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| <noinclude>{{UpdateStatus|Class Data}} | | <noinclude>{{UpdateStatus|Class Data}} |
| {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
| | {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} |
| ==Description==
| | ==Description== |
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| [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
| | [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. |
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| ==Class Info==
| | ==Class Info== |
| The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
| | The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps. |
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| '''Weapon of choice''' - Daggers
| | '''Weapon of choice''' - Daggers |
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| *Pros
| | *Pros |
| **High movement speed.
| | **High movement speed. |
| **Quick attack speed.
| | **Quick attack speed. |
| **Quickly interact with objects.
| | **Quickly interact with objects. |
| **Can pick locks without a lock pick. (Traps and Locks perk)
| | **Can pick locks without a lock pick. (Traps and Locks perk) |
| **Can detect & disable traps. (Traps and Locks perk)
| | **Can detect & disable traps. (Traps and Locks perk) |
| **Moves more silently. (Creep perk)
| | **Moves more silently. (Creep perk) |
| *Cons
| | *Cons |
| **Low Health.
| | **Low Health. |
| **Low damage bonus.
| | **Low damage bonus. |
| **Low magic resistance.
| | **Low magic resistance. |
| **Limited ranged options.
| | **Limited ranged options. |
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| <tabber>
| | <tabber> |
| |-|Perks=
| | |-|Perks= |
|
| | |
| You can equip an additional perk every 5 levels. <br>
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br>
| | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| | <td> {{:Rogue|Ambush}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |
| | <td> {{:Rogue|BackAttack}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| | <td> {{:Rogue|Creep}} </td> |
| | <td> - </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | <td> {{:Rogue|DaggerMastery}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <td> - </td> |
| </tr> | | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |
| | <td> {{:Rogue|DoubleJump}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |
| | <td> {{:Rogue|HideMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
| | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> {{:Rogue|desc=desc=Ambush}} </td>
| | <td> {{:Rogue|Jokester}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
| | <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |
| <td> {{:Rogue|desc=BackAttack}} </td>
| | <td> {{:Rogue|Pickpocket}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
| | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> {{:Rogue|desc=Creep}} </td>
| | <td> {{:Rogue|PoisonedWeapon}} </td> |
| <td> - </td>
| | <td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
| | <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |
| <td> {{:Rogue|desc=DaggerMastery}} </td>
| | <td> {{:Rogue|Stealth}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
| | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> {{:Rogue|desc=DoubleJump}} </td>
| | <td> {{:Rogue|Thrust}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
| | <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |
| <td> {{:Rogue|desc=HideMastery}} </td>
| | <td> {{:Rogue|TrapsAndLocks}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr> |
| <tr>
| | <!--<tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
| | <td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> |
| <td> {{:Rogue|desc=Jokester}} </td>
| | <td> {{:Rogue|HandCrossbowMastery}} </td> |
| <td> - </td>
| | <td> - </td> |
| </tr>
| | </tr>--> |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
| | </table> |
| <td> {{:Rogue|desc=Pickpocket}} </td>
| | <br> |
| <td> - </td>
| | |
| </tr>
| | |-|Skills= |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
| | You can equip a total of 2 skills. |
| <td> {{:Rogue|desc=PoisonedWeapon}} </td>
| | |
| <td> {{Ability_Data|PoisonedWeapon|Scaling}} </td>
| | <br> |
| </tr>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <td> {{:Rogue|desc=Stealth}} </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <td> - </td>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| </tr>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| <tr>
| | </tr> |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
| | <tr> |
| <td> {{:Rogue|desc=Thrust}} </td>
| | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> - </td>
| | <td> {{:Rogue|Caltrops}} </td> |
| </tr>
| | <td> {{Ability_Data|Caltrops|Scaling}} </td> |
| <tr>
| | <td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |
| <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
| | </tr> |
| <td> {{:Rogue|desc=TrapsAndLocks}} </td>
| | <tr> |
| <td> - </td>
| | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| </tr>
| | <td> {{:Rogue|CutThroat}} </td> |
| <!--<tr>
| | <td> - </td> |
| <td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td>
| | <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |
| <td> {{:Rogue|desc=HandCrossbowMastery}} </td>
| | </tr> |
| <td> - </td>
| | <tr> |
| </tr>--> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
|
| | <td> {{:Rogue|Hide}} </td> |
| </table>
| | <td> - </td> |
| <br>
| | <td> {{Ability_Data|Hide|SkillCooldown}} </td> |
|
| | </tr> |
| |-|Skills=
| | <tr> |
|
| | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| You can equip a total of 2 skills.
