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(Bandaid fix for flex-container allowing drop tables to be too wide.)
(Commented out droptables to avoid spread of misinfo)
 
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{{UpdateStatus|Weapon Data}}
<!--{{UpdateStatus|Weapon Data}} Commented this out as artifact descriptions are not currently automatically updated, and this was giving false confidence that the page was up to date-->
Artifacts are base weapons that have special models, names, stats, and effects.
Artifacts are base weapons that have special models, names, stats, and effects.


Line 5: Line 5:
|-|Swords=
|-|Swords=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:inline-block; text-align:center">
<p>[[Arming Sword]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}</center>
<!--{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 8}}--></div>


<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Arming Sword]]</p>
<p>[[Falchion]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 8}}--></div>
</div>


<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Falchion]]</p>
<p>[[Longsword]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 8}}--></div>
</div>


<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Longsword]]</p>
<p>[[Rapier]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 8}}--></div>
</div>


<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Rapier]]</p>
<p>[[Short Sword]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|Bloodsap Blade|5}}</center>
{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 7}}
<!--{{:DropTable:Bloodsap Blade 5}}</div>--></div>
</div>
 
</div>
|-|Daggers=
|-|Daggers=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Stiletto Dagger]]</p>
<p>[[Stiletto Dagger]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 8}}--></div>
</div>
</div>


<div style="display:inline-block; text-align:center">
<p>[[Rondel Dagger]]</p>
<center>{{GenerateWeaponInfobox|Haze Blade|5}}</center>
<!--{{:DropTable:Haze_Blade 5}}</div>--></div>
|-|Maces=
|-|Maces=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Morning Star]]</p>
<p>[[Morning Star]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center; max-width:324px;">
<p>[[Quarterstaff]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 7}}
</div>
</div>


<div style="display:inline-block; text-align:center">
<p>[[Quarterstaff]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}</center>
<!--{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 8}}</div>--></div>
|-|Polearms=
|-|Polearms=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Halberd]]</p>
<p>[[Halberd]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 8}}</div>--></div>
</div>
</div>
|-|Axes=
|-|Axes=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Battle Axe]]</p>
<p>[[Battle Axe]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center; max-width:324px;">
<p>[[Double Axe]]</p>
<p>[[Double Axe]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}
<!--{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 8}}--></div>
{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Felling Axe]]</p>
<div style="display:inline-block; text-align:center; max-width:324px;">
<center>{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}</center>
<p>[[Felling Axe]]</p>
<!--{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 8}}--></div>
{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}
<div style="display:inline-block; text-align:center">
{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 7}}
<p>[[Horseman's Axe]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}</center>
<div style="display:inline-block; text-align:center; max-width:324px;">
<!--{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 8}}</div>--></div>
<p>[[Horseman's Axe]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 7}}
</div>
</div>
 
|-|Bows=
|-|Bows=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Longbow]]</p>
<p>[[Longbow]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center; max-width:324px;">
<p>[[Recurve Bow]]</p>
<p>[[Recurve Bow]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}
<!--{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 8}}--></div>
{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Survival Bow]]</p>
<div style="display:inline-block; text-align:center; max-width:324px;">
<center>{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}</center>
<p>[[Survival Bow]]</p>
<!--{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 8}}</div>--></div>
{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 7}}
</div>
</div>
 
|-|Shields=
|-|Shields=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Heater Shield]]</p>
<p>[[Heater Shield]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center; max-width:324px;">
<p>[[Buckler]]</p>
<p>[[Buckler]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}
<!--{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 8}}--></div>
{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Round Shield]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Round Shield|ArtifactName}}|7}}</center>
 
<!--{{:DropTable:{{Weapon Data|Round Shield|ArtifactName}} 8}}--></div>
<div style="display:inline-block; text-align:center">
<p>[[Buckler]]</p>
<center>{{GenerateWeaponInfobox|Thorn Shield|5}}</center>
<!--{{:DropTable:Thorn Shield 5}}</div>--></div>
|-|Magic Stuff=
|-|Magic Stuff=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center; max-width:324px;">
<div style="display:inline-block; text-align:center">
<p>[[Spellbook]]</p>
<p>[[Spellbook]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center; max-width:324px;">
<p>[[Magic Staff]]</p>
<p>[[Magic Staff]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}
<!--{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 8}}--></div>
{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Magic Staff]]</p>
<div style="display:inline-block; text-align:center; max-width:324px;">
<center>{{GenerateWeaponInfobox|Spellplunder Rod|5}}</center>
<p>[[Crystal Ball]]</p>
<!--{{:DropTable:Spellplunder_Rod 5}}--></div>
{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}
<div style="display:inline-block; text-align:center">
{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 7}}
<p>[[Crystal Ball]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}</center>
<!--{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 8}}--></div></div>
|-|Boots=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Adventurer Boots]]</p>
{{GenerateArmorInfobox|Stillmend Boots|5}}
<!--{{:DropTable:Stillmend_Boots 5}}</div>--></div>
|-|Legs=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Heavy Leather Leggings]]</p>
{{GenerateArmorInfobox|Tanglethread Trousers|5}}
<!--{{:DropTable:Tanglethread_Trousers 5}}</div>--></div>
|-|Utilities=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Lantern]]</p>
{{GenerateUtilityInfobox|Wanderlight Lantern|5}}
<!--{{:DropTable:Wanderlight Lantern 5}}</div>--></div>
 
