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<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td> After 2 seconds of crouching, footsteps no longer make sound and increased movement speed by 5%. </td>
<td> When creeping (which activates after crouching for 0.5s with non-plated boots), movement speed is increased by an additional 5%. </td>
<td> </td>
<td> </td>
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Revision as of 00:42, 4 April 2024

Page is currently up to date for: Patch:6.6#Hotfix 69-2$green

Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
89.25

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


Class Info


Weapon of choice: Daggers.

  • Pros
    • Very high interaction speed, attack speed and base movement speed.
    • High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps with the Trap Detection perk.
    • Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
    • Strong Damage Over Time options.
  • Cons
    • Limited melee range if not using the Rapier.
    • Low health requiring good decision making skills.
    • Limited to leather and cloth armor.
    • Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
    • Limited ranged options, if not using Hand Crossbow Mastery perk.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description Scaling
Perk Ambush.png
Ambush
The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.
Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.
Perk Backstab.png
Back Attack
Increases Physical Power Bonus by +30% when attacking from behind a target.
Perk Creep.png
Creep
When creeping (which activates after crouching for 0.5s with non-plated boots), movement speed is increased by an additional 5%.
Perk Dagger Expert.png
Dagger Mastery
Increases Physical Power Bonus by +15% when attacking with a dagger.
Perk Double Jump.png
Double Jump
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed.
Perk Hide Mastery.png
Hide Mastery
Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration)
Jokester.png
Jokester
Grant all party members within 4.5 meters +2 All Attributes.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random.
Items worn in utility slots do not appear on the waist.
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Magical Damage over 4 seconds as Damage over Time. The poison can stack up to 5 times at once. 50%
Perk Stealth.png
Stealth
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility.
Perk Thrust.png
Thrust
Grants +20% increased Armor Penetration when swinging with Daggers.
Perk TrapsandLocks.png
Traps and Locks
Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Caltrops.png
Caltrops
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) 100% 12s
Skill Cut Throat.png
Cut Throat
If the next attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found below.
Interactions
Cutthroat removes the effect buff of the following effects, which were performed after the activation animation had completely finished:

Extra purges that don't already meet the mentioned criteria Barbarian: War Sacrifice, Reckless Attack

Cleric: Divine Protection

Fighter: Adrenaline Rush, Perfect Block

Rogue: Hide

Ranger: Penetrating Shot, Forceful Shot

Wizard: Intense Focus

Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard's buffs

Weird interactions: Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.

18s
Skill Hide.png
Hide
Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) 40s
Skill Rupture.png
Rupture
The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds as Damage over Time. The buff is consumed when attack hits an object or target. 50% 18s
Skill Smoke Bomb.png
Smoke Pot
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -10%. Has only 3 charges. 24s
Skill Tumbling.png
Tumbling
When used, backtumbles in the opposite direction the player is facing. /
Skill Weakpoint Attack.png
Weakpoint Attack
Applies debuff on the next hit that decreases target's Armor Rating by -30% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. 24s



Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 9
Vigor 10
Agility 21
Dexterity 25
Will 10
Knowledge 10
Resourcefulness 20
Health 89.25
Memory Capacity 4
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 58%
Move Speed 304.5 ( 101.5% )
Action Speed 9%
Manual Dexterity 28%
Spell Casting Speed -15%
Equip Speed 50%
Regular Interaction Speed 37.4%
Magical Interaction Speed -25%
Persuasiveness 20
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -14%
        From Physical Power 9 ( -14% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

- Keep in mind that swapping weapons and items makes noise, even if you are invisible.