From Dark and Darker Wiki
Automated data is up to date! Hover for more details.Utility Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
Rarity
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Drink
Name | Movement Speed | Effect | Action Time | Action Movement Penalty |
---|---|---|---|---|
-10 | You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds. | 3 s 100% Scaling | ||
-10 | Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%) | 3 s 100% Scaling | Self Always: 75% | |
-10 | Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-10 | While sitting, recharge spells for 34 spell points per second for 8 | 10 | 12 | 14 | 16 | 18 | 20 seconds. The recovery amount has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-10 | Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healing and has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-10 | Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. | 3 s 100% Scaling | Consume Always: 75% | |
-10 | Increases Luck by 20(45%) or 50(35%) or 80(20%) | 3 s 100% Scaling | Self Always: 75% | |
-10 | Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-10 | Heals 100 health points over 100 seconds. This counts as magical base healing and has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% |
Consumable
Name | Movement Speed | Effect | Interaction Time | Action Movement Penalty |
---|---|---|---|---|
-10 | Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. | 4 s 50% Scaling | Consume Always: 50% | |
-10 | Opens the Frozen Iron Door. This door can only be found in Ice Abyss, in the Charnel House module. | |||
-10 | Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel. | |||
-10 | Opens locked doors and chests. Will not work on doors that require special keys. | |||
-10 | Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module. | |||
-10 | Opens the Rusty Iron Door. This door can only be found in Ruins. | |||
-10 | Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module. | |||
-10 | Provides 100% percent max health healing. | 15 | 13 | 11 | 9 | 7 | 5 | 3 s 50% Scaling | Consume Always: 50% | |
-10 | Allows the player to disable environmental traps. |
Installable
Name | Class | Movement Speed | Damage on Hit | Effect | Interaction Time |
---|---|---|---|---|---|
-10 | Build a Campfire which will release a healing aura that recovers 3 HP and 34 Skill Points per second for 18s | 21s | 24s | 27s | 30s | 33s | 36s | 10 s 100% Scaling | |||
Ranger | -10 | 5 True Physical Base Damage | Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed. 1 True Physical Base Damage 2 True Physical Base Damage per step Players are trapped for 3s | 4s | 5s | 6s | 7s | 8s | 9s Monsters are trapped for 7s | 6 | 5 | 4 | 3 | 2 | 1 | 1 s 100% Scaling |
Soul Heart
Resurrect duration is a property of the Altar of Sacrifice rather than the soul heart.
Name | Effect |
---|---|
Glowing blue soul heart of a fallen adventurer. Use at an Altar of Sacrifice to resurrect your teammate by sacrificing -20% of your current health. |
Light Source
Name | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|
-10 | While throwing, move speed is reduced by -20. | Throw Always: 97% | |||
Throw Always: 97% | |||||
-10 | While throwing, move speed is reduced by -20. | All Actions Always: 97% | |||
10 | Throw Always: 97% Primary Attacks Mid Attack: 98.5% Otherwise: 97% | Hitslow -7% for 0.5s | |||
LanternThrow Always: 97% | Hitslow for s |
Throwable
Name | Class | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
Barbarian Fighter Bard | -10 | 10 11 12 13 14 15 16 | Throw a francisca axe at the target location. | Primary Attack 1 Always: 75% | Hitslow -35% for 1s | |
Rogue Wizard Bard | -10 | 10 11 12 13 14 15 16 | Throw a throwing knife at the target location. | Primary Attack 1 Always: 85% | Hitslow -25% for 1s |
Musical Instrument
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-29 -28 -27 -26 -25 -24 -23 | 24 25~26 27~28 29~30 31~32 33~34 35~36 | Allows one to play drum songs, if they have the music memory and songs equipped. | Play Always: 70% Attack 1 Always: 75% | Hitslow -25% for 1s | ||
-13 | 22 23~24 25~26 27~28 29~30 31~32 33~34 | Agility 1 2 2 3 3 4 4 Dexterity 2 2 3 3 4 4 5 | Allows one to play flute songs, if they have the music memory and songs equipped. | Play Always: 70% Riposte Always: 70% Riposte Attack 1 Always: 70% Block Reaction Always: 97% | Hitslow -10% for 1s | |
-15 -14 -13 -12 -11 -10 -9 | 20 21~22 23~24 25~26 27~28 29~30 31~32 | Knowledge 1 2 3 4 5 6 7 | Allows one to play lute songs, if they have the music memory and songs equipped. | Primary Attacks Mid Attack: 85% Otherwise: 70% Play Always: 70% | Hitslow -17% for 1s | |
-17 -16 -15 -14 -13 -12 -11 | Resourcefulness 1 2 3 4 5 6 7 | Allows one to play lyre songs, if they have the music memory and songs equipped. | Play Always: 70% |
Mining
Mining duration is a property of the ore node props rather than the pickaxe. See the relevant props to find the mining duration.
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-45 | 25 26~27 28~29 30~31 32~33 34~35 36~37 | Regular Interaction Speed 1% 3% 5% 10% 15% 20% 25% | Enables the player to interact with mining nodes to produce ore. | Attack 1 Mid Attack: 82.5% Otherwise: 65% | Hitslow -7% for 0.5s |
I recently noticed that the pick axe quality gives different damage now. That's different from what it used to be: all 20 dmg no matter what. Does this mean that rarer pickaxes give faster mining speed? I'm basically wanting to know if it's worth dying to keep my newly acquired green pickaxe.
It says a soul heart can be used to revive fallen teammates. Do you know if you are able to revive enemy players? I have noticed that I can see their heart inside their inventory when I am looting players. I will try this next time I come across this, but I wanted to see if someone had the answer, thanks!