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==Summoned Monsters==
(Warlock summoned monsters)
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>
    </tr>
<tr>
        <td> Need Image, Hydra </td>
        <td> Description</td>
        <td> Check individual page </td>
        <td> 150 </td>
        <td> 250/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">50</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>30% Projectile Resistance  </td>
        <td> [[Beast]] </td>
    </tr>
    <tr>
        <td> Need Image, Evil eye </td>
        <td> A player controlled deathskull, can only observe</td>
        <td> Check individual page </td>
        <td> 150 </td>
        <td> 250, 50/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">90</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>40% Projectile Resistance  </td>
        <td> [[Undead]] </td>
    </tr>
</table>

Revision as of 20:24, 8 January 2024


Page is currently up to date for: Patch:6.5#Hotfix 54-1$green

Difficulty Grades

There are currently 3 types of grades for monsters:

  • Common
  • Elite (red features)
  • Nightmare (dark grey features)


Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.

Elite monsters have 2x action speed (animation play speed) and Nightmare monsters have 3x action speed.

Only normal monsters can spawn at Nightmare tier.

Furthermore, monsters inherit special attacks or properties on Nightmare grade.

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.

Monsters' attributes (Strength, Agility, Will, Knowledge) are all 15.

Dummy

Dummy.png

-12% Physical Resistance
0% Magic Resistance
0% Projectile Resistance


Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.) Note that Monsters actually have Armor / Magic Resistance which is then calculated into the displayed Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically instead has 0 Armor.

Name Description Damage Health Movement Speed Experience Resistance Race Location
Does various melee attacks, sprinkles soil, and creates falling rocks. Check individual page 4100/6900 250/280 50/50 -22% Physical Resistance
8.9% Magic Resistance
30% Projectile Resistance
Beast Goblin Cave
Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage. Check individual page 1800/2400 250, 50/280 50/90 -22% Physical Resistance
8.9% Magic Resistance
40% Projectile Resistance
Beast Goblin Cave
Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a scream attack at intervals of health loss that hits everyone in the room. Check individual page 2400/3300 200/270 50/125 -22% Physical Resistance
30% Magic Resistance
25% Projectile Resistance
Undead Inferno
Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. Check individual page 2100/3000 200/250 50/125 -22% Physical Resistance
30% Magic Resistance
25% Projectile Resistance
Undead Inferno
Summons an army of skeleton rogues to his aid, traps players if they walk in certain areas, swings at players with his sword, throws throwing knives at various intervals w/ more specific to high roller. Check individual page 2100 250 50 -22% Physical Resistance
30% Magic Resistance
25% Projectile Resistance
Undead Inferno

Mini Bosses

(The table presents the tiers in the sequence of Common/Elite/Nightmare.) Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.

Name Description Damage Health Movement Speed Experience Resistance Race Location
Will shriek at the player, causing Petrification status for 5 seconds if the player does not look away in time. Has a jumping kick attack and a walking peck. Attack 1: 31/41/50
Attack 2: 39/51/63
1150/1500/1850 250 15/25/35 -22% Physical Resistance
8.9% Magic Resistance
15% Projectile Resistance
Beast Ruins
Does alternating diagonal slashes Nightmare: Can follow up the diagonal slashes with a spin attackAttack 1: 37/50/62
Attack 2: 37/50/62
Attack 3: 44/59/74
900/1150/1300200/260/3204/8/12-22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

DemonInferno
Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed Attack 1: 42/63
Attack 2: 50/75
Sprint: 61/92
900/1200 200/230 15/30 -22% Physical Resistance

