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| <noinclude> | | <noinclude>{{UpdateStatus|Class Data}} |
| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
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| {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} | | {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} |
| ==Description== | | ==Description== |
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| [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. | | [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. |
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| | ==Class Info== |
| | The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps. |
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| ==Class Info==
| | '''Weapon of choice''' - Daggers |
| <br>
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| '''Weapon of choice:''' Daggers. | |
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| *Pros | | *Pros |
| **Very high interaction speed, attack speed and base movement speed. | | **High movement speed. |
| **High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities. | | **Quick attack speed. |
| **Unlimited lockpicking and ability to detect and disable traps through the Traps and Locks perk. | | **Quickly interact with objects. |
| **Hide skill lasts for a long time with Hide Mastery perk, allowing them to avoid encounters or setup ambushes. | | **Can pick locks without a lock pick. (Traps and Locks perk) |
| **Damage over Time options for PvE.
| | **Can detect & disable traps. (Traps and Locks perk) |
| | **Moves more silently. (Creep perk) |
| *Cons | | *Cons |
| **Limited melee range if not using the Rapier. | | **Low Health. |
| **Low health requiring good decision making skills. | | **Low damage bonus. |
| **Limited to leather and cloth armor.
| | **Low magic resistance. |
| **Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening. | |
| **Limited ranged options. | | **Limited ranged options. |
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| <tabber> | | <tabber> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| </tr> | | </tr> |
| <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| <td> When coming out of hide, you gain {{:Rogue|Ambush|MoveSpeedBonus}} and {{:Rogue|Ambush|PhysicalPowerBonus}} for {{:Rogue|Ambush|Duration}}. If the melee attack is successful, the effect disappears. </td> | | <td> {{:Rogue|desc=Ambush}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | | <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |
| <td> When attacking a target from behind (roughly 120-135 degrees) gain {{:Rogue|Backattack|PhysicalPowerBonus}}. </td> | | <td> {{:Rogue|desc=BackAttack}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| <td> Footsteps no longer make sound after crouch walking for at least {{:Rogue|Creep|Duration}}. </td> | | <td> {{:Rogue|desc=Creep}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |
| <td> When swinging a [[Weapons#Dagger|dagger]], gain {{:Rogue|DaggerMastery|MeleePhysicalPowerBonus}}. </td> | | <td> {{:Rogue|desc=DaggerMastery}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | | <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |
| <td> You gain the ability to jump an additional time in the air, but lose {{:Rogue|DoubleJump|MoveSpeedAdd}}. </td> | | <td> {{:Rogue|desc=DoubleJump}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |
| <td> Increases the duration of hide skill by {{:Rogue|HideMastery|Duration}} times. </td> | | <td> {{:Rogue|desc=HideMastery}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> Grant self and all party members {{:Rogue|Jokester|AllAttributes}} within {{:Rogue|Jokester|AuraRadius}}. </td> | | <td> {{:Rogue|desc=Jokester}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | | <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |
| <td> Steal items from nearby enemies by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. </td> | | <td> {{:Rogue|desc=Pickpocket}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> A successful attack applies poison that deals {{:Rogue|PoisonedWeapon|MagicalBaseDamage}} over {{:Rogue|PoisonedWeapon|Duration}}. The poison can stack up to {{:Rogue|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks. </td> | | <td> {{:Rogue|desc=PoisonedWeapon}} </td> |
| <td> {{:Rogue|PoisonedWeapon|Scaling}} </td> | | <td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | | <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |
| <td> While hiding, gaine the ability to move {{:Rogue|Stealth|Steps}} steps while crouching or slow walking. Also gain {{:Rogue|Stealth|MoveSpeedAdd}} per remaining step </td> | | <td> {{:Rogue|desc=Stealth}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> When swinging a [[Weapons#Daggers|dagger]], gain an additional {{:Rogue|Thrust|ArmorPenetration}}. </td> | | <td> {{:Rogue|desc=Thrust}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> | | <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |
| <td> You can unlock locked locks without a lockpick and detect traps within {{:Rogue|TrapsAndLocks|AuraRadius}} to disarm them. </td> | | <td> {{:Rogue|desc=TrapsAndLocks}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| | <!--<tr> |
| | <td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> |
| | <td> {{:Rogue|desc=HandCrossbowMastery}} </td> |
| | <td> - </td> |
| | </tr>--> |
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| </table> | | </table> |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
| | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal {{:Rogue|Caltrops|PhysicalBaseDamage}} and will cause the victim to lose {{:Rogue|Caltrops|HitslowMoveSpeed}} for {{:Rogue|Caltrops|HitslowDuration}}. Each Caltrop has a lifetime of {{:Rogue|Caltrops|CaltropLifetime}}({{:Rogue|Caltrops|MaxCount}} uses, non-replenishable.) </td> | | <td> {{:Rogue|desc=Caltrops}} </td> |
| <td> {{:Rogue|Caltrops|Scaling}} </td> | | <td> {{Ability_Data|Caltrops|Scaling}} </td> |
| <td> {{:Rogue|Caltrops|SkillCooldown}} </td>
| | <td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a [[Silence]] debuff to the victim for {{:Rogue|CutThroat|Duration}} seconds. [[Silence]] prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found along with more details on the [[Silence]] page. | | <td> {{:Rogue|desc=CutThroat}} </td> |
| </td>
| | <td> - </td> |
| <td> </td> | | <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |
| <td> {{:Rogue|CutThroat|SkillCooldown}} </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <td> Become invisible for {{:Rogue|Hide|Duration}} seconds. It is possible to change your equipment and move items between inventories in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill, or interacting with objects. </td> | | <td> {{:Rogue|desc=Hide}} </td> |
| <td> </td> | | <td> - </td> |
| <td> {{:Rogue|Hide|SkillCooldown}} </td>
| | <td> {{Ability_Data|Hide|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> The next successful physical attack causes the target to bleed for {{:Rogue|Rupture|PhysicalBaseDamage}} over {{:Rogue|Rupture|Duration}} as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. Can be stacked up to {{:Rogue|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. <br> (Only procs if the attack was made while holding a [[Weapons#Daggers|Dagger]], [[Weapons#Crossbows|Crossbow]], or [[Weapons#Swords|Sword]]) </td> | | <td> {{:Rogue|desc=Rupture}} </td> |
| <td> {{:Rogue|Rupture|Scaling}} </td> | | <td> {{Ability_Data|Rupture|Scaling}} </td> |
| <td> {{:Rogue|Rupture|SkillCooldown}} </td>
| | <td> {{Ability_Data|Rupture|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a {{:Rogue|Caltrops|Range}} area. When a hostile target enters the smoke screen, they suffer {{:Rogue|SmokePot|MoveSpeedBonus}}. Has only {{:Rogue|SmokePot|MaxCount}} charges, not rechargeable. </td> | | <td> {{:Rogue|desc=SmokePot}} </td> |
| <td> </td> | | <td> - </td> |
| <td> {{:Rogue|SmokePot|SkillCooldown}} </td>
| | <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> When used, tumbles in the opposite direction the player is facing. </td> | | <td> {{:Rogue|desc=Tumbling}} </td> |
| <td> </td> | | <td> - </td> |
| <td> {{:Rogue|Tumbling|SkillCooldown}} </td>
| | <td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> Applies debuff on the next melee physical attack that causes the victim to suffer {{:Rogue|WeakpointAttack|ItemArmorRatingBonus}} for {{:Rogue|WeakpointAttack|Duration}}. </td> | | <td> {{:Rogue|desc=WeakpointAttack}} </td> |
| <td> </td> | | <td> - </td> |
| <td> {{:Rogue|WeakpointAttack|SkillCooldown}} </td>
| | <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
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| <br> | | <br> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |
| |ambush={{#switch:{{lc:{{{2|}}}}} | | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. |
| |duration=<b>3s</b>
| | |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. |
| |physicalpowerbonus=<b>50% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| | |
| |stackingtype=<b>Aggregates by Source</b>
| | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}. |
| |all=Duration,MoveSpeedBonus,PhysicalPowerBonus,StackingType,MaximumStacks,Removable
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. |
| }}
| | |
| |backattack={{#switch:{{lc:{{{2|}}}}} | | |hidemastery= Increases the Hide skill duration to 2.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}. |
| |physicalpowerbonus=<b>30% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| | |
| |all=PhysicalPowerBonus
| | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |
| |caltrops={{#switch:{{lc:{{{2|}}}}}
| | |
| |skilltype=<b>Instant</b>
| | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks. |
| |skilltier=<b>1</b>
| | |
| |maxcount=<b>4</b>
| | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. |
| |range=<b>1.5m</b>
| | |
| |usemoving=<b>True</b>
| | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. |
| |skillcooldowntrigger=<b>Active</b>
| | |
| |skillcooldown=<b>12s</b>
| | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. |
| |hitslowduration=<b>3s</b>
| | |
| |hitslowmovespeed=<b>-50% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} |
| |physicalbasedamage=<b>10 [[Damage#Base_Damage|Physical Base Damage]]</b>
| | |
| |scaling=<b>100% [[Scaling]]</b>
| | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.) |
| |stackingtype=<b>Aggregates by Target</b>
| | |
| |maximumstacks=<b>1</b>
| | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. |
| |removable=<b>True</b>
| | |
| |caltroplifetime=<b>60s</b>
| | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. |
| |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,HitSlowDuration,HitSlowMoveSpeed,PhysicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable,CaltropLifeTime
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |
| }}
| | |
| |creep={{#switch:{{lc:{{{2|}}}}} | | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.) |
| |activatestackingtype=<b>Aggregates by Source</b>
| | |
| |activatemaximumstacks=<b>1</b>
| | |tumbling=When used, backtumbles in the opposite direction the player is facing. |
| |duration=<b>0.5s</b>
| | |
| |predelaystackingtype=<b>Aggregates by Source</b>
| | |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. |
| |predelaymaximumstacks=<b>1</b>
| | |
| |creepstackingtype=<b>Aggregates by Source</b>
| |
| |creepmaximumstacks=<b>1</b>
| |
| |all=ActivateStackingType,ActivateMaximumStacks,Duration,PreDelayStackingType,PreDelayMaximumStacks,CreepStackingType,CreepMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |cutthroat={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>18s</b>
| |
| |duration=<b>3s</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |daggermastery={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |meleephysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |rangedphysicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |all=PhysicalPowerBonus,MeleePhysicalPowerBonus,RangedPhysicalPowerBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |doublejump={{#switch:{{lc:{{{2|}}}}}
| |
| |movespeedadd=<b>-18 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |duration=<b>2s</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=MoveSpeedAdd,Duration,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |handcrossbowmastery={{#switch:{{lc:{{{2|}}}}} | |
| |physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |all=PhysicalBuffWeaponDamage
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |hidemastery={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>3x</b>
| |
| |all=Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |hide={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>8s</b>
| |
| |activestackingtype=<b>Aggregates by Source</b>
| |
| |activemaximumstacks=<b>2</b>
| |
| |removable=<b>True</b>
| |
| |stepsstackingtype=<b>Aggregates by Target</b>
| |
| |stepsmaximumstacks=<b>13</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ActiveStackingType,ActiveMaximumStacks,Removable,StepsStackingType,StepsMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |jokester={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |allattributes=<b>2 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=AuraRadius,StackingType,MaximumStacks,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |pickpocket={{#switch:{{lc:{{{2|}}}}} | |
| |all=
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |poisonedweapon={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>4s</b>
| |
| |magicalbasedamage=<b>4 [[File:NeutralDamage.png|Neutral|x20px]] [[Damage_Types#Neutral|Neutral]] [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |scaling=<b>50% [[Scaling]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>5</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,MagicalBaseDamage,Scaling,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rupture={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>5s</b>
| |
| |physicalbasedamage=<b>20 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |scaling=<b>50% [[Scaling]]</b>
| |
| |activestackingtype=<b>Aggregates by Target</b>
| |
| |activemaximumstacks=<b>1</b>
| |
| |activeremovable=<b>True</b>
| |
| |bleedingstackingtype=<b>Aggregates by Target</b>
| |
| |bleedingmaximumstacks=<b>5</b>
| |
| |refresh=<b>Resets on Successful Application</b>
| |
| |bleedingremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalBaseDamage,Scaling,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,BleedingStackingType,BleedingMaximumStacks,Refresh,BleedingRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |smokepot={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |maxcount=<b>3</b>
| |
| |range=<b>6m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>12s</b>
| |
| |movespeedbonus=<b>-10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=SkillType,SkillTier,MaxCount,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedBonus,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |stealth={{#switch:{{lc:{{{2|}}}}} | |
| |movespeedadd=<b>3 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>13</b>
| |
| |steps=<b>10</b>
| |
| |all=MoveSpeedAdd,StackingType,MaximumStacks,Steps
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |thrust={{#switch:{{lc:{{{2|}}}}}
| |
| |armorpenetration=<b>20% [[Damage#Penetration|Armor Penetration]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=ArmorPenetration,Duration
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |trapsandlocks={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=AuraRadius,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |tumbling={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>0.5s</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |weakpointattack={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>3s</b>
| |
| |itemarmorratingbonus=<b>-40% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
| |
| |activeremovable=<b>True</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |debuffremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ItemArmorRatingBonus,ActiveRemovable,StackingType,MaximumStacks,DebuffRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |