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Revision as of 22:21, 8 July 2024 by Hooply (talk | contribs) (Skills - changed most description to closely match the in game one)

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Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
99.5

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


Class Info


Weapon of choice: Daggers.

  • Pros
    • Very high interaction speed, attack speed and base movement speed.
    • High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps with the Traps and Locks perk.
    • Hide skill lasts for a long time with Hide Mastery perk, allowing them to avoid encounters or setup ambushes.
    • Damage over Time options for PvE.
  • Cons
    • Limited melee range if not using the Rapier.
    • Low health requiring good decision making skills.
    • Limited to leather and cloth armor.
    • Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Ambush.png
Ambush
When coming out of hide, you gain 10% Move Speed Bonus and 50% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. -
Perk Backstab.png
Back Attack
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. -
Perk Creep.png
Creep
Footsteps no longer make sound after crouch walking for at least 0.5s. -
Perk Dagger Expert.png
Dagger Mastery
When using a dagger, gain 15% Physical Power Bonus. -
Perk Double Jump.png
Double Jump
You gain the ability to jump an additional time in the air, but lose -18 Move Speed Add. -
Perk Hide Mastery.png
Hide Mastery
Increases the duration of hide skill by 3x times. -
Jokester.png
Jokester
Grant all party members, within 4.5m, 2 Strength and all other attributes. -
Perk Pickpocket.png
Pickpocket
Steal items from nearby enemies by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen.
Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
-
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Magical Base Damage over 4s. The poison can stack up to 5 times at once. 50% Scaling
Perk Stealth.png
Stealth
While hiding, gaine the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step -
Perk Thrust.png
Thrust
When using a dagger, gain an addiional 20% Penetration. -
Perk TrapsandLocks.png
Traps and Locks
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community