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(Added Shapeshift Mastery perk.)
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A Maximum of 4 perks can be equipped.
A Maximum of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk AnimalKinship.png|link=|x96px]] <br> Animal Kinship</td>
<td> Not all animals and insects attack first. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td> When receiving damage while in human form, gain 5 [[Stats#Magical Power|Magical Power]] for 4 seconds and become spiritual, phasing through targets and becoming invincible, but being unable to attack or use skills, but can still cast spells. 12 second cooldown</td>
<td> When you take damage while in human form, gain 5 [[Stats#Magical Power|Magical Power]] for 4 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills but still able to cast spells. 12 second cooldown</td>
</tr>
</tr>
<tr>
<tr>
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<td> [[Healing#Real_Magical_Healing|Magically Heal]] yourself and nearby allies 1 health (10% [[Damage#Scaling|Scaling]]) every 3 seconds. <br> 4.5 meter radius.</td>
<td> [[Healing#Real_Magical_Healing|Magically Heal]] yourself and nearby allies 1 health (10% [[Damage#Scaling|Scaling]]) every 3 seconds. <br> 4.5 meter radius.</td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td>
<td>Allows you to change Shapeshift form instantly, bypassing cast time entirely.</td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td> You receive 15% of damage received by a party member in their place on the next hit, with a 1 second cooldown, limited to 20 damage per instance.</td>
<td> You receive 15% of damage received by a party member in their place on the next hit, with a 1 second cooldown, limited to 20 damage per instance.</td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td> Nearby allies gain [[vigor|3 vigor]] and 5 magical power.<br> 4.5 meter radius.</td>
<td> Nearby allies gain [[vigor|3 vigor]] and [[magical power|5 magical power]].<br> 4.5 meter radius.</td>
</tr>
</tr>
<tr>
<tr>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
    </tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
        <td> N/A </td>
<td> N/A </td>
        <td> N/A </td>
<td> N/A </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
        <td> N/A </td>
<td> N/A </td>
        <td> N/A </td>
<td> N/A </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
        <td> N/A </td>
<td> N/A </td>
        <td> N/A </td>
<td> N/A </td>
</tr>
</tr>
</table>
</table>
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Skills gained when shapeshifted
Skills gained when shapeshifted
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Form</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Form</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
    </tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
        <td> Chicken </td>
<td> Chicken </td>
<td> Eats crawling insects to recover Resourcefulness*.5 % health. </td>
<td> Eats crawling insects to recover Resourcefulness*.5 % health. </td>
        <td> 28s </td>
<td> 28s </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td>
<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td>
        <td> Panther </td>
<td> Panther </td>
<td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. </td>
<td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. </td>
        <td> 28s </td>
<td> 28s </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
        <td> Rat </td>
<td> Rat </td>
<td> Gain 20 additional movement speed for 6 seconds. After the effect is over, lose 20% movement speed for 3 seconds. </td>
<td> Gain 20 additional movement speed for 6 seconds. After the effect is over, lose 20% movement speed for 3 seconds. </td>
        <td> 28s </td>
<td> 28s </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
        <td> Bear </td>
<td> Bear </td>
<td> Gain 15% physical damage bonus and turn Bear's physical damage reduction multiplier from 1.5x to 1.65x for 6 seconds. </td>
<td> Gain 15% physical damage bonus and turn Bear's physical damage reduction multiplier from 1.5x to 1.65x for 6 seconds. </td>
        <td> 28s </td>
<td> 28s </td>
</tr>
</tr>
</table>
</table>
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--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(147,151,51)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(147,151,51)"></div><!--
        -->Earth<!--
-->Earth<!--
--></div><!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(58,131,0)"></div><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(58,131,0)"></div><!--
        -->Spirit<!--
-->Spirit<!--
--></div><!--
--></div><!--
--></div>
--></div>