</tabber>
</tabber>


==Methods of Obtaining Artifacts in High Roller==
==Methods of Obtaining Artifacts in High Roller==
<br>
<b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br>
<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b>
''All of this information is up to date for <span style="color:red">HF #53</span> but not {{#explode:{{:TODO|currentpatch}}|$|0}} and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.''
<br>
 
All of this information is up to date for HF #42
 
<br>
<b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br>
<br>
Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">20.5% Uncommon</b>, <b class="colorrarity4">68.65% Rare</b>, <b class="colorrarity5">10% Epic</b>, <b class="colorrarity6">0.75% Legendary</b><br>
'''Hoard'''
There is <b class="colorrarity7">0%</b> chance to hit an Artifact<br>
<br>
So overall the Hoard has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
Hoard Weapon/Armor/Accessories Drop Rate is <span class="colorrarity3">20.5% Uncommon</span>,<span class="colorrarity4">68.65% Rare</span>,<span class="colorrarity5">10% Epic</span>, <span class="colorrarity6">0.75% Legendary</span>, <span class="colorrarity7">0% Unique</span>
 
<br>
Cave Troll 0.1% chance(1 in 1000 kills)
<span class="colorrarity7">0/156</span> unique drops on the hoard are Artifacts
 
<br>
Cyclops 0.1% chance(1 in 1000 kills)
<span class="colorrarity7">0%</span> chance if you hit a unique you get an Artifact
 
<br>
Banshee 0.1% chance(1 in 1000 kills)
So overall the Hoard has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
 
<br>
Spectral Knight 0.1% chance(1 in 1000 kills)
<br>
 
'''Skull Key/Iron Key Room'''
 
<br>
<b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br>
Skull Key/Iron Key room weapon's Drop Rate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">7.5% Unique</span>
Skull Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
<br>
So overall the Skull room has a <b class="colorrarity7">3%</b> chance to drop an Artifact per hit
<span class="colorrarity7">20/20</span> unique drops are Artifacts
 
<br>
Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.(but don't have <b class="colorrarity7">?% Unique</b> )
<span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
So overall the Frozen Iron Key Room has a <b class="colorrarity7">1.5%</b> chance to drop an Artifact per hit
<br>
 
So overall the Skull room has a <span class="colorrarity7">7.5%</span> chance to drop an Artifact per hit
 
<br>
 
<br>
 
'''Mystic Gem Room'''
<b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br>
<br>
Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
Mystic Gem room weapon spawn's Drop Rate is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">0% Unique</span>
So overall the Golden room has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
<br>
 
<span class="colorrarity7">0/43</span> unique drops at the mystic gem room are Artifacts
 
<br>
<b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br>
<span class="colorrarity7">0%</span> chance if you hit a unique it will be an Artifact
Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b><br>
<br>
So overall the Mystic Gem has a <b class="colorrarity7">0.12%</b> chance to drop an Artifact per hit
So overall the Mystic Gem has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
 
<br>
 
<br>
<b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br>
'''Dual Boss Treasure Room'''
Double Boss room ground loot's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>. (for the weapon)<br>
<br>
So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity7">0.08%</b> chance to drop an Artifact per hit
Double Boss room ground loot's Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0% Unique</span>. (for the weapon)
 
<br>
 
<span class="colorrarity7">0/43</span> unique drops at the Dual Boss Treasure room are Artifacts
<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br>
<br>
Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
<span class="colorrarity7">0%</span> chance if you hit a unique it will be an Artifact
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
<br>
Technically <b class="colorrarity7">1%</b> chance per loot roll for Artifacts<br>
So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
But the lich rolls this drop table 3 times<br>
<br>
So overall the Lich has a <b class="colorrarity7">3%</b> chance to drop an Artifact per kill
<br>
 
'''Inferno Bosses (Lich)'''
 
