


From Dark and Darker Wiki
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<b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br> | <b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br> | ||
Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">?% Uncommon</b>, <b class="colorrarity4">?% Rare</b>, <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b><br | Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">?% Uncommon</b>, <b class="colorrarity4">?% Rare</b>, <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b><br>,<b class="colorrarity7">1-3% Unique</b>,<b class="colorrarity8">0% artificial</b>. | ||
There is <b class="colorrarity8">0%</b> chance to hit an Artifact<br> | There is <b class="colorrarity8">0%</b> chance to hit an Artifact<br> | ||
So overall the Hoard has a <b class="colorrarity8">0%</b> chance to drop an Artifact per hit | So overall the Hoard has a <b class="colorrarity8">0%</b> chance to drop an Artifact per hit | ||
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Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.<b class="colorrarity7">25% Unique</b> ,<b class="colorrarity8">0.75% artificial</b> | Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.<b class="colorrarity7">25% Unique</b> ,<b class="colorrarity8">0.75% artificial</b> | ||
So overall the Frozen Iron Key Room has a <b class="colorrarity8"> | So overall the Frozen Iron Key Room has a <b class="colorrarity8">0.75%</b> chance to drop an Artifact per hit | ||
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<b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | <b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | ||
Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">15% Unique</b>,<b class="colorrarity8">0.25% artificial</b> | Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">15% Unique</b>,<b class="colorrarity8">0.25% artificial</b> | ||
So overall the Golden room has a <b class="colorrarity8">0%</b> chance to drop an Artifact per hit | So overall the Golden room has a <b class="colorrarity8">0.25%</b> chance to drop an Artifact per hit | ||
<b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> | <b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> | ||
Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>,<b class="colorrarity7">10% Unique</b>,<b class="colorrarity8">0. | Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>,<b class="colorrarity7">10% Unique</b>,<b class="colorrarity8">0.25% artificial</b> | ||
So overall the Mystic Gem has a <b class="colorrarity8">0. | So overall the Mystic Gem has a <b class="colorrarity8">0.75%</b> chance to drop an Artifact per hit | ||
<b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br> | <b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br> | ||
Double Boss room ground loot's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>,<b class="colorrarity7">15% Unique</b>,<b class="colorrarity8">0.25% artificial</b>. (for the weapon)<br> | Double Boss room ground loot's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>,<b class="colorrarity7">15% Unique</b>,<b class="colorrarity8">0.25% artificial</b>. (for the weapon)<br> | ||
So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity8">0. | So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity8">0.25%</b> chance to drop an Artifact per hit | ||
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Technically <b class="colorrarity8">0.5%</b> chance per loot roll for Artifacts<br> | Technically <b class="colorrarity8">0.5%</b> chance per loot roll for Artifacts<br> | ||
But the lich rolls this drop table 3 times<br> | But the lich rolls this drop table 3 times<br> | ||
So overall the Lich has a <b class=" | So overall the Lich has a <b class="colorrarity8">1.5%</b> chance to drop an Artifact per kill | ||
<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Warlord)]]</b><br> | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Warlord)]]</b><br> | ||
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Technically <b class="colorrarity8">0.5%</b> chance per loot roll for Artifacts<br> | Technically <b class="colorrarity8">0.5%</b> chance per loot roll for Artifacts<br> | ||
But the lich rolls this drop table 3 times<br> | But the lich rolls this drop table 3 times<br> | ||
So overall the Warlord has a <b class=" | So overall the Warlord has a <b class="colorrarity8">1.5%</b> chance to drop an Artifact per kill | ||
<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Ghostking)]]</b><br> | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Ghostking)]]</b><br> | ||
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Technically <b class="colorrarity8">1%</b> chance per loot roll for Artifacts<br> | Technically <b class="colorrarity8">1%</b> chance per loot roll for Artifacts<br> | ||
But the lich rolls this drop table 3 times<br> | But the lich rolls this drop table 3 times<br> | ||
So overall the Ghostking has a <b class=" | So overall the Ghostking has a <b class="colorrarity8">3%</b> chance to drop an Artifact per kill | ||
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Technically <b class="colorrarity8">0.75%</b> chance per loot roll for Artifacts<br> | Technically <b class="colorrarity8">0.75%</b> chance per loot roll for Artifacts<br> | ||
But the Frost Wyvern rolls this drop table 3 times<br> | But the Frost Wyvern rolls this drop table 3 times<br> | ||
So overall the Frost Wyvern has a <b class=" | So overall the Frost Wyvern has a <b class="colorrarity8">2.25%</b> chance to drop an Artifact per kill | ||
Artifacts are base weapons that have special models, names, stats, and effects.
A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch:6.8.5#Hotfix 90 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.
Hoard
Hoard Weapon/Armor/Accessories Drop Rate is ?% Uncommon, ?% Rare, ?% Epic, ?% Legendary
,1-3% Unique,0% artificial.
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit
Cave Troll 0% chance
Cyclops 0% chance
Banshee 0% chance
Spectral Knight 0% chance
Skull Key Room
Skull Key room weapon's Drop Rate is ?% Epic, ?% Legendary, 35% Unique,0.75% artificial
So overall the Skull room has a 0.75% chance to drop an Artifact per hit
Note: Frozen Iron Key Room has the same odds as the Skull Key Room.25% Unique ,0.75% artificial So overall the Frozen Iron Key Room has a 0.75% chance to drop an Artifact per hit
Golden Key Room
Golden Key room weapon's Drop Rate is ?% Epic, ?% Legendary, 15% Unique,0.25% artificial
So overall the Golden room has a 0.25% chance to drop an Artifact per hit
Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is ?% Epic, ?% Legendary,10% Unique,0.25% artificial
So overall the Mystic Gem has a 0.75% chance to drop an Artifact per hit
Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary,15% Unique,0.25% artificial. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0.25% chance to drop an Artifact per hit
Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 35.5% Unique>,0.5% artificial
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.5% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 1.5% chance to drop an Artifact per kill
Inferno Bosses (Warlord)
Warlord's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 35.5% Unique>,0.5% artificial
Technically 0.5% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Warlord has a 1.5% chance to drop an Artifact per kill
Inferno Bosses (Ghostking)
Ghostking's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 47% Unique>,1% artificial
Technically 1% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Ghostking has a 3% chance to drop an Artifact per kill
Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is ?% Epic, ?% Legendary, 41.5% Unique>,0.75% artificial
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.75% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 2.25% chance to drop an Artifact per kill
Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts
Example
(1 - ((1055/1075)^15)) x 100 = C
is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts
15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C
Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability
Example
Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%