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m (explosive bottle dmg and scaling)
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<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>
<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>


==Gold Containers==
{{:Drink}}
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{:Consumable}}
    <tr>
{{:Installable}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{:SoulHeart}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
{{:LightSource}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th>
{{:Throwable}}
    </tr>
{{:MusicalInstrument}}
 
{{:Mining}}
    <tr>
        <td> {{Iconbox|Gold Coin Bag|image=Coin Bag.png|rarity=7}} </td>
        <td> Holds 1000 coins, size 2x2, 250 coins per slot </td>
        <td>  Can be crafted at [[Leathersmith]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Gold Coin Chest|image=Coin Chest.png|rarity=7}} </td>
        <td> Holds 10000 coins, size 3x2, 1666 coins per slot  </td>
        <td> Can drop from [[Hoard]], [[Coin Chest#Drop_Table|Drop Table]] </td>
    </tr>
</table>
 
== Tools ==
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Lantern|image=Lantern.png|rarity=2}} </td>
        <td> Illuminates surroundings when held. <br> Can roll extra enchantments like a 1-handed weapon, depending on rarity.
        <td>  [[Lantern#Drop_Table|Drop Table]] </td>
    <tr>
        <td> {{Iconbox|Lockpick|image=Lockpick.png|rarity=2}} </td>
        <td> Unlocks doors and lootboxes that require picklocking. </td>
        <td> [[Lockpick#Drop_Table|Drop Table]] </td>
    <tr>
        <td> {{Iconbox|Oil Lantern|image=Oil Lantern.png|rarity=2}} </td>
        <td> Illuminates surroundings when held, can also be thrown like Explosion Bottle leaving lingering fire that deals 3 magical damage per second. </td>
        <td> [[Oil Lantern#Drop_Table|Drop Table]] </td>
    </tr>
      <tr>
        <td> {{Iconbox|Mystical Gem|image=Mystical Gem.png|rarity=7}} </td>
        <td> Unlocks the Goblin Cave locked door. </td>
        <td> [[Mystical Gem#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Old Rusty Key|image=Old Rusty Key.png|rarity=7}} </td>
        <td> Unlocks the door to the Rusty Room. </td>
        <td> [[Old Rusty Key#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Golden Key|image=Golden Key.png|rarity=7}} </td>
        <td> Unlocks the door to the Golden Room. </td>
        <td> [[Golden_Key#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skull Key|image=Skull Key.png|rarity=7}} </td>
        <td> Unlocks the door to the Skull Room. </td>
        <td> [[Skull Key#Drop_Table|Drop Table]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Soul Heart|image=Soul Heart.png|rarity=2}} </td>
        <td> Can be used on an Altar of Resurrection to revive fallen teammates. </td>
        <td> Drops from fallen players </td>
    </tr>
</table>
 
==Tools with Rarities==
 
<br>
       
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Campfire Kit|image=Campfire Kit.png|rarity=2}} </td>
        <td> Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for <span class="colorrarity0"> 15 </span>|<span class="colorrarity1"> 18 </span>|<span class="colorrarity2"> 21 </span>|<span class="colorrarity3"> 24 </span>|<span class="colorrarity4"> 27</span> |<span class="colorrarity5"> 30 </span>|<span class="colorrarity6"> 33 </span>|<span class="colorrarity7"> 36 </span> seconds.</td>
        <td> 15 seconds </td>
        <td> [[Woodsman]] and [[Campfire Kit#Drop_Table|Drop Table]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Pickaxe|image=Pickaxe.png|rarity=2}} </td>
        <td> Pickaxes are used to mine ores. Each hit will grant the player with ore until the ore breaks. Higher rarities have higher [[Interaction Speed]] <span class="colorrarity0"> 0.5% </span>|<span class="colorrarity1"> 1% </span>|<span class="colorrarity2"> 3% </span>|<span class="colorrarity3"> 5% </span>|<span class="colorrarity4"> 10% </span>|<span class="colorrarity5"> 15% </span>|<span class="colorrarity6"> 20% </span>|<span class="colorrarity7"> 25% </span> </td>
        <td> 15 seconds</td>
        <td> [[Weaponsmith]] </td>
    </tr>
</table>
 
==Combat==
 
<br>
     
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Class</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effect</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Utility Type</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Action Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slowdown On Hit</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Where to Find</th>
    </tr>
 
