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| ==Class Info== | | ==Class Info== |
| The Bard is a weaver of moving medloies and fantactis tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures. | | The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures. |
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| '''Weapon of choice''' - Rapier | | '''Weapon of choice''' - Rapier |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> | | <td style=" text-align:middle"> [[File:Perk Charismatic Performance.png|link=|x96px]] <br> Charismatic Performance </td> |
| <td> Upgrades a 'good' performance into a 'perfect' performance. </td> | | <td> {{:Bard|desc=CharismaticPerformance}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> | | <td style=" text-align:middle"> [[File:Perk Dancing Feet.png|link=|x96px]] <br> Dancing Feet </td> |
| <td> Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument. </td> | | <td> {{:Bard|desc=DancingFeet}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> | | <td style=" text-align:middle"> [[File:Perk Fermata.png|link=|x96px]] <br> Fermata </td> |
| <td> Gain {{Ability_Data|Fermata|Resourcefulness}} </td> | | <td> {{:Bard|desc=Fermata}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> | | <td style=" text-align:middle"> [[File:Perk Jolly Time.png|link=|x96px]] <br> Jolly Time </td> |
| <td>Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk. </td> | | <td> {{:Bard|desc=JollyTime}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Lore Mastery.png|link=|x96px]] <br> Lore Mastery </td> |
| <td> A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}. </td> | | <td> {{:Bard|desc=LoreMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> | | <td style=" text-align:middle"> [[File:Perk Melodic Protection.png|link=|x96px]] <br> Melodic Protection </td> |
| <td> While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}. </td> | | <td> {{:Bard|desc=MelodicProtection}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Rapier Mastery.png|link=|x96px]] <br> Rapier Mastery </td> |
| <td> When a rapier is equipped in either hand, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. {{NeedsTesting|Need to confirm if the bonus is applied to a non-rapier secondary while holding a rapier in the primary, or if it only applies to rapiers. It may have been changed semi-recently.}}</td> | | <td> {{:Bard|desc=RapierMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> | | <td style=" text-align:middle"> [[File:Perk Reinforced Instruments.png|link=|x96px]] <br> Reinforced Instruments </td> |
| <td> Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) </td> | | <td> {{:Bard|desc=ReinforcedInstruments}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> | | <td style=" text-align:middle"> [[File:Perk Story Teller.png|link=|x96px]] <br> Story Teller </td> |
| <td> Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}. </td> | | <td> {{:Bard|desc=StoryTeller}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> | | <td style=" text-align:middle"> [[File:Perk Superior Dexterity.png|link=|x96px]] <br> Superior Dexterity </td> |
| <td> Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items. </td> | | <td> {{:Bard|desc=SuperiorDexterity}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> | | <td style=" text-align:middle"> [[File:Perk Wanderers Luck.png|link=|x96px]] <br> Wanderer's Luck </td> |
| <td> Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}.</td> | | <td> {{:Bard|desc=Wanderer'sLuck}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> | | <td style=" text-align:middle"> [[File:Perk War Song.png|link=|x96px]] <br> War Song </td> |
| <td> If a song performance is successful, grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}. </td> | | <td> {{:Bard|desc=WarSong}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> | | <td style=" text-align:middle"> [[File:Skill Dissonance.png|link=|x96px]] <br> Dissonance </td> |
| <td> Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for 3 {{Ability_Data|Dissonance|Duration}}. </td> | | <td> {{:Bard|desc=Dissonance}} </td> |
| <td> {{Ability_Data|Dissonance|SkillCooldown}} </td> | | <td> {{Ability_Data|Dissonance|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> | | <td style=" text-align:middle"> [[File:Skill Encore.png|link=|x96px]] <br> Encore </td> |
