From Dark and Darker Wiki
(Moving content out of if statement for minor savings on PEIS. Saves about 8%.) |
(Changing wikitext to use static code instead of a dynamic loop. Saves on PEIS. Feel free to revert if this is undesirable; I just don't see the need for using a loop when it comes to the array: Class, Item, Monster, Other.) |
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<includeonly><!-- | <includeonly><!-- | ||
--><h2>{{{1}}}</h2><!-- Create header for this status type | --><h2>{{{1}}}s</h2><!-- Create header for this status type | ||
--><div {{#if:{{Status Data|{{{1}}}|Class|all}}||style="display:none"}}><!-- Check if there are objects | --><div {{#if:{{Status Data|{{{1}}}|Class|all}}||style="display:none"}}><!-- Check if there are objects | ||
--><h3> | --><h3>Class</h3><!-- Create header for this source type | ||
-->{{#vardefine:table_id|{{{1}}} | -->{{#vardefine:table_id|{{{1}}}_Class }}<!-- Define a unique ID for the table | ||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a | --><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Class</span><!-- Create Show/Hide Button that appears before the collapsed content | ||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | --><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | ||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | --><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | ||
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--><th style="width:10%">Tags</th><!-- | --><th style="width:10%">Tags</th><!-- | ||
--><th style="width:20%">Policies</th></tr><!-- | --><th style="width:20%">Policies</th></tr><!-- | ||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}| | -->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Class|all}} }}<!-- | ||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | -->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | ||
--><tr><!-- | --><tr><!-- | ||
--><td>{{Status_Data|{{{1|}}}| | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|colored_name}}</td><!-- | ||
--><td>[[File:{{Status_Data|{{{1|}}}| | --><td>[[File:{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | ||
--><td>{{Status_Data|{{{1|}}}| | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | ||
--><td><!-- | --><td><!-- | ||
-->{{Status_Data|{{{1|}}}|{{#var: | -->{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|source_name_frontend}}<!-- | ||
-->{{Status_Data|{{{1|}}}|{{#var: | -->{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|event_frontend}}</td><!-- | ||
--><td>{{Status_Data|{{{1|}}}|{{#var: | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|tags_frontend}}</td><!-- | ||
--><td>{{Status_Data|{{{1|}}}|{{#var: | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | ||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div>}}<br><!-- | --><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><!-- | ||
--><div {{#if:{{Status Data|{{{1}}}|Item|all}}||style="display:none"}}><!-- Check if there are objects | |||
--><h3>Item</h3><!-- Create header for this source type | |||
-->{{#vardefine:table_id|{{{1}}}_Item }}<!-- Define a unique ID for the table | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Item</span><!-- Create Show/Hide Button that appears before the collapsed content | |||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | |||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | |||
--><tr><!-- | |||
--><th style="width:8%">{{{1}}} Name</th><!-- | |||
--><th style="width:3%">Icon</th><!-- | |||
--><th style="width:5%">Source</th><!-- | |||
--><th style="width:8%">Source's Ability</th><!-- | |||
--><th style="width:10%">Tags</th><!-- | |||
--><th style="width:20%">Policies</th></tr><!-- | |||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Item|all}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | |||
--><tr><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|colored_name}}</td><!-- | |||
--><td>[[File:{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | |||
--><td><!-- | |||
-->{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|source_name_frontend}}<!-- | |||
-->{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|event_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|tags_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><!-- | |||
--><div {{#if:{{Status Data|{{{1}}}|Monster|all}}||style="display:none"}}><!-- Check if there are objects | |||
--><h3>Monster</h3><!-- Create header for this source type | |||
-->{{#vardefine:table_id|{{{1}}}_Monster }}<!-- Define a unique ID for the table | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Monster</span><!-- Create Show/Hide Button that appears before the collapsed content | |||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | |||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | |||
--><tr><!-- | |||
--><th style="width:8%">{{{1}}} Name</th><!-- | |||
--><th style="width:3%">Icon</th><!-- | |||
--><th style="width:5%">Source</th><!-- | |||
--><th style="width:8%">Source's Ability</th><!-- | |||
--><th style="width:10%">Tags</th><!-- | |||
--><th style="width:20%">Policies</th></tr><!-- | |||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Monster|all}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | |||
--><tr><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|colored_name}}</td><!-- | |||
--><td>[[File:{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | |||
--><td><!-- | |||
-->{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|source_name_frontend}}<!-- | |||
-->{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|event_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|tags_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><!-- | |||
