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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> | | <tr><td style=" text-align:middle"> [[File:Music Allegro.png|link=|x96px]] <br> Allegro </td> |
| <td> After playing, grant {{:Bard|Allegro|Target}} within range the Allegro buff for {{:Bard|Allegro|Duration}}. Each second, gain 1 stack up to {{:Bard|Allegro|GrantedMaximuMStacks}} stacks. Each stack grants {{:Bard|Allegro|ActionSpeed}} and {{:Bard|Allegro|SpellCastingSpeed}} while the Allegro buff lasts. </td> | | <td> After playing, grant {{:Bard|Allegro|Target}} within range the Allegro buff for {{:Bard|Allegro|Duration}}. Every {{:Bard|Allegro|TimeBetweenActions}}, gain 1 stack {{:Bard|Accelerando|TotalActionCount}} times up to {{:Bard|Allegro|GrantedMaximuMStacks}} stacks. Each stack grants {{:Bard|Allegro|ActionSpeed}} and {{:Bard|Allegro|SpellCastingSpeed}} while the Allegro buff lasts. </td> |
| <td> {{:Bard|Allegro|Range}} </td> | | <td> {{:Bard|Allegro|Range}} </td> |
| <td> {{:Bard|Allegro|PersuasivenessScaling}} </td> | | <td> {{:Bard|Allegro|PersuasivenessScaling}} </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> | | <td style=" text-align:middle"> [[File:Music Accelerando.png|link=|x96px]] <br> Accelerando </td> |
| <td> After playing, grant {{:Bard|Accelerando|Target}} within range the Accelerando buff for {{:Bard|Accelerando|Duration}}. Each second, gain 1 stack up to {{:Bard|Accelerando|GrantedMaximumStacks}}. Each stack grants {{:Bard|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts. </td> | | <td> After playing, grant {{:Bard|Accelerando|Target}} within range the Accelerando buff for {{:Bard|Accelerando|Duration}}. Every {{:Bard|Accelerando|TimeBetweenActions}} gain 1 stack {{:Bard|Accelerando|TotalActionCount}} times up to {{:Bard|Accelerando|GrantedMaximumStacks}} stacks. Each stack grants {{:Bard|Accelerando|MoveSpeedAdd}} while the Accelerando buff lasts. </td> |
| <td> {{:Bard|Accelerando|Range}} </td> | | <td> {{:Bard|Accelerando|Range}} </td> |
| <td> {{:Bard|Accelerando|PersuasivenessScaling}} </td> | | <td> {{:Bard|Accelerando|PersuasivenessScaling}} </td> |
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| <td> Deal {{:Bard|PiercingShrill|PhysicalBaseDamage}} to {{:Bard|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{:Bard|PiercingShrill|Duration}} if the target is a player. </td> | | <td> Deal {{:Bard|PiercingShrill|PhysicalBaseDamage}} to {{:Bard|PiercingShrill|Target}} within range and inflict the echo sound effect on the affected target for {{:Bard|PiercingShrill|Duration}} if the target is a player. </td> |
| <td> {{:Bard|PiercingShrill|Range}} </td> | | <td> {{:Bard|PiercingShrill|Range}} </td> |
| <td> Physical Damage:<br>{{:Bard|PiercingShrill|Scaling}} </td> | | <td> Physical Damage: {{:Bard|PiercingShrill|Scaling}} <br> Persuasiveness: {{:Bard|PiercingShrill|PersuasivenessScaling}}</td> |
| <td> Total:<br>{{:Bard|PiercingShrill|MusicPlaytime}}<br> | | <td> Total:<br>{{:Bard|PiercingShrill|MusicPlaytime}}<br> |
| Intervals:<br>{{:Bard|PiercingShrill|MusicIntervals}} </td> | | Intervals:<br>{{:Bard|PiercingShrill|MusicIntervals}} </td> |
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| </tr> | | </tr> |
| <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> | | <tr><td style=" text-align:middle"> [[File:Music Chorale of Clarity.png|link=|x96px]] <br> Chorale of Clarity </td> |
| <td> Grants {{:Bard|ChoraleOfClarity|Target}} within range the ability to restore 8 [[Spell_Restoration|Spell Points]] per second when resting for {{:Bard|ChoraleOfClarity|Duration}}</td> | | <td> Grants {{:Bard|ChoraleOfClarity|Target}} within range the ability to restore {{:Bard|ChoraleOfClarity|SpellRechargeConst}} [[Spell_Restoration|Spell Points]] per second when resting for {{:Bard|ChoraleOfClarity|Duration}}</td> |
| <td> {{:Bard|ChoraleOfClarity|Range}} </td> | | <td> {{:Bard|ChoraleOfClarity|Range}} </td> |
| <td> {{:Bard|ChoraleOfClarity|PersuasivenessScaling}} </td> | | <td> {{:Bard|ChoraleOfClarity|PersuasivenessScaling}} </td> |
Description
Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
Class Info
The Bard is a weaver of moving medloies and fantactis tales. They manage to get out of stickiest of situations using their uncanny ability to mysteriously control the mood of crowds and creatures.