| <td> The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. </td> | | <td> {{:Bard|desc=Encore}} </td> |
| <td> {{Ability_Data|Encore|SkillCooldown}} </td> | | <td> {{Ability_Data|Encore|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> | | <td style=" text-align:middle">[[File:Skill Partymaker.png|link=|x96px]] <br> Party Maker </td> |
| <td> Remove drunk effect from self and all allies </td> | | <td> {{:Bard|desc=PartyMaker}} </td> |
| <td> {{Ability_Data|PartyMaker|SkillCooldown}} </td> | | <td> {{Ability_Data|PartyMaker|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> | | <td style=" text-align:middle"> [[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory}} </td> |
| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> | | <td style=" text-align:middle">[[File:Skill Music Memory.png|link=|x96px]] <br> Music Memory 2 </td> |
| <td> Can store up to 5 sheet music as space permits. </td> | | <td> {{:Bard|desc=MusicMemory2}} </td> |
| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
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| '''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power". | | '''-''' <b>Song effects can vary per Bad/Good/Perfect quality.</b>. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power". |
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| | '''-''' Channels started by a song allow you to move without breaking the channel, but they do require the same instrument to be held for the duration of the channel, which is displayed as a countdown in the center of the performance bar. Putting the instrument away cancels the channel. |
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| | '''-''' If a target would receive a buff from one performance of a song but already has some version of that buff from a different performance of the same song, the new buff will completely replace the old buff, even if the new buff has a shorter duration, smaller effect, and/or was produced by a performance of lower quality. |
| | {{NeedsTesting|Are debuffs overwritten in the same way as buffs?}} |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage/Persuasiveness Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cast Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Memory Cost</th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Sample</th>
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| </tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> | | <tr><td style=" text-align:middle"> [[File:Music Rousing Rhythms.png|link=|x96px]] <br> Rousing Rhythms </td> |
| <td> Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}. </td> | | <td> {{:Bard|desc=RousingRhythms}}<br><br>[[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td> |
| <td> {{Ability_Data|RousingRhythms|Range}} </td> | | <td> {{Ability_Data|RousingRhythms|Range}} </td> |
| <td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|RousingRhythms|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|RousingRhythms|MusicIntervals}} </td> |
| <td> {{Ability_Data|RousingRhythms|MusicTier}} </td> | | <td> {{Ability_Data|RousingRhythms|MusicTier}} </td> |
| <td> [[File:rousing rhythms_full.mp3|Rousing Rhythms]] </td>
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> | | <tr><td style=" text-align:middle"> [[File:Music Din of Darkness.png|link=|x96px]] <br> Din of Darkness </td> |
| <td> After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range. </td> | | <td> {{:Bard|desc=DinOfDarkness}}<br><br>[[File:din of darkness_full.mp3|Din of Darkness]] </td> |
| <td> {{Ability_Data|DinOfDarkness|Range}} </td> | | <td> {{Ability_Data|DinOfDarkness|Range}} </td> |
| <td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td> | | <td> Magical Damage:<br>{{Ability_Data|DinOfDarkness|Scaling}} </td> |
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| Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td> | | Intervals:<br>{{Ability_Data|DinOfDarkness|MusicIntervals}}</td> |
| <td> {{Ability_Data|DinOfDarkness|MusicTier}} </td> | | <td> {{Ability_Data|DinOfDarkness|MusicTier}} </td> |
| <td> [[File:din of darkness_full.mp3|Din of Darkness]] </td>
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Beats of Alacrity.png|link=|x96px]] <br> Beats of Alacrity </td> |
