-Total buff duration is equal to, (Bard's Persuasiveness * Song's Persuasiveness Scaling) * Buff Receiver's "Buff Duration"
-Since songs take some time to perform, the Bard needs anticipation to be played well. Song speed will scale with your Manual Dexterity stat, which is based on Dexterity.
-The Bard has access to many powerful songs. Considering bringing both Song Memory skills to maximize your versatility.
-Remember that not all of your buffing songs will buff your party. Some songs, such as Beats of Alacrity, Aria of Alacrity, and Ballad of Courage will only buff the Bard playing the song.
-Chaotic Discord is a great way to solo clean chaotic rooms. Mobs will kill each other while keeping the Bard safe. Can also be used as a protection if attacked by other players while in a room full of mobs.
-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended. It also will not disable spellcasters.
-Accelerando is a powerful tool both for fleeing and engaging.
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian, or classes who generate a lot of Recoverable Health, like the Warlock.
-Shriek of Weakness can nearly double your party's physical damage against mobs, and can provide significant assistance against plated Fighters and Clerics.
-Chests opened with Unchained Harmony gives experience to the Bard. In theory, this would mean that Bard's Luck is used to generate the loot of the chests, however this is not confirmed.
2024/02/22 Early Access Hotfix #32
- Bard's Melodic Protection physical damage reduction changed from 15% → 30%.
- Bard's Din of Darkness range has been changed from 450 → 550.
- Bard's Piercing Shrill range has been changed from 450 → 550.
2024/01/05 Early Access Hotfix #27
- Bard's Aria of Alacrity tier changed from 4 → 1.
- Bard's Ballad of Courage tier changed from 3 → 1.
- Bard's Beats of Alacrity tier changed from 2 → 1.
- Bard’s Chaotic Discord tier changed from 1 → 3.
- Bard’s Harmonic Shield tier changed from 5 → 4.
- Bard’s Peacemaking tier changed from 1 → 3.
- Bard’s Shriek of Weakness tier changed from 4 → 3.
- Bard’s Song of Shadow tier changed from 2 → 3.
2023/12/21 Early Access Hotfix 25
- Bard's music performance has been updated to end as soon as the last note is played without requiring animation cancelling.
- Bard's songs' durations were not changed, however, the displayed duration was corrected to reflect that of their new default Persuasiveness of 15 as of Patch #2.
2023/11/22 Early Access Patch #2
- Bard's Rousing Rhythms all attribute bonus has been changed to 1/2/3 -> 2/2/2.
- 20 Resourcefulness -> 15 Resourcefulness. Songs now last 25% shorter at base.
2023/11/09 Early Access Hotfix #20
- Bard's Song of Silence range increased from 300/300/300 → 450/450/450.
- Bard's Song of Silence duration changed from 2s/4s/6s → 1s/1.5s/2s.
- Bard's Shriek of Weakness range increased from 300/300/300 → 450/450/450.
- Bard's Piercing Shrill range changed from 300/450/600 → 450/450/450.
- Bard's Piercing Shrill damage changed from 15/20/25 → 10/15/20.
- Bard's Piercing Shrill attribute ratio bonus changed from 0.1/0.3/0.5 → 1.0/1.0/1.0. Physical damage upgrades give significantly more damage than before.
- Bard's Din of Darkness now also displays an area when the effect occurs.
- Bard's Din of Darkness range changed from 300/450/600 → 450/450/450.
- Bard's Din of Darkness damage changed from 1/3/5 → 3/4/5.
- Bard's Din of Darkness attribute ratio bonus changed from 0.06/0.09/0.12 → 0.3/0.3/0.3. Magical damage upgrades gives more damage than before.
2023/11/03 Early Access Hotfix #19
- Bard’s base attributes updated. Strength 14 → 13, Will 7 → 8.
- Bard's Encore skill now plays the next song at the maximum song playing speed.
- Bard’s Shriek of Weakness AOE range changed from 300/450/600 → 300/300/300.
- Bard’s Song of Silence AOE range changed from 300/450/600 → 300/300/300, and now only silences all enemies instead of everyone.
- Bard’s Chorale of Clarity spell recharge interval changed from 3s → 2s, amount changed from 8 → 17.
- The Luck value given by Bard's Wanderer's Luck has been changed from 100 → 50.
2023/10/13 Early Access Hotfix #17
- Bard’s Allegro duration has been normalized to 8 seconds based on the Bard's default Persuasion of 20.
- Bard’s Accelerando has been changed to be affected by Persuasion and has also been normalized to 8 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Aria of Alacrity's Action Speed reduced from 8/14/20% → 4/6/8%
- Bard’s Aria of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Ballad of Courage duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Beat of Alacrity duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Beat of Alacrity's Additional Move Speed reduced from 5/10/15 → 5/7/9
- Bard’s Harmonic Shield duration adjusted to 30/60/120 seconds based on the Bard’s default Persuasion of 20.
- Bard’s Harmonic Shield Cost increased from 4 → 5.
- Bard’s Unchained Harmony Cost increased from 3 → 5.
2023/10/05 Early Access Hotfix #15
- Bard's Beats of Alacrity additional MoveSpeed changed from 15/20/25 → 5/10/15.
