From Dark and Darker Wiki

Weapon Data is currently up to date for: Patch:6.6#Hotfix 69-2$orange

Artifacts are base weapons that have special models, names, stats, and effects.

Arming Sword

Kuma's Claw.png
-
Physical Base Weapon Damage 40~41
-
-
Move Speed -20
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.46x8.86x1.98
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.

DropTable:Kuma’s Claw 7

Falchion

Kuma's Fang.png
-
Physical Base Weapon Damage 46~47
-
-
Move Speed -25
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.98x9.57x2.3
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.

DropTable:Kuma’s Fang 7

Longsword

Fulgor.png
-
Physical Base Weapon Damage 50~52
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.

DropTable:Fulgor 7

Rapier

Viola.png
-
Physical Base Weapon Damage 30~31
-
-
Move Speed -15
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 10 Ice Ice Magical Damage (100% Scaling), and frostbites the target for 2 seconds, causing them to suffer -20% Move Speed Bonus and -20% Action Speed
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
56.1x13.67x8.96
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.

DropTable:Viola 7

Stiletto Dagger

Deathbloom.png
-
Physical Base Weapon Damage 28~29
-
-
Armor Penetration 5%
-
-
Move Speed -10
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30 Evil Evil Magical Base Damage (0% Scaling) to the target.
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.72x4.55x2.3
1x2InvSlot.jpg
Gear Score:
100
Sell Price:
60
Item Achieve:
20
Thou love me, thou love me not... Thou love me, thou love me not...

DropTable:Deathbloom 7

Morning Star

Pulverizing Prayer.png
-
Physical Base Weapon Damage 45~46
-
-
Armor Penetration 15%
-
-
Move Speed -20
-
-
Up to 5 extra enchantments
-
-
Crushes the enemy's armor with each weapon hit, causing the target to suffer -25% Physical Damage Reduction for 10 seconds, stacking up to 3 times and refreshing on each new stack.
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
42.35x9.5x9.4
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.

DropTable:Pulverizing Prayer 7

Quarterstaff

Stinky Stick.png
-
Physical Base Weapon Damage 45~47
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks have a 25% chance to emit a poisonous cloud which lasts 12s and causes 15 Neutral Neutral Magical Base Damage (0% Scaling) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.
-
Weapon Type:
Mace, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
86.59x3.91x3.43
1x5InvSlot.jpg
Gear Score:
175
Sell Price:
150
Item Achieve:
50
Pee-eewh! This thing reeks....

DropTable:Stinky Stick 7

Halberd

Cinder.png
-
Physical Base Weapon Damage 71~74
-
-
Move Speed -45
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks sears the target for 10 Fire Fire Magical Base Damage (100% Scaling) and burns them for 9 Fire Fire Magical Base Damage (50% Scaling) over 3 seconds.
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
119.7x15.84x2.14
2x5InvSlot.jpg
Gear Score:
175
Sell Price:
300
Item Achieve:
100
It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.

DropTable:Cinder 7

Battle Axe

Echo of Screams.png
-
Physical Base Weapon Damage 66~69
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 20 Evil Evil True Magical Base Damage (0% Scaling) to the target and causes the victim to hear screams, deafening them for 3 seconds
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
65.48x14.71x2.79
2x4InvSlot.jpg
Gear Score:
175
Sell Price:
240
Item Achieve:
80
An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.

DropTable:Echo of Screams 7

Double Axe

Life after Death.png
-
Physical Base Weapon Damage 68~70
-
-
Move Speed -35
-
-
Up to 5 extra enchantments
-
-
When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death.
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
72.75x19.43x2.64
2x4InvSlot.jpg
Gear Score:
175
Sell Price:
240
Item Achieve:
80
Death comes for us all one day...
Is today that day?

DropTable:Life after Death 7

Felling Axe

Soulscraper.png
-
Physical Base Weapon Damage 57~59
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks absorb the opponent's soul to gain 5 Strength for 8 seconds, stacking up to 3 times and refreshing on each new stack.
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
56.51x13.29x2.18
2x4InvSlot.jpg
Gear Score:
175
Sell Price:
240
Item Achieve:
80
Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.

DropTable:Soulscraper 7

Horseman's Axe

Famine.png
-
Physical Base Weapon Damage 45~47
-
-
Move Speed -22
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks render the target unable to receive any Healing effects for 20 seconds.
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
44.43x12.99x2.17
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.

DropTable:Famine 7

Longbow

Nipalan.png
-
Physical Base Weapon Damage 49~51
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks push the hit target forward.
-
Required Class:
Weapon Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
6
Hitbox:
93.7x37.48x5.93
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.

DropTable:Nipalan 7

Recurve Bow

Pestilence.png
-
Physical Base Weapon Damage 40~42
-
-
Armor Penetration 10%
-
-
Move Speed -40
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks inflict a disease that deals 20 Neutral Neutral Magical Base Damage (50% Scaling) over 5 seconds.
-
Required Class:
Weapon Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
8
Hitbox:
70.24x35.45x19.56
1x3InvSlot.jpg
Gear Score:
175
Sell Price:
90
Item Achieve:
30
Capable of spreading poison that will have it's victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.

