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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> | | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| <td> Reduces campfire setup time by 50% and increases the duration of the campfire by 30%</td> | | <td> Gain {{:Ranger|CampingMastery|RegularInteractionSpeed}} while interacting with [[Campfire]]s and increases the duration of the campfire by 30%</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) <br> and can hear enemy footstep sounds from twice as far away. </td> | | <td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within {{:Ranger|Chase|AuraRadius}} meters.) <br> and can hear enemy footstep sounds from twice as far away. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> Hitting the target's leg reduces their <b>Move Speed Bonus by -40%</b> for <b>1 seconds</b>. </td> | | <td> Hitting the target's leg inflicts {{:Ranger|CripplingShot|HitslowMoveSpeed}} for {{:Ranger|CripplingShot|HitslowDuration}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td> | | <td> While using a crossbow, gain {{:Ranger|CrossbowMastery|PhysicalPowerBonus}} and an additional {{:Ranger|CrossbowMastery|ActionSpeed}} while reloading. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> When using a bow, increases your draw speed by 15%. </td> | | <td> When using a [[Weapons#Bows|bow]]-type weapon, increases your draw speed by 15%. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td> | | <td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain {{:Ranger|QuickReload|ActionSpeed}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td> | | <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|RangedWeaponsMastery|PhysicalPowerBonus}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td> | | <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{:Ranger|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>7 [[Stats#Physical Power|Physical Power]]</b>. </td> | | <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{:Ranger|SpearProficiency|PhysicalPower}}. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> |
| <td> Dramatically decreases installation time for traps. (+100% [[Stats#Regular Interaction Speed|Regular Interaction Speed]] during installation) </td> | | <td> When installing traps, gain {{:Ranger|TrapMastery|RegularInteractionSpeed}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> | | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| <td> Quickly retreat a short distance, can be used in air </td> | | <td> Quickly backflip {{:Ranger|Backstep|Range}} behind you in {{:Ranger|Backstep|Duration}}, can be used in air </td> |
| <td> 10s </td> | | <td> {{:Ranger|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> Forage food and recover 25 HP. This counts as [[Healing#True_Physical_Healing|Physical Healing]]. (3 stacks, non replenishable.) </td> | | <td> Forage food and recover {{:Ranger|FieldRation|PhysicalBaseHealing}}. ({{:Ranger|FieldRation|MaxCount}} stacks, non replenishable.) </td> |
| <td> 24s </td> | | <td> {{:Ranger|FieldRation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. </td> | | <td> For {{:Ranger|ForcefulShot|Duration}} seconds after activation, hitting an enemy with a ranged attack knocks them back {{:Ranger|ForcefulShot|Range}}. </td> |
| <td> 18s </td> | | <td> {{:Ranger|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td> | | <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td> |
| <td> 22s </td> | | <td> {{:Ranger|Multishot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Limited to ranged weaponry. </td> | | <td> For {{:Ranger|PenetratingShot|Duration}} seconds, gain {{:Ranger|PenetratingShot|PhysicalHeadshotPenetration}} and grants {{:Ranger|PenetratingShot|ArmorPenetration}}. Limited to ranged weaponry. </td> |
| <td> 18s </td> | | <td> {{:Ranger|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants additional flat +50% [[Stats#Action Speed|Action Speed]] for 8 seconds. </td> | | <td> When attacking using a [[Weapons#Bows|bow]]-type weapon, grants {{:Ranger|QuickFire|ActionSpeed}} for {{:Ranger|QuickFire|Duration}} seconds. </td> |
| <td> 18s </td> | | <td> {{:Ranger|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td> | | <td> Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.<br><br>Longbow: 2 arrows<br>Recurve Bow: 3 arrows<br>Survival Bow: 4 arrows</td> |
| <td> 22s </td> | | <td> {{:Ranger|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +8%. </td> | | <td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for {{:Ranger|TrueShot|Duration}} seconds(works with thrown weapons). In addition, the projectile gains {{:Ranger|TrueShot|PhysicalPowerBonus}}. </td> |
| <td> 18s </td> | | <td> {{:Ranger|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| </tabber></noinclude><includeonly><!-- ==Ability_Data== | | </tabber> |
| | |
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly><!-- ==Ability_Data== |
| -->{{#switch:{{lc:{{{1|}}}}} | | -->{{#switch:{{lc:{{{1|}}}}} |
| |backstep={{#switch:{{lc:{{{2|}}}}} | | |backstep={{#switch:{{lc:{{{2|}}}}} |