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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| |
| You can equip an additional perk every 5 levels. <br> | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |
| <td> When using a [[Weapons#Dagger|dagger]], gain {{:Rogue|DaggerMastery|MeleePhysicalPowerBonus}}. </td> | | <td> When swinging a [[Weapons#Dagger|dagger]], gain {{:Rogue|DaggerMastery|MeleePhysicalPowerBonus}}. </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> Grant self and all party members {{:Rogue|Jokester|AllAttributes}} that are within within {{:Rogue|Jokester|AuraRadius}}. </td> | | <td> Grant all party members, within {{:Rogue|Jokester|AuraRadius}}, {{:Rogue|Jokester|Strength}} and all other [[Stats#Attributes|Primary Attributes]]. </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> When using a [[Weapons#Daggers|dagger]], gain an addiional {{:Rogue|Thrust|ArmorPenetration}}. </td> | | <td> When swinging a [[Weapons#Daggers|dagger]], gain an additional {{:Rogue|Thrust|ArmorPenetration}}. </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
|
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
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| <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> | | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> Drops Caltrops at your feet that deal {{:Rogue|Caltrops|PhysicalBaseDamage}} and slows by {{:Rogue|Caltrops|HitslowMoveSpeed}} anything that step on them for {{:Rogue|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{:Rogue|Caltrops|CaltropLifetime}}. ({{:Rogue|Caltrops|MaxCount}} uses, non-replenishable.) </td> | | <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal {{:Rogue|Caltrops|PhysicalBaseDamage}} and will cause the victim to lose {{:Rogue|Caltrops|HitslowMoveSpeed}} for {{:Rogue|Caltrops|HitslowDuration}}. Each Caltrop has a lifetime of {{:Rogue|Caltrops|CaltropLifetime}}({{:Rogue|Caltrops|MaxCount}} uses, non-replenishable.) </td> |
| <td> {{:Rogue|Caltrops|Scaling}} </td> | | <td> {{:Rogue|Caltrops|Scaling}} </td> |
| <td> {{:Rogue|Caltrops|SkillCooldown}} </td> | | <td> {{:Rogue|Caltrops|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> When you successfully hit a target, silence them for {{:Rogue|CutThroat|Duration}}, disabling the target skills/spells/performance abilities. <br> Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the [[Silence]] page. | | <td> If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a [[Silence]] debuff to the victim for {{:Rogue|CutThroat|Duration}} seconds. [[Silence]] prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the [[Silence]] page. |
| </td> | | </td> |
| <td> - </td> | | <td> </td> |
| <td> {{:Rogue|CutThroat|SkillCooldown}} </td> | | <td> {{:Rogue|CutThroat|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <td> Become invisible for {{:Rogue|Hide|Duration}} seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, your hide will be revealed when you are bumped into. </td> | | <td> Become invisible for {{:Rogue|Hide|Duration}} seconds. It is possible to change your equipment and move items between inventories in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill, or interacting with objects. </td> |
| <td> - </td> | | <td> </td> |
| <td> {{:Rogue|Hide|SkillCooldown}} </td> | | <td> {{:Rogue|Hide|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> The next successful attack causes the target to bleed for {{:Rogue|Rupture|PhysicalBaseDamage}} over {{:Rogue|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{:Rogue|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. </td> | | <td> The next successful physical attack causes the target to bleed for {{:Rogue|Rupture|PhysicalBaseDamage}} over {{:Rogue|Rupture|Duration}} as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. Can be stacked up to {{:Rogue|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. <br> (Only procs if the attack was made while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]) </td> |
| <td> {{:Rogue|Rupture|Scaling}} </td> | | <td> {{:Rogue|Rupture|Scaling}} </td> |
| <td> {{:Rogue|Rupture|SkillCooldown}} </td> | | <td> {{:Rogue|Rupture|SkillCooldown}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> A smoke pot is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a {{:Rogue|SmokePot|Range}} area. When an enemy target enters the smoke screen, slows them by {{:Rogue|SmokePot|MoveSpeedBonus}}. ({{:Rogue|SmokePot|MaxCount}} uses, non-replenishable.) </td> | | <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a {{:Rogue|Caltrops|Range}} area. When a hostile target enters the smoke screen, they suffer {{:Rogue|SmokePot|MoveSpeedBonus}}. Has only {{:Rogue|SmokePot|MaxCount}} charges, not rechargeable. </td> |
