|  |  | 
| Line 38: | Line 38: | 
|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |  | 		<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | 
|  | 		<td> When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. </td> |  | 		<td> {{:Rogue|Ambush}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |  | 		<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | 
|  | 		<td> When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. </td> |  | 		<td> {{:Rogue|BackAttack}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |  | 		<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | 
|  | 		<td> Footsteps no longer make sound after crouch walking for at least {{Ability_Data|Creep|Duration}}. </td> |  | 		<td> {{:Rogue|Creep}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |  | 		<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> | 
|  | 		<td> When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}. </td> |  | 		<td> {{:Rogue|DaggerMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |  | 		<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | 
|  | 		<td> You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. </td> |  | 		<td> {{:Rogue|DoubleJump}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |  | 		<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | 
|  | 		<td> Increases the Hide skill's to {{Ability_Data|HideMastery|Duration}}. </td> |  | 		<td> {{:Rogue|HideMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |  | 		<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | 
|  | 		<td> Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. </td> |  | 		<td> {{:Rogue|Jokester}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |  | 		<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | 
|  | 		<td> Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. </td> |  | 		<td> {{:Rogue|Pickpocket}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 		<tr> |  | 		<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |  | 		<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | 
|  | 		<td> A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}}times at once and all stacks refresh when adding more stacks. </td> |  | 		<td> {{:Rogue|PoisonedWeapon}} </td> | 
|  | 		<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> |  | 		<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |  | 		<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | 
|  | 		<td> While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}}per remaining step </td> |  | 		<td> {{:Rogue|Stealth}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |  | 		<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | 
|  | 		<td> When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. </td> |  | 		<td> {{:Rogue|Thrust}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |  | 		<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> | 
|  | 		<td> You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}}to disarm them. </td> |  | 		<td> {{:Rogue|TrapsAndLocks}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<!--<tr> |  | 	<!--<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> |  | 		<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> | 
|  | 		<td> Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} </td> |  | 		<td> {{:Rogue|HandCrossbowMastery}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 	</tr>--> |  | 	</tr>--> | 
| Line 119: | Line 119: | 
|  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |  | 		<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | 
|  | 	</tr> |  | 	</tr> | 
|  | 	<tr><!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |  | 		<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> | 
|  | 		<td> Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}}uses, non-replenishable.) </td> |  | 		<td> {{:Rogue|Caltrops}} </td> | 
|  | 		<td> {{Ability_Data|Caltrops|Scaling}} </td> |  | 		<td> {{Ability_Data|Caltrops|Scaling}} </td> | 
|  | 		<td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Caltrops|SkillCooldown}} </td> | 
| Line 127: | Line 127: | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |  | 		<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | 
|  | 		<td> When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. </td> |  | 		<td> {{:Rogue|CutThroat}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|CutThroat|SkillCooldown}} </td> | 
| Line 133: | Line 133: | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |  | 		<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | 
|  | 		<td> Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. </td> |  | 		<td> {{:Rogue|Hide}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|Hide|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Hide|SkillCooldown}} </td> | 
| Line 139: | Line 139: | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |  | 		<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | 
|  | 		<td> The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}}times if Ruptured multiple times. </td> |  | 		<td> {{:Rogue|Rupture}} </td> | 
|  | 		<td> {{Ability_Data|Rupture|Scaling}} </td> |  | 		<td> {{Ability_Data|Rupture|Scaling}} </td> | 
|  | 		<td> {{Ability_Data|Rupture|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Rupture|SkillCooldown}} </td> | 
| Line 145: | Line 145: | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |  | 		<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | 
|  | 		<td> A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}}uses, non-replenishable.) </td> |  | 		<td> {{:Rogue|SmokePot}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|SmokePot|SkillCooldown}} </td> | 
| Line 151: | Line 151: | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |  | 		<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | 
|  | 		<td> When used, backtumbles in the opposite direction the player is facing. </td> |  | 		<td> {{:Rogue|Tumbling}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|Tumbling|SkillCooldown}} </td> | 
| Line 157: | Line 157: | 
|  | 	<tr> |  | 	<tr> | 
|  | 		<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |  | 		<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | 
|  | 		<td> When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. </td> |  | 		<td> {{:Rogue|WeakpointAttack}} </td> | 
|  | 		<td> - </td> |  | 		<td> - </td> | 
|  | 		<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |  | 		<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> | 
| Line 196: | Line 196: | 
|  | 
 |  | 
 | 
|  | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |  | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | 
|  | </noinclude><includeonly></includeonly> |  | </noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}} | 
|  |  |   | 
|  |  | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. | 
|  |  |   | 
|  |  | |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. | 
|  |  |   | 
|  |  | |creep=Footsteps no longer make sound after crouch walking for at least {{Ability_Data|Creep|Duration}}. | 
|  |  |   | 
|  |  | |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}. | 
|  |  |   | 
|  |  | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. | 
|  |  |   | 
|  |  | |hidemastery= Increases the Hide skill's to {{Ability_Data|HideMastery|Duration}}. | 
|  |  |   | 
|  |  | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. | 
|  |  |   | 
|  |  | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. | 
|  |  |   | 
|  |  | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks. | 
|  |  |   | 
|  |  | |stealth=While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step | 
|  |  |   | 
|  |  | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. | 
|  |  |   | 
|  |  | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.  | 
|  |  |   | 
|  |  | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} | 
|  |  |   | 
|  |  | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.) | 
|  |  |   | 
|  |  | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. | 
|  |  |   | 
|  |  | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. | 
|  |  |   | 
|  |  | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The buff is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. | 
|  |  |   | 
|  |  | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)  | 
|  |  |   | 
|  |  | |tumbling=When used, backtumbles in the opposite direction the player is facing. | 
|  |  |   | 
|  |  | |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. | 
|  |  |   | 
|  |  | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | 
|  |  | }}</includeonly> |