You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description | Scaling |
|---|---|---|
| Ambush |
The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus. | |
| Back Attack |
Increases Physical Power Bonus by +30% when attacking from behind a target. | |
| Creep |
When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. | |
| Dagger Mastery |
Increases Physical Power Bonus by +15% when attacking with a dagger. | |
| Double Jump |
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed. | |
| Hand Crossbow Mastery |
Allows the Rogue to equip the Hand Crossbow and additionally increases weapon damage by +2 for the hand crossbow only. | |
| Hidden Pockets |
Items worn in utility slots do not appear on the waist. | |
| Hide Mastery |
Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) | |
| Jokester |
Grant all party members within 4.5 meters +2 All Attributes. | |
| Lockpick Expert |
Ability to pick locks without a lockpick. | |
| Pickpocket |
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. | |
| Poisoned Weapon |
A successful attack applies poison that deals 4 Magical Damage over 4 seconds as Damage over Time. The poison can stack up to 5 times at once. (Rogue has a -50% Magical Power Bonus penalty and Poisoned Weapon does not perform as the tooltip indicates with default stats.) | 50% |
| Shadow Runner |
Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. | |
| Stealth |
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. | |
| Thrust |
Grants +20% increased Armor Penetration when swinging with Daggers. | |
| Traps and Locks |
Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick. |