| <td> Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}. </td> | | <td> {{:Bard|desc=BeatsOfAlacrity}}<br><br>[[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|BeatsOfAlacrity|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|BeatsOfAlacrity|MusicIntervals}} </td> |
| <td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td> | | <td> {{Ability_Data|BeatsOfAlacrity|MusicTier}} </td> |
| <td> [[File:beats of alacrity_full.mp3|Beats of Alacrity]] </td>
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> | | <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> |
| <td> After playing, grant {{Ability_Data|Allegro|Target}} within range the Allegro buff for {{Ability_Data|Allegro|Duration}}. Every {{Ability_Data|Allegro|TimeBetweenActions}}, gain 1 stack {{Ability_Data|Accelerando|TotalActionCount}} times up to {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks. Each stack grants {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} while the Allegro buff lasts. </td> | | <td> {{:Bard|desc=Allegro}}<br><br>[[File:allegro_full.mp3|Allegro]] </td> |
| <td> {{Ability_Data|Allegro|Range}} </td> | | <td> {{Ability_Data|Allegro|Range}} </td> |
| <td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|Allegro|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Allegro|MusicIntervals}} </td> |
| <td> {{Ability_Data|Allegro|MusicTier}} </td> | | <td> {{Ability_Data|Allegro|MusicTier}} </td> |
| <td> [[File:allegro_full.mp3|Allegro]] </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> | | <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> |
| <td> After playing, grant {{Ability_Data|Accelerando|Target}} within range the Accelerando buff for {{Ability_Data|Accelerando|Duration}}. Every {{Ability_Data|Accelerando|TimeBetweenActions}} gain 1 stack {{Ability_Data|Accelerando|TotalActionCount}} times up to {{Ability_Data|Accelerando|GrantedMaximumStacks}} stacks. Each stack grants {{Ability_Data|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts. </td> | | <td> {{:Bard|desc=Accelerando}}<br><br>[[File:accelerando_full.mp3|Accelerando]] </td> |
| <td> {{Ability_Data|Accelerando|Range}} </td> | | <td> {{Ability_Data|Accelerando|Range}} </td> |
| <td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|Accelerando|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Accelerando|MusicIntervals}} </td> |
| <td> {{Ability_Data|Accelerando|MusicTier}} </td> | | <td> {{Ability_Data|Accelerando|MusicTier}} </td> |
| <td> [[File:accelerando_full.mp3|Accelerando]] </td>
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> | | <tr><td style=" text-align:middle"> [[File:Music Unchained Harmony.png|link=|x96px]] <br> Unchained Harmony </td> |
| <td> Open all doors/containers within range, including locked containers but not locked doors. </td> | | <td> {{:Bard|desc=UnchainedHarmony}}<br><br>[[File:unchained harmony_full.mp3|Unchained Harmony]] </td> |
| <td> {{Ability_Data|UnchainedHarmony|Range}} </td> | | <td> {{Ability_Data|UnchainedHarmony|Range}} </td> |
| <td> </td> | | <td> </td> |
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| Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|UnchainedHarmony|MusicIntervals}} </td> |
| <td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td> | | <td> {{Ability_Data|UnchainedHarmony|MusicTier}} </td> |
| <td> [[File:unchained harmony_full.mp3|Unchained Harmony]] </td>
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> | | <tr><td style=" text-align:middle"> [[File:Music Shriek of Weakness.png|link=|x96px]] <br> Shriek of Weakness </td> |
| <td> Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}.<br> | | <td> {{:Bard|desc=ShriekOfWeakness}}<br><br>[[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] <br>(Noteskip) <br> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> | | <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee;width:75%; background:transparent; text-align:center; vertical-align:middle; margin-left:auto; margin-right:auto;"> |
| <caption style="background:transparent;">Damage Increase Graph </caption><br> | | <caption style="background:transparent;">Damage Increase Graph </caption><br> |
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| Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|ShriekOfWeakness|MusicIntervals}} </td> |
| <td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td> | | <td> {{Ability_Data|ShriekOfWeakness|MusicTier}} </td> |