| | <td> {{:Rogue|Rupture}} </td> |
| | | <td> {{Ability_Data|Rupture|Scaling}} </td> |
| <br> | | <td> {{Ability_Data|Rupture|SkillCooldown}} </td> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | <td> {{:Rogue|SmokePot}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <td> - </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |
| </tr>
| | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
| | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> {{:Rogue|desc=Caltrops}} </td>
| | <td> {{:Rogue|Tumbling}} </td> |
| <td> {{Ability_Data|Caltrops|Scaling}} </td>
| | <td> - </td> |
| <td> {{Ability_Data|Caltrops|SkillCooldown}} </td>
| | <td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |
| </tr>
| | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
| | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> {{:Rogue|desc=CutThroat}} </td>
| | <td> {{:Rogue|WeakpointAttack}} </td> |
| <td> - </td>
| | <td> - </td> |
| <td> {{Ability_Data|CutThroat|SkillCooldown}} </td>
| | <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |
| </tr>
| | </tr> |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
| | </table> |
| <td> {{:Rogue|desc=Hide}} </td>
| | |
| <td> - </td>
| | <br> |
| <td> {{Ability_Data|Hide|SkillCooldown}} </td>
| | |-|Gear= |
| </tr>
| | {{ListGearForClass|{{PAGENAME}}}} |
| <tr>
| | |
| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
| | |-|Stats= |
| <td> {{:Rogue|desc=Rupture}} </td>
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <td> {{Ability_Data|Rupture|Scaling}} </td>
| | |
| <td> {{Ability_Data|Rupture|SkillCooldown}} </td>
| | <br> |
| </tr>
| | |
| <tr>
| | |-|Tips= |
| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
| | |
| <td> {{:Rogue|desc=SmokePot}} </td>
| | - Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses |
| <td> - </td>
| | |
| <td> {{Ability_Data|SmokePot|SkillCooldown}} </td>
| | - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat. |
| </tr>
| | |
| <tr>
| | - Use your invisibility skill to ambush enemy players or de-aggro monsters. |
| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
| | |
| <td> {{:Rogue|desc=Tumbling}} </td>
| | - Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them. |
| <td> - </td>
| | |
| <td> {{Ability_Data|Tumbling|SkillCooldown}} </td>
| | - You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range. |
| </tr>
| | |
| <tr>
| | - If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon. |
| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
| | |
| <td> {{:Rogue|desc=WeakpointAttack}} </td>
| | - You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable. |
| <td> - </td>
| | |
| <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td>
| | - You cannot use your Hide skill while holding a light source in your hands. |
| </tr>
| | |
|
| | - Keep in mind that swapping weapons and items makes noise, even if you are invisible. |
| </table>
| | |
|
| | </tabber> |
| <br>
| | |
| |-|Gear=
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| {{ListGearForClass|{{PAGENAME}}}}
| | </noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}} |
|
| | |
| |-|Stats=
| | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. |
| {{GenerateDetailsPage|{{PAGENAME}}}}
| | |
|
| | |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. |
| <br>
| | |
|
| | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly. |
| |-|Tips=
| | |
|
| | |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}. |
| - Armor penetration abilities do not affect negative PDR, which means they have no affect on [[Monsters]] except some bosses
| | |
|
| | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. |
| - Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
| | |
|
| | |hidemastery= Increases the Hide skill's to {{Ability_Data|HideMastery|Duration}}. |
| - Use your invisibility skill to ambush enemy players or de-aggro monsters.
| | |
|
| | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. |
| - Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
| | |
|
| | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |
| - You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
| | |
|
| | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks. |
| - If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
| | |
|
| | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. <br> (reveals your silhouette when moving) |
| - You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
| | |
|
| | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. |
| - You cannot use your Hide skill while holding a light source in your hands.
| | |
|
| | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. |
| - Keep in mind that swapping weapons and items makes noise, even if you are invisible.
| | |
|
| | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} |
| </tabber>
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| | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.) |
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
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| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
| | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. |
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| |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.
| | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. |
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| |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.
| | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |
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| |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.
| | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.) |
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| |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.
| | |tumbling=When used, backtumbles in the opposite direction the player is facing. |
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| |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.
| | |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. |
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| |hidemastery= Increases the Hide skill's to {{Ability_Data|HideMastery|Duration}}.
