 5s → 4s.
 
- Rogue's Shadow Runner movement speed bonus changed from 15% → 10%.
 
 
'''2023/11/30 Early Access Hotfix #22'''
 
- Rogue's ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.
 
- Rogue's ‘Thrust' perk’s armor penetration increased from 15% to 20%.
 
- Rogue's ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.
 
 
'''2023/11/03 Early Access Hotfix #19'''
 
- Rogue's Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.
 
- Rogue's Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.
 
- Rogue's Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.
 
- Rogue's Cut Throat cooldown changed from 28s → 14s.
 
 
'''2023/09/28 Early Access Hotfix #14'''
 
- Rogue's Trap Detection range has been increased from 400 → 450.
 
- Rogue's Jokester range has been increased from 350 → 450.
 
- Rogue's Ambush physical damage bonus changed from 30% → 50%.
 
- Rogue's Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.
 
 
 
'''2023/09/26 Early Access Patch #1'''
 
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.
 
- Rogue's Hide cooldown changed from 45s -> 40s.
 
- Rogue's CutThroat cooldown changed from 60s -> 28s.
 
 
 
'''2023/09/21 Early Access Hotfix #13'''
 
- Rogue’s base Agility decreased from 35 → 30.
 
- Rogue’s base Resourcefullness increased from 15 → 20.


- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}


- Rogue’s Hide base duration decreased from 60s → 20s.
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.


- Rogue now has Hide Mastery Perk that increases their hide duration.
|backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.


- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.


- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
|daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.


- Rogue’s Weakpoint Attack’s Duration 5s → 3s.
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.


|hidemastery= Increases the Hide skill duration to 2.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}.


'''2023/09/12 Early Access Hotfix #11'''
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.


- Rogue's Double Jump slow on landing duration reduced from 3s -> 2s
|pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.


'''2023/08/31 Early Access Hotfix #8'''
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks.


- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.


- Rogue’s Caltrops ability slow duration increased from 2 → 3s,
|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.


- Rogue’s Caltrops ability count reduced from 6 → 4.
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.  


'''2023/08/24 Early Access Hotfix #7'''
|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}


- A new Hand Crossbow Mastery perk has been added for the Rogue.
|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)


'''2023/08/22 Early Access Hotfix #6'''
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities.


- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.


- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.  
|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.


- Rogue can no longer equip the Hand Crossbow.
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)


'''14/02/2023 Alpha Playtest #4 Hotfix #6'''
|tumbling=When used, backtumbles in the opposite direction the player is facing.


- Rogue’s Hide duration changed from 50 to 60 seconds.
|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.


'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}</includeonly>
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
 
 
'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
 
- Fixed an issue where the Hide state could be broken by another player's corpse.
 
 
'''16/12/2022 Alpha Playtest #3 Changelog'''
 
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
 
 
'''31/10/2022 Alpha Playtest #2 Hotfix #2'''
 
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
 
 
'''26/09/2022 Bug squashing QA playtest Hotfix #3'''
 
- Fixed an issue where an item could be seen when item swapped in Hide state.
 
 
 
</tabber>

Latest revision as of 03:52, 27 October 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.

Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
89.25

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.

Class Info

The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.


Weapon of choice - Daggers

  • Pros
    • High movement speed.
    • Quick attack speed.
    • Quickly interact with objects.
    • Can pick locks without a lock pick. (Traps and Locks perk)
    • Can detect & disable traps. (Traps and Locks perk)
    • Moves more silently. (Creep perk)
  • Cons
    • Low Health.
    • Low damage bonus.
    • Low magic resistance.
    • Limited ranged options.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Ambush.png
Ambush
When coming out of hide, you gain 10% Move Speed Bonus and 25% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. -
Perk Backstab.png
Back Attack
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. -
Perk Creep.png
Creep
While crouching for at least 0.5s, reduce the volume of footsteps significantly. -
Perk Dagger Expert.png
Dagger Mastery
When swinging a dagger, gain 15% Physical Power Bonus. -
Perk Double Jump.png
Double Jump
You gain the ability to jump an additional time in the air, but lose -10 Move Speed Add. After double jumping, receive a 75% Movement Multiplier until landing. -
Perk Hide Mastery.png
Hide Mastery
Increases the Hide skill duration to 2.5x and multiplies the cooldown by 0.7x. -
Jokester.png
Jokester
Grant self and all party members 2 All Attributes within 6m. -
Perk Pickpocket.png
Pickpocket
Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen.
Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
-
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Neutral Neutral Magical Base Damage over 4s and causes the target to suffer -10% Incoming Physical Healing Mod and -10% Incoming Magical Healing Mod. The poison can stack up to 5 times at once and all stacks refresh when adding more stacks. 50% Scaling
Perk Stealth.png
Stealth
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step. -
Perk Thrust.png
Thrust
When swinging a dagger, gain an additional 20% Armor Penetration. -
Perk TrapsandLocks.png
Traps and Locks
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Caltrops.png
Caltrops
Drops Caltrops at your feet that deal 10 Physical Base Damage and slows by -50% Move Speed Bonus to the next character that steps on them for 3s.
Caltrop stays on the ground for 60s.
(4 uses, non-replenishable.)
100% Scaling 12s
Skill Cut Throat.png
Cut Throat
When you successfully hit a target, silence them for 2s, disabling the target's skills/spells/performance abilities. - 18s
Skill Hide.png
Hide
Become invisible for 8s. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. - 28s
Skill Rupture.png
Rupture
The next successful attack causes the target to bleed for 20 Physical Base Damage over 5s. The Buff is consumed when an attack hits an object or target.
Can be stacked up to 5 times if Ruptured multiple times.
50% Scaling 24s
Skill Smoke Bomb.png
Smoke Pot
A smoke pot is deployed creating a smoke screen. The smoke screen lasts 12s and covers a 6m area. While an enemy target is within the smoke screen it slows them by -10% Move Speed Bonus.
(3 uses, non-replenishable.)
- 24s
Skill Tumbling.png
Tumbling
When used, backtumbles in the opposite direction the player is facing. - 0.5s
Skill Weakpoint Attack.png
Weakpoint Attack
When you successfully hit a target, reduce their armor rating by -40% Item Armor Rating Bonus for 3s. Only when melee attacking. - 24s


Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 9
Vigor 10
Agility 21
Dexterity 25
Will 10
Knowledge 10
Resourcefulness 20
Health 89.25
Memory Capacity 4
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 58%
Move Speed 304.5 ( 101.5% )
Action Speed 9%
Manual Dexterity 28%
Spell Casting Speed -15%
Equip Speed 50%
Regular Interaction Speed 37.4%
Magical Interaction Speed -25%
Persuasiveness 20
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -14%
        From Physical Power 9 ( -14% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

- Keep in mind that swapping weapons and items makes noise, even if you are invisible.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.