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Revision as of 00:11, 11 February 2024 by Grass (talk | contribs) (Created page with "<div style="margin-left:10px; float:right;"> {{GenerateWeaponInfobox|{{PAGENAME}}|{{Item_Data|{{PAGENAME}}|rarity}}}} </div> {{Bows}} {{GenerateProjectile}} Projectile falloff damage chart: * X: Air time (seconds) * Y: % Damage <div style="width:500px;> {{#widget:Chart|uniqueId=Recurve_BowProjectile|data=[{"x": 0, "y": 1.0}, {"x": 0.049,"y": 1.0}, {"x": 0.051,"y": 1.0}, {"x": 0.052,"y": 1.0}, {"x": 0.054,"y": 0.999}, {"x": 0.055,"y": 0.999}, {"x": 0.056,"y": 0.999}, {"...")
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Divine Bow.png
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Physical Base Weapon Damage 35~36
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Armor Penetration 10%
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Move Speed -40
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Undead Race Damage Bonus 15%
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Required Class:
Weapon Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
8
Hitbox:
70.24x35.45x19.56
1x3InvSlot.jpg
With its silver-infused craftsmanship, this bow is as visually striking as it is effective.

Bows

Bows are ranged weapons used for long-distance combat. They deal moderate to high damage and have a moderate attack speed, allowing players to take down enemies from a safe distance.

Projectile

Initial speed: ?

Damage Falloff

Divine Bow has damage falloff depending on the airtime of the projectile.

Projectile falloff damage chart:
X: Air time (seconds)
Y: % Damage


Learn more at Projectile Falloff.

Projectile falloff damage chart:

  • X: Air time (seconds)
  • Y: % Damage

Stays at 30% after 4 seconds.

Hitbox


Height: 70.24
Width: 35.45
Depth: 19.56
Impact Power of Divine Bow: 3
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Divine Bow:

Primary Attack 1
Always: 65%

Reload
Always: 50%

QuickShot
Always: 65%

MultiShot
Always: 65%

References

Weapons
Swords
Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield