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-->|{{#if:{{#var:is_consumable}}|1}}=<!-- | -->|{{#if:{{#var:is_consumable}}|1}}=<!-- | ||
-->{{#switch:{{lc:{{#var:current}} }}<!-- | -->{{#switch:{{lc:{{#var:current}} }}<!-- | ||
-->|skull key=Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!-- | -->|skull key=Opens the [[Skull Stone Door|Skull Door]]. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.<!-- | ||
-->|golden key=Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!-- | -->|frozen iron key=Opens the [[Frozen Iron Door]]. This door can only be found in Ice Abyss, in the Charnel House module.<!-- | ||
-->|old rusty key=Opens the Rusty Iron Door. This door can only be found in Ruins.<!-- | -->|golden key=Opens the [[Golden Door]]. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.<!-- | ||
-->|mystical gem=Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.<!-- | -->|old rusty key=Opens the [[Rusty Iron Door]]. This door can only be found in Ruins.<!-- | ||
-->|mystical gem=Opens the [[Goblin Stone Door]]. This door can only be found in Goblin Caves, in the Goblin Rooms module.<!-- | |||
-->|lockpick=Opens locked doors and chests. Will not work on doors that require special keys.<!-- | -->|lockpick=Opens locked doors and chests. Will not work on doors that require special keys.<!-- | ||
-->|trap disarming kit= | -->|trap disarming kit=Allows the player to disable environmental traps.<!-- | ||
-->|#default=TODO_ADD_MISSING_INFORMATION}}<!-- | -->|#default=TODO_ADD_MISSING_INFORMATION}}<!-- | ||
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-->|{{#if:{{#var:is_mining}}|1}}=<!-- | -->|{{#if:{{#var:is_mining}}|1}}=<!-- | ||
-->Enables the player to interact with [[Containers-Global# | -->Enables the player to interact with [[Containers-Global#Ore|mining nodes]] to produce [[ore]].<!-- | ||
-->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!-- | -->|{{#if:{{#var:is_musicalinstrument}}|1}}=<!-- | ||
-->Allows one to play [[Bard# | -->Allows one to play [[Bard#Music-0|{{lc:{{#var:current}}}} songs]], if they have the [[Bard#Skills-0|music memory]] and songs equipped.</td><!-- | ||
-->|{{#if:{{#var:is_throwable}}|1}}=<!-- | -->|{{#if:{{#var:is_throwable}}|1}}=<!-- |
Revision as of 03:52, 19 August 2024
List Utilities and generate rows with them
Example
{{GenerateUtilityTable|Drink}}
Name | Movement Speed | Effect | Action Time | Action Movement Penalty |
---|---|---|---|---|
-20 | You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds. | 3 s 100% Scaling | ||
-20 | Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | While sitting, recharge spells for 17 spell points per second for 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds. The recovery amount has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healingand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Increases Luck by 20(45%) or 50(35%) or 80(20%) Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%) | 3 s 100% Scaling | Self Always: 75% | |
-20 | Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 100 health points over 100 seconds. This counts as magical base healingand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% |
{{GenerateUtilityTable|Consumable}}
Name | Movement Speed | Effect | Interaction Time | Action Movement Penalty |
---|---|---|---|---|
-20 | Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. | 4 s 50% Scaling | Consume Always: 50% | |
Opens the Frozen Iron Door. This door can only be found in Ice Abyss, in the Charnel House module. | ||||
Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel. | ||||
Opens locked doors and chests. Will not work on doors that require special keys. | ||||
Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module. | ||||
Opens the Rusty Iron Door. This door can only be found in Ruins. | ||||
Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module. | ||||
-20 | Provides 100% percent max health healing. | 15 | 13 | 11 | 9 | 7 | 5 | 3 s 50% Scaling | Consume Always: 50% | |
Allows the player to disable environmental traps. |
{{GenerateUtilityTable|Installable}}
Name | Class | Movement Speed | Damage on Hit | Effect | Interaction Time |
---|---|---|---|---|---|
-20 | Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 18s | 21s | 24s | 27s | 30s | 33s | 36s | 10 s 100% Scaling | |||
Ranger | -20 | 5 True Physical Base Damage | Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed. 1 True Physical Base Damage 2 True Physical Base Damage per step Players are trapped for 3s | 4s | 5s | 6s | 7s | 8s | 9s Monsters are trapped for 7s | 6 | 5 | 4 | 3 | 2 | 1 | 1 s 100% Scaling |
{{GenerateUtilityTable|MusicalInstrument}}
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-29 -29~-28 -28~-27 -27~-26 -26~-25 -25~-24 -24~-23 | 24 25~26 27~28 29~30 31 32 33~34 | Allows one to play drum songs, if they have the music memory and songs equipped. | Play Always: 70% Attack 1 Always: 75% | |||
-13 | 22 23~24 25~26 27~28 29 30 31~32 | Agility 1 2 2 3 3 4 4 Dexterity 2 2 3 3 4 4 5 | Allows one to play flute songs, if they have the music memory and songs equipped. | Play Always: 70% Riposte Always: 70% Riposte Attack 1 Always: 70% Block Reaction Always: 97% | ||
-15 -15 -14 -14~-13 -13~-12 -12~-11 -11~-10 | 20 21~22 23~24 25~26 27 28 29~30 | Knowledge 1 2 3 4 5 6 7 | Allows one to play lute songs, if they have the music memory and songs equipped. | Primary Attacks Mid Attack: 85% Otherwise: 70% Play Always: 70% | ||
-17 -16 -15 -14 -13 -12 -10 | Resourcefulness 1 2 3 4 5 6 7 | Allows one to play lyre songs, if they have the music memory and songs equipped. | Play Always: 70% |
{{GenerateUtilityTable|LightSource}}
Name | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|
-10 | While throwing, move speed is reduced by -20. | Throw Always: 97% | |||
Throw Always: 97% | |||||
-10 | While throwing, move speed is reduced by -20. | All Actions Always: 97% | |||
10 | Throw Always: 97% Primary Attacks Mid Attack: 98.5% Otherwise: 97% | ||||
LanternThrow Always: 97% |
{{GenerateUtilityTable|Throwable}}
Name | Class | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
Barbarian Fighter Bard | -10 | 10 11 12 13 14 15 16 | Throw a francisca axe at the target location. | Primary Attack 1 Always: 75% | ||
Rogue Wizard Bard | -10 | 10 11 12 13 14 15 16 | Throw a throwing knife at the target location. | Primary Attack 1 Always: 85% |
{{GenerateUtilityTable|Mining}}
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-45 | 25 26~27 28~29 30~31 32 33 35~36 | Regular Interaction Speed 1% 3% 5% 10% 15% 20% 25% | Enables the player to interact with mining nodes to produce ore. | Attack 1 Mid Attack: 82.5% Otherwise: 65% |