- Bard's Harmonic Shield Armor Rating and Magic Resistance changed from 40/40 → 15/15.
2023/09/28 Early Access Hotfix #14
- Bard's Warsong range has been increased from 350 → 450.
- Bard's Story Teller range has been increased from 350 → 450.
2023/09/26 Early Access Patch #1
- Bard reworked to make the class more gear and attribute dependent.
2023/09/12 Early Access Hotfix #11
- Accelerando's duration decreased from 12s -> 8s, and movement speed boost decreased from 5/7/9 -> 3/5/7 movespeed
- Drum's movespeed penalty increased from -20 -> -30 movespeed
- Bard’s Song of Silence now targets ALL nearby targets including oneself.
- The effect radius of Bard’s Unchained Harmony has been changed from 600 -> 300.
- Bard’s Tranquility now heals 1 recoverable hp/s over 10/20/30 seconds.
- Bard’s Tranquility effect now only applies while resting.
- Bard’s Chorale of Clarity effect now only applies while resting.
2023/08/22 Early Access Hotfix #6
- Bard’s Din of Darkness's ‘Attribute Damage Ratio’ reduced from 10%/30%/50% to 6%/9%/12%.
2023/08/17 Early Access Hotfix #4
- Din of Darkness attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Piercing Shrill's attribute application factor has been changed from 50%/50%/50% to 10%/30%/50%.
- Accelerando's added flat Move Speed per stack changed from 5/10/15 to 5/8/11
- Allegro's added flat Action Speed and Spell Casting Speed per stack from 5%/7%/9% to 3%/5%/7%.
- Harmonic Shield additional flat Armor Rating and Magic Resist Rating changed from +50 to +40.
2023/08/14 Early Access Hotfix #3
- Shriek of Weakness's AR Debuff nerfed from -30 / -45 / -60 to -10 / -25 / -40.
- Chorale of Clarity's Spell Recharge per second nerfed from 8 to 2.
2023/08/07 Early Access Launch
- Several new songs and perks added
2023/04/15 Alpha Playtest #5 Hotfix #1
- Fixed an issue where Bard's Tranquility was not properly healing players.
2023/04/14 Alpha Playtest #5 Launch
- Added to the game
They need to give all monsters armor (at least 30, or more) and reduce their health slightly. Also make it slower as there is no counterplay to this overtuned song. This is to make sure Bard is not overpowered and makes the game better. Thanks!
As of patch #65-1 Shriek of weakness does no longer work on Lich and Ghost King both normal & HR. However it seems to work on Warlord. No idea if this is intended but as of now it has never been mentionned in a patch.
Can someone explain the description? From what I understand, actions like swinging a sword are affected. What else is impacted by this debuff?
How to increase healing from Jolly Time skill
Not sure if this has been solved yet or not, but putting this here about Rapier Mastery because of the note.
When I picked up a short sword with rapier in main hand, equipping/unequipping the rapier does appear to change the damage done by the short sword. Not sure about the action speed, though.
having this issue, I play all the notes but the song just ends with no effects, no bad performance just nothing at all. any known reason?
how much extra hp do i get from ale with each +physical healing
"When a rapier is equipped *in either hand*" sounds to me like one can equip a rapier in their off-hand, but that's not the case, in the current update at least. Is this a holdover after a change in how weapons work in older updates, or is this a feature that's been killswitched for the time being to be refined?
Persuasiveness Scaling: should be 4x/6x/8x
It doesn`t say "Song does not stack on itself"
can`t test it since the servers are down :(
This buff applies to teammates and not just yourself
Intervals: should be 0.8>0.25>0.8>0.25>1.1
Does Reinforced Instruments apply to Piercing Shrill ? I can't test it on training dummies cuz it's don't hit them
Does The Will Stat Effect Buff duration of songs
if not What should be prioritized to get the most duration out of a song
About the Range of Unchained Harmony (4.5 Meters), from what I've heard, also no.
What is the range of "a certain area"? Also, does it make a difference what instrument you're holding?
does additional magic damage affect din of darkness? If so does it affect each tick? Hard to tell how things scale when they have weird scaling like din does.
'Stats' page mentions that under Agility, there is "Manual Dexterity" that affects song playing speed. Furthermore, under Resourcefulness, there is "Persuasiveness" that affects song buff time.
Confusingly the info on this page says that Will is used for buff duration instead, and knowledge for song playing speed.
What the hell, what actually affects the bard here? So confusing.
Does Reinforced Instruments apply to din of darkness?
Is the rested health from tranquility magical or physical healing? I'm trying to prioritize which one for my heal.
Confused.
So as far as the way that the instrument performs, there's no advantage to having a Green one vs. a Gray one? E.g. i get a green lyre but no additional stats are attached, it's just shiny?
From which stat does Piercing Shrill benefit? It says it does physical damage so does it scale from +phys or because songs are magic from +magic?
Does Chaotic Discord not work on boss monsters (Wraiths and Skeletal Champions)? I was in the round room with one of each, and while it affected every other monster, the boss monsters continued to chase me and ended up killing me. I tried letting them agro and even swing on me, but it still didn't work and they kept attacking me.
Is there any reason there are two of them, when both do same thing and you can just lock yourself from one spell?