- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses
- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You cannot use your Hide skill while holding a light source in your hands.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
2024/02/29 Early Access Hotfix #34
- Rogue's Smoke Pot now has 3 uses and cannot be recharged.
- Rogue's Smoke Pot movement speed penalty changed from -20% → -10%.
2024/01/24 Early Access Hotfix #29
- Rogue’s Double Jump movement speed penalty has changed from -12 to -18.
2024/01/05 Early Access Hotfix #27
- Rogue’s base Strength reduced from 9 → 6, base Vigor reduced from 6 → 5, and base Resourcefulness increased from 20 → 25.
- Rogue’s Weak Point Attack skill armor rating reduction reduced from 40% → 30%.
- Rogue’s Double Jump perk movespeed penalty has been reduced from -20 → -12.
- Magic Invisibility no longer activates Ambush and Shadow Runner.
- The Shadow Runner buff deactivates when an action such as attacking is performed.
2023/12/21 Early Access Hotfix #25
- Rogue's Dagger Mastery physical power bonus has been changed from 20% → 15%.
- Rogue's Cut Throat cooldown changed from 14s → 18s.
- Rogue's Cut Throat duration changed from 5s → 4s.
- Rogue's Shadow Runner movement speed bonus changed from 15% → 10%.
2023/11/30 Early Access Hotfix #22
- Rogue's ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.
- Rogue's ‘Thrust' perk’s armor penetration increased from 15% to 20%.
- Rogue's ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.
2023/11/03 Early Access Hotfix #19
- Rogue's Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.
- Rogue's Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.
- Rogue's Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.
- Rogue's Cut Throat cooldown changed from 28s → 14s.
2023/09/28 Early Access Hotfix #14
- Rogue's Trap Detection range has been increased from 400 → 450.
- Rogue's Jokester range has been increased from 350 → 450.
- Rogue's Ambush physical damage bonus changed from 30% → 50%.
- Rogue's Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.
2023/09/26 Early Access Patch #1
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.
- Rogue's Hide cooldown changed from 45s -> 40s.
- Rogue's CutThroat cooldown changed from 60s -> 28s.
2023/09/21 Early Access Hotfix #13
- Rogue’s base Agility decreased from 35 → 30.
- Rogue’s base Resourcefullness increased from 15 → 20.
- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
- Rogue’s Hide base duration decreased from 60s → 20s.
- Rogue now has Hide Mastery Perk that increases their hide duration.
- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
- Rogue’s Weakpoint Attack’s Duration 5s → 3s.
2023/09/12 Early Access Hotfix #11
- Rogue's Double Jump slow on landing duration reduced from 3s -> 2s
2023/08/31 Early Access Hotfix #8
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,
- Rogue’s Caltrops ability count reduced from 6 → 4.
2023/08/24 Early Access Hotfix #7
- A new Hand Crossbow Mastery perk has been added for the Rogue.
2023/08/22 Early Access Hotfix #6
- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
- Rogue can no longer equip the Hand Crossbow.
14/02/2023 Alpha Playtest #4 Hotfix #6
- Rogue’s Hide duration changed from 50 to 60 seconds.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fixed an issue where the Hide state could be broken by another player's corpse.
16/12/2022 Alpha Playtest #3 Changelog
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
26/09/2022 Bug squashing QA playtest Hotfix #3
- Fixed an issue where an item could be seen when item swapped in Hide state.
What's the order of operations when using Weakpoint? does it stack with your ArP or is it -40%armor bonus then your Armorpen or what's up?
Do Explosive bottles or Oil lanterns apply the poison?
What other class has perks to make one skill not worthless? Imagine if Fighter had 3 perks that make Sprint or Second Wind worth using. If a Rogue wants to use Hide, you are nearly forced to take Stealth, with the other 2 being optional. Rogue suffers from severe perk tax.
I wish Ironmace could decide on what they want Rogue to be, because it doesn't have much of an identity. They do damage over time with Poisoned Weapon and Rupture and have Double Jump, but Double Jump is nerfed into oblivion. Hide is one of the most controversial skills in the game but has become central to the current Rogue's identity.
A lot of people have been saying Bard’s flute song unchained harmony does not account for luck when used to open chests. Does the traps and locks skill also share this attribute?
Tumble scales with dex/action speed. No idea on the ratios. The distance might also scale on movement speed. See this video as evidence: https://www.youtube.com/watch?v=2BKjXqz7aMs
Does armor penetration effect rupture? Say you have 15% armor pen stacked and attack a 50% PDR fighter. Will they take the 50% reduced damage from rupture or will armor pen mean they take more of it?
Hp potions do heal less if they last less time the only exception to this is barbarian's potion chugger skill which is likely the cause of some confusion, barbarianspotion chugger skill doesn't reduce your buff duration but rather changes the duration of the potion through some other means which also doesn't effect the total health restored (plus adds 20% to the heal) rogues and no other class benefit from having negative buff duration at all
HP Potions don't heal less if their buff lasted less , because its actually healing more as its an OVER time duration , not DURING .
It scales, but does it apply poison or other on hit effects like rupture when stepped on?
Does Cutthroat erase an active ignite on a wizard or a flame walk on a warlock? I just silenced an ignite wizard and I believe the wizard still had ignite on after silencing but not sure.
or maybe AGI?
Can some explain how exactly does poison scales? besides Magical Power Bonus, does it work with True/Add Magical Damage?
If I'm Dual Wielding a dagger and short sword, would the short sword gain Physical Damage Bonus from the Perk?
Basically what I'm asking is if the barbarian has their shouts/achilles up already, and I hit them with cutthroat, will they go away? Or is the idea to run it with ambush to prevent phantomize/etc after the fact.
Also if a wizard or cleric is in the middle of channeling a spell, can they still let it go, or does it just stop working?
Thanks
Confirmed as of hotfix #18; losing any invisibility potion buff (poor/common/uncommon tested) will grant either equipped 'Ambush' and 'Shadowrunner' perk buffs even without having "Hide" on the bar.
Also before someone asks, 'Stealth' does NOT let you move while an invisibility potion is active.
Does true magical damage help or just Will / Magical Power?
Does it reduce the target's armor by 15% or does it ignore 15% of the target's armor? Like the guy has 20% protection is he going to ignore 15% of the 20% or is he going to reduce the target's armor from 20% to 5%?
Does this effect crossbows and knives?
Grants +15% increased Armor Penetration ONLY for daggers
cant this skill be extended for more tics ? and what stats govern how much dmg this skill out puts, is it magic based or physical ?
does thrust affects pve ?
Has this skill been determined to reduce all defenses (Physical/Magical)? Or just a certain specific one?