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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |  | 		<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | 
|  | 		<td> When coming out of hide, you gain {{:Rogue|Ambush|MoveSpeedBonus}} and {{:Rogue|Ambush|PhysicalPowerBonus}} for {{:Rogue|Ambush|Duration}}. If the melee attack is successful, the effect disappears. </td> |  | 		<td> {{:Rogue|desc=Ambush}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |  | 		<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | 
|  | 		<td> When attacking a target from behind (roughly 120-135 degrees) gain {{:Rogue|Backattack|PhysicalPowerBonus}}. </td> |  | 		<td> {{:Rogue|desc=BackAttack}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |  | 		<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | 
|  | 		<td> Footsteps no longer make sound after crouch walking for at least {{:Rogue|Creep|Duration}}. </td> |  | 		<td> {{:Rogue|desc=Creep}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |         <tr>
 |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |  | 		<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> | 
|  | 		<td> When swinging a [[Weapons#Dagger|dagger]], gain {{:Rogue|DaggerMastery|MeleePhysicalPowerBonus}}. </td> |  | 		<td> {{:Rogue|desc=DaggerMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |  | 		<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | 
|  | 		<td> You gain the ability to jump an additional time in the air, but lose {{:Rogue|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. </td> |  | 		<td> {{:Rogue|desc=DoubleJump}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |  | 		<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | 
|  | 		<td> Increases the Hide skill's to {{:Rogue|HideMastery|Duration}}. </td> |  | 		<td> {{:Rogue|desc=HideMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |      <tr>
 |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |  | 		<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | 
|  | 		<td> Grant self and all party members {{:Rogue|Jokester|AllAttributes}} within {{:Rogue|Jokester|AuraRadius}}. </td> |  | 		<td> {{:Rogue|desc=Jokester}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |         <tr>
 |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |  | 		<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | 
|  | 		<td> Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. </td> |  | 		<td> {{:Rogue|desc=Pickpocket}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |         <tr>
 |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |  | 		<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | 
|  | 		<td> A successful attack applies poison that deals {{:Rogue|PoisonedWeapon|MagicalBaseDamage}}over {{:Rogue|PoisonedWeapon|Duration}}. The poison can stack up to {{:Rogue|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks. </td> |  | 		<td> {{:Rogue|desc=PoisonedWeapon}} </td> | 
|  | 		<td> {{:Rogue|PoisonedWeapon|Scaling}} </td> |  | 		<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |  | 		<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | 
|  | 		<td> While hiding, gain the ability to move {{:Rogue|Stealth|Steps}} steps while crouching or slow walking. Also gain {{:Rogue|Stealth|MoveSpeedAdd}}per remaining step </td> |  | 		<td> {{:Rogue|desc=Stealth}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |  | 		<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | 
|  | 		<td> When swinging a [[Weapons#Daggers|dagger]], gain an additional {{:Rogue|Thrust|ArmorPenetration}}. </td> |  | 		<td> {{:Rogue|desc=Thrust}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |  | 		<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> | 
|  | 		<td> You can unlock locked locks without a lockpick and detect traps within {{:Rogue|TrapsAndLocks|AuraRadius}}to disarm them. </td> |  | 		<td> {{:Rogue|desc=TrapsAndLocks}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <!--<tr>
 |  | 	<!--<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> |  | 		<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> | 
|  | 		<td> Gain the ability to equip [[Hand Crossbow]]s and gain {{:Rogue|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} </td> |  | 		<td> {{:Rogue|desc=HandCrossbowMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr>--> |  | 	</tr>--> | 
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|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | 
|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | 
|  |         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
 |  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
 |  | 	<tr> | 
|  |         <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
 |  | 		<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> | 
|  | 		<td> Drops Caltrops at your feet that deal {{:Rogue|Caltrops|PhysicalBaseDamage}} and slows by {{:Rogue|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{:Rogue|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{:Rogue|Caltrops|CaltropLifetime}}. <br> ({{:Rogue|Caltrops|MaxCount}} uses, non-replenishable.) </td> |  | 		<td> {{:Rogue|desc=Caltrops}} </td> | 
