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| Page is currently up to date for: {{:TODO|Classes}} | | <noinclude> |
| | <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p> |
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| {{Infobox Class | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| |name = Ranger | |
| |type = 'An Astute Hunter' | |
| |strength = 10
| |
| |vigor = 10
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| |agility = 20
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| |dexterity = 18
| |
| |will = 10
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| |knowledge = 12
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| |resourcefulness = 25
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| |health = 90 / 90
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| }} | |
| ==Description== | | ==Description== |
|
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| | <td> Reduces campfire setup time by 50% and increases the duration of the campfire by 30%</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <td> Detect recent enemy footsteps.<br> (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) </td> | | <td> Detect recent enemy footsteps. (Recent enemy player footsteps display as red footprints on the ground within 4.5 meters.) <br> and can hear enemy footstep sounds from twice as far away. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> Hitting the target's leg reduces their <b>Move Speed Bonus by -35%</b> for <b>2 seconds</b>. </td> | | <td> Hitting the target's leg reduces their <b>Move Speed Bonus by -40%</b> for <b>1 seconds</b>. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td> | | <td> While using a crossbow, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b> and an additional <b>50% [[Stats#Action Speed|Action Speed]]</b> while reloading. </td> |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Enhanced Hearing.png|link=|x96px]] <br> Enhanced Hearing </td>
| |
| <td> Can hear enemy footstep sounds from farther away. </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> When reloading a bow-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td> | | <td> When reloading a [[Weapons#Bows|bow]]-type weapon, gain <b>50% [[Stats#Action Speed|Action Speed]]</b>. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> When attacking with a bow-type weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td> | | <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>5% [[Stats#Physical Power Bonus|Physical Power Bonus]]</b>. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td> | | <td> When attacking with a Ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain <b>15% [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] [[Damage_Calculation|Damage]]</b>. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>10 [[Stats#Physical Power|Physical Power]]</b>. </td> | | <td> Gain the ability to equip [[Spear|spears]]. While using a spear, gain <b>7 [[Stats#Physical Power|Physical Power]]</b>. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| | <td> Quickly retreat a short distance, can be used in air </td> |
| | <td> 10s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows at a horizontal angle at the same time. Damages for the five arrows are 50%, 75%, 100%, 75%, 50%, respectively. Total of 350% damage if all arrows hit the target. </td> | | <td> When attacking with a [[Weapons#Bows|bow]]-type weapon, fire 5 arrows in a horizontal fan at the same time. All 5 arrows deal 100% damage. </td> |
| <td> 22s </td> | | <td> 22s </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Not limited to ranged weaponry. </td> | | <td> For 8 seconds, reduces the effectiveness of enemy [[Damage_Calculation#Hit_Location_Multiplier|Headshot]] Damage Reduction by -50% and grants an additional +25% Armor [[Damage_Calculation#Penetration|Penetration]]. Limited to ranged weaponry. </td> |
| <td> 18s </td> | | <td> 18s </td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff. In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +5%. </td> | | <td> Projectile's flight speed is no longer affected by gravity but is still affected by Damage Falloff for 8 seconds(works with thrown weapons). In addition, [[Stats#Physical Power Bonus|Physical Power Bonus]] is increased by +8%. </td> |
| <td> 18s </td> | | <td> 18s </td> |
| </tr> | | </tr> |
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| <br> | | <br> |
| |-|Gear= | | |-|Gear= |
| | | {{ListGearForClass|{{PAGENAME}}}} |
| Weapons
| |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> Bear Trap </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
| |
| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> Forest Hood, [[Leather Cap]], [[Ranger Hood]] </td>
| |
| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Doublet]], [[Padded Tunic]], [[Regal Gambeson]], [[Warden Outfit]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
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|
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|
| |-|Stats= | | |-|Stats= |
| These [[stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;">
| |
| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |-
| |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 10
| |
| |-
| |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 20
| |
| |-
| |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 10
| |
| |-
| |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 10
| |
| |-
| |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 25
| |
| |-
| |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 90
| |
| |-
| |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
| |
| |-
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| |Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 305 (101.66%)
| |
| |-
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| |Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 5%
| |
| |-
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| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -50%
| |
| |-
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| |Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 25%
| |
| |-
| |
| |Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 56%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -25%
| |
| |-
| |
| |Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -5%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 12.4%
| |
| |-
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| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
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| |Headshot Reduction|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
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| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| |
| |-
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| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 2.5%
| |
| |-
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| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 15 (2.5%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
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| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -11%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-11%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 10 (-25%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| | |
| |}
| |
|
| |
|
| <br> | | <br> |
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| - Use door windows to shoot at unsuspecting enemies on the other side of the door. | | - Use door windows to shoot at unsuspecting enemies on the other side of the door. |
|
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| |-|Patch Notes=
| |
|
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| '''2024/01/05 Early Access Hotfix #27'''
| |
| - Fixed an issue where True Shot was not actually increasing projectile velocity
| |
| - Ranger’s Forceful Shot knockback range has been increased.