<br>
<b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br>
Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">1% Unique</span>
Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
<br>
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
Different bosses have different amounts of artifacts to total items on the table
Technically <b class="colorrarity7">0.5%</b> chance per loot roll for Artifacts<br>
<br>
But the Frost Wyvern rolls this drop table 3 times<br>
<span class="colorrarity7">5/5</span> unique drops on Lich are Artifacts
So overall the Frost Wyvern has a <b class="colorrarity7">1.5%</b> chance to drop an Artifact per kill
<br>
 
<span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
 
<br>
<b style="font-size:20px">Math for "At Least One in N trials"</b><br>
So technically 0.056% chance per loot roll for an artifact
For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br>
<br>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br>
But the lich rolls this drop table 3 times
 
<br>
You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code>
So overall the Lich has a <span class="colorrarity7">2.9%</span> chance to drop an Artifact per kill
 
<br>
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br>
Keep in mind warlord only has 2 loot table rolls for gear.
<div style="display:inline-block; border-left:20px Solid #0000;">
Example<br>
<code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room,<br>
After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br>
15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br>
<b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br>
15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br>
<b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div>
 


<b style="font-size:20px">Math for "R in N trials"</b><br>
<code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code>


'''Abyss Bosses (Wyvern)'''
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br>
<br>
in N trials with<br>
Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">90.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">2% Unique</span>
P as the probability<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Different bosses have different amounts of artifacts to total items on the table
Example<br>
<br>
Getting exactly 2 artifacts from the gem room in 18 trials would be<br>
<span class="colorrarity7">5/5</span> unique drops on Wyvern are Artifacts
<br>
<span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
<br>
So technically 0.056% chance per loot roll for an artifact
<br>
But the lich rolls this drop table 3 times
<br>
So overall the Lich has a <span class="colorrarity7">5.7%</span> chance to drop an Artifact per kill
<br>
Keep in mind warlord only has 2 loot table rolls for gear.


<br>
<code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div>
<br>
'''Reward Tokens'''
<br>
You can find the drop chance for uniques [https://darkanddarker.wiki.spellsandguns.com/Training Here], multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an <span class="colorrarity7">Artifacts</span>
<br>
<br>
'''Math for "At Least One in N trials"'''
<br>
For the chance at an Artifact appearing after multiple trials is
<br>
<br>
(1 - ((V)^N)) x100 = C
<br>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
<br>
<br>
You can also write V as (1 - P), P being the probability of the event happening
<br>
(1 - ((1-P)^N)) x100 = C
<br>
<br>
(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example
<br>
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
<br>
After 15 tries you chance of getting 1 or more Artifacts from the room would be <span class="colorrarity7">24.55%</span>.
<br>
<br>
15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
<br>
<span class="colorrarity7">51.052%</span> of getting one or more Artifacts
<br>
<br>
15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
<br>
<span class="colorrarity7">1.266%</span> of getting one or more Artifacts
<br>
</div>
'''Math for "R in N trials"'''
<br>
<br>
(N! / R! (N-R)!) (P^R)  ((1-P)^(N-R))  * 100 
<br>
<br>
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
<br>
in N trials with
<br>
P as the probability
<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example
<br>
Getting exactly 2 artifacts from the gem room in 18 trials would be
<br>
<br>
(18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16)   * 100 = <span class="colorrarity7">3.921%</span>
</div>

Latest revision as of 08:04, 15 March 2025

Artifacts are base weapons that have special models, names, stats, and effects.

Arming Sword

Kuma's Claw.png
-
Physical Base Weapon Damage 40~41
-
-
Move Speed -20
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.46x8.86x1.98
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.

Falchion

Kuma's Fang.png
-
Physical Base Weapon Damage 46~47
-
-
Move Speed -25
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.98x9.57x2.3
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.

Longsword

Fulgor.png
-
Physical Base Weapon Damage 51~52
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Gain 10% Action Speed. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.

Rapier

Viola.png
-
Physical Base Weapon Damage 32~33
-
-
Move Speed -15
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 10 Ice Ice Magical Damage (100% Scaling), and frostbites the target for 2 seconds, causing them to suffer -20% Move Speed Bonus and -20% Action Speed
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.58x13.34x6.92
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.

Short Sword

Bloodsap Blade.png
-
Physical Base Weapon Damage 31~32
-
-
Move Speed -15
-
-
Up to 3 extra enchantments
-
-
Dealing physical damage to an enemy heals you for 1 Magical Base Healing (0% Scaling)
-
Required Class:
Weapon Type:
Sword
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
37.48x7.61x1.34
1x3InvSlot.jpg
Gear Score:
42
Sell Price:
80
Item Achieve:
9
A dark ritual imbued this sword with the essence of a vampire's curse. This blade not only cuts flesh but siphons the spirit, feeding its master with each drop of blood spilled.

