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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
{{UpdateStatus|Utility Data}}


Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.  
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.  
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There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.


<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>
<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>
 
 
 
== Tools ==
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Lantern|image=Lantern.png|rarity=2}} </td>
        <td> Illuminates surroundings when held. </td>
        <td> Starting Kit </td>
    </tr>
    <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick.png|rarity=2}} </td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> [[Lockpick#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Oil Lantern|image=Oil Lantern.png|rarity=2}} </td>
        <td> Illuminates surroundings when held, can also be thrown like Explosion Bottle leaving lingering fire that deals 3 magical damage per second. </td>
        <td> [[Oil Lantern#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Golden Key|image=Golden Key.png|rarity=7}} </td>
        <td> Unlocks the door to the Golden Room. </td>
        <td> [[Golden_Key#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skull Key|image=Skull Key.png|rarity=7}} </td>
        <td> Unlocks the door to the Skull Room. </td>
        <td> [[Skull Key#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Soul Heart|image=Soul Heart.png|rarity=2}} </td>
        <td> Can be used on an Altar of Resurrection to revive fallen teammates. </td>
        <td> Drops from fallen players </td>
    </tr>
</table>
 
==Tools with Rarities==
 
<br>
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit.png|rarity=2}} </td>
        <td> Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for <span class="colorrarity0"> 15 </span>|<span class="colorrarity1"> 18 </span>|<span class="colorrarity2"> 21 </span>|<span class="colorrarity3"> 24 </span>|<span class="colorrarity4"> 27</span>|<span class="colorrarity5"> 30 </span>|<span class="colorrarity6"> 33 </span>|<span class="colorrarity7"> 36 </span> seconds.</td>
        <td> 15 seconds </td>
        <td> [[Woodsman]] and [[Campfire Kit#Drop_Table|Drop Table]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Pickaxe|image=Pickaxe.png|rarity=2}} </td>
        <td> Pickaxes are used to mine ores. Each hit will grant the player with ore until the ore breaks. </td>
        <td> 15 seconds</td>
        <td> [[Weaponsmith]] </td>
    </tr>
</table>
 
 
==Combat==
 
<br>
     
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th>
    </tr>


    <tr>
{{:Drink}}
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap.png|rarity=2}} </td>
{{:Consumable}}
        <td> 1 Damage per second </td>
{{:Installable}}
        <td> [[Ranger]] </td>
{{:SoulHeart}}
        <td> Set a bear trap that traps and damages the target until it is disarmed. </td>
{{:LightSource}}
        <td> Installable</td>
{{:Throwable}}
        <td> <span class="colorrarity0">7 seconds</span> <br>
{{:MusicalInstrument}}
<span class="colorrarity1">6 seconds</span> <br>
{{:Mining}}
<span class="colorrarity2">5 seconds</span> <br>
<span class="colorrarity3">4 seconds</span> <br>
<span class="colorrarity4">3 seconds</span> <br>
<span class="colorrarity5">2 seconds</span> <br>
<span class="colorrarity6">1 seconds</span> <br>
<span class="colorrarity7">1 seconds</span>  </td>
<td> </td>
        <td> Ranger's starting gear / [[Hunting Trap#Drop_Table|Drop Table]]  </td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife.png|rarity=2}} </td>
        <td> <span class="colorrarity0">15</span> <br>
<span class="colorrarity1">18</span> <br>
<span class="colorrarity2">21</span> <br>
<span class="colorrarity3">25</span> <br>
<span class="colorrarity4">29</span> <br>
<span class="colorrarity5">34</span> <br>
<span class="colorrarity6">39</span> <br>
<span class="colorrarity7">44</span> </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Throw a throwing knife at a target location. </td>
        <td> Throwable</td>
        <td> Instant </td>
<td> -20% <br> Duration: 1.0s </td>
        <td> [[Rogue]] Kit and [[Throwing Knife#Drop_Table|Drop Table]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Francisca Axe|image=Francisca Axe.png|rarity=2}} </td>
        <td> <span class="colorrarity0">18</span> <br>
<span class="colorrarity1">21</span> <br>
<span class="colorrarity2">24</span> <br>
<span class="colorrarity3">27</span> <br>
<span class="colorrarity4">30</span> <br>
<span class="colorrarity5">33</span> <br>
<span class="colorrarity6">36</span> <br>
<span class="colorrarity7">39</span> </td>
        <td> [[Barbarian]], [[Fighter]] </td>
        <td> Throw an axe at a target location. </td>
        <td> Throwable</td>
        <td> Instant</td>
<td> -25% <br> Duration: 1.0s </td>
        <td> [[Barbarian]] Kit and [[Francisca Axe#Drop_Table|Drop Table]] </td>
    </tr>
   
        <tr>
        <td> {{Iconbox|Explosion Bottle|image=Explosion Bottle.png|rarity=2}} </td>
        <td> <span class="colorrarity0">??</span> <br>
<span class="colorrarity1">??</span> <br>
<span class="colorrarity2">??</span> <br>
<span class="colorrarity3">??</span> <br>
<span class="colorrarity4">??</span> <br>
<span class="colorrarity5">??</span> <br>
<span class="colorrarity6">??</span> <br>
<span class="colorrarity7">??</span> </td>
        <td> All Classes </td>
        <td> Throw an explosive bottle at a target location that will cause it to burn the ground that deals 3 magical damage per second. </td>
        <td> Throwable </td>
        <td> Instant</td>
<td> </td>
        <td> [[Explosion Bottle#Drop_Table|Drop Table]] </td>
    </tr>
</table>

Latest revision as of 08:38, 17 July 2024


Information is up to date! Hover for more details.Utility Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.

Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.

Rarity

There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique

Drink

Name Movement Speed Effect Action Time Action Movement Penalty
-20 You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds.  3 s
100% Scaling
-20Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20While sitting, recharge spells for 17 spell points per second for 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds. The recovery amount has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. 3 s
100% Scaling
Consume
Always: 75%

-20Increases Luck by 20(45%) or 50(35%) or 80(20%)
Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)
3 s
100% Scaling
Self
Always: 75%

-20Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 100 health points over 100 seconds. This counts as magical base healingand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

Consumable

Name Movement Speed Effect Interaction Time Action Movement Penalty
-20Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. 4 s
50% Scaling
Consume
Always: 50%

Opens the Frozen Iron Door. This door can only be found in Ice Abyss, in the Charnel House module.
Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.
Opens locked doors and chests. Will not work on doors that require special keys.
Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
Opens the Rusty Iron Door. This door can only be found in Ruins.
Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.
-20Provides 100% percent max health healing. 15 | 13 | 11 | 9 | 7 | 5 | 3 s
50% Scaling
Consume
Always: 50%

Allows the player to disable environmental traps.

Installable

Name Class Movement Speed Damage on Hit Effect Interaction Time
-20Build a Campfire which will release a healing aura that recovers 3 HP and 34 Skill Points per second for
18s | 21s | 24s | 27s | 30s | 33s | 36s
10 s
100% Scaling
Ranger-205 True Physical Base DamageSet a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.

1 True Physical Base Damage
2 True Physical Base Damage per step

Players are trapped for 3s | 4s | 5s | 6s | 7s | 8s | 9s
Monsters are trapped for 7s
6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling

Soul Heart

Resurrect duration is a property of the Altar of Sacrifice rather than the soul heart.

Name Effect
Glowing blue soul heart of a fallen adventurer.
Use at an Altar of Sacrifice to resurrect your teammate by sacrificing -20% of your current health. 

Light Source

Name Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
-10While throwing, move speed is reduced by -20.  Throw
Always: 97%

Throw
Always: 97%

-10While throwing, move speed is reduced by -20.  All Actions
Always: 97%

10Throw
Always: 97%

Primary Attacks
Mid Attack: 98.5%
Otherwise: 97%

Hitslow
-7% for 0.5s
LanternThrow
Always: 97%

Hitslow
 for s

Throwable

Name Class Movement Speed Damage on Hit Effect Action Movement Penalty Slowdown On Hit
Barbarian
Fighter
Bard
-1010
11
12
13
14
15
16
Throw a francisca axe at the target location.Primary Attack 1
Always: 75%

Hitslow
-35% for 1s
Rogue
Wizard
Bard
-1010
11
12
13
14
15
16
Throw a throwing knife at the target location.Primary Attack 1
Always: 85%

Hitslow
-25% for 1s

Musical Instrument

Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-29
-29~-28
-28~-27
-27~-26
-26~-25
-25~-24
-24~-23
24
25~26
27~28
29~30
31
32
33~34
Allows one to play drum songs, if they have the music memory and songs equipped.Play
Always: 70%

Attack 1
Always: 75%

Hitslow
-25% for 1s
-1322
23~24
25~26
27~28
29
30
31~32
Agility
1
2
2
3
3
4
4
Dexterity
2
2
3
3
4
4
5
Allows one to play flute songs, if they have the music memory and songs equipped.Play
Always: 70%

Riposte
Always: 70%

Riposte Attack 1
Always: 70%

Block Reaction
Always: 97%

Hitslow
-10% for 1s
-15
-15
-14
-14~-13
-13~-12
-12~-11
-11~-10
20
21~22
23~24
25~26
27
28
29~30
Knowledge
1
2
3
4
5
6
7
Allows one to play lute songs, if they have the music memory and songs equipped.Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Play
Always: 70%

Hitslow
-17% for 1s
-17
-16
-15
-14
-13
-12
-10
Resourcefulness
1
2
3
4
5
6
7
Allows one to play lyre songs, if they have the music memory and songs equipped.Play
Always: 70%

Mining

Mining duration is a property of the ore node props rather than the pickaxe. See the relevant props to find the mining duration.

Name Movement Speed Damage on Hit Stats Effect Action Movement Penalty Slowdown On Hit
-4525
26~27
28~29
30~31
32
33
35~36
Regular Interaction Speed
1%
3%
5%
10%
15%
20%
25%
Enables the player to interact with mining nodes to produce ore.Attack 1
Mid Attack: 82.5%
Otherwise: 65%

Hitslow
-7% for 0.5s