From Dark and Darker Wiki
Description
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Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Frostwolf_N1_Common
Spawn_Eventcurrency_N
Quest_Direwolf_Common
Quest_Frostwolf_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 10.13% | Armor 70.88% | Utility 9.18% | Misc 9.82% |
Poor 0.41% | | | 0.4145% | |
Common 32.2% | 2.4868% | 17.4079% | 2.4868% | 9.8151% |
Uncommon 58.89% | 6.6667% | 46.6667% | 5.5556% | |
Rare 7.5% | 0.8491% | 5.9434% | 0.7075% | |
Epic 1.0% | 0.1224% | 0.8571% | 0.0204% | |
Loot Summary at 50 Luck
Type Rarity | Weapon 10.13% | Armor 70.92% | Utility 9.18% | Misc 9.76% |
Poor 0.41% | | | 0.4121% | |
Common 32.02% | 2.4727% | 17.3092% | 2.4727% | 9.7616% |
Uncommon 58.67% | 6.6422% | 46.4951% | 5.5351% | |
Rare 7.85% | 0.8882% | 6.2176% | 0.7402% | |
Epic 1.05% | 0.129% | 0.9027% | 0.0215% | |
Loot Summary at 100 Luck
Type Rarity | Weapon 10.14% | Armor 70.98% | Utility 9.18% | Misc 9.7% |
Poor 0.41% | | | 0.4095% | |
Common 31.82% | 2.4572% | 17.2006% | 2.4572% | 9.7037% |
Uncommon 58.48% | 6.6204% | 46.3427% | 5.517% | |
Rare 8.19% | 0.9266% | 6.4865% | 0.7722% | |
Epic 1.11% | 0.1355% | 0.9482% | 0.0226% | |
Loot Summary at 150 Luck
Type Rarity | Weapon 10.15% | Armor 71.03% | Utility 9.18% | Misc 9.65% |
Poor 0.41% | | | 0.4073% | |
Common 31.64% | 2.4435% | 17.1048% | 2.4435% | 9.6519% |
Uncommon 58.27% | 6.5968% | 46.1774% | 5.4973% | |
Rare 8.52% | 0.9645% | 6.7515% | 0.8037% | |
Epic 1.16% | 0.1418% | 0.9923% | 0.0236% | |
Loot Summary at 200 Luck
Type Rarity | Weapon 10.15% | Armor 71.08% | Utility 9.17% | Misc 9.6% |
Poor 0.4% | | | 0.4047% | |
Common 31.45% | 2.4284% | 16.9991% | 2.4284% | 9.5955% |
Uncommon 58.09% | 6.5759% | 46.031% | 5.4799% | |
Rare 8.85% | 1.0016% | 7.0115% | 0.8347% | |
Epic 1.21% | 0.1481% | 1.0365% | 0.0247% | |
Loot Summary at 300 Luck
Type Rarity | Weapon 10.17% | Armor 71.18% | Utility 9.17% | Misc 9.49% |
Poor 0.4% | | | 0.4001% | |
Common 31.09% | 2.4005% | 16.8032% | 2.4005% | 9.4904% |
Uncommon 57.71% | 6.5331% | 45.7315% | 5.4442% | |
Rare 9.49% | 1.0742% | 7.5192% | 0.8951% | |
Epic 1.31% | 0.1602% | 1.1214% | 0.0267% | |
Loot Summary at 400 Luck
Type Rarity | Weapon 10.18% | Armor 71.27% | Utility 9.16% | Misc 9.39% |
Poor 0.4% | | | 0.3955% | |
Common 30.75% | 2.3732% | 16.6125% | 2.3732% | 9.3882% |
Uncommon 57.35% | 6.4919% | 45.4433% | 5.4099% | |
Rare 10.11% | 1.1443% | 8.01% | 0.9536% | |
Epic 1.4% | 0.1719% | 1.2036% | 0.0287% | |
Loot Summary at 500 Luck
Type Rarity | Weapon 10.19% | Armor 71.36% | Utility 9.16% | Misc 9.29% |
Poor 0.39% | | | 0.3911% | |
Common 30.41% | 2.3465% | 16.4258% | 2.3465% | 9.2882% |
Uncommon 56.99% | 6.4519% | 45.163% | 5.3765% | |
Rare 10.71% | 1.2128% | 8.4898% | 1.0107% | |
Epic 1.5% | 0.1833% | 1.2833% | 0.0306% | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
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Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
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Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 30.0% | Nothing 70.0% |
Junk 70.0% | | 70.0% |
Common 20.0% | 20.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 30.25% | Nothing 69.75% |
Junk 69.75% | | 69.7538% |
Common 19.82% | 19.8199% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 30.47% | Nothing 69.53% |
Junk 69.53% | | 69.5311% |
Common 19.63% | 19.6287% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.7% | Nothing 69.3% |
Junk 69.3% | | 69.2953% |
Common 19.46% | 19.4574% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 30.92% | Nothing 69.08% |
Junk 69.08% | | 69.0825% |
Common 19.27% | 19.2748% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 31.35% | Nothing 68.65% |
Junk 68.65% | | 68.6521% |