| <td> - </td> | | <td> </td> |
| <td> {{:Rogue|SmokePot|SkillCooldown}} </td> | | <td> {{:Rogue|SmokePot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> When used, backtumbles in the opposite direction the player is facing. </td> | | <td> When used, tumbles in the opposite direction the player is facing. </td> |
| <td> - </td> | | <td> </td> |
| <td> {{:Rogue|Tumbling|SkillCooldown}} </td> | | <td> {{:Rogue|Tumbling|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> When you successfully hit a target, reduce their armor by {{:Rogue|WeakpointAttack|ItemArmorRatingBonus}} for {{:Rogue|WeakpointAttack|Duration}}. Only when melee attacking. </td> | | <td> Applies debuff on the next melee physical attack that causes the victim to suffer {{:Rogue|WeakpointAttack|ItemArmorRatingBonus}} for {{:Rogue|WeakpointAttack|Duration}}. </td> |
| <td> - </td> | | <td> </td> |
| <td> {{:Rogue|WeakpointAttack|SkillCooldown}} </td> | | <td> {{:Rogue|WeakpointAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
| | |
| </table> | | </table> |
| | |
| | |
| <br> | | <br> |
|
| |
| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
| <br>
| | |
| |-|Stats= | | |-|Stats= |
| {{GenerateDetailsPage|{{PAGENAME}}}} | | {{GenerateDetailsPage|{{PAGENAME}}}} |
| | |
| <br> | | <br> |
|
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| - Keep in mind that swapping weapons and items makes noise, even if you are invisible. | | - Keep in mind that swapping weapons and items makes noise, even if you are invisible. |
| <br>
| |
|
| |
|
| </tabber> | | </tabber> |
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| |physicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> | | |physicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| |all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus | | |all=Duration,MoveSpeedBonus,StackingType,MaximumStacks,Removable,PhysicalPowerBonus |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |backattack={{#switch:{{lc:{{{2|}}}}} | | |backattack={{#switch:{{lc:{{{2|}}}}} |
| |physicalpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> | | |physicalpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| |all=PhysicalPowerBonus | | |all=PhysicalBackstabPowerBonus |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |caltrops={{#switch:{{lc:{{{2|}}}}} | | |caltrops={{#switch:{{lc:{{{2|}}}}} |
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| |caltroplifetime=<b>60s</b> | | |caltroplifetime=<b>60s</b> |
| |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime | | |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PhysicalBaseDamage,Scaling,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,CaltropLifeTime |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |creep={{#switch:{{lc:{{{2|}}}}} | | |creep={{#switch:{{lc:{{{2|}}}}} |
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| |creepmaximumstacks=<b>1</b> | | |creepmaximumstacks=<b>1</b> |
| |all=ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks | | |all=ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |cutthroat={{#switch:{{lc:{{{2|}}}}} | | |cutthroat={{#switch:{{lc:{{{2|}}}}} |
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| |removable=<b>True</b> | | |removable=<b>True</b> |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |daggermastery={{#switch:{{lc:{{{2|}}}}} | | |daggermastery={{#switch:{{lc:{{{2|}}}}} |
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| |rangedphysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> | | |rangedphysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| |all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus | | |all=MeleePhysicalPowerBonus,RangedPhysicalPowerBonus |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |doublejump={{#switch:{{lc:{{{2|}}}}} | | |doublejump={{#switch:{{lc:{{{2|}}}}} |
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| |movespeedadd=<b>-18 [[Stats#Move_Speed|Move Speed Add]]</b> | | |movespeedadd=<b>-18 [[Stats#Move_Speed|Move Speed Add]]</b> |