Methods of Obtaining Artifacts in High Roller

A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch:6.7#Hotfix 81 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.


Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon, 68.65% Rare, 10% Epic, 0.75% Legendary
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit

Cave Troll 0.1% chance(1 in 1000 kills)

Cyclops 0.1% chance(1 in 1000 kills)

Banshee 0.1% chance(1 in 1000 kills)

Spectral Knight 0.1% chance(1 in 1000 kills)


Skull Key Room
Skull Key room weapon's Drop Rate is ?% Epic, ?% Legendary, ?% Unique So overall the Skull room has a 3% chance to drop an Artifact per hit

Note: Frozen Iron Key Room has the same odds as the Skull Key Room.(but don't have ?% Unique ) So overall the Frozen Iron Key Room has a 1.5% chance to drop an Artifact per hit



Golden Key Room
Golden Key room weapon's Drop Rate is ?% Epic, ?% Legendary, ?% Unique So overall the Golden room has a 0% chance to drop an Artifact per hit


Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is ?% Epic, ?% Legendary
So overall the Mystic Gem has a 0.12% chance to drop an Artifact per hit


Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0.08% chance to drop an Artifact per hit


Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, ?% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 1% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 3% chance to drop an Artifact per kill


Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is ?% Epic, ?% Legendary, ?% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.5% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 1.5% chance to drop an Artifact per kill


Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts

Example
(1 - ((1055/1075)^15)) x 100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.

15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts

15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C

1.266% of getting one or more Artifacts


Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100

The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability

Example
Getting exactly 2 artifacts from the gem room in 18 trials would be

(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%
Question about the datamined templates
Cappuchino | Posted on Feb 9, 2025 at 3:56 am

As of this date (02/09/2025), the top of the "Artifacts" page relays that the information below it is up to date, but it isn't in some instances. For example, "Kuma's Fang" no longer adds the 15(1.0) magic damage to it's attacks, and instead just adds 15(1.0) magic damage to the character.

Since the templates you use to render the artifact tooltip are linked to datamined information, could it be that some of those files are outdated? I'm not very experienced in media wiki so this confused me.

Sur | Posted on Feb 10, 2025 at 12:55 am

Artifact descriptions is actually the only part of the page that isn't datamined/automatically updated. If stuff is stealth-changed by IM it may be missed unfortunately. I'll remove the "Up to date" indicator entirely from this page so that it doesn't ever spread false confidence.

Specific to your note on Kuma's Fang, your certain that holding it + dagger makes the dagger also deal damage? Do you have a clip by chance you can link? Also feel free to join the wiki discord :)

Cappuchino | Posted on Feb 14, 2025 at 5:49 pm

If I understand what "Gain +15(1.0) magic damage" correctly means, I don't *believe* it would add the magic damage as attack damage to the off-hand weapon, but I'm positive (if the text in quotes does what it should) it adds the damage to magic damage from casts with a crystal ball and perks/skills (for example warlock's dark reflection). I saw a video of a build showcase where that was the point of the build, but they didn't attack dummies to prove it 100%.

If I ever get rich enough to be able to buy an artifact I'll try to show it on a dummy c:

Bloodsap blade question
anonymous | Posted on Oct 26, 2024 at 6:03 am

Does the Siphon effect only apply to damage done with the blade itself or can someone dual wielding benefit from damaging with the other hands weapon?

k
anonymous | Posted on Sep 24, 2024 at 4:48 am

anyone know if the Dryad's Wrath is 30% true dmg?

anyone know forzen key chances
anonymous | Posted on Sep 15, 2024 at 1:21 pm

i cant find anything about it but not looking through every small detail

Unique mobs no longer 100% drop chance
Kaidoku | Posted on Sep 14, 2024 at 12:14 am

I just found the Frostweaver spider after searching for a few days for unique mobs and it had only common reinforced gloves on it , so they are no longer 100% drop chance from the unique monster anymore for their respective gear after the patch on 9/12/2024

Brecher | Posted on Sep 16, 2024 at 5:08 pm

Correct, the drops are now 10% but the spawn chance of the unique enemies went up 10x. Droptables will be updated soon™

Boots
anonymous | Posted on Sep 10, 2024 at 5:14 am

Are wrong. Its Recover 1 HEALTH per 5 SECONDS Not 5 health per second.

Update
anonymous | Posted on Aug 19, 2024 at 5:29 pm

Someone please update this page there’s a lot more artifacts now ty

gold key
R | Posted on May 2, 2024 at 2:03 am

what % chance for unique in golden key?

Raw Salad | Posted on May 7, 2024 at 5:40 am

You can see the chances for Artifacts in the Drop Table. Simply click "[Expand]" to see the sources.