|  | 		<td> {{:Rogue|Caltrops|Scaling}} </td> |  | 		<td> {{Ability_Data|Caltrops|Scaling}} </td> | 
|  |         <td> {{:Rogue|Caltrops|SkillCooldown}} </td>
 |  | 		<td> {{Ability_Data|Caltrops|SkillCooldown}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |  | 		<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | 
|  | 		<td> When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{:Rogue|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. </td> |  | 		<td> {{:Rogue|desc=CutThroat}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  |         <td> {{:Rogue|CutThroat|SkillCooldown}} </td>
 |  | 		<td> {{Ability_Data|CutThroat|SkillCooldown}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |  | 		<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | 
|  | 		<td> Become invisible for {{:Rogue|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. </td> |  | 		<td> {{:Rogue|desc=Hide}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  |         <td> {{:Rogue|Hide|SkillCooldown}} </td>
 |  | 		<td> {{Ability_Data|Hide|SkillCooldown}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |  | 		<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | 
|  | 		<td> The next successful attack causes the target to bleed for {{:Rogue|Rupture|PhysicalBaseDamage}} over {{:Rogue|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{:Rogue|Rupture|BleedingMaximumStacks}}times if Ruptured multiple times. </td> |  | 		<td> {{:Rogue|desc=Rupture}} </td> | 
|  | 		<td> {{:Rogue|Rupture|Scaling}} </td> |  | 		<td> {{Ability_Data|Rupture|Scaling}} </td> | 
|  |         <td> {{:Rogue|Rupture|SkillCooldown}} </td>
 |  | 		<td> {{Ability_Data|Rupture|SkillCooldown}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |  | 		<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | 
|  | 		<td> A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{:Rogue|SmokePot|AoELifetime}} and covers a {{:Rogue|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{:Rogue|SmokePot|MoveSpeedBonus}}. <br> ({{:Rogue|SmokePot|MaxCount}}uses, non-replenishable.) </td> |  | 		<td> {{:Rogue|desc=SmokePot}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  |         <td> {{:Rogue|SmokePot|SkillCooldown}} </td>
 |  | 		<td> {{Ability_Data|SmokePot|SkillCooldown}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |  | 		<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | 
|  | 		<td> When used, backtumbles in the opposite direction the player is facing. </td> |  | 		<td> {{:Rogue|desc=Tumbling}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  |         <td> {{:Rogue|Tumbling|SkillCooldown}} </td>
 |  | 		<td> {{Ability_Data|Tumbling|SkillCooldown}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  |     <tr>
 |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |  | 		<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | 
|  | 		<td> When you successfully hit a target, reduce their armor rating by {{:Rogue|WeakpointAttack|ItemArmorRatingBonus}} for {{:Rogue|WeakpointAttack|Duration}}. Only when melee attacking. </td> |  | 		<td> {{:Rogue|desc=WeakpointAttack}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  |         <td> {{:Rogue|WeakpointAttack|SkillCooldown}} </td>
 |  | 		<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 
 |  | 
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| Line 175: | Line 175: | 
|  | |-|Tips= |  | |-|Tips= | 
|  | 
 |  | 
 | 
|  | - Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses |  | - Armor penetration abilities do not affect negative PDR, which means they have no effect on [[Monsters]] except some bosses | 
|  | 
 |  | 
 | 
|  | - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat. |  | - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat. | 
| Line 196: | Line 196: | 
|  | 
 |  | 
 | 
|  | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |  | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | 
|  | </noinclude><includeonly><!-- ==Ability_Data==  |  | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | 
|  | -->{{#switch:{{lc:{{{1|}}}}}
 |  |   | 
|  | |ambush={{#switch:{{lc:{{{2|}}}}} |  | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. | 
|  | 	|duration=<b>3s</b>
 |  |   | 
|  | 	|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 |  | |backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. | 
|  | 	|stackingtype=<b>Aggregates by Source</b>
 |  |   | 
|  | 	|maximumstacks=<b>1</b>
 |  | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly and gain {{Ability_Data|Creep|MoveSpeedBonus}}. | 
|  | 	|removable=<b>True</b>
 |  |   | 
|  | 	|physicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
 |  | |daggermastery=When swinging or throwing a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}} and {{Ability_Data|DaggerMastery|MeleeTruePhysicalDamage}}. | 
