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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |  | 		<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | 
|  | 		<td> {{:Rogue|Ambush}} </td> |  | 		<td> {{:Rogue|desc=Ambush}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |  | 		<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | 
|  | 		<td> {{:Rogue|BackAttack}} </td> |  | 		<td> {{:Rogue|desc=BackAttack}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |  | 		<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | 
|  | 		<td> {{:Rogue|Creep}} </td> |  | 		<td> {{:Rogue|desc=Creep}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |  | 		<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> | 
|  | 		<td> {{:Rogue|DaggerMastery}} </td> |  | 		<td> {{:Rogue|desc=DaggerMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |  | 		<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | 
|  | 		<td> {{:Rogue|DoubleJump}} </td> |  | 		<td> {{:Rogue|desc=DoubleJump}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |  | 		<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | 
|  | 		<td> {{:Rogue|HideMastery}} </td> |  | 		<td> {{:Rogue|desc=HideMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |  | 		<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | 
|  | 		<td> {{:Rogue|Jokester}} </td> |  | 		<td> {{:Rogue|desc=Jokester}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |  | 		<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | 
|  | 		<td> {{:Rogue|Pickpocket}} </td> |  | 		<td> {{:Rogue|desc=Pickpocket}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |  | 		<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | 
|  | 		<td> {{:Rogue|PoisonedWeapon}} </td> |  | 		<td> {{:Rogue|desc=PoisonedWeapon}} </td> | 
|  | 		<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> |  | 		<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |  | 		<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | 
|  | 		<td> {{:Rogue|Stealth}} </td> |  | 		<td> {{:Rogue|desc=Stealth}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |  | 		<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | 
|  | 		<td> {{:Rogue|Thrust}} </td> |  | 		<td> {{:Rogue|desc=Thrust}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |  | 		<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> | 
|  | 		<td> {{:Rogue|TrapsAndLocks}} </td> |  | 		<td> {{:Rogue|desc=TrapsAndLocks}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<!--<tr> |  | 	<!--<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> |  | 		<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> | 
|  | 		<td> {{:Rogue|HandCrossbowMastery}} </td> |  | 		<td> {{:Rogue|desc=HandCrossbowMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr>--> |  | 	</tr>--> | 
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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |  | 		<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> | 
|  | 		<td> {{:Rogue|Caltrops}} </td> |  | 		<td> {{:Rogue|desc=Caltrops}} </td> | 
|  | 		<td> {{Ability_Data|Caltrops|Scaling}} </td> |  | 		<td> {{Ability_Data|Caltrops|Scaling}} </td> | 
|  | 		<td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Caltrops|SkillCooldown}} </td> | 
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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |  | 		<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | 
|  | 		<td> {{:Rogue|CutThroat}} </td> |  | 		<td> {{:Rogue|desc=CutThroat}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|CutThroat|SkillCooldown}} </td> | 
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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |  | 		<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | 
|  | 		<td> {{:Rogue|Hide}} </td> |  | 		<td> {{:Rogue|desc=Hide}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|Hide|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Hide|SkillCooldown}} </td> | 
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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |  | 		<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | 
|  | 		<td> {{:Rogue|Rupture}} </td> |  | 		<td> {{:Rogue|desc=Rupture}} </td> | 
|  | 		<td> {{Ability_Data|Rupture|Scaling}} </td> |  | 		<td> {{Ability_Data|Rupture|Scaling}} </td> | 
|  | 		<td> {{Ability_Data|Rupture|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Rupture|SkillCooldown}} </td> | 
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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |  | 		<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | 
|  | 		<td> {{:Rogue|SmokePot}} </td> |  | 		<td> {{:Rogue|desc=SmokePot}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|SmokePot|SkillCooldown}} </td> | 
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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |  | 		<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | 
|  | 		<td> {{:Rogue|Tumbling}} </td> |  | 		<td> {{:Rogue|desc=Tumbling}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Tumbling|SkillCooldown}} </td> | 
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|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |  | 		<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | 
|  | 		<td> {{:Rogue|WeakpointAttack}} </td> |  | 		<td> {{:Rogue|desc=WeakpointAttack}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> | 
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|  | |-|Tips= |  | |-|Tips= | 
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|  | - Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses |  | - Armor penetration abilities do not affect negative PDR, which means they have no effect on [[Monsters]] except some bosses | 
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|  | - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat. |  | - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat. | 
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|  | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |  | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | 
|  | </noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}} |  | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | 
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|  | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. |  | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. | 
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|  | |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. |  | |backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. | 
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|  | |creep=Footsteps no longer make sound after crouch walking for at least {{Ability_Data|Creep|Duration}}. |  | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly and gain {{Ability_Data|Creep|MoveSpeedBonus}}. | 
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|  | |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}. |  | |daggermastery=When swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}. | 
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|  | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. |  | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. | 
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|  | |hidemastery= Increases the Hide skill's to {{Ability_Data|HideMastery|Duration}}. |  | |hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}. | 
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|  | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. |  | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. | 
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|  | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |  | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]]. | 
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|  | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks. |  | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks. | 
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|  | |stealth=While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step |  | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. | 
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|  | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. |  | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. | 
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|  | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} |  | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} | 
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|  | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}}uses, non-replenishable.) |  | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}} | 
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|  | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. |  | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. | 
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|  | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. |  | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}. | 
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|  | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |  | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. | 
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|  | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}.<br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)  |  | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. | 
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|  | |tumbling=When used, backtumbles in the opposite direction the player is facing. |  | |tumbling=When used, backtumbles in the opposite direction the player is facing. |