Common 18.94% | 18.9376% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 31.76% | Nothing 68.24% |
Junk 68.24% | | 68.2398% |
Common 18.62% | 18.6154% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.16% | Nothing 67.84% |
Junk 67.84% | | 67.8379% |
Common 18.31% | 18.3059% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Rare | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Common | Misc | 1 | 6.6667% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 10.0% | Nothing 90.0% |
Junk 90.0% | | 90.0% |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 10.43% | Nothing 89.57% |
Junk 89.57% | | 89.5737% |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 10.84% | Nothing 89.16% |
Junk 89.16% | | 89.1598% |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 11.25% | Nothing 88.75% |
Junk 88.75% | | 88.7527% |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 11.64% | Nothing 88.36% |
Junk 88.36% | | 88.3573% |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 12.41% | Nothing 87.59% |
Junk 87.59% | | 87.5896% |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 13.14% | Nothing 86.86% |
Junk 86.86% | | 86.8552% |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 13.86% | Nothing 86.14% |
Junk 86.14% | | 86.1438% |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Rare | Misc | 1 | 10.0% |
Loot Table:
Frostwolf_N2_Elite
Spawn_Eventcurrency_N
Quest_Direwolf_Common
Quest_Frostwolf_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 10.86% | Armor 76.01% | Utility 8.57% | Misc 4.56% |
Poor 0.19% | | | 0.1908% | |
Common 14.86% | 1.1447% | 8.0132% | 1.1447% | 4.5621% |
Uncommon 29.44% | 3.3333% | 23.3333% | 2.7778% | |
Rare 45.0% | 5.0943% | 35.6604% | 4.2453% | |
Epic 10.0% | 1.2245% | 8.5714% | 0.2041% | |
Legend 0.5% | 0.0612% | 0.4286% | 0.0102% | |
Loot Summary at 50 Luck
Type Rarity | Weapon 10.88% | Armor 76.14% | Utility 8.55% | Misc 4.43% |
Poor 0.19% | | | 0.1852% | |
Common 14.43% | 1.1111% | 7.7775% | 1.1111% | 4.4291% |
Uncommon 28.64% | 3.2418% | 22.6926% | 2.7015% | |
Rare 45.95% | 5.2022% | 36.4152% | 4.3351% | |
Epic 10.28% | 1.2587% | 8.8112% | 0.2098% | |
Legend 0.52% | 0.0634% | 0.4439% | 0.0106% | |
Loot Summary at 100 Luck
Type Rarity | Weapon 10.9% | Armor 76.27% | Utility 8.53% | Misc 4.3% |
Poor 0.18% | | | 0.1798% | |
Common 14.01% | 1.0787% | 7.5512% | 1.0787% | 4.3018% |
Uncommon 27.89% | 3.157% | 22.0987% | 2.6308% | |
Rare 46.84% | 5.3024% | 37.117% | 4.4187% | |
Epic 10.55% | 1.2919% | 9.0433% | 0.2153% | |
Legend 0.53% | 0.0655% | 0.4583% | 0.0109% | |
Loot Summary at 150 Luck
Type Rarity | Weapon 10.91% | Armor 76.39% | Utility 8.52% | Misc 4.18% |
Poor 0.17% | | | 0.1748% | |
Common 13.63% | 1.0491% | 7.3435% | 1.0491% | 4.1845% |
Uncommon 27.17% | 3.0763% | 21.5343% | 2.5636% | |
Rare 47.68% | 5.3974% | 37.7816% | 4.4978% | |
Epic 10.8% | 1.3222% | 9.2553% | 0.2204% | |
Legend 0.55% | 0.0674% | 0.4715% | 0.0112% | |
Loot Summary at 200 Luck
Type Rarity | Weapon 10.93% | Armor 76.5% | Utility 8.5% | Misc 4.07% |
Poor 0.17% | | | 0.1701% | |
Common 13.26% | 1.0204% | 7.1428% | 1.0204% | 4.0716% |
Uncommon 26.51% | 3.0013% | 21.0092% | 2.5011% | |
Rare 48.46% | 5.4859% | 38.4016% | 4.5716% | |
Epic 11.04% | 1.3517% | 9.4619% | 0.2253% | |
Legend 0.56% | 0.0692% | 0.4843% | 0.0115% | |
Loot Summary at 300 Luck
Type Rarity | Weapon 10.96% | Armor 76.71% | Utility 8.47% | Misc 3.87% |
Poor 0.16% | | | 0.1614% | |
Common 12.58% | 0.9686% | 6.7799% | 0.9686% | 3.8672% |
Uncommon 25.29% | 2.8633% | 20.0429% | 2.3861% | |
Rare 49.9% | 5.6493% | 39.5454% | 4.7078% | |
Epic 11.47% | 1.4042% | 9.8292% | 0.234% | |
Legend 0.59% | 0.0725% | 0.5077% | 0.0121% | |
Loot Summary at 400 Luck
Type Rarity | Weapon 10.98% | Armor 76.89% | Utility 8.44% | Misc 3.68% |