--><div {{#if:{{Status Data|{{{1}}}|Other|all}}||style="display:none"}}><!-- Check if there are objects | |||
--><h3>Other</h3><!-- Create header for this source type | |||
-->{{#vardefine:table_id|{{{1}}}_Other }}<!-- Define a unique ID for the table | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Other</span><!-- Create Show/Hide Button that appears before the collapsed content | |||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | |||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | |||
--><tr><!-- | |||
--><th style="width:8%">{{{1}}} Name</th><!-- | |||
--><th style="width:3%">Icon</th><!-- | |||
--><th style="width:5%">Source</th><!-- | |||
--><th style="width:8%">Source's Ability</th><!-- | |||
--><th style="width:10%">Tags</th><!-- | |||
--><th style="width:20%">Policies</th></tr><!-- | |||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Other|all}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | |||
--><tr><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|colored_name}}</td><!-- | |||
--><td>[[File:{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | |||
--><td><!-- | |||
-->{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|source_name_frontend}}<!-- | |||
-->{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|event_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|tags_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><br><!-- | |||
--></includeonly><noinclude> | --></includeonly><noinclude> |
Revision as of 04:54, 26 July 2024
Variables
- <Buff, Debuff, Other> (case sensitive)
{{GenerateStatusTables|Buff}}
Buffs
Class
Show/Hide Buffs sourced from a Class Hide
Item
Show/Hide Buffs sourced from a ItemBuff Name | Icon | Source | Source's Ability | Tags | Policies |
---|---|---|---|---|---|
Ale Consume Sacred Water Poor | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 4 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Common | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 5 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Uncommon | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 6 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Rare | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 7 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Epic | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 8 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Legend | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 9 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Ale Consume Sacred Water Unique | Ale | Consume Ability Player Act Item Consume | Duration: 15s Strength: 10 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Buckler Unique Delirium | Delirium | Delirium | Magical Base Healing: 1 | Stacking Type: Aggregates by Source Maximum Stacks: 1 | |
Clarity Potion Consume Poor | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 4s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Common | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 6s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Uncommon | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 8s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Rare | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 10s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Epic | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 12s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Legend | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 14s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Clarity Potion Consume Unique | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 16s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Crystal Ball Unique Deaths Gaze Activate | Zirkzi's Eye | Zirkzi's Eye | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
Double Axe Unique Cheat Death | Life after Death | Unique Passive Item Passive Ready | |||
Double Axe Unique Immune All Damage | Life after Death | Unique Passive Item Passive Activate | Duration: 3s | ||
Felling Axe Unique Soul Absorption | Soulscraper | Unique Passive Attack AdditionalHit | Duration: 8s Strength: 5 | Stacking Type: Aggregates by Source Maximum Stacks: 3 Removable | |
Healing Potion Consume Heal Poor | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 20s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Common | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 17.5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Uncommon | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 15s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Rare | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 12.5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Epic | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 10s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Legend | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 7.5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Healing Potion Consume Heal Unique | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 5s Magical Base Healing: 20 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
Heater Shield Unique Reflection Projectile Magic Activate | Aegis | Unique Passive Item Passive Activate | Duration: 8s | Stacking Type: Aggregates by Source Maximum Stacks: 1 Expiration: Removes Single Stack and Refreshes Duration | |
Heater Shield Unique Reflection Projectile Magic Ready | Aegis | Unique Passive Item Passive Ready | Stacking Type: Aggregates by Source Maximum Stacks: 1 Expiration: Removes Single Stack and Refreshes Duration | ||
Invisibility Potion Consume Invis Poor | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 11s | Removable | |
