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</tabber></noinclude>
</tabber></noinclude>
<includeonly>
<includeonly><!-- ==Ability_Data==
<!-- ==Ability Data=== -->
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Revision as of 20:53, 20 June 2024

Page is currently up to date for: Patch:6.8#Patch 8

Sur
'The Brawny Warrior'
Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


Class Info


Weapon of choice: Anything heavy-duty.

  • Pros
    • Highest base health.
    • High melee damage.
    • Highest base magic resistance when equipping the Iron Will perk.
    • Increased proficiency with axe type melee weapons and thrown axe weapons
    • Can equip a perk that allows breaking unreinforced doors and chests.
    • Fast room clearing ability.
    • Strong buff and debuff skills.
    • Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
  • Cons
    • Very slow interaction speed, attack speed and base movement speed.
    • Limited combat healing.
    • Limited ranged options.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Axe Specialization.png
Axe Specialization
Adds +5 Weapon damage to your Axe attacks.
Perk Berserker.png
Berserker
The lower your remaining HP, the higher your physical power bonus, up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together.
Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
Damage Increase Graph
BerserkerGraph.png
Perk Carnage.png
Carnage
Armor Rating increases by 75 for 7 seconds when a target is killed.
Perk Executioner.png
Executioner
Increases headshot Damage with Axes by an additive +10%.
Perk Iron Will.png
Iron Will
Increases Magic Resist by 100 and gain immunity to knock-back.
Perk Morale Boost.png
Morale Boost
Recovers 12% of Max Health after killing a player.
Perk Potion Chugger.png
Potion Chugger
Alters all Potions to have 50% of their base duration and provide +20% of the effect. Note that base duration implies that the amount of effect received from the total duration is unchanged. For example, Potion of healing's will heal 1.2x the amount in only half the time. See Potion Chugger Example.
Receiving the effects of a Potion of Healing in 50% of the duration is beneficial, but a Protection or Invisibility potion lasting 50% shorter is not beneficial. Additionally, Luck Potions don't have a duration that can be reduced.
Perk Savage.png
Savage
Physical Power Bonus increases by +10% when not wearing any chest armor.
Perk Smash.png
Crush
Ability to destroy unreinforced doors and sturdy containers. Also increases the Impact Power of your two-handed attacks by 1 to better defeat blocks and parries.
Perk Toughness.png
Robust
Increases Max Health Bonus by +15%.
Perk Two Handed Weapon Expert.png
Two-Hander
Increases Physical Power Bonus by +5% when attacking with a two-handed weapon.
Perk Treacherous Lungs.png
Treacherous Lungs
Increases base duration of all Shout skills (War Cry, Rage, Savage Roar) by +25%.