| <td> [[File:shriek of weakness_full.mp3|Shriek of Weakness]] <br> <br> [[File:shriek of weakness_skip1.mp3|Shriek of Weakness Noteskip]] (Noteskip)</td>
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> | | <tr><td style=" text-align:middle"> [[File:Music Piercing Shrill.png|link=|x96px]] <br> Piercing Shrill </td> |
| <td> Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player. </td> | | <td> {{:Bard|desc=PiercingShrill}}<br><br>[[File:piercing shrill_full.mp3|Piercing Shrill]] </td> |
| <td> {{Ability_Data|PiercingShrill|Range}} </td> | | <td> {{Ability_Data|PiercingShrill|Range}} </td> |
| <td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td> | | <td> Physical Damage: {{Ability_Data|PiercingShrill|Scaling}} <br> Persuasiveness: {{Ability_Data|PiercingShrill|PersuasivenessScaling}}</td> |
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| Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|PiercingShrill|MusicIntervals}} </td> |
| <td> {{Ability_Data|PiercingShrill|MusicTier}} </td> | | <td> {{Ability_Data|PiercingShrill|MusicTier}} </td> |
| <td> [[File:piercing shrill_full.mp3|Piercing Shrill]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> | | <tr><td style=" text-align:middle"> [[File:Music Banshees Howl.png|link=|x96px]] <br> Banshees Howl </td> |
| <td> Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}. </td> | | <td> {{:Bard|desc=BansheesHowl}}<br><br>[[File:banshees_howl_full.mp3|Banshees Howl]] </td> |
| <td> {{Ability_Data|BansheesHowl|Range}} </td> | | <td> {{Ability_Data|BansheesHowl|Range}} </td> |
| <td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|BansheesHowl|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|BansheesHowl|MusicIntervals}} </td> |
| <td> {{Ability_Data|BansheesHowl|MusicTier}} </td> | | <td> {{Ability_Data|BansheesHowl|MusicTier}} </td> |
| <td> [[File:banshees_howl_full.mp3|Banshees Howl]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Silence.png|link=|x96px]] <br> Song of Silence </td> |
| <td> Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details. </td> | | <td> {{:Bard|desc=SongOfSilence}}<br><br>[[File:song of silence_full.mp3|Song of Silence]] </td> |
| <td> {{Ability_Data|SongOfSilence|Range}} </td> | | <td> {{Ability_Data|SongOfSilence|Range}} </td> |
| <td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|SongOfSilence|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|SongOfSilence|MusicIntervals}} </td> |
| <td> {{Ability_Data|SongOfSilence|MusicTier}} </td> | | <td> {{Ability_Data|SongOfSilence|MusicTier}} </td> |
| <td> [[File:song of silence_full.mp3|Song of Silence]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> | | <tr><td style=" text-align:middle"> [[File:Music Peacemaking.png|link=|x96px]] <br> Peacemaking </td> |
| <td> [[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. </td> | | <td> {{:Bard|desc=Peacemaking}}<br><br>[[File:peacemaking_full.mp3|Peacemaking]] </td> |
| <td> {{Ability_Data|Peacemaking|Range}} </td> | | <td> {{Ability_Data|Peacemaking|Range}} </td> |
| <td> </td> | | <td> </td> |
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| Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Peacemaking|MusicIntervals}} </td> |
| <td> {{Ability_Data|Peacemaking|MusicTier}} </td> | | <td> {{Ability_Data|Peacemaking|MusicTier}} </td> |
| <td> [[File:peacemaking_full.mp3|Peacemaking]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> | | <tr><td style=" text-align:middle"> [[File:Music Lament of Languor.png|link=|x96px]] <br> Lament of Languor </td> |
| <td> Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}. </td> | | <td> {{:Bard|desc=LamentOfLanguor}}<br><br>[[File:lament_of_languor_full.mp3|Lament of Languor]] </td> |
| <td> {{Ability_Data|LamentOfLanguor|Range}} </td> | | <td> {{Ability_Data|LamentOfLanguor|Range}} </td> |
| <td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|LamentOfLanguor|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|LamentOfLanguor|MusicIntervals}} </td> |
| <td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td> | | <td> {{Ability_Data|LamentOfLanguor|MusicTier}} </td> |
| <td> [[File:lament_of_languor_full.mp3|Lament of Languor]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> | | <tr><td style=" text-align:middle"> [[File:Music Chaotic Discord.png|link=|x96px]] <br> Chaotic Discord </td> |
