From Dark and Darker Wiki

m (Updating Infobox Class to new format.)
m (multishot 350% total to 500%, and slight phrasing)
 
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Page is currently up to date for: {{:TODO|Classes}}
<noinclude>
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>


{{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}}
{{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}}
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
      <tr>
<td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td>
<td> Reduces campfire setup time by 50% and increases the duration of the campfire by 30%</td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td>
<td> Detect recent enemy footsteps.<br> (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) </td>
<td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) <br> and can hear enemy footstep sounds from twice as far away. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td>
<td> Hitting the target's leg reduces their <b>Move Speed Bonus by -35%</b> for <b>2 seconds</b>. </td>
<td> Hitting the target's leg reduces their <b>Move Speed Bonus by -40%</b> for <b>1 seconds</b>. </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td>
<td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td>
<td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Enhanced Hearing.png|link=|x96px]] <br> Enhanced Hearing </td>
<td> Can hear enemy footstep sounds from twice as far away. </td>
</tr>
</tr>
     <tr>
     <tr>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td>
<td> When reloading a bow-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td>
<td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td>
<td> When attacking with a bow-type weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td>
<td> When attacking with a [[Weapons#Bows|bow]]-type weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td>
<td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td>
<td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>10 [[Stats#Physical Power|Physical Power]]</b>. </td>
<td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>7 [[Stats#Physical Power|Physical Power]]</b>. </td>
</tr>
</tr>
     <tr>
     <tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
         <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td>
<td> Quickly retreat a short distance, can be used in air </td>
        <td> 10s </td>
</tr>
</tr>
<tr>
<tr>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td>
<td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. </td>
<td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td>
         <td> 22s </td>
         <td> 22s </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td>
<td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Not limited to ranged weaponry. </td>
<td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Limited to ranged weaponry. </td>
         <td> 18s </td>
         <td> 18s </td>
</tr>
</tr>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td>
<td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff. In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +5%. </td>
<td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +8%. </td>
         <td> 18s </td>
         <td> 18s </td>
</tr>
</tr>
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<br>
<br>
|-|Gear=
|-|Gear=
<br>
{{ListGearForClass|{{PAGENAME}}}}
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Hand Type</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
</table>
<br>
 
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Head}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Chest}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Legs}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Hands}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Foot}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Back}} </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 10
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 20
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 10
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 10
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 25
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 90
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 305 (101.66%)
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 5%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -50%
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 25%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 56%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -25%
|-
|Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -5%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 12.4%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 2.5%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 15 (2.5%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -11%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-11%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-25%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
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- Use door windows to shoot at unsuspecting enemies on the other side of the door.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
|-|Patch Notes=
'''2024/01/05 Early Access Hotfix #27'''
- Fixed an issue where True Shot was not actually increasing projectile velocity
- Ranger’s Forceful Shot knockback range has been increased.
- Updated the falloff damage curve for the Survival Bow, Recurve Bow, Longbow, and Crossbow so they start to lose damage starting from a shorter distance than previously.
- Updated the falloff damage curve for the Hand Crossbow so the damage loss is less dramatic from the previous version and more in line with the new falloff damage curves of the other bows.
'''2023/12/23 Early Access Hotfix #26'''
- Ranger's Ranged Weapon Mastery perk damage has been reduced from 10% down to 5% for all ranged weapons.
'''2023/12/21 Early Access Hotfix #25'''
- Ranger's Quick Fire cooldown changed from 24s → 18s.
- Ranger's Quick Shot cooldown changed from 28s → 22s.
- Ranger's Multi Shot cooldown changed from 28s → 22s.
- Ranger's Forceful Shot cooldown changed from 24s → 18s.
- Ranger's Penetrating Shot cooldown changed from 24s → 18s.
'''2023/11/09 Early Access Hotfix #20'''
- Ranger's Crippling Shot movement speed reduction has been changed from -25% to -35%.
'''2023/11/03 Early Access Hotfix #19'''
- Ranger's Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.
- Ranger's Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target's legs.
'''2023/10/26 Early Access Hotfix #18'''
- Ranger's default arrows increased from 30 → 40.
'''2023/09/28 Early Access Hotfix #14'''
- Ranger's Chase range has been increased from 400 → 450.
'''2023/09/26 Early Access Patch #1'''
- Ranger's Quickshot now fires a different amount of arrows based on the Bow type.
- Ranger's Quickshot cooldown changed from 18s -> 28s.
- Ranger's Multishot cooldown changed from 35s -> 28s.
- Ranger's Penetrating Shot cooldown changed from 28s -> 24s.
- Hunting Trap only deals 1 damage per second at all rarities.
'''2023/08/22 Early Access Hotfix #6'''
- Ranger's Penetrating Shot now grants +25% Armor Penetration and an error in the description text has been fixed.
- Every variant of Crossbow has been given innate Armor Penetration.
'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
- Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
'''19/12/2022 Alpha Playtest #3 Hotfix #3'''
- Hunting Trap disarming no longer requires a skill check.
'''16/12/2022 Alpha Playtest #3 Hotfix #1'''
- Fixed an issue where Spear Proficiency did not work properly in Lobby.
- Spear Proficiency weapon damage bonus changed from 20 to 10.
'''16/12/2022 Alpha Playtest #3 Changelog'''
Quiver system version v0.5
- Bow weapons fire a limited number of arrows before they must reload their quiver.
- The number of arrows in the quiver is based on the type of bow that is equipped.
- The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
'''24/09/2022 Bug squashing QA playtest Hotfix #1'''
- Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.