30% Magic Resistance
20% Projectile Resistance

Demon Inferno
Has a charged forward attack in which it pulls back and lurches its upper half forward quickly. Has a cone attack of purple poison projectiles in front of it out of its mouth. Both attacks can be dodged from the side or behind. Attack 1: 28 Physical+15 Magical/
39 Physical+21 Magical
1000/1200 170/210 4/8 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Insect Goblin Cave
Travels under ground, merges from ground under player dealing damage, swings it body that can be jumped over, can do a regular bite attack, or split poison around it Bite: 47/56
Body Swing: 34/40
Ground Attack Direct Hit: 71/84
Ground Attack Direct Splash: 24/28
1200/1450 4/8 -22% Physical Resistance
8.9% Magic Resistance
15% Projectile Resistance
Insect Goblin Cave,Ruins
Movement and attack speed is slow but has high health and a large AOE attack. Attack 1: 42
Attack 2-3: 50
Attack 4-5-6: 47

Attack 6 Splash: 22
Slam Attack Direct: 53
Slam Attack Splash: 39

1600 1505 30% Physical Resistance
8.9% Magic Resistance
15% Projectile Resistance
Elemental Ruins
Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity. Attacks: 28/40
Sprint: 17/24
750/1050 200/230 8/20 -22% Physical Resistance

30% Magic Resistance
20% Projectile Resistance

Undead Crypt, Inferno,Goblin Cave
Does a diagonal slash and a dash attack. Attack 1: 40/60
Attack 2: 20/30
Attack 3: 26/39
700/1000 100/170 10/25 -22% Physical Resistance

30% Magic Resistance
20% Projectile Resistance

Undead Crypt, Inferno


Monsters

(The table presents the tiers in the sequence of Common/Elite/Nightmare.) Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.

Name Description Damage Health Movement Speed Experience Stats Race Location
Shoots a projectile that applies a damage over time poison and strong slow debuff. Attack 1: 18/27/36
100/150/200 200/230/260 2/4/8 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Insect Goblin Cave
Flies towards the player until he's in range to charge a dash attack Nightmare: Executes 2 dashes instead of 1. Attack 1: 20/30/40 26/45/80 200/240/280 2/4/8 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt, Inferno,Goblin Cave
Does a kick attack that inflicts a high amount of knockback. Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game. Attack 1: 27/36/49 170/220/280 250/290/340 5/10/15 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Demon Inferno
Does a jumping bite attack that can hit players even on elevated positions Nightmare: Hitting it's electrified nape will damage you. Attack 1: 24/33/42
Dash: 35/48/61
Reflect: 20
160/210/265 350/350/350 5/10/15 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Demon Inferno
Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack. Attack : 23 130 1003 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Ruins
Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. Attack 1: 18/26/35
Attack 2: 21/31/41
90/140/190 180/220/2603 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Goblin Cave
Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact. Nightmare: Now spits 10 projectiles. Attack 1: 10/10/10
Poison: 3/5/7
22/44/66 150/150/150 3/5/10 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance Elite and Nightmare has faster cast times.

Insect Crypt, Inferno,Goblin Cave
Performs a short range lunge. Can be avoided by jumping. Attack: 29/43/58 200/290/380 180/220/260 4/8/12 -22% Physical Resistance
8.9% Magic Resistance
15% Projectile Resistance
Insect Goblin Cave, Ruins
Swings an axe with short range at the player. If it steps forward on the first swing, it may follow up with a second. Attack 1: 21/33/45Attack 2: 18/29/39 100/160/220 200/230/2603/6/9 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Goblin Cave
Shoots arrows at the player once in range. Always patrolling.

Will fire poison tipped arrows that poison you.

Attack: 16/30/42Poison: 2/2/2 144/214/284 200/230/260 3/6/9 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Goblin Cave
Spins a bola over it's head, throwing it at the player after a moment. It deals damage and applies a heavy slow. can be dodged by strafing at mid range. Attack: 29/47/67 100/160/220 200/230/2603/6/9 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Goblin Cave
Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low or when a low hp ally comes into his vicinity healing 200 health and buff movement speed by 100 and action speed by 300 for 15 seconds. Attack: 10/13/17 135/205/260 100/130/1604/8/12 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Goblin Cave
Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get's close to other goblins, they will aggro the player as well. Attack 1 to 4: 36/46.5/57
Attack 5: 29/37/46
Poison Damage: 1.5/1.5/1.5
144/214/284 200/230/2603/6/9 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Goblin Cave
Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again.

Nightmare: Attacks apply a damage over time debuff.

Depends on the chest 230/260/290 200/230/260 3/5/10 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Beast Crypt,Inferno,Goblin Cave, Ruins
Does a 2 hit diagonal attack combo while stepping forward, a single diagonal attack or a vertical attack.

Nightmare: Applies a debuff that roots the player in place for 1s.

Attack 1: 34/38/44
Attack 2: 51/57/66
Attack 3: 68/76/88
220/280/340 130/160/220 2/5/10 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance 90% Physical Resistance during spawn animation

Undead Crypt,Inferno,Goblin Cave,Ruins
Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling. Nightmare: Will also alternate between shooting 3 times in a row. Attack 1: 20/30/40
Attack 2: 20/30/40
Attack 3: 18/27/36
100/150/220 100/150/200 3/5/10 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt, Inferno,Goblin Cave, Ruins
Performs either a forward lunging vertical attack or a horizontal slash.

Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack.

Attack 1: 36/52/69
Attack 2: 41/60/78
Attack 3: 41/60/78
170/265/350 100/200/280 4/8/12 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Inferno,Ruins
Shoots bolt at the player once in range. Attack 1: 50/68/86
100/150/220 100/150/200 4/8/12 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Ruins
Has a vertical slash and diagonal slash attack. Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. Attack 1: 35/48/61
Attack 2: 28/39/49
167/250/320 100/200/280 3/5/10 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Inferno,Goblin Cave,Ruins
Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack. Nightmare: Hitting his electrified shield will damage you. Attack 1: 40/54/68
Counter: 28/39/49

Reflect: 20
152/230/300 100/200/280 4/8/12 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Inferno,Goblin Cave,Ruins
Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling. Nightmare: Fireball explosion radius and AOE fire is 50% larger. Fireball: 15/25/35
Radius: 15/25/35
Burn: 2/3/4
150/250/350 100/100/100 4/8/12 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Inferno,Ruins
Either performs an horizontal attack from the left or the right.

Nightmare: He can perform a 3 hit combo, 2 normal horizontal attacks followed by a low sweeping attack.

Attack 1: 30/40/50
Attack 2: 30/40/50
Attack 3: 34/45/56
140/240/300 100/200/280 4/8/12 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Ruins
Performs either a lunging thrust attack, a standing thrust attack or a horizontal attack.

Nightmare: He can follow up the thrust attack with the horizontal attack.

Attack 1: 23/32/42
Attack 2: 24/35/45
Attack 3: 34/48/63
Attack 4: 28/40/52
150/250/329 100/200/280 4/8/12 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Inferno,Ruins
Spider Mummies spawn from Spider Jars, only 3 spiders can be active per jar. Spider Jars spawn an infinite amount of spiders until they are shattered. Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. Attack 1: 20/25/34
Attack 2: 14/18/24
Attack 3: 14/18/24
25/80/150 250/250/250 0 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Inferno,Goblin Cave,Ruins
Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players. Has buff cleansing aura Attack : 25 160 170 4 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Elemental Ruins
When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings. Nightmare: Secretes 2 poisonous gas clouds instead of 1. Attack 1: 33/43/53
Attack 2: 48/63/77
Gas: 1/1/2
Cooldown = 20/12/12 secs
240/350/450 50/100/150 3/5/10 -22% Physical Resistance

8.9% Magic Resistance
15% Projectile Resistance

Undead Crypt,Inferno,Goblin Cave,Ruins
==Summoned Monsters==

(Warlock summoned monsters)

Name Description Damage Health Movement Speed Experience Resistance Race
Need Image, Hydra Description Check individual page 150 250/280 50/50 -22% Physical Resistance
8.9% Magic Resistance
30% Projectile Resistance
Beast
Need Image, Evil eye A player controlled deathskull, can only observe Check individual page 150 250, 50/280 50/90 -22% Physical Resistance
8.9% Magic Resistance
40% Projectile Resistance
Undead