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
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| | }}</includeonly> |
| |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.
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| |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
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| |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks.
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| |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. <br> (reveals your silhouette when moving)
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| |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.
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| |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.
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| |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}
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| |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)
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| |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities.
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| |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.
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| |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.
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| |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)
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| |tumbling=When used, backtumbles in the opposite direction the player is facing.
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| |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
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| }}</includeonly>
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Do Explosive bottles or Oil lanterns apply the poison?
What other class has perks to make one skill not worthless? Imagine if Fighter had 3 perks that make Sprint or Second Wind worth using. If a Rogue wants to use Hide, you are nearly forced to take Stealth, with the other 2 being optional. Rogue suffers from severe perk tax.
I wish Ironmace could decide on what they want Rogue to be, because it doesn't have much of an identity. They do damage over time with Poisoned Weapon and Rupture and have Double Jump, but Double Jump is nerfed into oblivion. Hide is one of the most controversial skills in the game but has become central to the current Rogue's identity.
A lot of people have been saying Bard’s flute song unchained harmony does not account for luck when used to open chests. Does the traps and locks skill also share this attribute?
Tumble scales with dex/action speed. No idea on the ratios. The distance might also scale on movement speed. See this video as evidence: https://www.youtube.com/watch?v=2BKjXqz7aMs
Does armor penetration effect rupture? Say you have 15% armor pen stacked and attack a 50% PDR fighter. Will they take the 50% reduced damage from rupture or will armor pen mean they take more of it?
Hp potions do heal less if they last less time the only exception to this is barbarian's potion chugger skill which is likely the cause of some confusion, barbarianspotion chugger skill doesn't reduce your buff duration but rather changes the duration of the potion through some other means which also doesn't effect the total health restored (plus adds 20% to the heal) rogues and no other class benefit from having negative buff duration at all
HP Potions don't heal less if their buff lasted less , because its actually healing more as its an OVER time duration , not DURING .
It scales, but does it apply poison or other on hit effects like rupture when stepped on?
Does Cutthroat erase an active ignite on a wizard or a flame walk on a warlock? I just silenced an ignite wizard and I believe the wizard still had ignite on after silencing but not sure.
or maybe AGI?
Can some explain how exactly does poison scales? besides Magical Power Bonus, does it work with True/Add Magical Damage?
If I'm Dual Wielding a dagger and short sword, would the short sword gain Physical Damage Bonus from the Perk?
Basically what I'm asking is if the barbarian has their shouts/achilles up already, and I hit them with cutthroat, will they go away? Or is the idea to run it with ambush to prevent phantomize/etc after the fact.
Also if a wizard or cleric is in the middle of channeling a spell, can they still let it go, or does it just stop working?
Thanks
Confirmed as of hotfix #18; losing any invisibility potion buff (poor/common/uncommon tested) will grant either equipped 'Ambush' and 'Shadowrunner' perk buffs even without having "Hide" on the bar.
Also before someone asks, 'Stealth' does NOT let you move while an invisibility potion is active.
Does true magical damage help or just Will / Magical Power?
Does it reduce the target's armor by 15% or does it ignore 15% of the target's armor? Like the guy has 20% protection is he going to ignore 15% of the 20% or is he going to reduce the target's armor from 20% to 5%?
Does this effect crossbows and knives?
Grants +15% increased Armor Penetration ONLY for daggers
cant this skill be extended for more tics ? and what stats govern how much dmg this skill out puts, is it magic based or physical ?
does thrust affects pve ?
Has this skill been determined to reduce all defenses (Physical/Magical)? Or just a certain specific one?