===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>  
<tr>  
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td> Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. <br> 7 meter range.</td>
<td> Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. <br> 7 meter range.</td>
        <td> Over time healing 0% <br> Recoverable health 0% </td>
<td> Over time healing 0% <br> Recoverable health 0% </td>
        <td> 0.75s </td>
<td> 0.75s </td>
        <td> 5 Casts </td>  
<td> 5 Casts </td>  
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td> Increase Armor rating by 20% for 8 seconds. <br> Infinite range.</td>
<td> Increase Armor rating by 20% for 8 seconds. <br> Infinite range.</td>
        <td> N/A </td>
<td> N/A </td>
        <td> 1s </td>
<td> 1s </td>
        <td> 5 Casts </td>
<td> 5 Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td> Deals 15 magical damage within radius. Any allies or self currently affected by Nature's Touch are instantly healed for 10 health per target damaged. <br> Radius of 0.8 meters.</td>
<td> Deals 15 magical damage within radius. Any allies or self currently affected by Nature's Touch are instantly healed for 10 health per target damaged. <br> Radius of 0.8 meters.</td>
        <td> Damage 100%<br>Healing 100%</td>
<td> Damage 100%<br>Healing 100%</td>
        <td> 1s </td>
<td> 1s </td>
        <td> 4 Casts </td>
<td> 4 Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td> Summons a [[Treant]] to fight for 12 seconds. <br> [[Treant]] has 150 heath and does 35 damage per hit. <br>150 ms, -22 phys dmg redu, 8.9 magic dmg redu, 15% proj dmg redu</td>
<td> Summons a [[Treant]] to fight for 12 seconds. <br> [[Treant]] has 150 heath and does 35 damage per hit. <br>150 ms, -22 phys dmg redu, 8.9 magic dmg redu, 15% proj dmg redu</td>
        <td> N/A </td>
<td> N/A </td>
        <td> 1s </td>
<td> 1s </td>
        <td> 4 Casts </td>
<td> 4 Casts </td>
</tr>
</tr>
   
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td> Creates a thorn barrier that lasts for 10 seconds. Any character stands near the thorn barrier will takes 4 physical damage per second. <br> Barrier has a radius of 1.5 meters. </td>
<td> Creates a thorn barrier that lasts for 10 seconds. Any character stands near the thorn barrier will takes 4 physical damage per second. <br> Barrier has a radius of 1.5 meters. </td>
        <td> N/A </td>
<td> N/A </td>
        <td> 1.25s </td>
<td> 1.25s </td>
        <td> 3 Casts </td>
<td> 3 Casts </td>
</tr>
</tr>
   <tr>
   <tr>
<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td> Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the AoE are frozen in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 seconds. Can only have one on the field</td>
<td> Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the AoE are frozen in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 seconds. Can only have one on the field</td>
        <td> N/A </td>
<td> N/A </td>
        <td> 1.25s </td>
<td> 1.25s </td>
        <td> 3 Casts </td>
<td> 3 Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 5===
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>


Line 241: Line 241:
<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td> Restore the health of all allies within 3m radius by 30 health for 10 seconds. </td>
<td> Restore the health of all allies within 3m radius by 30 health for 10 seconds. </td>
        <td> 0% </td>
<td> 0% </td>
        <td> 1.75s </td>
<td> 1.75s </td>
        <td> 3 Casts </td>
<td> 3 Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td> Sprout a tree of life, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. Cannot casted on self. </td>
<td> Sprout a tree of life, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. Cannot casted on self. </td>
        <td> 0% </td>
<td> 0% </td>
        <td> 1s </td>
<td> 1s </td>
        <td> 2 Casts </td>
<td> 2 Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td> Create a forest area centered around you within a 3m radius. Targets in the area gain MaxHealthMod 10% and are healed for 10 health per second. </td>
<td> Create a forest area centered around you within a 3m radius. Targets in the area gain MaxHealthMod 10% and are healed for 10 health per second. </td>
        <td> 0% </td>
<td> 0% </td>
        <td> 2s </td>
<td> 2s </td>
        <td> 2 Casts </td>
<td> 2 Casts </td>
</tr>
</tr>
</table>
</table>

Revision as of 23:26, 13 June 2024

Template:UpdateStatus received an improper input. Please see the documentation for more information.Druid last updated on: TODO couldn't find Druid.
Dark and Darker is currently on update: Patch:6.5#Hotfix 54-1.

Druid.png
Druid
'The class that is in the game'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
111

Description

A class that can freely shapeshift and cast magic!

You can equip an additional perk every 5 levels. A Maximum of 4 perks can be equipped.

Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 4 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills but still able to cast spells. 12 second cooldown
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 additional move speed and 10 armor rating.
Perk ForceOfNature.png
Force of Nature
When you heal a target, the recipient gains 3 physical power for 3 seconds.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
4.5 meter radius.
Perk NaturalHealing.png
Natural Healing
Magically Heal yourself and nearby allies 1 health (10% Scaling) every 3 seconds.
4.5 meter radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You receive 15% of damage received by a party member in their place on the next hit, with a 1 second cooldown, limited to 20 damage per instance.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast spirit magic, you gain 10 magical power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies gain 3 vigor and 5 magical power.
4.5 meter radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 true physical damage.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. N/A N/A


Skills gained when shapeshifted

Name Form Description Cooldown
Skill InsectPredation.png
Insect Predation
Chicken Eats crawling insects to recover Resourcefulness*.5 % health. 28s
Skill Rush.png
Wild Rush
Panther Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. 28s
Skill SurvivalInstinct.png
Survival Instinct
Rat Gain 20 additional movement speed for 6 seconds. After the effect is over, lose 20% movement speed for 3 seconds. 28s
Skill WildFury.png
Wild Fury
Bear Gain 15% physical damage bonus and turn Bear's physical damage reduction multiplier from 1.5x to 1.65x for 6 seconds. 28s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.


Spell Types:

Earth
Spirit

Tier 1

Name Description Scaling Casting Time Limit
Spell NaturesTouch.png
Nature's Touch
Target gains 15 additional recoverable heath and healed 15 health over 12 seconds.
7 meter range.
Over time healing 0%
Recoverable health 0%
0.75s 5 Casts

Tier 2

Name Description Scaling Casting Time Limit
Spell BarkskinArmor.png
Barkskin Armor
Increase Armor rating by 20% for 8 seconds.
Infinite range.
N/A 1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Dreamfire.png
Dreamfire
Deals 15 magical damage within radius. Any allies or self currently affected by Nature's Touch are instantly healed for 10 health per target damaged.
Radius of 0.8 meters.
Damage 100%
Healing 100%
1s 4 Casts
Spell SummonTreant.png
Summon Treant
Summons a Treant to fight for 12 seconds.
Treant has 150 heath and does 35 damage per hit.
150 ms, -22 phys dmg redu, 8.9 magic dmg redu, 15% proj dmg redu
N/A 1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell ThornBarrier.png
Thorn Barrier
Creates a thorn barrier that lasts for 10 seconds. Any character stands near the thorn barrier will takes 4 physical damage per second.
Barrier has a radius of 1.5 meters.
N/A 1.25s 3 Casts
Spell EntanglingVines.png
Entangling Vines
Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the AoE are frozen in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 seconds. Can only have one on the field N/A 1.25s 3 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Restore.png
Restore
Restore the health of all allies within 3m radius by 30 health for 10 seconds. 0% 1.75s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell TreeOfLife.png
Tree of Life
Sprout a tree of life, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. Cannot casted on self. 0% 1s 2 Casts
Spell MendingGrove.png
Mending Grove
Create a forest area centered around you within a 3m radius. Targets in the area gain MaxHealthMod 10% and are healed for 10 health per second. 0% 2s 2 Casts

How does Shapeshift damage work? See Shapeshift damage for more.


Shapeshift Name Shapeshift Description Attack Attack Description
ShapeShift DefaultCharacter.png
Human
Transforms into a human.
ShapeShift Bear.png
Bear
Transforms into a wild bear. Too big to pass through doors. Gain a multiplicative 50% more physical damage reduction (1.5x PDR) and 50% increased max health bonus. Lose 30% move speed bonus and 20% action speed. Lowers jump by 30% Swipe (Left Click) Claws with right hand inflicting (Strength*1.0)+5 base physical Damage with 5 Impact Power and push the target away.
Bash (Right Click) Raise your body and slam down inflicting Strength*2.0 base physical Damage with 10 Impact Power, knocking enemies further or destroying chests and doors.
ShapeShift Chicken.png
Chicken
Transforms into a chicken. Can spread their wings and jump twice. Lose 60% max health bonus as well as 60% incoming physical and magical healing. Pecking (Left-Click) Pecks the target with its beak. Inflicting resourcefulness*1.5 physical Damage. This attack penetrates 30(1.0)% of target's armor.
Clucking (Right-Click) The chicken clucks loudly
ShapeShift Panther.png
Panther
Transforms into a wild panther. Gain 5% move speed bonus. Lose 30% max health bonus as well as 30% incoming physical and magical healing. Can jump 20% higher. Scratch (Left-Click) Claws the target with his right hand. Inflicting agility*1(1.0) physical Damage and causing the target to bleed. Inflicting 5(0.5) physical Damage for 3 seconds, stacking up to 2 times.
Neckbite (Right-Click) Bite the target's neck. Inflicting agility*1.5(1.0) physical Damage. While you are frenzied, Neckbite silences the target for 0.5 seconds.
ShapeShift Rat.png
Rat
Transforms into a wild Rat. Gain 10% move speed bonus. Lose 95% max health bonus as well as 95% incoming physical and magical healing. Can jump 10% higher. Infected Fangs (Left Click) Bites the target. Inflicting 1(1.0) physical Damage and spreading a plague that deals 3(0.5) magical damage over 3 seconds.
Squeak (Right Click) Makes a squeak.

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 13
Agility 12
Dexterity 12
Will 18
Knowledge 20
Resourcefulness 18
Health 111
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -4%
Manual Dexterity -3%
Spell Casting Speed 15%
Equip Speed -21%
Regular Interaction Speed 4.2%
Magical Interaction Speed 21%
Persuasiveness 18
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 11.6%
        From Resist Rating 39 ( 11.6% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0