| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
|---|---|---|---|
| Monster | 1 | 50.0% |
From Dark and Darker Wiki
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<b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br> | <b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br> | ||
Skull Key room weapon's Drop Rate is <b class="colorrarity5">32.5% Epic</b>, <b class="colorrarity6">55% Legendary</b>, 5 | Skull Key room weapon's Drop Rate is <b class="colorrarity5">32.5% Epic</b>, <b class="colorrarity6">55% Legendary</b>, 12.5% Unique | ||
So overall the | So overall the Skull room has a <b class="colorrarity7">5.8338%</b> chance to drop an Artifact per hit | ||
Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.(but don't have 12.5% Unique ) | |||
So overall the Frozen Iron Key Room has a <b class="colorrarity7">7.5%</b> chance to drop an Artifact per hit | |||
<b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | <b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | ||
Golden Key room weapon's Drop Rate is <b class="colorrarity5">84.0% Epic</b>, <b class="colorrarity6">14.0% Legendary</b>, | Golden Key room weapon's Drop Rate is <b class="colorrarity5">84.0% Epic</b>, <b class="colorrarity6">14.0% Legendary</b>, 2.0% Unique | ||
So overall the Golden room has a <b class="colorrarity7"> | So overall the Golden room has a <b class="colorrarity7">0.9324%</b> chance to drop an Artifact per hit | ||
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<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br> | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br> | ||
Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">85.0% Epic</b>, <b class="colorrarity6">12.0% Legendary</b>, | Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">85.0% Epic</b>, <b class="colorrarity6">12.0% Legendary</b>,3.0% Unique | ||
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> | ||
Technically <b> | Technically <b>0.134%</b> chance per loot roll for Artifacts<br> | ||
But the lich rolls this drop table 3 times<br> | But the lich rolls this drop table 3 times<br> | ||
So overall the Lich has a <b class="colorrarity7"> | So overall the Lich has a <b class="colorrarity7">0.402%</b> chance to drop an Artifact per kill | ||
<b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br> | <b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br> | ||
Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">72.0% Epic</b>, <b class="colorrarity6">23.0% Legendary</b>, | Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">72.0% Epic</b>, <b class="colorrarity6">23.0% Legendary</b>, 5.0% Unique | ||
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> | ||
Technically <b> | Technically <b>0.8335%</b> chance per loot roll for Artifacts<br> | ||
But the Frost Wyvern rolls this drop table 3 times<br> | But the Frost Wyvern rolls this drop table 3 times<br> | ||
So overall the Frost Wyvern has a <b class="colorrarity7"> | So overall the Frost Wyvern has a <b class="colorrarity7">2.5005%</b> chance to drop an Artifact per kill | ||
Revision as of 02:49, 7 September 2024
Automated data is outdated and needs to be updated! Hover for more details.Weapon Data last updated on: Patch:6.8.5#Hotfix 88.
Dark and Darker is currently on update: Patch:6.9#Hotfix 96.
Artifacts are base weapons that have special models, names, stats, and effects.
| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
|---|---|---|---|
| Monster | 1 | 50.0% |
Is today that day?
| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
|---|---|---|---|
| Monster | 1 | 50.0% |
| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
|---|---|---|---|
| Monster | 1 | 50.0% |
WIP Adventurer Boots
| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
|---|---|---|---|
| Monster | 1 | 50.0% |
| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
|---|---|---|---|
| Monster | 1 | 50.0% |
WIP Lantern
| NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
|---|---|---|---|
| Monster | 1 | 50.0% |
Methods of Obtaining Artifacts in High Roller
A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch 6 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.
Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon, 68.65% Rare, 10% Epic, 0.75% Legendary
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit
Skull Key Room
Skull Key room weapon's Drop Rate is 32.5% Epic, 55% Legendary, 12.5% Unique
So overall the Skull room has a 5.8338% chance to drop an Artifact per hit
Note: Frozen Iron Key Room has the same odds as the Skull Key Room.(but don't have 12.5% Unique ) So overall the Frozen Iron Key Room has a 7.5% chance to drop an Artifact per hit
Golden Key Room
Golden Key room weapon's Drop Rate is 84.0% Epic, 14.0% Legendary, 2.0% Unique
So overall the Golden room has a 0.9324% chance to drop an Artifact per hit
Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 25% Legendary
So overall the Mystic Gem has a 0% chance to drop an Artifact per hit
Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 90.0% Epic, 10.0% Legendary. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0% chance to drop an Artifact per hit
Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 85.0% Epic, 12.0% Legendary,3.0% Unique
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.134% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 0.402% chance to drop an Artifact per kill
Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is 72.0% Epic, 23.0% Legendary, 5.0% Unique
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.8335% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 2.5005% chance to drop an Artifact per kill
Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts
Example
(1 - ((1055/1075)^15)) x 100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts
15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C
Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability
Example
Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%