DropTable:Pestilence 7

Survival Bow

Elven Bow of Truth.png
-
Physical Base Weapon Damage 28~29
-
-
Armor Penetration 5%
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Gain 10% Action Speed and shot arrows fly in a straight line without being affected by gravity.
-
Required Class:
Weapon Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
10
Hitbox:
61.51x35.45x17.26
1x3InvSlot.jpg
Gear Score:
175
Sell Price:
90
Item Achieve:
30
A bow made by the elves by forging the branches of the tree of truth.

DropTable:Elven Bow of Truth 7

Heater Shield

Aegis.png
-
Armor Rating 36~38
-
-
Move Speed -20
-
-
Up to 5 extra enchantments
-
-
Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for a 20 second cooldown in the form of a debuff after the activation period
-
Required Class:
Weapon Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
39.37x31.34x10.33
2x3InvSlot.jpg
Gear Score:
100
Sell Price:
180
Item Achieve:
60
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.

DropTable:Aegis 7

Buckler

Delirium.png
-
Armor Rating 29~30
-
-
Move Speed -12
-
-
Up to 5 extra enchantments
-
-
When actively wielded, lose 10% Maximum Health, but regenerate 1 health per second (0% Scaling).
-
Required Class:
Weapon Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.77x25.77x5.54
2x2InvSlot.jpg
Gear Score:
100
Sell Price:
120
Item Achieve:
40
Created by a mad alchemist, using dragon's blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.

DropTable:Buckler 7

Spellbook

Spellweaver.png
-
Gear Magical Damage 8
-
-
Move Speed -10
-
-
Magical Penetration 5%
-
-
Up to 5 extra enchantments
-
-
Successful spell casts grant 5% Spell Casting Speed, up to 5 times. The effect lasts for 3 seconds and is reset on each new stack.
-
Required Class:
Weapon Type:
MagicStuff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
12.75x21.25x5.55
2x2InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.

DropTable:Spellbook 7

Magic Staff

Illusory.png
-
Physical Base Weapon Damage 39~41
-
-
Gear Magical Damage 10
-
-
Move Speed -20
-
-
Magical Penetration 15%
-
-
Up to 5 extra enchantments
-
-
Successful spell casts grant invisibility for 2 seconds and leaves the user's illusion in their place temporarily.
-
Required Class:
Weapon Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
81.86x6.35x3.84
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.

DropTable:Magic Staff 7

Crystal Ball

Zirkzi's Eye.png
-
Physical Gear Weapon Damage 3
-
-
Gear Magical Damage 8
-
-
Move Speed -15
-
-
Magical Penetration 10%
-
-
Up to 5 extra enchantments
-
-
Successful spell hits apply Death's Gaze, dealing 2 Evil Evil True Magical Base Damage (0% Scaling) to the enemy. This effect has a 1.5s cooldown in the form of a debuff.
-
Required Class:
Weapon Type:
MagicStuff
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
8.85x8.85x8.85
2x2InvSlot.jpg
Gear Score:
100
Sell Price:
120
Item Achieve:
40
Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god's eyes in a crystal ball.

DropTable:Crystal Ball 7

Methods of Obtaining Artifacts in High Roller

Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon,68.65% Rare,10% Epic, 0.75% Legendary, 0.1% Unique
20/156 unique drops on the hoard are Artifacts
12.821% chance if you hit a unique you get an Artifact
So overall the Hoard has a 0.0128% chance to drop an Artifact per hit

Skull Key Room
Skull Key room loose weapon's Drop Rate is 37.5% Epic, 52.5% Legendary, 10% Unique
20/43 unique drops are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Skull room has a 4.6512% chance to drop an Artifact per hit

Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 21% Legendary, 4% Unique
20/43 unique drops at the mystic gem room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Mystic Gem has a 1.8605% chance to drop an Artifact per hit

Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 91.5% Epic, 8% Legendary, 0.5% Unique. (for the weapon)
20/43 unique drops at the Dual Boss Treasure room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Dual Boss Treasure (weapon) room has a 0.233% chance to drop an Artifact per hit

Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 91.5% Epic, 7.5% Legendary, 1% Unique
Different bosses have different amounts of artifacts to total items on the table
6/106 unique drops on Lich are Artifacts
5.6% chance if you hit a unique it will be an Artifact
So technically 0.056% chance per loot roll for an artifact
But the lich rolls this drop table 3 times
So overall the Lich has a 0.1698% chance to drop an Artifact per kill
Keep in mind warlord only has 2 loot table rolls for gear.

Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is

(1 - ((V)^N)) x100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts

You can also write V as (1 - P), P being the probability of the event happening
(1 - ((1-P)^N)) x100 = C

(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)

Example
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.

15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
51.052% of getting one or more Artifacts

15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
1.266% of getting one or more Artifacts

Math for "R in N trials"

(N! / R! (N-R)!) (P^R) ((1-P)^(N-R)) * 100

The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability

Example

Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) ((20/1075) ^N)^R) ((1- (1055/1075))^16) * 100 = 3.921%