    <tr>
        <td> {{Iconbox|Hunting Trap|image=Hunting Trap.png|rarity=2}} </td>
        <td> 1 True Damage per second </td>
        <td> [[Ranger]] </td>
        <td> Set a hunting trap that immobilizes and damages the target until it is disarmed.<br><br>'''15''' True Damage on hit<br>'''2''' True Damage per step when trying to move</td>
        <td> Installable</td>
        <td> <span class="colorrarity0">7 seconds</span> <br>
<span class="colorrarity1">6 seconds</span> <br>
<span class="colorrarity2">5 seconds</span> <br>
<span class="colorrarity3">4 seconds</span> <br>
<span class="colorrarity4">3 seconds</span> <br>
<span class="colorrarity5">2 seconds</span> <br>
<span class="colorrarity6">1 seconds</span> <br>
<span class="colorrarity7">1 seconds</span>  </td>
<td> </td>
        <td> Ranger's starting gear / [[Hunting Trap#Drop_Table|Drop Table]]  </td>
    </tr>
    <tr>
        <td> {{Iconbox|Throwing Knife|image=Throwing Knife.png|rarity=2}} </td>
        <td> <span class="colorrarity0">15</span> <br>
<span class="colorrarity1">18</span> <br>
<span class="colorrarity2">21</span> <br>
<span class="colorrarity3">25</span> <br>
<span class="colorrarity4">29</span> <br>
<span class="colorrarity5">34</span> <br>
<span class="colorrarity6">39</span> <br>
<span class="colorrarity7">44</span> </td>
        <td> [[Rogue]], [[Wizard]] </td>
        <td> Throw a throwing knife at a target location. </td>
        <td> Throwable</td>
        <td> Instant </td>
<td> -20% <br> Duration: 1.0s </td>
        <td> [[Rogue]] Kit and [[Throwing Knife#Drop_Table|Drop Table]] </td>
    </tr>
        <tr>
        <td> {{Iconbox|Francisca Axe|image=Francisca Axe.png|rarity=2}} </td>
        <td> <span class="colorrarity0">17</span> <br>
<span class="colorrarity1">19</span> <br>
<span class="colorrarity2">21</span> <br>
<span class="colorrarity3">23</span> <br>
<span class="colorrarity4">25</span> <br>
        <td> [[Barbarian]], [[Fighter]], [[Bard]] </td>
        <td> Throw an axe at a target location. </td>
        <td> Throwable</td>
        <td> Instant</td>
<td> -25% <br> Duration: 1.0s </td>
        <td> [[Barbarian]] starting gear and [[Francisca Axe#Drop_Table|Drop Table]] </td>
    </tr>
   
        <tr>
        <td> {{Iconbox|Explosive Bottle|image=Explosive Bottle.png|rarity=2}} </td>
        <td> No initial damage </td>
        <td> All Classes </td>
        <td> Throw an explosive bottle at a target location that will cause it to burn the ground that deals 1 magical damage (0% scaling) per second. </td>
        <td> Throwable </td>
        <td> Instant</td>
<td> </td>
        <td> [[Explosive Bottle#Drop_Table|Drop Table]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Trap Disarming Kit|image=Trap Disarming Kit.png|rarity=3}} </td>
        <td> No damage </td>
        <td> All Classes </td>
        <td> Disarm any trap, including floor spikes, wall spikes, and even swinging axe traps. </td>
        <td> Installable </td>
        <td> 5s interaction</td>
<td> </td>
        <td> [[Trap Disarming Kit#Drop_Table|Drop Table]]</td>
    </tr>
   
</table>

Revision as of 22:54, 15 May 2024

Utilities are currently up to date for: WIPActive work is in progress. Formatting issues and other bugs are to be expected.

Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.

Rarity

There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique

Drink

Name Movement Speed Effect Action Time Action Movement Speed
-20 You gain 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds.  3 s
100% Scaling
-20Creates a magical shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 15 health points over 22.5 | 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical healand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Makes you invisible for 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. 3 s
100% Scaling
Consume
Always: 75%

-203 s
100% Scaling

Always: 75%

-20Creates a physical shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. 3 s
100% Scaling
Consume
Always: 75%

-20Heals 100 health points over 100 seconds. This counts as magical healand has 50% scaling. 3 s
100% Scaling
Consume
Always: 75%

Consumable

Name Movement Speed Effect Interaction Time Action Movement Speed
-20Provides 10 | 12 | 15 | 18 | 21 | 25 | 30 | 40 recoverable healing. 5.5 s
50% Scaling
Consume
Always: 50%

An intricate golden key that may lead to priceless treasure.

Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel.
Lockpicks are versatile tools, capable of opening a wide variety of locks.

Opens locked doors and chests. Will not work on doors that require special keys.
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere.

Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module.
A rusty old key that doubts whether it will open the door.

Opens the Rusty Iron Door. This door can only be found in Ruins.
A mysterious key with an ominous skull embedded in it's core.

Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module.
-20Provides 100% health ratio. 30 | 27 | 24 | 20 | 18 | 16 | 12 | 10 s
50% Scaling
Consume
Always: 50%

A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child's play.

Disables environmental traps.

Installable

Name Class Movement Speed Damage on Hit Effect Interaction Time
-20Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for 15 | 18 | 21 | 24 | 27 |30 | 33 | 36 s15 s
100% Scaling
Ranger-2015 True DamageSet a hunting trap that immobilizes and damages the target until it expires or until it is disarmed.

1 True Damage per second
2 True Damage per step

Players are trapped for 6 | 8 | 10 | 14 | 18 | 22 | 26 | 30 s
Monsters are trapped for 7 s
7 | 6 | 5 | 4 | 3 | 2 | 1 | 1 s
100% Scaling

Soul Heart

Resurrect duration is a property of the Altar of Sacrifice rather than the soul heart.

Name Effect
Glowing blue soul heart of a fallen adventurer.
Use at an Altar of Sacrifice to resurrect your teammate by sacrificing -20% of your current health. 

Light Source

Name Movement Speed Damage on Hit Effect Action Movement Speed Slowdown On Hit
-10While throwing, move speed is reduced by -20. If the bottle hits a suitable ground area, it creates an area that deals 1 magical damage. Throw
Always: 97%

Throw
Always: 97%

-10While throwing, move speed is reduced by -20. If the bottle hits a suitable ground area, it creates an area that deals 1 magical damage. All Actions
Always: 97%

10Throw
Always: 97%

Primary Attacks
Always: 97%

Hitslow
-7%
Hitslow Duration
0.5s

Throwable

Name Class Movement Speed Damage on Hit Effect Action Movement Speed Slowdown On Hit
Barbarian
Fighter
Bard
-1012
14
16
18
20
22
24
26
Throw a francisca axe at the target location.Primary Attack 1
Always: 75%

Hitslow
-35%
Hitslow Duration
1s
Rogue
Wizard
Bard
-1010
12
14
16
18
20
22
24
Throw a throwing knife at the target location.Primary Attack 1
Always: 85%

Hitslow
-25%
Hitslow Duration
1s

Musical Instrument

Name Movement Speed Damage on Hit Stats Effect Action Movement Speed Slowdown On Hit
-30
-29
-29~-28
-28~-27
-27~-26
-26~-25
-25~-24
-24~-23
22
23~24
25~26
27~28
29~30
31~32
33~34
35~36
Allows one to play drum songs, if they have the music memory and songs equipped.Play
Always: 70%

Attack 1
Always: 75%

Hitslow
-25%
Hitslow Duration
1s
-1316
17~18
19~20
21~22
23~24
25~26
27~28
29~30
Agility

1
2
3
4
5
6
7
Allows one to play flute songs, if they have the music memory and songs equipped.Play
Always: 70%

Riposte
Always: 70%

Riposte Attack 1
Always: 70%

Block Reaction
Always: 97%

Hitslow
-10%
Hitslow Duration
1s
-15
-15
-15
-14
-14~-13
-13~-12
-12~-11
-11~-10
17
18~19
20~21
22~23
24~25
26~27
28~29
30~31
Knowledge

1
2
3
4
5
6
7
Allows one to play lute songs, if they have the music memory and songs equipped.Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Play
Always: 70%

Hitslow
-17%
Hitslow Duration
1s
-18
-17
-16
-15
-14
-13
-12
-10
Resourcefulness

1
2
3
4
5
6
7
Allows one to play lyre songs, if they have the music memory and songs equipped.Play
Always: 70%

Mining

Mining duration is a property of the ore node props rather than the pickaxe. See the relevant props to find the mining duration.

Name Movement Speed Damage on Hit Stats Effect Action Movement Speed Slowdown On Hit
-4520~21
22~23
23~24
24~26
26~28
28~30
30~32
32~34
Regular Interaction Speed
0.5%
1%
3%
5%
10%
15%
20%
25%
Enables the player to interact with mining nodes to produce ore.Attack 1
Always: 65%

Hitslow
-7%
Hitslow Duration
0.5s