|  | 	|all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus
 |  |   | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for"{{{2}}}",please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}} move speed bonus. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. | 
|  | 	}}
 |  |   | 
|  | |backattack={{#switch:{{lc:{{{2|}}}}} |  | |hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}. | 
|  | 	|physicalpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
 |  |   | 
|  | 	|all=PhysicalPowerBonus
 |  | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for"{{{2}}}",please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  |   | 
|  | 	}}
 |  | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. Pickpocket is not permitted in [[Arena]]. | 
|  | |caltrops={{#switch:{{lc:{{{2|}}}}}
 |  |   | 
|  | 	|skilltype=<b>Instant</b>
 |  | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks. | 
|  | 	|skilltier=<b>1</b>
 |  |   | 
|  | 	|maxcount=<b>4</b>
 |  | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. | 
|  | 	|range=<b>1.5m</b>
 |  |   | 
|  | 	|usemoving=<b>True</b>
 |  | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. | 
|  | 	|skillcooldowntrigger=<b>Active</b>
 |  |   | 
|  | 	|skillcooldown=<b>12s</b>
 |  | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.  | 
|  | 	|physicalbasedamage=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b>
 |  |   | 
|  | 	|scaling=<b>100% [[Scaling]]</b>
 |  | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} | 
|  | 	|hitslowduration=<b>3s</b>
 |  |   | 
|  | 	|hitslowmovespeed=<b>-50% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 |  | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}} | 
|  | 	|stackingtype=<b>Aggregates by Target</b>
 |  |   | 
|  | 	|maximumstacks=<b>1</b>
 |  | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. | 
|  | 	|removable=<b>True</b>
 |  |   | 
|  | 	|caltroplifetime=<b>60s</b>
 |  | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. {{Ability_Data|Hide|Charges}}. | 
|  | 	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime
 |  |   | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. | 
|  | 	}}
 |  |   | 
|  | |creep={{#switch:{{lc:{{{2|}}}}}
 |  | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|Duration}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. | 
|  | 	|activatestackingtype=<b>Aggregates by Source</b>
 |  |   | 
|  | 	|activatemaximumstacks=<b>1</b>
 |  | |tumbling=When used, backtumbles in the opposite direction the player is facing. | 
|  | 	|duration=<b>0.5s</b>
 |  |   | 
|  | 	|predelaystackingtype=<b>Aggregates by Source</b>
 |  | |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. | 
|  | 	|predelaymaximumstacks=<b>1</b>
 |  |   | 
|  | 	|creepstackingtype=<b>Aggregates by Source</b>
 |  | 
|  | 	|creepmaximumstacks=<b>1</b>
 |  | 
|  | 	|all=ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}",please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |cutthroat={{#switch:{{lc:{{{2|}}}}} |  | 
|  | 	|skilltype=<b>Instant</b>
 |  | 
|  | 	|skilltier=<b>1</b>
 |  | 
|  | 	|usemoving=<b>True</b>
 |  | 
|  | 	|skillcooldowntrigger=<b>Start</b>
 |  | 
|  | 	|skillcooldown=<b>18s</b>
 |  | 
|  | 	|duration=<b>3s</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates bySource</b>
 |  | 
|  | 	|maximumstacks=<b>1</b>
 |  | 
|  | 	|removable=<b>True</b>
 |  | 
|  | 	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |daggermastery={{#switch:{{lc:{{{2|}}}}} |  | 
|  | 	|meleephysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
 |  | 
|  | 	|rangedphysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
 |  | 
|  | 	|all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |doublejump={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|duration=<b>2s</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates bySource</b>
 |  | 
|  | 	|maximumstacks=<b>1</b>
 |  | 
|  | 	|movespeedadd=<b>-18 [[Stats#Move_Speed|Move Speed Add]]</b>
 |  | 
|  | 	|all=Duration,StackingType,MaximumStacks,MoveSpeedAdd
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b>found for "{{{2}}}",please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |handcrossbowmastery={{#switch:{{lc:{{{2|}}}}} |  | 
|  | 	|physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
 |  | 
|  | 	|all=PhysicalBuffWeaponDamage
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |hidemastery={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|duration=<b>3x</b>
 |  | 
|  | 	|all=Duration
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |hide={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|skilltype=<b>Instant</b>
 |  | 
|  | 	|skilltier=<b>1</b>
 |  | 
|  | 	|usemoving=<b>True</b>
 |  | 
|  | 	|skillcooldowntrigger=<b>Start</b>
 |  | 
|  | 	|skillcooldown=<b>28s</b>
 |  | 
|  | 	|duration=<b>8s</b>
 |  | 
|  | 	|activestackingtype=<b>Aggregates by Source</b>
 |  | 
|  | 	|activemaximumstacks=<b>2</b>
 |  | 
|  | 	|removable=<b>True</b>
