From Dark and Darker Wiki

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<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b>
<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b>
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All of this information is up to date for HF #42
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Revision as of 01:51, 20 April 2024

Weapon Data is currently up to date for: Patch:6.8#Patch 8$green

Artifacts are base weapons that have special models, names, stats, and effects.

Arming Sword

Kuma's Claw.png
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Physical Base Weapon Damage 40~41
-
-
Move Speed -20
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Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
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Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.46x8.86x1.98
1x3InvSlot.jpg
Gear Score:
0
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.

DropTable:Kuma’s Claw 7

Falchion

Kuma's Fang.png
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Physical Base Weapon Damage 47~48
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-
Move Speed -25
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-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.98x9.57x2.3
1x3InvSlot.jpg
Gear Score:
0
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.

DropTable:Kuma’s Fang 7

Longsword

Fulgor.png
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Physical Base Weapon Damage 49~50
-
-
Move Speed -30
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-
Gain 10% Action Speed. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
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Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Gear Score:
0
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.

DropTable:Fulgor 7

Rapier

Viola.png
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Physical Base Weapon Damage 31~32
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-
Move Speed -15
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-
Successful weapon attacks deal 10 Ice Ice Magical Damage (100% Scaling), and frostbites the target for 2 seconds, causing them to suffer -20% Move Speed Bonus and -20% Action Speed
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Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.58x13.34x6.92
1x3InvSlot.jpg
Gear Score:
0
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.

DropTable:Viola 7

Methods of Obtaining Artifacts in High Roller


A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #42

Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon,68.65% Rare,10% Epic, 0.75% Legendary, 0.1% Unique
20/156 unique drops on the hoard are Artifacts
12.821% chance if you hit a unique you get an Artifact
So overall the Hoard has a 0.0128% chance to drop an Artifact per hit

Skull Key Room
Skull Key room weapon's Drop Rate is 37.5% Epic, 52.5% Legendary, 10% Unique
20/43 unique drops are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Skull room has a 4.6512% chance to drop an Artifact per hit

Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 21% Legendary, 4% Unique
20/43 unique drops at the mystic gem room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Mystic Gem has a 1.8605% chance to drop an Artifact per hit

Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 91.5% Epic, 8% Legendary, 0.5% Unique. (for the weapon)
20/43 unique drops at the Dual Boss Treasure room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Dual Boss Treasure (weapon) room has a 0.233% chance to drop an Artifact per hit

Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 91.5% Epic, 7.5% Legendary, 1% Unique
Different bosses have different amounts of artifacts to total items on the table
6/106 unique drops on Lich are Artifacts
5.6% chance if you hit a unique it will be an Artifact
So technically 0.056% chance per loot roll for an artifact
But the lich rolls this drop table 3 times
So overall the Lich has a 0.1698% chance to drop an Artifact per kill
Keep in mind warlord only has 2 loot table rolls for gear.

Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is

(1 - ((V)^N)) x100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts

You can also write V as (1 - P), P being the probability of the event happening
(1 - ((1-P)^N)) x100 = C

(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)

Example
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.

15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
51.052% of getting one or more Artifacts

15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
1.266% of getting one or more Artifacts

Math for "R in N trials"

(N! / R! (N-R)!) (P^R) ((1-P)^(N-R)) * 100

The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability

Example
Getting exactly 2 artifacts from the gem room in 18 trials would be

(18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16) * 100 = 3.921%