You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description | Scaling |
---|---|---|
Ambush |
When coming out of hide, you gain 10% Move Speed Bonus and 50% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. | - |
Back Attack |
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. | - |
Creep |
Footsteps no longer make sound after crouch walking for at least 0.5s. | - |
Dagger Mastery |
When swinging a dagger, gain 15% Physical Power Bonus. | - |
Double Jump |
You gain the ability to jump an additional time in the air, but lose -18 Move Speed Add. | - |
Hide Mastery |
Increases the duration of hide skill by 3x times. | - |
Jokester |
Grant self and all party members 2 All Attributes within 4.5m. | - |
Pickpocket |
Steal items from nearby enemies by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |
- |
Poisoned Weapon |
A successful attack applies poison that deals 4 Neutral Magical Base Damage over 4s. The poison can stack up to 5 times at once and all stacks refresh when adding more stacks. | 50% Scaling |
Stealth |
While hiding, gaine the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step | - |
Thrust |
When swinging a dagger, gain an additional 20% Armor Penetration. | - |
Traps and Locks |
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. | - |