From Dark and Darker Wiki
(Moving content out of if statement for minor savings on PEIS. Saves about 8%.) |
(Changing wikitext to use static code instead of a dynamic loop. Saves on PEIS. Feel free to revert if this is undesirable; I just don't see the need for using a loop when it comes to the array: Class, Item, Monster, Other.) |
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<includeonly><!-- | <includeonly><!-- | ||
--><h2>{{{1}}}</h2><!-- Create header for this status type | --><h2>{{{1}}}s</h2><!-- Create header for this status type | ||
--><div {{#if:{{Status Data|{{{1}}}|Class|all}}||style="display:none"}}><!-- Check if there are objects | --><div {{#if:{{Status Data|{{{1}}}|Class|all}}||style="display:none"}}><!-- Check if there are objects | ||
--><h3> | --><h3>Class</h3><!-- Create header for this source type | ||
-->{{#vardefine:table_id|{{{1}}} | -->{{#vardefine:table_id|{{{1}}}_Class }}<!-- Define a unique ID for the table | ||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a | --><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Class</span><!-- Create Show/Hide Button that appears before the collapsed content | ||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | --><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | ||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | --><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | ||
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--><th style="width:10%">Tags</th><!-- | --><th style="width:10%">Tags</th><!-- | ||
--><th style="width:20%">Policies</th></tr><!-- | --><th style="width:20%">Policies</th></tr><!-- | ||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}| | -->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Class|all}} }}<!-- | ||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | -->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | ||
--><tr><!-- | --><tr><!-- | ||
--><td>{{Status_Data|{{{1|}}}| | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|colored_name}}</td><!-- | ||
--><td>[[File:{{Status_Data|{{{1|}}}| | --><td>[[File:{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | ||
--><td>{{Status_Data|{{{1|}}}| | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | ||
--><td><!-- | --><td><!-- | ||
-->{{Status_Data|{{{1|}}}|{{#var: | -->{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|source_name_frontend}}<!-- | ||
-->{{Status_Data|{{{1|}}}|{{#var: | -->{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|event_frontend}}</td><!-- | ||
--><td>{{Status_Data|{{{1|}}}|{{#var: | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|tags_frontend}}</td><!-- | ||
--><td>{{Status_Data|{{{1|}}}|{{#var: | --><td>{{Status_Data|{{{1|}}}|Class|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | ||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div>}}<br><!-- | --><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><!-- | ||
--><div {{#if:{{Status Data|{{{1}}}|Item|all}}||style="display:none"}}><!-- Check if there are objects | |||
--><h3>Item</h3><!-- Create header for this source type | |||
-->{{#vardefine:table_id|{{{1}}}_Item }}<!-- Define a unique ID for the table | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Item</span><!-- Create Show/Hide Button that appears before the collapsed content | |||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | |||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | |||
--><tr><!-- | |||
--><th style="width:8%">{{{1}}} Name</th><!-- | |||
--><th style="width:3%">Icon</th><!-- | |||
--><th style="width:5%">Source</th><!-- | |||
--><th style="width:8%">Source's Ability</th><!-- | |||
--><th style="width:10%">Tags</th><!-- | |||
--><th style="width:20%">Policies</th></tr><!-- | |||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Item|all}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | |||
--><tr><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|colored_name}}</td><!-- | |||
--><td>[[File:{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | |||
--><td><!-- | |||
-->{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|source_name_frontend}}<!-- | |||
-->{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|event_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|tags_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Item|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><!-- | |||
--><div {{#if:{{Status Data|{{{1}}}|Monster|all}}||style="display:none"}}><!-- Check if there are objects | |||
--><h3>Monster</h3><!-- Create header for this source type | |||
-->{{#vardefine:table_id|{{{1}}}_Monster }}<!-- Define a unique ID for the table | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Monster</span><!-- Create Show/Hide Button that appears before the collapsed content | |||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | |||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | |||
--><tr><!-- | |||
--><th style="width:8%">{{{1}}} Name</th><!-- | |||
--><th style="width:3%">Icon</th><!-- | |||
--><th style="width:5%">Source</th><!-- | |||
--><th style="width:8%">Source's Ability</th><!-- | |||
--><th style="width:10%">Tags</th><!-- | |||
--><th style="width:20%">Policies</th></tr><!-- | |||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Monster|all}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | |||
--><tr><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|colored_name}}</td><!-- | |||
--><td>[[File:{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | |||
--><td><!-- | |||
-->{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|source_name_frontend}}<!-- | |||
-->{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|event_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|tags_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Monster|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><!-- | |||
--><div {{#if:{{Status Data|{{{1}}}|Other|all}}||style="display:none"}}><!-- Check if there are objects | |||
--><h3>Other</h3><!-- Create header for this source type | |||
-->{{#vardefine:table_id|{{{1}}}_Other }}<!-- Define a unique ID for the table | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Expand_Down_Icon.png|link=|x30px]] <u>Show/Hide</u> {{{1}}}s sourced from a Other</span><!-- Create Show/Hide Button that appears before the collapsed content | |||