</tabber>
</tabber></noinclude><includeonly></includeonly>

Latest revision as of 04:09, 25 June 2024

Page is currently up to date for: Patch:6.5#Hotfix 54-1

Ranger.png
Ranger
'An Astute Hunter'
Strength
10
Vigor
10
Agility
20
Dexterity
18
Will
10
Knowledge
12
Resourcefulness
25

Health
105

Description

Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and markmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.


Class Info


Weapon of choice: Any long-ranged weapons, some swords and spears.

  • Pros
    • High ranged damage output, allowing them to threaten angles effectively and deal significant damage from the backline.
    • Able to set bear traps to lock down enemies in place.
    • Great room clearing and PvE ability without putting themselves at risk.
    • High movement speed and interaction speed, allowing them to pick their fights.
    • High burst healing with the Field Ration skill.
    • Able to track fresh enemy footprints via the Tracking perk, effectively nullifying Invisibility.
  • Cons
    • Limited ammo pool requiring frequent reloads, arrow management and the sacrifice of a non-insignificant amount of inventory space.
    • Very weak at close range, few melee weapon options and no special melee skills.
    • Low health pool with limited armour options.
    • Costly to play, as arrows, bolts and bear traps are essential to most Ranger playstyles.
    • Projectiles can be blocked by shields and dodged more easily than melee attacks.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
CampingMastery.png
Camping Mastery
Reduces campfire setup time by 50% and increases the duration of the campfire by 30%
Perk Tracking.png
Chase
Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.)
and can hear enemy footstep sounds from twice as far away.
Perk Crippling Shot.png
Crippling Shot
Hitting the target's leg reduces their Move Speed Bonus by -40% for 1 seconds.
Perk Crossbow Mastery.png
Crossbow Mastery
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading.
Perk Kinesthesia.png
Kinesthesia
When moving with the bowstring drawn, move speed bonus increases by 10%.
Perk Nimble Hands.png
Nimble Hands
When using a bow, increases your draw speed by 15%.
Perk Quick Reload.png
Quick Reload
When reloading a bow-type weapon, gain 50% Action Speed.
Perk Ranged Weapons Expert.png
Ranged Weapons Mastery
When attacking with a Ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus.
Perk Sharpshooter.png
Sharpshooter
When attacking with a Ranged (bow/crossbow) weapon, gain 15% Headshot Damage.
Perk Spear Proficiency.png
Spear Proficiency
Gain the ability to equip spears. While using a spear, gain 7 Physical Power.
Perk Trap Expert.png
Trap Mastery
Dramatically decreases installation time for traps. (+100% Regular Interaction Speed during installation)


You can equip a total of 2 skills.

Name Description Cooldown
Skill BackStep.png
Back Step
Quickly retreat a short distance, can be used in air 10s
Skill Field Ration.png
Field Ration
Forage food and recover 25 HP. This counts as Physical Healing. (3 stacks, non replenishable.) 24s
Skill Forceful Shot.png
Forceful Shot
For 8 seconds after activation, hitting an enemy with a ranged attack knocks them back. 18s
Skill Multishot.png
Multishot
When attacking with a bow-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. 22s
Skill Penetrating Shot.png
Penetrating Shot
For 8 seconds, reduces the effectiveness of enemy Headshot Damage Reduction by -50% and grants an additional +25% Armor Penetration. Limited to ranged weaponry. 18s
Skill Quick Fire.png
Quick Fire
When attacking using a bow-type weapon, grants additional flat +50% Action Speed for 8 seconds. 18s
Skill Quickshot.png
Quickshot
Hold multiple arrows in your shooting hand and fire them quickly in succession in a single action.

Longbow: 2 arrows
Recurve Bow: 3 arrows
Survival Bow: 4 arrows
22s
Skill True Shot.png
True Shot
Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, Physical Power Bonus is increased by +8%. 18s



Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 10
Vigor 10
Agility 20
Dexterity 18
Will 10
Knowledge 12
Resourcefulness 25
Health 105
Memory Capacity 6
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 61%
Move Speed 303.75 ( 101.25% )
Action Speed 3.5%
Manual Dexterity 9%
Spell Casting Speed -9%
Equip Speed 15%
Regular Interaction Speed 53%
Magical Interaction Speed -25%
Persuasiveness 25
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 2.5%
        From Resist Rating 15 ( 2.5% )
        From Bonuses 0%
Physical Power Bonus -11%
        From Physical Power 10 ( -11% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- You excel in group fights, if you have a front line to distract enemies and protect you.

- Remember to retrieve arrows from enemy corpses.

- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".

- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.

- Use door windows to shoot at unsuspecting enemies on the other side of the door.