Poor 0.15% | | | 0.1537% | |
Common 11.98% | 0.9221% | 6.4548% | 0.9221% | 3.684% |
Uncommon 24.2% | 2.7399% | 19.1791% | 2.2832% | |
Rare 51.19% | 5.7953% | 40.5671% | 4.8294% | |
Epic 11.85% | 1.4514% | 10.1595% | 0.2419% | |
Legend 0.62% | 0.0755% | 0.5284% | 0.0126% | |
Loot Summary at 500 Luck
Type Rarity | Weapon 11.01% | Armor 77.06% | Utility 8.42% | Misc 3.52% |
Poor 0.15% | | | 0.1467% | |
Common 11.44% | 0.88% | 6.1598% | 0.88% | 3.5179% |
Uncommon 23.21% | 2.6281% | 18.3964% | 2.19% | |
Rare 52.37% | 5.9283% | 41.4981% | 4.9402% | |
Epic 12.2% | 1.4935% | 10.4544% | 0.2489% | |
Legend 0.64% | 0.0781% | 0.5467% | 0.013% | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 30.0% | Nothing 70.0% |
Junk 70.0% | | 70.0% |
Common 20.0% | 20.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 30.25% | Nothing 69.75% |
Junk 69.75% | | 69.7538% |
Common 19.82% | 19.8199% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 30.47% | Nothing 69.53% |
Junk 69.53% | | 69.5311% |
Common 19.63% | 19.6287% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.7% | Nothing 69.3% |
Junk 69.3% | | 69.2953% |
Common 19.46% | 19.4574% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 30.92% | Nothing 69.08% |
Junk 69.08% | | 69.0825% |
Common 19.27% | 19.2748% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 31.35% | Nothing 68.65% |
Junk 68.65% | | 68.6521% |
Common 18.94% | 18.9376% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 31.76% | Nothing 68.24% |
Junk 68.24% | | 68.2398% |
Common 18.62% | 18.6154% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.16% | Nothing 67.84% |
Junk 67.84% | | 67.8379% |
Common 18.31% | 18.3059% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Rare | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Common | Misc | 1 | 6.6667% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 10.0% | Nothing 90.0% |
Junk 90.0% | | 90.0% |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 10.43% | Nothing 89.57% |
Junk 89.57% | | 89.5737% |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 10.84% | Nothing 89.16% |
Junk 89.16% | | 89.1598% |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 11.25% | Nothing 88.75% |
Junk 88.75% | | 88.7527% |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 11.64% | Nothing 88.36% |
Junk 88.36% | | 88.3573% |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 12.41% | Nothing 87.59% |
Junk 87.59% | | 87.5896% |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 13.14% | Nothing 86.86% |
Junk 86.86% | | 86.8552% |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 13.86% | Nothing 86.14% |
Junk 86.14% | | 86.1438% |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Rare | Misc | 1 | 10.0% |
Loot Table:
Frostwolf_N3_Nightmare
Spawn_Eventcurrency_N
Quest_Direwolf_Common
Quest_Frostwolf_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 11.75% | Armor 82.22% | Utility 6.03% |
Rare 54.0% | 6.1132% | 42.7925% | 5.0943% |
Epic 43.0% | 5.2653% | 36.8571% | 0.8776% |
Legend 3.0% | 0.3673% | 2.5714% | 0.0612% |
Loot Summary at 50 Luck
Type Rarity | Weapon 11.75% | Armor 82.23% | Utility 6.02% |
Rare 53.82% | 6.0931% | 42.6519% | 5.0776% |
Epic 43.14% | 5.283% | 36.981% | 0.8805% |
Legend 3.03% | 0.3714% | 2.5996% | 0.0619% |
Loot Summary at 100 Luck
Type Rarity | Weapon 11.75% | Armor 82.24% | Utility 6.01% |
Rare 53.64% | 6.0726% | 42.5082% | 5.0605% |
Epic 43.3% | 5.3017% | 37.112% | 0.8836% |
Legend 3.06% | 0.3749% | 2.6241% | 0.0625% |
Loot Summary at 150 Luck
Type Rarity | Weapon 11.75% | Armor 82.25% | Utility 6.0% |
Rare 53.5% | 6.0563% | 42.3944% | 5.0469% |
Epic 43.42% | 5.3163% | 37.214% | 0.886% |
Legend 3.09% | 0.3779% | 2.6451% | 0.063% |
Loot Summary at 200 Luck