| |
| - Updated the falloff damage curve for the Survival Bow, Recurve Bow, Longbow, and Crossbow so they start to lose damage starting from a shorter distance than previously.
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| - Updated the falloff damage curve for the Hand Crossbow so the damage loss is less dramatic from the previous version and more in line with the new falloff damage curves of the other bows.
| |
|
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| '''2023/12/23 Early Access Hotfix #26'''
| |
|
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| - Ranger's Ranged Weapon Mastery perk damage has been reduced from 10% down to 5% for all ranged weapons.
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|
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| '''2023/12/21 Early Access Hotfix #25'''
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|
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| - Ranger's Quick Fire cooldown changed from 24s → 18s.
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|
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| - Ranger's Quick Shot cooldown changed from 28s → 22s.
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|
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| - Ranger's Multi Shot cooldown changed from 28s → 22s.
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|
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| - Ranger's Forceful Shot cooldown changed from 24s → 18s.
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|
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| - Ranger's Penetrating Shot cooldown changed from 24s → 18s.
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|
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| '''2023/11/09 Early Access Hotfix #20'''
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|
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| - Ranger's Crippling Shot movement speed reduction has been changed from -25% to -35%.
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|
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| '''2023/11/03 Early Access Hotfix #19'''
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|
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| - Ranger's Ranged Weapon Mastery perk physical damage bonus increased from 5% → 10%.
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|
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| - Ranger's Crippling Shot perk now has the additional movement speed penalty applied to the target increased to 25% instead of 15% when shooting a target's legs.
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|
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|
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| '''2023/10/26 Early Access Hotfix #18'''
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|
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| - Ranger's default arrows increased from 30 → 40.
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|
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| '''2023/09/28 Early Access Hotfix #14'''
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|
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| - Ranger's Chase range has been increased from 400 → 450.
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|
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| '''2023/09/26 Early Access Patch #1'''
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|
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| - Ranger's Quickshot now fires a different amount of arrows based on the Bow type.
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|
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| - Ranger's Quickshot cooldown changed from 18s -> 28s.
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|
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| - Ranger's Multishot cooldown changed from 35s -> 28s.
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|
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| - Ranger's Penetrating Shot cooldown changed from 28s -> 24s.
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|
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| - Hunting Trap only deals 1 damage per second at all rarities.
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|
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| '''2023/08/22 Early Access Hotfix #6'''
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|
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| - Ranger's Penetrating Shot now grants +25% Armor Penetration and an error in the description text has been fixed.
| |
| - Every variant of Crossbow has been given innate Armor Penetration.
| |
|
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| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
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|
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| - Crossbow Mastery now gives an 5% physical damage bonus too when using a crossbow.
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|
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|
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| '''19/12/2022 Alpha Playtest #3 Hotfix #3'''
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|
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| - Hunting Trap disarming no longer requires a skill check.
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|
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|
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| |
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| - Fixed an issue where Spear Proficiency did not work properly in Lobby.
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| - Spear Proficiency weapon damage bonus changed from 20 to 10.
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| '''16/12/2022 Alpha Playtest #3 Changelog'''
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| Quiver system version v0.5
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| - Bow weapons fire a limited number of arrows before they must reload their quiver.
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| - The number of arrows in the quiver is based on the type of bow that is equipped.
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| - The Ranger’s attack-based skills have the added bonus of auto-reloading their quiver upon activation.
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| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
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| - Fixed an issue where Spears could not be worn in the lobby even after using the Ranger's Spear Proficiency.
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| </tabber> | | </tabber></noinclude><includeonly></includeonly> |