| <td> [[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points.</td> | | <td> {{:Bard|desc=ChaoticDiscord}}<br><br>[[File:chaotic discord_full.mp3|Chaotic Discord]] </td> |
| <td> {{Ability_Data|ChaoticDiscord|Range}} </td> | | <td> {{Ability_Data|ChaoticDiscord|Range}} </td> |
| <td> </td> | | <td> </td> |
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| Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|ChaoticDiscord|MusicIntervals}} </td> |
| <td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td> | | <td> {{Ability_Data|ChaoticDiscord|MusicTier}} </td> |
| <td> [[File:chaotic discord_full.mp3|Chaotic Discord]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> | | <tr><td style=" text-align:middle"> [[File:Music Aria of Alacrity.png|link=|x96px]] <br> Aria of Alacrity </td> |
| <td> Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}. </td> | | <td> {{:Bard|desc=AriaOfAlacrity}}<br><br>[[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|AriaOfAlacrity|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|AriaOfAlacrity|MusicIntervals}} </td> |
| <td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td> | | <td> {{Ability_Data|AriaOfAlacrity|MusicTier}} </td> |
| <td> [[File:aria of alacrity_full.mp3|Aria of Alacrity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> | | <tr><td style=" text-align:middle"> [[File:Music Tranquility.png|link=|x96px]] <br> Tranquility </td> |
| <td> Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}. </td> | | <td> {{:Bard|desc=Tranquility}}<br><br>[[File:tranquility_full.mp3|Tranquility]] </td> |
| <td> {{Ability_Data|Tranquility|Range}} </td> | | <td> {{Ability_Data|Tranquility|Range}} </td> |
| <td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|Tranquility|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|Tranquility|MusicIntervals}} </td> |
| <td> {{Ability_Data|Tranquility|MusicTier}} </td> | | <td> {{Ability_Data|Tranquility|MusicTier}} </td> |
| <td> [[File:tranquility_full.mp3|Tranquility]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> | | <tr><td style=" text-align:middle"> [[File:Music Song of Shadow.png|link=|x96px]] <br> Song of Shadow </td> |
| <td> Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility breaks upon movement. </td> | | <td> {{:Bard|desc=SongOfShadow}}<br><br>[[File:song_of_shadows_full.mp3|Song of Shadow]] </td> |
| <td> {{Ability_Data|SongOfShadow|Range}} </td> | | <td> {{Ability_Data|SongOfShadow|Range}} </td> |
| <td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|SongOfShadow|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|SongOfShadow|MusicIntervals}} </td> |
| <td> {{Ability_Data|SongOfShadow|MusicTier}} </td> | | <td> {{Ability_Data|SongOfShadow|MusicTier}} </td> |
| <td> [[File:song_of_shadows_full.mp3|Song of Shadow]] </td>
| |
| </tr> | | </tr> |
| <tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> | | <tr><td style="text-align:middle"> [[File:Music Harmonic Shield.png|link=|x96px]] <br> Harmonic Shield </td> |
| <td> Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}. <br> | | <td> {{:Bard|desc=HarmonicShield}}<br><br>[[File:harmonic_shield_full.mp3|Harmonic Shield]] <br> |
| <center><div class="mw-collapsible mw-collapsed" style="width:fit-content"> | | <center><div class="mw-collapsible mw-collapsed" style="width:fit-content"> |
| Why are the durations different? | | Why are the durations different? |
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| Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td> | | Intervals:<br>{{Ability_Data|HarmonicShield|MusicIntervals}}</td> |
| <td> {{Ability_Data|HarmonicShield|MusicTier}} </td> | | <td> {{Ability_Data|HarmonicShield|MusicTier}} </td> |
| <td> [[File:harmonic_shield_full.mp3|Harmonic Shield]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> | | <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> |
| <td> Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] per second when resting for {{Ability_Data|ChoraleOfClarity|Duration}}</td> | | <td> {{:Bard|desc=ChoraleOFClarity}}<br><br>[[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td> |
| <td> {{Ability_Data|ChoraleOfClarity|Range}} </td> | | <td> {{Ability_Data|ChoraleOfClarity|Range}} </td> |
| <td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|ChoraleOfClarity|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|ChoraleOfClarity|MusicIntervals}} </td> |