 |  | 
|  | 	|stepsstackingtype=<b>Aggregates by Target</b>
 |  | 
|  | 	|stepsmaximumstacks=<b>13</b>
 |  | 
|  | 	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |jokester={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|auraradius=<b>4.5m</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates by Target</b>
 |  | 
|  | 	|maximumstacks=<b>1</b>
 |  | 
|  | 	|allattributes=<b>2 [[Stats#Attributes|All Attributes]]</b>
 |  | 
|  | 	|all=AuraRadius,StackingType,MaximumStacks,AllAttributes
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |pickpocket={{#switch:{{lc:{{{2|}}}}} |  | 
|  | 	|all=
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |poisonedweapon={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|duration=<b>4s</b>
 |  | 
|  | 	|magicalbasedamage=<b>4 {{Element|Neutral}}[[Damage#Base_Damage|Magical Base Damage]]</b>
 |  | 
|  | 	|scaling=<b>50% [[Scaling]]</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates bySource</b>
 |  | 
|  | 	|maximumstacks=<b>5</b>
 |  | 
|  | 	|removable=<b>True</b>
 |  | 
|  | 	|all=Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |rupture={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|skilltype=<b>Instant</b>
 |  | 
|  | 	|skilltier=<b>1</b>
 |  | 
|  | 	|usemoving=<b>True</b>
 |  | 
|  | 	|skillcooldowntrigger=<b>Start</b>
 |  | 
|  | 	|skillcooldown=<b>24s</b>
 |  | 
|  | 	|activestackingtype=<b>Aggregates by Target</b>
 |  | 
|  | 	|activemaximumstacks=<b>1</b>
 |  | 
|  | 	|activeremovable=<b>True</b>
 |  | 
|  | 	|duration=<b>5s</b>
 |  | 
|  | 	|physicalbasedamage=<b>20 [[Damage#Base_Damage|Physical Base Damage]]</b>
 |  | 
|  | 	|scaling=<b>50% [[Scaling]]</b>
 |  | 
|  | 	|bleedingstackingtype=<b>Aggregates by Target</b>
 |  | 
|  | 	|bleedingmaximumstacks=<b>5</b>
 |  | 
|  | 	|refresh=<b>Resets onSuccessful Application</b>
 |  | 
|  | 	|bleedingremovable=<b>True</b>
 |  | 
|  | 	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for"{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |smokepot={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|skilltype=<b>Instant</b>
 |  | 
|  | 	|skilltier=<b>1</b>
 |  | 
|  | 	|maxcount=<b>3</b>
 |  | 
|  | 	|range=<b>6m</b>
 |  | 
|  | 	|usemoving=<b>True</b>
 |  | 
|  | 	|skillcooldowntrigger=<b>Active</b>
 |  | 
|  | 	|skillcooldown=<b>24s</b>
 |  | 
|  | 	|movespeedbonus=<b>-10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates by Target</b>
 |  | 
|  | 	|maximumstacks=<b>1</b>
 |  | 
|  | 	|aoelifetime=<b>12s</b>
 |  | 
|  | 	|duration=<b>12s</b>
 |  | 
|  | 	|all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks,AoELifetime,Duration
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}",please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |stealth={{#switch:{{lc:{{{2|}}}}} |  | 
|  | 	|movespeedadd=<b>3 [[Stats#Move_Speed|Move Speed Add]]</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates by Target</b>
 |  | 
|  | 	|maximumstacks=<b>13</b>
 |  | 
|  | 	|steps=<b>10</b>
 |  | 
|  | 	|all=MoveSpeedAdd,StackingType,MaximumStacks,Steps
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |thrust={{#switch:{{lc:{{{2|}}}}} |  | 
|  | 	|armorpenetration=<b>20% [[Damage#Penetration|Armor Penetration]]</b>
 |  | 
|  | 	|duration=<b>Infinite</b>
 |  | 
|  | 	|all=ArmorPenetration,Duration
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |trapsandlocks={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|auraradius=<b>4.5m</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates by Source</b>
 |  | 
|  | 	|maximumstacks=<b>1</b>
 |  | 
|  | 	|all=AuraRadius,StackingType,MaximumStacks
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |tumbling={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|skilltype=<b>Instant</b>
 |  | 
|  | 	|skilltier=<b>1</b>
 |  | 
|  | 	|usemoving=<b>True</b>
 |  | 
|  | 	|skillcooldowntrigger=<b>Active</b>
 |  | 
|  | 	|skillcooldown=<b>0.5s</b>
 |  | 
|  | 	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |weakpointattack={{#switch:{{lc:{{{2|}}}}}
 |  | 
|  | 	|skilltype=<b>Instant</b>
 |  | 
|  | 	|skilltier=<b>1</b>
 |  | 
|  | 	|usemoving=<b>True</b>
 |  | 
|  | 	|skillcooldowntrigger=<b>Start</b>
 |  | 
|  | 	|skillcooldown=<b>24s</b>
 |  | 
|  | 	|activeremovable=<b>True</b>
 |  | 
|  | 	|duration=<b>3s</b>
 |  | 
|  | 	|itemarmorratingbonus=<b>-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
 |  | 
|  | 	|stackingtype=<b>Aggregates byTarget</b>
 |  | 
|  | 	|maximumstacks=<b>1</b>
 |  | 
|  | 	|debuffremovable=<b>True</b>
 |  | 
|  | 	|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveRemovable,Duration,ItemArmorRatingBonus,StackingType,MaximumStacks,DebuffRemovable
 |  | 
|  | 	|#default=<p style="color:#FF0000";>No <b>tag</b> found for"{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 |  | 
|  | 	}}
 |  | 
|  | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |  | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | 
|  | }}</includeonly> |  | }}</includeonly> |