Type Rarity | Weapon 11.75% | Armor 82.26% | Utility 5.98% |
Rare 53.35% | 6.0391% | 42.2739% | 5.0326% |
Epic 43.54% | 5.332% | 37.3238% | 0.8887% |
Legend 3.11% | 0.3808% | 2.6656% | 0.0635% |
Loot Summary at 300 Luck
Type Rarity | Weapon 11.75% | Armor 82.28% | Utility 5.97% |
Rare 53.11% | 6.0128% | 42.0895% | 5.0107% |
Epic 43.74% | 5.3553% | 37.4873% | 0.8926% |
Legend 3.15% | 0.3859% | 2.7016% | 0.0643% |
Loot Summary at 400 Luck
Type Rarity | Weapon 11.76% | Armor 82.29% | Utility 5.95% |
Rare 52.91% | 5.9902% | 41.9314% | 4.9918% |
Epic 43.9% | 5.3756% | 37.629% | 0.8959% |
Legend 3.19% | 0.3901% | 2.7309% | 0.065% |
Loot Summary at 500 Luck
Type Rarity | Weapon 11.76% | Armor 82.3% | Utility 5.94% |
Rare 52.76% | 5.9724% | 41.807% | 4.977% |
Epic 44.03% | 5.3915% | 37.7405% | 0.8986% |
Legend 3.21% | 0.3934% | 2.7539% | 0.0656% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
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Loot Summary at 50 Luck
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Loot Summary at 100 Luck
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Loot Summary at 150 Luck
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Loot Summary at 200 Luck
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Loot Summary at 300 Luck
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Loot Summary at 400 Luck
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Loot Summary at 500 Luck
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Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
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Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
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500
Loot Summary at 0 Luck
Type Rarity | Misc 30.0% | Nothing 70.0% |
Junk 70.0% | | 70.0% |
Common 20.0% | 20.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 30.25% | Nothing 69.75% |
Junk 69.75% | | 69.7538% |
Common 19.82% | 19.8199% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 30.47% | Nothing 69.53% |
Junk 69.53% | | 69.5311% |
Common 19.63% | 19.6287% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.7% | Nothing 69.3% |
Junk 69.3% | | 69.2953% |
Common 19.46% | 19.4574% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 30.92% | Nothing 69.08% |
Junk 69.08% | | 69.0825% |
Common 19.27% | 19.2748% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 31.35% | Nothing 68.65% |
Junk 68.65% | | 68.6521% |
Common 18.94% | 18.9376% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 31.76% | Nothing 68.24% |
Junk 68.24% | | 68.2398% |
Common 18.62% | 18.6154% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.16% | Nothing 67.84% |
Junk 67.84% | | 67.8379% |
Common 18.31% | 18.3059% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Rare | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Common | Misc | 1 | 6.6667% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 10.0% | Nothing 90.0% |
Junk 90.0% | | 90.0% |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 10.43% | Nothing 89.57% |
Junk 89.57% | | 89.5737% |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 10.84% | Nothing 89.16% |
Junk 89.16% | | 89.1598% |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 11.25% | Nothing 88.75% |
Junk 88.75% | | 88.7527% |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 11.64% | Nothing 88.36% |
Junk 88.36% | | 88.3573% |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 12.41% | Nothing 87.59% |
Junk 87.59% | | 87.5896% |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 13.14% | Nothing 86.86% |
Junk 86.86% | | 86.8552% |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 13.86% | Nothing 86.14% |
Junk 86.14% | | 86.1438% |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Rare | Misc | 1 | 10.0% |