--><div class="mw-collapsible mw-collapsed mw-collapsible-left" id="mw-customcollapsible-{{#var:table_id}}"><!-- Start collapsible section with left button | |||
--><table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%; text-align:center; vertical-align:middle;"><!-- | |||
--><tr><!-- | |||
--><th style="width:8%">{{{1}}} Name</th><!-- | |||
--><th style="width:3%">Icon</th><!-- | |||
--><th style="width:5%">Source</th><!-- | |||
--><th style="width:8%">Source's Ability</th><!-- | |||
--><th style="width:10%">Tags</th><!-- | |||
--><th style="width:20%">Policies</th></tr><!-- | |||
-->{{#arraydefine:Statuses|{{Status Data|{{{1|}}}|Other|all}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:Statuses}}|{{#vardefine:current_status|{{#arrayindex:Statuses|{{#var:i}} }} }}<!-- | |||
--><tr><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|colored_name}}</td><!-- | |||
--><td>[[File:{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|Icon}}.png|link=|x70px]]</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|source_character_name_frontend}}</td><!-- | |||
--><td><!-- | |||
-->{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|source_name_frontend}}<!-- | |||
-->{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|event_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|tags_frontend}}</td><!-- | |||
--><td>{{Status_Data|{{{1|}}}|Other|{{#var:current_status}}|policies_frontend}}</td></tr>}}</table><!-- | |||
--><span class="mw-customtoggle-{{#var:table_id}}">[[File:Collapse_Up_Icon.png|link=|x30px]] <u>Hide</u></span></div></div><br><!-- | |||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
Revision as of 04:54, 26 July 2024
Variables
- <Buff, Debuff, Other> (case sensitive)
{{GenerateStatusTables|Buff}}
Buffs
Class
Item
| Buff Name | Icon | Source | Source's Ability | Tags | Policies |
|---|---|---|---|---|---|
| Buckler Unique Delirium | Delirium | Delirium | Magical Base Healing: 2 Magical Buff: True | Stacking Type: Aggregates by Source Maximum Stacks: 1 | |
| Clarity Potion Consume Poor | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 4s Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Clarity Potion Consume Common | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 6s Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Clarity Potion Consume Uncommon | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 8s Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Clarity Potion Consume Rare | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 10s Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Clarity Potion Consume Epic | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 12s Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Clarity Potion Consume Legend | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 14s Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Clarity Potion Consume Unique | Potion of Clarity | Consume Ability Player Act Item Consume | Duration: 16s Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Crystal Ball Unique Deaths Gaze Activate | Zirkzi's Eye | Zirkzi's Eye | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
| Crystal Sword Unique Completed | File:Icon Buff Catice.png | Catice | Unique Passive Item Passive Ready | Magical Buff: True | Duration: Infinite Stacking Type: Aggregates by Source Maximum Stacks: 1 |
| Double Axe Unique Cheat Death | Life after Death | Unique Passive Item Passive Ready | |||
| Double Axe Unique Immune All Damage | Life after Death | Unique Passive Item Passive Activate | Duration: 3s | ||
| Felling Axe Unique Soul Absorption | Soulscraper | Unique Passive Attack AdditionalHit | Duration: 12s Strength: 5 Vigor: 5 | Stacking Type: Aggregates by Source Maximum Stacks: 3 Removable | |
| Healing Potion Consume Heal Poor | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 20s Magical Base Healing: 20 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Healing Potion Consume Heal Common | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 17.5s Magical Base Healing: 20 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Healing Potion Consume Heal Uncommon | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 15s Magical Base Healing: 20 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Healing Potion Consume Heal Rare | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 12.5s Magical Base Healing: 20 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Healing Potion Consume Heal Epic | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 10s Magical Base Healing: 20 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Healing Potion Consume Heal Legend | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 7.5s Magical Base Healing: 20 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Healing Potion Consume Heal Unique | Potion of Healing | Consume Ability Player Act Item Consume | Duration: 5s Magical Base Healing: 20 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Heater Shield Unique Reflection Projectile Magic Activate | Aegis | Unique Passive Item Passive Activate | Duration: 8s | Stacking Type: Aggregates by Source Maximum Stacks: 1 Expiration: Removes Single Stack and Refreshes Duration | |
| Heater Shield Unique Reflection Projectile Magic Ready | Aegis | Unique Passive Item Passive Ready | Stacking Type: Aggregates by Source Maximum Stacks: 1 Expiration: Removes Single Stack and Refreshes Duration | ||
| Invisibility Potion Consume Invis Poor | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 11s Magical Buff: True | Removable | |
| Invisibility Potion Consume Invis Common | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 14s Magical Buff: True | Removable | |
| Invisibility Potion Consume Invis Uncommon | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 17s Magical Buff: True | Removable | |
| Invisibility Potion Consume Invis Rare | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 20s Magical Buff: True | Removable | |
| Invisibility Potion Consume Invis Epic | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 23s Magical Buff: True | Removable | |
| Invisibility Potion Consume Invis Legend | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 26s Magical Buff: True | Removable | |
| Invisibility Potion Consume Invis Unique | Potion of Invisibility | Consume Ability Player Act Item Consume | Duration: 29s Magical Buff: True | Removable | |
