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| ==Description== | | ==Description== |
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| Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. | | [[Bard|Bards]] in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe. |
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| ==Class Info== | | ==Class Info== |
| To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
| | The Bard is a weaver of moving medloies and fantactis tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures. |
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| To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
| | '''Weapon of choice''' - Rapier |
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| '''Weapon of choice:''' Rapier | |
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| *Pros: | | *Pros: |
| **Extremely good selection of powerful passive buffs. Passive healing, spell restoration for friendly casters, as well as defensive and offensive buffs alike. | | **Crowd control. |
| **Able to manipulate NPCs with a variety of crowd control songs. Able to massively debuff NPC damage resistance, up to 60% extra damage with Shriek of Weakness which is great for bosses
| | **Good swordsman. |
| **Access to melee weapons, a shield, and ranged options, allowing for high versatility. | | **Play powerful buffs. |
| **Several AoE damage sources and debuffs, allowing for strong space control and party play. | | **Highest potential Luck stat (Wanderer's Luck perk) |
| **High interaction speed and movement speed (when buffed).
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| **Highest potential Luck stat + Can unlock chests with Unchained Harmony | |
| *Cons: | | *Cons: |
| **Tunnel vision: it is difficult to be aware of your surroundings and make the right decisions while switching instruments, focusing on the music minigame, and rotating your buffs. | | **Low damage bonus. |
| **Weak without buffs, leading to slow gameplay and clears when played solo. If played too hastily, there is the risk of getting caught in PvP while unbuffed. | | **Loud. |
| **While versatile, has a limited gear selection and is a jack of all trades. Only bow is the Survival Bow, only shield is the Buckler, and only has access to a few melee weapons. | | **Weak without buffs. |
| **Timing tunes is not easy in dire situations.
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| **Low durability and limited access to armor.
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| **Very loud, attracting attention from other players.
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| ===Music Minigame===
| | ==Music Minigame== |
| Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. | | Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances. |
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| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
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| <td> / </td> | | <td> / </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
| | <br> |
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| |-|Music= | | |-|Music= |
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| </tr> | | </tr> |
| </table> | | </table> |
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| |-|Gear= | | |-|Gear= |
They need to give all monsters armor (at least 30, or more) and reduce their health slightly. Also make it slower as there is no counterplay to this overtuned song. This is to make sure Bard is not overpowered and makes the game better. Thanks!
As of patch #65-1 Shriek of weakness does no longer work on Lich and Ghost King both normal & HR. However it seems to work on Warlord. No idea if this is intended but as of now it has never been mentionned in a patch.
Can someone explain the description? From what I understand, actions like swinging a sword are affected. What else is impacted by this debuff?
How to increase healing from Jolly Time skill
Not sure if this has been solved yet or not, but putting this here about Rapier Mastery because of the note.
When I picked up a short sword with rapier in main hand, equipping/unequipping the rapier does appear to change the damage done by the short sword. Not sure about the action speed, though.
having this issue, I play all the notes but the song just ends with no effects, no bad performance just nothing at all. any known reason?
how much extra hp do i get from ale with each +physical healing
"When a rapier is equipped *in either hand*" sounds to me like one can equip a rapier in their off-hand, but that's not the case, in the current update at least. Is this a holdover after a change in how weapons work in older updates, or is this a feature that's been killswitched for the time being to be refined?
Persuasiveness Scaling: should be 4x/6x/8x
It doesn`t say "Song does not stack on itself"
can`t test it since the servers are down :(
This buff applies to teammates and not just yourself
Intervals: should be 0.8>0.25>0.8>0.25>1.1
Does Reinforced Instruments apply to Piercing Shrill ? I can't test it on training dummies cuz it's don't hit them
Does The Will Stat Effect Buff duration of songs
if not What should be prioritized to get the most duration out of a song
About the Range of Unchained Harmony (4.5 Meters), from what I've heard, also no.
What is the range of "a certain area"? Also, does it make a difference what instrument you're holding?
does additional magic damage affect din of darkness? If so does it affect each tick? Hard to tell how things scale when they have weird scaling like din does.
'Stats' page mentions that under Agility, there is "Manual Dexterity" that affects song playing speed. Furthermore, under Resourcefulness, there is "Persuasiveness" that affects song buff time.
Confusingly the info on this page says that Will is used for buff duration instead, and knowledge for song playing speed.
What the hell, what actually affects the bard here? So confusing.
Does Reinforced Instruments apply to din of darkness?
Is the rested health from tranquility magical or physical healing? I'm trying to prioritize which one for my heal.
Confused.
So as far as the way that the instrument performs, there's no advantage to having a Green one vs. a Gray one? E.g. i get a green lyre but no additional stats are attached, it's just shiny?
From which stat does Piercing Shrill benefit? It says it does physical damage so does it scale from +phys or because songs are magic from +magic?
Does Chaotic Discord not work on boss monsters (Wraiths and Skeletal Champions)? I was in the round room with one of each, and while it affected every other monster, the boss monsters continued to chase me and ended up killing me. I tried letting them agro and even swing on me, but it still didn't work and they kept attacking me.
Is there any reason there are two of them, when both do same thing and you can just lock yourself from one spell?