Weapon of choice - Rapier
- Pros:
- Crowd control.
- Good swordsman.
- Play powerful buffs.
- Highest potential Luck stat (Wanderer's Luck perk)
- Cons:
- Low damage bonus.
- Loud.
- Weak without buffs.
Music Minigame
Songs have different effects depending on how they are played, Bad/Good/Perfect each giving different performances.
Each hit add a score to the performance.
- Good Hit = 70 (White part of the note)
- Perfect Hit = 100 (Gold part of the note)
Score determines performance quality if it is higher than the thresholds:
- Bad = 50%
- Good = 65%
- Perfect = 90%
Total possible score:
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Charismatic Performance |
Upgrades a 'good' performance into a 'perfect' performance. |
Dancing Feet |
Gain 10 Move Speed Add when holding an instrument. |
Fermata |
Gain 5 Resourcefulness |
Jolly Time |
Drinking Ale recovers 5 Physical Base Healing (100% Scaling) and grants 10 Move Speed Add when drunk. |
Lore Mastery |
A high level of understanding of objects grants you 25% Regular Interaction Speed. |
Melodic Protection |
While playing songs, gain 30% Physical Damage Reduction. |
Rapier Mastery |
When a rapier is equipped in either hand, gain 2 Physical Buff Weapon Damage and 5% Action Speed.
Needs further testing!
Need to confirm if the bonus is applied to a non-rapier secondary while holding a rapier in the primary, or if it only applies to rapiers. It may have been changed semi-recently. Contribute by joining the Spells & Guns discord!
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Reinforced Instruments |
Gain 50% Physical Power Bonus when attacking with a musical instrument as a weapon. (This does not apply to Songs) |
Story Teller |
Give all party members within 4.5m 3 Will and 3 Knowledge. |
Superior Dexterity |
Gain 50% Item Equip Speed Bonus when switching between weapons/utility items. |
Wanderer's Luck |
Increases the chances of finding high-quality items when opening treasure chests by gaining 50 Luck. |
War Song |
If a song performance is successful, grant 3 Physical Buff Weapon Damage to yourself and allies within 4.5m for 6s. |
You can equip a total of 2 skills.
Dissonance |
Creates an unpleasant noise to block hostile targets within a 6m area from casting spells, Silencing them for 3 3s. |
24s |
Encore |
The next song is automatically played to the end without any input and is sure to succeed. Gain 100% Manual Dexterity on this song, though capped to 50%. |
4s |
Party Maker |
Remove drunk effect from self and all allies |
25s |
Music Memory |
Can store up to 5 sheet music as space permits. |
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Music Memory 2 |
Can store up to 5 sheet music as space permits. |
/ |
Instruments
- Cast Time Intervals represent the time between each note in a song
- Base durations listed are calculated with (as of Patch #2) Bard's base 15 Persuasiveness
- Some songs are noted to not scale with Persuasiveness, meaning they always last the listed amount, before Buff/Debuff duration, noted as 0% Persuasiveness Scaling.
- Some songs technically apply no duration where their affect lasts only while Channeling, like Peacemaking and Chaotic Discord, meaning they cannot possibly scale with Persuasiveness nor Buff/Debuff duration. Not noted in the Persuasiveness column.
- Song effects can vary per Bad/Good/Perfect quality.. If all qualities have the same amount, it is written once, like "8 Physical Power". If it varies per quality, it may be written as "6/8/10 Physical Power".
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
[[]] |
Main Hand + One Handed |
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Off Hand |
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Utility |
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Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
-See Persuasiveness for more on song's base durations
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.
-Peacemaking can be a powerful stalling tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.
-Accelerando is a powerful tool both for fleeing and engaging.
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.
-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.