| Luck 02 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 20 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
| Luck 05 | Great Potion of Luck | Self Ability Player Act Item Consume | Luck: 50 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
| Luck 08 | Potion of Luck | Self Ability Player Act Item Consume | Luck: 80 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
| Luck 10 | Great Potion of Luck | Self Ability Player Act Item Consume | Luck: 100 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
| Luck 15 | Great Potion of Luck | Self Ability Player Act Item Consume | Luck: 150 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | |
| Magic Protection Potion Consume Shield Poor | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 10 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Magic Protection Potion Consume Shield Common | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 15 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Magic Protection Potion Consume Shield Uncommon | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 20 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Magic Protection Potion Consume Shield Rare | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 25 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Magic Protection Potion Consume Shield Epic | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 30 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Magic Protection Potion Consume Shield Legend | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 35 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Magic Protection Potion Consume Shield Unique | Magic Protection Potion | Consume Ability Player Act Item Consume | Duration: 24s Magical Base Shield: 40 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Protection Potion Consume Shield Poor | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 10 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Protection Potion Consume Shield Common | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 15 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Protection Potion Consume Shield Uncommon | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 20 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Protection Potion Consume Shield Rare | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 25 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Protection Potion Consume Shield Epic | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 30 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Protection Potion Consume Shield Legend | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 35 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Protection Potion Consume Shield Unique | Potion of Protection | Consume Ability Player Act Item Consume | Duration: 24s Physical Base Shield: 40 Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | |
| Quarterstaff Immune Poison Cloud | Stinky Stick | Unique Passive Item Passive Activate | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
| Spellbook Unique Spell Weaver | Spellweaver | Unique Passive Attack Hit | Duration: 5s Spell Casting Speed: 5% | Stacking Type: Aggregates by Source Maximum Stacks: 5 Removable | |
| Survival Bow Unique Action Speed | Elven Bow of Truth | Unique Passive Ability ActivateOnAbilityHandleData | Action Speed: 25% | ||
| Troll Blood Consume Heal Epic | Troll's Blood | Consume Ability Player Act Item Consume | Duration: 100s Magical Base Healing: 100 Scaling: 50% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application | |
| Wanderlight Lantern Chasing | Wanderlight Lantern | Passive Item Passive Activate | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
| War Maul Artifact Hit Ally Heal | Leviathan | Unique Passive Attack Hit 02 | Duration: 3s Magical Base Healing: 10 Magical Debuff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: Resets on Successful Application Removable | |
| Wizard Staff Unique Illusory | Illusory | Unique Passive Attack Hit | Duration: 4s Magical Buff: True | Stacking Type: Aggregates by Source Maximum Stacks: 1 Removable |
Other
| Buff Name | Icon | Source | Source's Ability | Tags | Policies |
|---|---|---|---|---|---|
| Adventure | File:Icon Buff Adventure.png | ||||
| Adventure Summon | File:Icon Buff Adventure.png | ||||
| Electric Dash | Attack Hit 01 | Stacking Type: Aggregates by Source Maximum Stacks: 1 | |||
| Electric Dash Ready | Ability ActivateOnAbilityHandleData | Duration: 0.5s | Stacking Type: Aggregates by Source Maximum Stacks: 1 | ||
| Entangling Vines Remain | Duration: 1s | Stacking Type: Aggregates by Target Maximum Stacks: 1 Refresh: NeverReset | |||
| Faustian Bargain | File:Icon Buff FaustianBargain.png | ||||
| Holy Aura Buff | Perk Activate | Armor Rating: 15 Magical Resistance: 15 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Ice Bound | Attack Hit | Duration: 6s Cooldown Reduction: 50% | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Jokester Buff | Perk Activate | All Attributes: 2 | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Lifebloom Aura Buff | Perk Activate | Stacking Type: Aggregates by Target Maximum Stacks: 1 | |||
| Luck 20 | Ability Player Act Item Consume | Luck: 200 | Duration: Infinite Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Mud Shield | Attack Hit | Duration: 6s Magical Debuff: True | Stacking Type: Aggregates by Source Maximum Stacks: 1 Removable | ||
| Natural Healing Buff | Perk Activate | Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Plasma Blast | Attack Hit | Duration: 4s Move Speed Bonus: 10% Magical Buff: True | Stacking Type: Aggregates by Target Maximum Stacks: 1 Removable | ||
