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| |backattack={{#switch:{{lc:{{{2|}}}}} | | |backattack={{#switch:{{lc:{{{2|}}}}} |
| |physicalbackstabpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Backstab Power Bonus]]</b> | | |physicalpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b> |
| |all=PhysicalBackstabPowerBonus | | |all=PhysicalPowerBonus |
| |#default=(No tag found, please update) | | |#default=(No tag found, please update) |
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| |will=<b>2 [[Stats#Will|Will]]</b> | | |will=<b>2 [[Stats#Will|Will]]</b> |
| |knowledge=<b>2 [[Stats#Knowledge|Knowledge]]</b> | | |knowledge=<b>2 [[Stats#Knowledge|Knowledge]]</b> |
| |resourcefulness=<b>2 [[Stats#Resourcefulness|RFesourcefulness]]</b> | | |resourcefulness=<b>2 [[Stats#Resourcefulness|Resourcefulness]]</b> |
| |stackingtype=<b>Aggregates by Target</b> | | |stackingtype=<b>Aggregates by Target</b> |
| |maximumstacks=<b>1</b> | | |maximumstacks=<b>1</b> |
Revision as of 23:41, 7 July 2024
Page is currently up to date for: Patch:6.6#Hotfix 69-2
Description
Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
Class Info
Weapon of choice: Daggers.
- Pros
- Very high interaction speed, attack speed and base movement speed.
- High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
- Unlimited lockpicking ability through the Lockpick Expert perk.
- Can detect and disable traps with the Trap Detection perk.
- Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
- Damage over Time options for PvE.
- Cons
- Limited melee range if not using the Rapier.
- Low health requiring good decision making skills.
- Limited to leather and cloth armor.
- Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Ambush |
Gain (No tag found, please update) and 50% Physical Power Bonus for 3s until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears. |
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Back Attack |
Gain 30% Physical Power Bonus when attacking from behind a target (roughly 120-135 degrees). |
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Creep |
Footsteps no longer make sound after crouch walking for at least 0.5s. |
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Dagger Mastery |
Gain 15% Physical Power Bonus when attacking with a dagger. |
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Double Jump |
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed Add for 2s. |
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Hide Mastery |
Increases the duration of Hide to 3x of the base. |
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Jokester |
Grant all party members within (No tag found, please update) 2 Strength and all other Primitive Attributes. |
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Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. Items worn in utility slots do not appear on the waist. |
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Poisoned Weapon |
Successful physical attacks apply poison that deals 4 Magical Base Damage over 4s as Damage over Time. The poison can stack up to 5 times at once. (only works while holding a Dagger, Crossbow, or Sword). |
50% Scaling |
Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. Also gain 3 Move Speed Add per remaining step |
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Thrust |
Grants 20% Penetration when swinging with Daggers. |
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Traps and Locks |
Highlights traps within 4.5m. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. |
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You can equip a total of 2 skills.
Caltrops |
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Base Damage and will cause the victim to lose -50% Move Speed Bonus for 3s. Each Caltrop has a lifetime of 60s(4 uses, non-replenishable.) |
100% Scaling |
12s |
Cut Throat |
If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 3s seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the Silence page.
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18s |
Hide |
Become invisible for 8s seconds. It is possible to change your equipment and move items between inventories in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill, or interacting with objects. |
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28s |
Rupture |
The next successful physical attack causes the target to bleed for 20 Physical Base Damage over 5s as Damage over Time. The buff is consumed when attack hits an object or target. Can be stacked up to 5 times if Ruptured multiple times. (Only procs if the attack was made while holding a Dagger, Crossbow, or Sword) |
50% Scaling |
24s |
Smoke Pot |
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 1.5m area. When a hostile target enters the smoke screen, they suffer -10% Move Speed Bonus. Has only 3 charges, not rechargeable. |
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24s |
Tumbling |
When used, tumbles in the opposite direction the player is facing. |
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0.5s |
Weakpoint Attack |
Applies debuff on the next melee physical attack that causes the victim to suffer -40% Item Armor Rating Bonus for 3s. |
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24s |
Main Hand + Two Handed |
[[]] |
Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
[[]] |
Main Hand + One Handed |
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Off Hand |
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Utility |
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Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You cannot use your Hide skill while holding a light source in your hands.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community