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| 20/43 unique drops are Artifacts | | 20/43 unique drops are Artifacts |
| <br> | | <br> |
| 41.666% Chance if you hit a unique it will be an artifact
| | 46.512% Chance if you hit a unique it will be an artifact |
| <br> | | <br> |
| So overall the Skull room has a 4.6512% chance to drop an artifact per hit | | So overall the Skull room has a 4.6512% chance to drop an artifact per hit |
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| <br> | | <br> |
| V is chance of failure, N is times you hit the door, and C is your answer in percentage format of getting 1 or more artifacts | | V is chance of failure, N is times you hit the door, and C is your answer in percentage format of getting 1 or more artifacts |
| | <br> |
| | You can also write V as (1 - P), P being the probability of the event happening |
| | <br> |
| | (1 - ((1-P)^N)) x100 = C |
| | <br> |
| <br> | | <br> |
| Example | | Example |
Revision as of 18:58, 2 April 2024
Weapon Data is currently up to date for: Patch:6.6#Hotfix 69-2$green
Artifacts are base weapons that have special models, names, stats, and effects.
Arming Sword
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Physical Base Weapon Damage 40~41
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Up to 5 extra enchantments
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Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
DropTable:Kuma’s Claw 7
Falchion
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Physical Base Weapon Damage 46~47
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Up to 5 extra enchantments
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Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
DropTable:Kuma’s Fang 7
Longsword
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Physical Base Weapon Damage 50~52
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Up to 5 extra enchantments
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Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
DropTable:Fulgor 7
Rapier
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Physical Base Weapon Damage 30~31
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Up to 5 extra enchantments
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The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
DropTable:Viola 7
Stiletto Dagger
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Physical Base Weapon Damage 28~29
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Up to 5 extra enchantments
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Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30
Evil Magical Base Damage (0%
Scaling) to the target.
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Thou love me, thou love me not... Thou love me, thou love me not...
DropTable:Deathbloom 7
Morning Star
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Physical Base Weapon Damage 45~46
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Up to 5 extra enchantments
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Crushes the enemy's armor with each weapon hit, causing the target to suffer -25%
Physical Damage Reduction for 10 seconds, stacking up to 3 times and refreshing on each new stack.
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Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
DropTable:Pulverizing Prayer 7
Quarterstaff
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Physical Base Weapon Damage 45~47
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Up to 5 extra enchantments
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Successful weapon attacks have a 25% chance to emit a poisonous cloud which lasts 12s and causes 15
Neutral Magical Base Damage (0%
Scaling) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.
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Pee-eewh! This thing reeks....
DropTable:Stinky Stick 7
Halberd
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Physical Base Weapon Damage 71~74
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Up to 5 extra enchantments
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It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
DropTable:Cinder 7
Battle Axe
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Physical Base Weapon Damage 66~69
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Up to 5 extra enchantments
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An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.
DropTable:Echo of Screams 7
Double Axe
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Physical Base Weapon Damage 68~70
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Up to 5 extra enchantments
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When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death.
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Death comes for us all one day...
Is today that day?
DropTable:Life after Death 7
Felling Axe
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Physical Base Weapon Damage 57~59
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Up to 5 extra enchantments
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Successful weapon attacks absorb the opponent's soul to gain 5
Strength for 8 seconds, stacking up to 3 times and refreshing on each new stack.
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Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.
DropTable:Soulscraper 7
Horseman's Axe
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Physical Base Weapon Damage 45~47
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Up to 5 extra enchantments
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Successful weapon attacks render the target unable to receive any
Healing effects for 20 seconds.
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This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.
DropTable:Famine 7
Longbow
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Physical Base Weapon Damage 49~51
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Up to 5 extra enchantments
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Successful weapon attacks push the hit target forward.
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A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
DropTable:Nipalan 7
Recurve Bow
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Physical Base Weapon Damage 40~42
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Up to 5 extra enchantments
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Hitbox:
70.24x35.45x19.56
Capable of spreading poison that will have it's victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.
DropTable:Pestilence 7
Survival Bow
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Physical Base Weapon Damage 28~29
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Up to 5 extra enchantments
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Gain 10%
Action Speed and shot arrows fly in a straight line without being affected by gravity.
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Hitbox:
61.51x35.45x17.26
A bow made by the elves by forging the branches of the tree of truth.
DropTable:Elven Bow of Truth 7
Heater Shield
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Up to 5 extra enchantments
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Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for a 20 second cooldown in the form of a debuff after the activation period
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Hitbox:
39.37x31.34x10.33
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
DropTable:Aegis 7
Buckler
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Up to 5 extra enchantments
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When actively wielded, lose 10% Maximum Health, but regenerate 1 health per second (0%
Scaling).
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Created by a mad alchemist, using dragon's blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.
DropTable:Buckler 7
Spellbook
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Up to 5 extra enchantments
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Successful spell casts grant 5% Spell Casting Speed, up to 5 times. The effect lasts for 3 seconds and is reset on each new stack.
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A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.
DropTable:Spellbook 7
Magic Staff
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Physical Base Weapon Damage 39~41
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Magical Penetration 15%
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Up to 5 extra enchantments
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Successful spell casts grant invisibility for 2 seconds and leaves the user's illusion in their place temporarily.
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Weapon Type:
MagicStuff, Staff
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.
DropTable:Magic Staff 7
Crystal Ball
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Physical Gear Weapon Damage 3
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Magical Penetration 10%
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Up to 5 extra enchantments
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Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god's eyes in a crystal ball.
DropTable:Crystal Ball 7
Methods of obtaining Artifacts
Hoard
20/156 unique drops on the hoard are artifacts
12.821% Chance if you hit a unique you get an artifact
So overall the Hoard has a 0.0128% chance to drop an artifact per hit
Skull Key room loose weapon DropRate is 37.5% Epic, 52.5% Legendary, 10% Unique
Skull key room
20/43 unique drops are Artifacts
46.512% Chance if you hit a unique it will be an artifact
So overall the Skull room has a 4.6512% chance to drop an artifact per hit
Mystic Gem room weapon spawn is 75% Epic, 21% Legendary, 4% Unique
20/43 unique drops at the mystic gem room are artifacts
46.512% Chance if you hit a unique it will be an artifact
So overall the Mystic Gem has a 1.8605% chance to drop an artifact per hit
Double Boss room ground loot is 91.5% Epic, 8% Legendary, 0.5% Unique. (for the weapon)
20/43 unique drops at the Dual Boss Treasure room are artifacts
46.512% Chance if you hit a unique it will be an artifact
So overall the Dual Boss Treasure (weapon) room has a 0.233% chance to drop an artifact per hit
For the chance at an Artifact appearing after multiple trials is
(1 - ((V)^N)) x100 = C
V is chance of failure, N is times you hit the door, and C is your answer in percentage format of getting 1 or more artifacts
You can also write V as (1 - P), P being the probability of the event happening
(1 - ((1-P)^N)) x100 = C
Example
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
51.052% of getting one or more Artifacts