| Religion Blythar LV01 | Luck: 1 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV02 | Luck: 2 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV03 | Luck: 3 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV04 | Luck: 4 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV05 | Luck: 5 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV06 | Luck: 6 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV07 | Luck: 7 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV08 | Luck: 8 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV09 | Luck: 9 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV10 | Luck: 10 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV11 | Luck: 12 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV12 | Luck: 14 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV13 | Luck: 16 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV14 | Luck: 18 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV15 | Luck: 20 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV16 | Luck: 22 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV17 | Luck: 24 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV18 | Luck: 26 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV19 | Luck: 28 | Stacking Type: Aggregates by Target | |||
| Religion Blythar LV20 | Luck: 30 | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV01 | Regular Interaction Speed: 0.5% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV02 | Regular Interaction Speed: 1% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV03 | Regular Interaction Speed: 1.5% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV04 | Regular Interaction Speed: 2% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV05 | Regular Interaction Speed: 2.5% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV06 | Regular Interaction Speed: 3% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV07 | Regular Interaction Speed: 3.5% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV08 | Regular Interaction Speed: 4% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV09 | Regular Interaction Speed: 4.5% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV10 | Regular Interaction Speed: 5% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV11 | Regular Interaction Speed: 6% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV12 | Regular Interaction Speed: 7% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV13 | Regular Interaction Speed: 8% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV14 | Regular Interaction Speed: 9% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV15 | Regular Interaction Speed: 10% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV16 | Regular Interaction Speed: 12% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV17 | Regular Interaction Speed: 14% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV18 | Regular Interaction Speed: 16% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV19 | Regular Interaction Speed: 18% | Stacking Type: Aggregates by Target | |||
| Religion Noxulon LV20 | Regular Interaction Speed: 20% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV01 | Cooldown Reduction: 0.2% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV02 | Cooldown Reduction: 0.4% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV03 | Cooldown Reduction: 0.6% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV04 | Cooldown Reduction: 0.8% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV05 | Cooldown Reduction: 1% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV06 | Cooldown Reduction: 1.2% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV07 | Cooldown Reduction: 1.4% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV08 | Cooldown Reduction: 1.6% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV09 | Cooldown Reduction: 1.8% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV10 | Cooldown Reduction: 2% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV11 | Cooldown Reduction: 2.2% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV12 | Cooldown Reduction: 2.4% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV13 | Cooldown Reduction: 2.6% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV14 | Cooldown Reduction: 2.8% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV15 | Cooldown Reduction: 3% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV16 | Cooldown Reduction: 3.2% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV17 | Cooldown Reduction: 3.5% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV18 | Cooldown Reduction: 4% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV19 | Cooldown Reduction: 4.5% | Stacking Type: Aggregates by Target | |||
| Religion Solaris LV20 | Cooldown Reduction: 5% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV01 | Magical Penetration: 0.5% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV02 | Magical Penetration: 1% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV03 | Magical Penetration: 1.5% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV04 | Magical Penetration: 2% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV05 | Magical Penetration: 2.5% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV06 | Magical Penetration: 3% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV07 | Magical Penetration: 3.5% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV08 | Magical Penetration: 4% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV09 | Magical Penetration: 4.5% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV10 | Magical Penetration: 5% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV11 | Magical Penetration: 6% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV12 | Magical Penetration: 7% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV13 | Magical Penetration: 8% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV14 | Magical Penetration: 9% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV15 | Magical Penetration: 10% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV16 | Magical Penetration: 11% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV17 | Magical Penetration: 12% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV18 | Magical Penetration: 13% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV19 | Magical Penetration: 14% | Stacking Type: Aggregates by Target | |||
| Religion Zorin LV20 | Magical Penetration: 15% | Stacking Type: Aggregates by Target | |||
| Rest | Rest Start | Recoverable Healing: 1 | Tick interval: 2s Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Rest In Campfire Area | Rest Start | Physical Base Healing: 3 Scaling: 100% | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Story Teller Buff | Perk Activate | Will: 5 Knowledge: 3 | Stacking Type: Aggregates by Target Maximum Stacks: 1 | ||
| Sun And Moon Buff | Perk Activate | Vigor: 3 Magical Power: 5 | Stacking Type: Aggregates by Target Maximum Stacks: 1 |