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<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span> | <span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span>| <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span> | ||
{{:Drink}} | |||
{{:Consumable}} | |||
{{:Installable}} | |||
{{:SoulHeart}} | |||
{{:LightSource}} | |||
{{:Throwable}} | |||
{{:MusicalInstrument}} | |||
{{:Mining}} | |||
Revision as of 22:54, 15 May 2024
Utilities are currently up to date for: WIPActive work is in progress. Formatting issues and other bugs are to be expected.
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
Rarity
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Drink
Name | Movement Speed | Effect | Action Time | Action Movement Speed |
---|---|---|---|---|
-20 | You gain 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds. | 3 s 100% Scaling | ||
-20 | Creates a magical shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 15 health points over 22.5 | 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical healand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Makes you invisible for 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | 3 s 100% Scaling | Always: 75% | ||
-20 | Creates a physical shield that blocks 8 | 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 100 health points over 100 seconds. This counts as magical healand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% |
Consumable
Name | Movement Speed | Effect | Interaction Time | Action Movement Speed |
---|---|---|---|---|
-20 | Provides 10 | 12 | 15 | 18 | 21 | 25 | 30 | 40 recoverable healing. | 5.5 s 50% Scaling | Consume Always: 50% | |
An intricate golden key that may lead to priceless treasure. Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel. | ||||
Lockpicks are versatile tools, capable of opening a wide variety of locks. Opens locked doors and chests. Will not work on doors that require special keys. | ||||
A beautiful jewel that shines mysteriously. There are elaborate parts that seem to fit somewhere. Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module. | ||||
A rusty old key that doubts whether it will open the door. Opens the Rusty Iron Door. This door can only be found in Ruins. | ||||
A mysterious key with an ominous skull embedded in it's core. Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module. | ||||
-20 | Provides 100% health ratio. | 30 | 27 | 24 | 20 | 18 | 16 | 12 | 10 s 50% Scaling | Consume Always: 50% | |
A compact kit filled with an assortment of finely crafted specialized tools that make disarming even the most complex traps seem like child's play. Disables environmental traps. |
Installable
Name | Class | Movement Speed | Damage on Hit | Effect | Interaction Time |
---|---|---|---|---|---|
-20 | Build a Campfire that will regenerate 3 HP and 34 Skill Points per second for 15 | 18 | 21 | 24 | 27 |30 | 33 | 36 s | 15 s 100% Scaling | |||
Ranger | -20 | 15 True Damage | Set a hunting trap that immobilizes and damages the target until it expires or until it is disarmed. 1 True Damage per second 2 True Damage per step Players are trapped for 6 | 8 | 10 | 14 | 18 | 22 | 26 | 30 s Monsters are trapped for 7 s | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 1 s 100% Scaling |
Soul Heart
Resurrect duration is a property of the Altar of Sacrifice rather than the soul heart.
Name | Effect |
---|---|
Glowing blue soul heart of a fallen adventurer. Use at an Altar of Sacrifice to resurrect your teammate by sacrificing -20% of your current health. |
Light Source
Name | Movement Speed | Damage on Hit | Effect | Action Movement Speed | Slowdown On Hit |
---|---|---|---|---|---|
-10 | While throwing, move speed is reduced by -20. If the bottle hits a suitable ground area, it creates an area that deals 1 magical damage. | Throw Always: 97% | |||
Throw Always: 97% | |||||
-10 | While throwing, move speed is reduced by -20. If the bottle hits a suitable ground area, it creates an area that deals 1 magical damage. | All Actions Always: 97% | |||
10 | Throw Always: 97% Primary Attacks Always: 97% | Hitslow -7% Hitslow Duration 0.5s |
Throwable
Name | Class | Movement Speed | Damage on Hit | Effect | Action Movement Speed | Slowdown On Hit |
---|---|---|---|---|---|---|
Barbarian Fighter Bard | -10 | 12 14 16 18 20 22 24 26 | Throw a francisca axe at the target location. | Primary Attack 1 Always: 75% | Hitslow -35% Hitslow Duration 1s | |
Rogue Wizard Bard | -10 | 10 12 14 16 18 20 22 24 | Throw a throwing knife at the target location. | Primary Attack 1 Always: 85% | Hitslow -25% Hitslow Duration 1s |
Musical Instrument
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Speed | Slowdown On Hit |
---|---|---|---|---|---|---|
-30 -29 -29~-28 -28~-27 -27~-26 -26~-25 -25~-24 -24~-23 | 22 23~24 25~26 27~28 29~30 31~32 33~34 35~36 | Allows one to play drum songs, if they have the music memory and songs equipped. | Play Always: 70% Attack 1 Always: 75% | Hitslow -25% Hitslow Duration 1s | ||
-13 | 16 17~18 19~20 21~22 23~24 25~26 27~28 29~30 | Agility 1 2 3 4 5 6 7 | Allows one to play flute songs, if they have the music memory and songs equipped. | Play Always: 70% Riposte Always: 70% Riposte Attack 1 Always: 70% Block Reaction Always: 97% | Hitslow -10% Hitslow Duration 1s | |
-15 -15 -15 -14 -14~-13 -13~-12 -12~-11 -11~-10 | 17 18~19 20~21 22~23 24~25 26~27 28~29 30~31 | Knowledge 1 2 3 4 5 6 7 | Allows one to play lute songs, if they have the music memory and songs equipped. | Primary Attacks Mid Attack: 85% Otherwise: 70% Play Always: 70% | Hitslow -17% Hitslow Duration 1s | |
-18 -17 -16 -15 -14 -13 -12 -10 | Resourcefulness 1 2 3 4 5 6 7 | Allows one to play lyre songs, if they have the music memory and songs equipped. | Play Always: 70% |
Mining
Mining duration is a property of the ore node props rather than the pickaxe. See the relevant props to find the mining duration.
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Speed | Slowdown On Hit |
---|---|---|---|---|---|---|
-45 | 20~21 22~23 23~24 24~26 26~28 28~30 30~32 32~34 | Regular Interaction Speed 0.5% 1% 3% 5% 10% 15% 20% 25% | Enables the player to interact with mining nodes to produce ore. | Attack 1 Always: 65% | Hitslow -7% Hitslow Duration 0.5s |