| |all=Duration,StackingType,MaximumStacks,MoveSpeedAdd | | |all=Duration,StackingType,MaximumStacks,MoveSpeedAdd |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |handcrossbowmastery={{#switch:{{lc:{{{2|}}}}} | | |handcrossbowmastery={{#switch:{{lc:{{{2|}}}}} |
| |physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b> | | |physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b> |
| |all=PhysicalBuffWeaponDamage | | |all=PhysicalBuffWeaponDamage |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |hidemastery={{#switch:{{lc:{{{2|}}}}} | | |hidemastery={{#switch:{{lc:{{{2|}}}}} |
| |duration=<b>3x</b> | | |duration=<b>3x</b> |
| |all=Duration | | |all=Duration |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |hide={{#switch:{{lc:{{{2|}}}}} | | |hide={{#switch:{{lc:{{{2|}}}}} |
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| |stepsmaximumstacks=<b>13</b> | | |stepsmaximumstacks=<b>13</b> |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |jokester={{#switch:{{lc:{{{2|}}}}} | | |jokester={{#switch:{{lc:{{{2|}}}}} |
| |auraradius=<b>4.5m</b> | | |auraradius=<b>4.5m</b> |
| | |strength=<b>2 [[Stats#Strength|Strength]]</b> |
| | |vigor=<b>2 [[Stats#Vigor|Vigor]]</b> |
| | |agility=<b>2 [[Stats#Agility|Agility]]</b> |
| | |dexterity=<b>2 [[Stats#Dexterity|Dexterity]]</b> |
| | |will=<b>2 [[Stats#Will|Will]]</b> |
| | |knowledge=<b>2 [[Stats#Knowledge|Knowledge]]</b> |
| | |resourcefulness=<b>2 [[Stats#Resourcefulness|RFesourcefulness]]</b> |
| |stackingtype=<b>Aggregates by Target</b> | | |stackingtype=<b>Aggregates by Target</b> |
| |maximumstacks=<b>1</b> | | |maximumstacks=<b>1</b> |
| |allattributes=<b>2 [[Stats#Attributes|All Attributes]]</b>
| | |all=AuraRadius,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks |
| |all=AuraRadius,StackingType,MaximumStacks,AllAttributes | | |#default=(No tag found, please update) |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | |
| }} | | }} |
| |pickpocket={{#switch:{{lc:{{{2|}}}}} | | |pickpocket={{#switch:{{lc:{{{2|}}}}} |
| |all= | | |all= |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |poisonedweapon={{#switch:{{lc:{{{2|}}}}} | | |poisonedweapon={{#switch:{{lc:{{{2|}}}}} |
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| |removable=<b>True</b> | | |removable=<b>True</b> |
| |all=Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable | | |all=Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |rupture={{#switch:{{lc:{{{2|}}}}} | | |rupture={{#switch:{{lc:{{{2|}}}}} |
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| |bleedingremovable=<b>True</b> | | |bleedingremovable=<b>True</b> |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable | | |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,Duration,PhysicalBaseDamage,Scaling,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |smokepot={{#switch:{{lc:{{{2|}}}}} | | |smokepot={{#switch:{{lc:{{{2|}}}}} |
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| |maximumstacks=<b>1</b> | | |maximumstacks=<b>1</b> |
| |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks | | |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,MoveSpeedBonus,StackingType,MaximumStacks |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |stealth={{#switch:{{lc:{{{2|}}}}} | | |stealth={{#switch:{{lc:{{{2|}}}}} |
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| |steps=<b>10</b> | | |steps=<b>10</b> |
| |all=MoveSpeedAdd,StackingType,MaximumStacks,Steps | | |all=MoveSpeedAdd,StackingType,MaximumStacks,Steps |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |thrust={{#switch:{{lc:{{{2|}}}}} | | |thrust={{#switch:{{lc:{{{2|}}}}} |
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| |duration=<b>Infinite</b> | | |duration=<b>Infinite</b> |
| |all=ArmorPenetration,Duration | | |all=ArmorPenetration,Duration |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |trapsandlocks={{#switch:{{lc:{{{2|}}}}} | | |trapsandlocks={{#switch:{{lc:{{{2|}}}}} |
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| |maximumstacks=<b>1</b> | | |maximumstacks=<b>1</b> |
| |all=AuraRadius,StackingType,MaximumStacks | | |all=AuraRadius,StackingType,MaximumStacks |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
| }} | | }} |
| |tumbling={{#switch:{{lc:{{{2|}}}}} | | |tumbling={{#switch:{{lc:{{{2|}}}}} |
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| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=(No tag found, please update) |
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Do Explosive bottles or Oil lanterns apply the poison?
