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| When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time. | | When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below. Merged Spells do not have any cast time. |
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| | The merging animation, release and recovery are affected by action speed: |
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| | Animation + release time is 1s |
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| | Recovery time after merging is .534s |
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| <br>Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range. | | <br>Unlike other spellcasters, Sorcerer [[Spells]] do not have a common cast range. |
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| |spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells. | | |spellstride=Gain {{Ability_Data|SpellStride|MoveSpeedBonus}} while casting spells. |
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| |timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long. Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 6s. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. {{NeedsTesting|Does the action speed penalty affect actions other than casting while holding a casting implement? Such as opening doors?}} | | |timedistortion=All spell casting times are reduced to 0s, but cooldown times are {{Ability_Data|TimeDistortion|Duration}} as long and suffer {{Ability_Data|TimeDistortion|MagicalPowerBonus}}. <br><br>Casting a spell inflicts a stacking debuff that reduces {{Ability_Data|TimeDistortion|MoveSpeedBonus}} and {{Ability_Data|TimeDistortion|ActionSpeed}} per stack, up to 10 stacks. Each stack lasts 8s. <br><br>Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. If a stack were to wear off, all stacks are removed. {{NeedsTesting|Need confirmation on how the stacks decay/are lost}} |
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| |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. | | |mergedmight=When casting a merge spell, gain {{Ability_Data|MergedMight|MagicalPower}}. After casting, gain a {{Ability_Data|MergedMight|MoveSpeedBonus}} for {{Ability_Data|MergedMight|Duration}}. |
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| |innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}. | | |innatetalent=When casting spells with bare hands, gain{{Ability_Data|InnateTalent|MagicalPower}}. |
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| |elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]], up to a maximum of ~75% at 1 Health. | | |elementalfury=Gain 75% of your missing health % as [[Stats#Cooldown Reduction|Cooldown Reduction]] and 10% as [[Stats#Move Speed|Move Speed Bonus]], up to a maximum of ~75% at 1 Health. |
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| |manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast. | | |manaflow=For each successful spell cast, gain {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times and refreshes the duration on each successful cast. |
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| |lightningmastery=Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target. | | |lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|Cooldown}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], inflict Electric Shock for ? seconds, transferring {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target every 2s. |
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| |airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}. | | |airmastery=Gain 50% Air Knockback and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}. |
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| |waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting <span class="ice">Wet</span> for {{Ability_Data|WaterBolt|Duration}}. <br><br>The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. <br><br><span class="ice">Wet</span>: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%. | | |waterbolt=Launch a condensed water orb with a radius of {{Ability_Data|WaterBolt|AreaRadius}} at {{Ability_Data|WaterBolt|InitialSpeed}}, dealing {{Ability_Data|WaterBolt|MagicalBaseDamage}} ({{Ability_Data|WaterBolt|Scaling}}) with {{Ability_Data|WaterBolt|ImpactPower}} to targets it touches and inflicting <span class="ice">Wet</span> for {{Ability_Data|WaterBolt|Duration}}. <br><br>The orb stops upon hitting an object or reaching its maximum range of {{Ability_Data|WaterBolt|Range}} and lasts for 12 seconds. Up to {{Ability_Data|WaterBolt|PrimaryAssetID}} water orbs can exist simultaneously. <br><br><span class="ice">Wet</span>: The target suffers {{Ability_Data|WaterBolt|MoveSpeedBonus}} and jump height is reduced by 30%. |
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| |windblast=Deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back. | | |windblast=After [[Channeling]] for {{Ability_Data|WindBlast|ChannelingDuration}}, deal {{Ability_Data|WindBlast|MagicalBaseDamage}} ({{Ability_Data|WindBlast|Scaling}}) to a target within {{Ability_Data|WindBlast|Range}} and push them back. |
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| |eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}. | | |eruption=Cause a ground explosion up to {{Ability_Data|WindBlast|Range}} away that is {{Ability_Data|Eruption|AreaRadius}} wide, dealing {{Ability_Data|Eruption|MagicalBaseDamage}} ({{Ability_Data|Eruption|Scaling}}) with {{Ability_Data|Eruption|ImpactPower}} and lifting all targets within the area into the air {{Ability_Data|Eruption|AirborneHeight}} over {{Ability_Data|Eruption|IntervalTime}}. |
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| |vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back. | | |vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back. |
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| |lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, <span class="lightning">Electrifying</span> a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per {{Ability_Data|LightningBolt|ChannelingInterval}} ({{Scales with Spell Casting Speed}}). <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}. | | |lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, <span class="lightning">Electrifying</span> a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}. |
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| |levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}. | | |levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}. |