| <td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td> | | <td> {{Ability_Data|ChoraleOfClarity|MusicTier}} </td> |
| <td> [[File:chorale of clarity_full.mp3|Chorale of Clarity]] </td>
| |
| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> | | <tr><td style=" text-align:middle"> [[File:Music Ballad of Courage.png|link=|x96px]] <br> Ballad of Courage </td> |
| <td> Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}. </td> | | <td> {{:Bard|desc=BalladOfCourage}}<br><br>[[File:ballad of courage_full.mp3|Ballad of Courage]] </td> |
| <td> </td> | | <td> </td> |
| <td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td> | | <td> {{Ability_Data|BalladOfCourage|PersuasivenessScaling}} </td> |
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| Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td> | | Intervals:<br>{{Ability_Data|BalladOfCourage|MusicIntervals}} </td> |
| <td> {{Ability_Data|BalladOfCourage|MusicTier}} </td> | | <td> {{Ability_Data|BalladOfCourage|MusicTier}} </td> |
| <td> [[File:ballad of courage_full.mp3|Ballad of Courage]] </td>
| |
| </tr> | | </tr> |
| </table> | | </table> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
|
| |
|
| </noinclude><includeonly></includeonly> | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |charismaticperformance=Upgrades a 'good' performance into a 'perfect' performance. |
| | |
| | |dancingfeet=Gain {{Ability_Data|DancingFeet|MoveSpeedAdd}} when holding an instrument. |
| | |
| | |fermata=Gain {{Ability_Data|Fermata|Resourcefulness}} |
| | |
| | |jollytime=Drinking [[Ale]] recovers {{Ability_Data|JollyTime|PhysicalBaseHealing}} ({{Ability_Data|JollyTime|Scaling}}) and grants {{Ability_Data|JollyTime|MoveSpeedAdd}} when drunk. |
| | |
| | |loremastery=A high level of understanding of objects grants you {{Ability_Data|LoreMastery|RegularInteractionSpeed}}. |
| | |
| | |melodicprotection=While playing songs, gain {{Ability_Data|MelodicProtection|PhysicalDamageReduction}}. |
| | |
| | |rapiermastery=When a [[rapier]] is equipped, gain {{Ability_Data|RapierMastery|RapierMasteryPhysicalBuffWeaponDamage}} and {{Ability_Data|RapierMastery|RapierMasteryActionSpeed}}. <br><br> Unlike many other Mastery perks, these bonuses also apply to any off-hand weapon you may have equipped. |
| | |
| | |reinforcedinstruments=Gain {{Ability_Data|ReinforcedInstruments|MeleePhysicalPowerBonus}} when attacking with a musical instrument as a weapon. (This does not apply to Songs) |
| | |
| | |storyteller=Give all party members within {{Ability_Data|StoryTeller|AuraRadius}} {{Ability_Data|StoryTeller|Will}} and {{Ability_Data|StoryTeller|Knowledge}}. |
| | |
| | |superiordexterity=Gain {{Ability_Data|SuperiorDexterity|EquipSpeedBonus}} Item Equip Speed Bonus when switching between weapons/utility items. |
| | |
| | |wanderer'sluck=Increases the chances of finding high-quality items when opening treasure chests by gaining {{Ability_Data|Wanderer'sLuck|Luck}}. |
| | |
| | |warsong=Successfully performed songs grant {{Ability_Data|WarSong|PhysicalBuffWeaponDamage}} to yourself and allies within {{Ability_Data|WarSong|AuraRadius}} for {{Ability_Data|WarSong|Duration}}. |
| | |
| | |dissonance=Creates an unpleasant noise to block hostile targets within a {{Ability_Data|Dissonance|Range}} area from casting spells, [[Silence|Silencing]] them for {{Ability_Data|Dissonance|Duration}}. |
| | |
| | |encore=The next song is automatically played to the end without any input and is sure to succeed. Gain {{Ability_Data|Encore|ManualDexterity}} on this song, though capped to 50%. |
| | |
| | |partymaker=Remove drunk effect from self and all allies within {{Ability_Data|PartyMaker|Range}}. |
| | |
| | |musicmemory=Can store up to 5 sheet music as space permits. |
| | |
| | |musicmemory2=Can store up to an additional 5 sheet music as space permits. |
| | |
| | |rousingrhythms=Grant {{Ability_Data|RousingRhythms|Target}} within range {{Ability_Data|RousingRhythms|AllAttributes}} for {{Ability_Data|RousingRhythms|Duration}}. |
| | |
| | |dinofdarkness=After finishing the song, [[Channel]] for another {{Ability_Data|DinOfDarkness|MusicPlaytime}} during which you deal {{Ability_Data|DinOfDarkness|MagicalBaseDamage}} per beat to {{Ability_Data|DinOfDarkness|Target}} within range. |
| | |