What other class has perks to make one skill not worthless? Imagine if Fighter had 3 perks that make Sprint or Second Wind worth using. If a Rogue wants to use Hide, you are nearly forced to take Stealth, with the other 2 being optional. Rogue suffers from severe perk tax.
I wish Ironmace could decide on what they want Rogue to be, because it doesn't have much of an identity. They do damage over time with Poisoned Weapon and Rupture and have Double Jump, but Double Jump is nerfed into oblivion. Hide is one of the most controversial skills in the game but has become central to the current Rogue's identity.
A lot of people have been saying Bard’s flute song unchained harmony does not account for luck when used to open chests. Does the traps and locks skill also share this attribute?
Tumble scales with dex/action speed. No idea on the ratios. The distance might also scale on movement speed. See this video as evidence: https://www.youtube.com/watch?v=2BKjXqz7aMs
Does armor penetration effect rupture? Say you have 15% armor pen stacked and attack a 50% PDR fighter. Will they take the 50% reduced damage from rupture or will armor pen mean they take more of it?
Hp potions do heal less if they last less time the only exception to this is barbarian's potion chugger skill which is likely the cause of some confusion, barbarianspotion chugger skill doesn't reduce your buff duration but rather changes the duration of the potion through some other means which also doesn't effect the total health restored (plus adds 20% to the heal) rogues and no other class benefit from having negative buff duration at all
HP Potions don't heal less if their buff lasted less , because its actually healing more as its an OVER time duration , not DURING .
It scales, but does it apply poison or other on hit effects like rupture when stepped on?
Does Cutthroat erase an active ignite on a wizard or a flame walk on a warlock? I just silenced an ignite wizard and I believe the wizard still had ignite on after silencing but not sure.
or maybe AGI?
Can some explain how exactly does poison scales? besides Magical Power Bonus, does it work with True/Add Magical Damage?
If I'm Dual Wielding a dagger and short sword, would the short sword gain Physical Damage Bonus from the Perk?
Basically what I'm asking is if the barbarian has their shouts/achilles up already, and I hit them with cutthroat, will they go away? Or is the idea to run it with ambush to prevent phantomize/etc after the fact.
Also if a wizard or cleric is in the middle of channeling a spell, can they still let it go, or does it just stop working?
Thanks
Confirmed as of hotfix #18; losing any invisibility potion buff (poor/common/uncommon tested) will grant either equipped 'Ambush' and 'Shadowrunner' perk buffs even without having "Hide" on the bar.
Also before someone asks, 'Stealth' does NOT let you move while an invisibility potion is active.
Does true magical damage help or just Will / Magical Power?
Does it reduce the target's armor by 15% or does it ignore 15% of the target's armor? Like the guy has 20% protection is he going to ignore 15% of the 20% or is he going to reduce the target's armor from 20% to 5%?
Does this effect crossbows and knives?
Grants +15% increased Armor Penetration ONLY for daggers
cant this skill be extended for more tics ? and what stats govern how much dmg this skill out puts, is it magic based or physical ?
does thrust affects pve ?
Has this skill been determined to reduce all defenses (Physical/Magical)? Or just a certain specific one?