Invisibility Potion Consume Invis Common | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 14s | Removable | |
Invisibility Potion Consume Invis Uncommon | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 17s | Removable | |
Invisibility Potion Consume Invis Rare | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 20s | Removable | |
Invisibility Potion Consume Invis Epic | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 23s | Removable | |
Invisibility Potion Consume Invis Legend | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 26s | Removable | |
Invisibility Potion Consume Invis Unique | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 29s | Removable | |
Luck 02 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 20 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 05 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 50 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 08 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 80 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 10 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 100 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Luck 15 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 150 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Magic Protection Potion Consume Shield Poor | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 10 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Common | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 15 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Uncommon | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 20 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Rare | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 25 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Epic | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 30 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Legend | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 35 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Magic Protection Potion Consume Shield Unique | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 40 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Poor | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 10 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Common | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 15 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Uncommon | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 20 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Rare | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 25 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Epic | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 30 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Legend | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 35 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Protection Potion Consume Shield Unique | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 40 | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Quarterstaff Immune Poison Cloud | Stinky Stick | Unique Passive Item Passive Activate | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
Spellbook Unique Spell Weaver | Spellweaver | Unique Passive Attack Hit | Duration: 3s Spell Casting Speed: 5% | Stacking Type: Aggregates by Source Maximum Stacks: 5 Removable | |
Survival Bow Unique Action Speed | Elven Bow of Truth | Unique Passive Ability ActivateOnAbilityHandleData | Action Speed: 10% | ||
Troll Blood Consume Heal Epic | Troll's Blood | Consume Ability Player Act Item Consume | Duration: 100s Magical Base Healing: 100 Scaling: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application Removable | |
Wanderlight Lantern Chasing | File:Icon Buff Chasing.png | Wanderlight Lantern | Passive Item Passive Activate | Stacking Type: Aggregates by Source Maximum Stacks: 1 | |
Wizard Staff Unique Illusory | Illusory | Unique Passive Attack Hit | Duration: 2s | Stacking Type: Aggregates by Source Maximum Stacks: 1 Removable |
Monster
Show/Hide Buffs sourced from a MonsterBuff Name | Icon | Source | Source's Ability | Tags | Policies |
---|---|---|---|---|---|
Frost Wyvern Frost Shield To Breath | Frost Wyvern | Special Breath Ground Attack AdditionalHit Radius | |||
Frost Wyvern Frost Shield To Elemental | Frost Wyvern | Special Summon Elemental Attack AdditionalHit Radius | |||
Ghost King Eating Shield | Ghost King | Eating Phase Spell Fire | Base Shield: 1000 | Stacking Type: Aggregates by Target | |
Goblin Mage Buff | Goblin Mage | Casting Buff Attack Hit | Duration: 15s Magical Base Healing: 200 Move Speed Add: 100 Action Speed: 30% | bExecutePeriodicEffectOnApplication: False Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
Lich Frenzy | Lich | Frenzy Spell Fire | Physical Buff Weapon Damage: 20 Move Speed Add: 250 Action Speed: 50% | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
Lich Getting Soul Shield | Lich | Getting Soul Attack Hit | Base Shield: 250 | Stacking Type: Aggregates by Target Removable | |
Skeleton Mage Barrier Buff | Skeleton Mage | Barrier Ability Monster Skill Two Next | Duration: 7s | Removable | |
Skeleton Warlord Add Lv | Skeleton Royal Guard | Soul Pass Attack Hit | Stacking Type: Aggregates by Target Maximum Stacks: 100 | ||
Skeleton Warlord Dominated Monster | Skeleton Warlord | Realm Of Domination Attack AdditionalHit Aoe 01 | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
Skeleton Warlord Explosion Exception | Skeleton Warlord | Explosion Attack AdditionalHit Aoe | Stacking Type: Aggregates by Target Maximum Stacks: 1 |
Other
Show/Hide Buffs sourced from a Other Hide