| | |beatsofalacrity=Grant {{Ability_Data|BeatsOfAlacrity|Target}} {{Ability_Data|BeatsOfAlacrity|MoveSpeedAdd}} for {{Ability_Data|BeatsOfAlacrity|Duration}}. |
| | |
| | |allegro=After playing, grant {{Ability_Data|Allegro|Target}} within range 1 stack of the Allegro [[Buffs|Buff]] every {{Ability_Data|Allegro|TimeBetweenActions}} up to {{Ability_Data|Allegro|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Allegro|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Allegro|ActionSpeed}} and {{Ability_Data|Allegro|SpellCastingSpeed}} for {{Ability_Data|Allegro|Duration}}. |
| | |
| | |accelerando=After playing, grant {{Ability_Data|Accelerando|Target}} within range 1 stack of the Accelerando [[Buffs|Buff]] every {{Ability_Data|Accelerando|TimeBetweenActions}} up to {{Ability_Data|Accelerando|TotalActionCount}} times, refreshing the duration each time. Max {{Ability_Data|Accelerando|GrantedMaximuMStacks}} stacks, each stack granting {{Ability_Data|Accelerando|MoveSpeedAdd}} for {{Ability_Data|Accelerando|Duration}}. |
| | |
| | |unchainedharmony=Open all doors/containers within range, including locked containers but not locked doors. |
| | |
| | |shriekofweakness=Shriek into the ears of {{Ability_Data|ShriekOfWeakness|Target}} within range, causing them to suffer {{Ability_Data|ShriekOfWeakness|PhysicalPower}} and {{Ability_Data|ShriekOfWeakness|ArmorRating}} for {{Ability_Data|ShriekOfWeakness|Duration}}. |
| | |
| | |piercingshrill=Deal {{Ability_Data|PiercingShrill|PhysicalBaseDamage}} to {{Ability_Data|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{Ability_Data|PiercingShrill|Duration}} if the target is a player. |
| | |
| | |bansheeshowl=Cause {{Ability_Data|BansheesHowl|Target}} (except Sub-boss and boss monsters) within range to suffer {{Ability_Data|BansheesHowl|AllAttributes}} for {{Ability_Data|BansheesHowl|Duration}}. |
| | |
| | |songofsilence=Silence {{Ability_Data|SongOfSilence|Target}} within range for {{Ability_Data|SongOfSilence|Duration}}. See [[Silence]] page for more details. |
| | |
| | |peacemaking=[[Channel]] for {{Ability_Data|Peacemaking|ChannelingDuration}}, during which, {{Ability_Data|Peacemaking|Target}} within range lose the ability to fight or use any attack related animation when enchanted. Monsters will still follow the performer. |
| | |
| | |lamentoflanguor=Cause {{Ability_Data|LamentOfLanguor|Target}} within range to suffer {{Ability_Data|LamentOfLanguor|MoveSpeedAdd}} for {{Ability_Data|LamentOfLanguor|Duration}}. |
| | |
| | |chaoticdiscord=[[Channel]] for {{Ability_Data|ChaoticDiscord|ChannelingDuration}} during which you excite {{Ability_Data|ChaoticDiscord|Target}} (no effect on players) within range to attack the nearest target except the performer. [[Monsters]] deaths inflicted by other monsters are accredited to the Bard, at least for Adventure Points. If there is no other target other than the performer nearby, the monster will not attack but will still follow the performer. |
| | |
| | |ariaofalacrity=Grants {{Ability_Data|AriaOfAlacrity|Target}} {{Ability_Data|AriaOfAlacrity|ActionSpeed}} for {{Ability_Data|AriaOfAlacrity|Duration}}. |
| | |
| | |tranquility=Grants {{Ability_Data|Tranquility|Target}} within range the ability to restore {{Ability_Data|Tranquility|RecoverableBaseHealing}} per second when resting for {{Ability_Data|Tranquility|Duration}}. |
| | |
| | |songofshadow=Grants {{Ability_Data|SongOfShadow|Target}} within range invisibility for {{Ability_Data|SongOfShadow|Duration}}. Invisibility appears to work like [[Rogue#Skills-0|Hide]] except being bumped into will not break invisibility. |
| | |
| | |harmonicshield=Grants {{Ability_Data|HarmonicShield|Target}} within range {{Ability_Data|HarmonicShield|ArmorRating}} and {{Ability_Data|HarmonicShield|MagicalResistance}} for {{Ability_Data|HarmonicShield|Duration}}. |
| | |
| | |choraleofclarity=Grants {{Ability_Data|ChoraleOfClarity|Target}} within range the ability to restore {{Ability_Data|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] every {{Ability_Data|ChoraleOFClarity|SpellRechargeIntervalConst}} when resting for {{Ability_Data|ChoraleOfClarity|Duration}}. |
| | |
| | |balladofcourage=Grants {{Ability_Data|BalladOfCourage|Target}} {{Ability_Data|BalladOfCourage|PhysicalPower}} for {{Ability_Data|BalladOfCourage|Duration}}. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |