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| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p> | | <noinclude>{{UpdateStatus|Class Data}} |
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| {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} | | {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} |
| ==Description== | | ==Description== |
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| [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. | | [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. |
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| | ==Class Info== |
| | The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps. |
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| ==Class Info==
| | '''Weapon of choice''' - Daggers |
| <br>
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| '''Weapon of choice:''' Daggers. | |
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| *Pros | | *Pros |
| **Very high interaction speed, attack speed and base movement speed. | | **High movement speed. |
| **High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities. | | **Quick attack speed. |
| **Unlimited lockpicking ability through the Lockpick Expert perk. | | **Quickly interact with objects. |
| **Can detect and disable traps with the Trap Detection perk. | | **Can pick locks without a lock pick. (Traps and Locks perk) |
| **Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
| | **Can detect & disable traps. (Traps and Locks perk) |
| **Strong Damage Over Time options. | | **Moves more silently. (Creep perk) |
| *Cons | | *Cons |
| **Limited melee range if not using the Rapier. | | **Low Health. |
| **Low health requiring good decision making skills. | | **Low damage bonus. |
| **Limited to leather and cloth armor.
| | **Low magic resistance. |
| **Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening. | | **Limited ranged options. |
| **Limited ranged options, if not using Hand Crossbow Mastery perk. | | |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
| You can equip an additional perk every 5 levels. | | |
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| <td> The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased [[Stats#Physical Power Bonus|Physical Power Bonus]]. <br> Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.</td> | | <td> {{:Rogue|desc=Ambush}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | | <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +30% when attacking from behind a target. </td> | | <td> {{:Rogue|desc=BackAttack}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| <td> After 2 seconds of crouching, footsteps no longer make sound. </td> | | <td> {{:Rogue|desc=Creep}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +15% when attacking with a dagger. </td> | | <td> {{:Rogue|desc=DaggerMastery}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | | <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |
| <td> Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed. </td> | | <td> {{:Rogue|desc=DoubleJump}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |
| <td> Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td> | | <td> {{:Rogue|desc=HideMastery}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> Grant all party members within 4.5 meters +2 [[Stats#Attributes|All Attributes]]. </td> | | <td> {{:Rogue|desc=Jokester}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | | <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |
| <td> You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. <br> Items worn in utility slots do not appear on the waist. </td> | | <td> {{:Rogue|desc=Pickpocket}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> A successful attack applies poison that deals 4 Magical [[Damage_Calculation|Damage]] over 4 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The poison can stack up to 5 times at once. </td> | | <td> {{:Rogue|desc=PoisonedWeapon}} </td> |
| <td> 50% </td> | | <td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | | <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |
| <td> When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. </td> | | <td> {{:Rogue|desc=Stealth}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> Grants +20% increased Armor [[Damage_Calculation#Penetration|Penetration]] when swinging with [[Weapons#Daggers|Daggers]]. </td> | | <td> {{:Rogue|desc=Thrust}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> | | <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |
| <td> Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. </td> | | <td> {{:Rogue|desc=TrapsAndLocks}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| | <!--<tr> |
| | <td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> |
| | <td> {{:Rogue|desc=HandCrossbowMastery}} </td> |
| | <td> - </td> |
| | </tr>--> |
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| </table> | | </table> |
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| |-|Skills= | | |-|Skills= |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
| | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical [[Damage_Calculation|Damage]] and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) </td> | | <td> {{:Rogue|desc=Caltrops}} </td> |
| <td> 100% </td> | | <td> {{Ability_Data|Caltrops|Scaling}} </td> |
| <td> 12s </td>
| | <td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> If the next attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found below. | | <td> {{:Rogue|desc=CutThroat}} </td> |
| <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
| | <td> - </td> |
| <caption style="width:750px;background:transparent;">Interactions</caption>
| | <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |
| <tr>
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| <td style="max-width:95%;padding: 10px;> Cutthroat removes the effect buff of the following effects, which were performed after the activation animation had completely finished:
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| Extra purges that don't already meet the mentioned criteria
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| Barbarian: War Sacrifice, Reckless Attack
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| Cleric: Divine Protection
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| Fighter: Adrenaline Rush, Perfect Block
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| Rogue: Hide
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| Ranger: Penetrating Shot, Forceful Shot
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| Wizard: Intense Focus
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| Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard's buffs
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| Weird interactions:
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| Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.
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| </td>
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| </tr>
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| </table>
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| </td>
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| <td> </td> | |
| <td> 18s </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <td> Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% [[Stats#Buff Duration|buff duration]]) </td> | | <td> {{:Rogue|desc=Hide}} </td> |
| <td> </td> | | <td> - </td> |
| <td> 40s </td>
| | <td> {{Ability_Data|Hide|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> The next successful attack causes the target to bleed for 20 Physical [[Damage_Calculation|Damage]] over 5 seconds as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]]. The buff is consumed when attack hits an object or target. </td> | | <td> {{:Rogue|desc=Rupture}} </td> |
| <td> 50% </td> | | <td> {{Ability_Data|Rupture|Scaling}} </td> |
| <td> 18s </td>
| | <td> {{Ability_Data|Rupture|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -10%. Has only 3 charges. </td> | | <td> {{:Rogue|desc=SmokePot}} </td> |
| <td> </td> | | <td> - </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> When used, backtumbles in the opposite direction the player is facing. </td> | | <td> {{:Rogue|desc=Tumbling}} </td> |
| <td> </td> | | <td> - </td> |
| <td> / </td>
| | <td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> Applies debuff on the next hit that decreases target's [[Stats#Physical Damage Reduction|Armor Rating]] by -30% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. </td> | | <td> {{:Rogue|desc=WeakpointAttack}} </td> |
| <td> </td> | | <td> - </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
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| <br> | | <br> |
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| - Keep in mind that swapping weapons and items makes noise, even if you are invisible. | | - Keep in mind that swapping weapons and items makes noise, even if you are invisible. |
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| | </tabber> |
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| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. |
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| | |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. |
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| | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly. |
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| | |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}. |
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| | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. |
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| | |hidemastery= Increases the Hide skill duration to 2.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}. |
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| | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. |
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| | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |
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| | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks. |
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| | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. |
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| | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. |
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| </tabber> | | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. |
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| | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} |
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| | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.) |
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| | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. |
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| | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. |
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| | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |
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| | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.) |
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| | |tumbling=When used, backtumbles in the opposite direction the player is facing. |
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| | |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. |
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| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |