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| {{GenerateMonsterInfobox}} | | {{GenerateMonsterInfobox}} |
| ==Description== | | ==Description== |
| ????
| | Spins a bola over it's head, throwing it at the player after a moment. It deals damage and applies a heavy slow. The bola can be dodged by strafing at mid range. |
| {{GenerateLootDrops}} | | {{GenerateLootDrops}} |
Revision as of 17:05, 20 February 2024
Description
Spins a bola over it's head, throwing it at the player after a moment. It deals damage and applies a heavy slow. The bola can be dodged by strafing at mid range.
Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Goblinbolaslinger_N0_Common
Spawn_Eventcurrency_N
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 9.08% | Armor 32.69% | Utility 16.29% | Misc 41.94% |
Poor 0.57% | | | 0.5727% | |
Common 29.21% | 2.8636% | 10.3091% | 4.5818% | 11.4545% |
Uncommon 56.73% | 5.4545% | 19.6364% | 9.8182% | 21.8182% |
Rare 6.96% | 0.6696% | 2.4107% | 1.2054% | 2.6786% |
Epic 0.91% | 0.0926% | 0.3333% | 0.1111% | 0.3704% |
Unique 5.62% | | | | 5.6192% |
Loot Summary at 50 Luck
Type Rarity | Weapon 9.08% | Armor 32.69% | Utility 16.29% | Misc 41.95% |
Poor 0.57% | | | 0.5695% | |
Common 29.04% | 2.8474% | 10.2506% | 4.5558% | 11.3896% |
Uncommon 56.52% | 5.4345% | 19.5642% | 9.7821% | 21.738% |
Rare 7.29% | 0.7005% | 2.5219% | 1.261% | 2.8022% |
Epic 0.96% | 0.0975% | 0.351% | 0.117% | 0.39% |
Unique 5.63% | | | | 5.6271% |
Loot Summary at 100 Luck
Type Rarity | Weapon 9.08% | Armor 32.69% | Utility 16.28% | Misc 41.95% |
Poor 0.57% | | | 0.5659% | |
Common 28.86% | 2.8295% | 10.1863% | 4.5273% | 11.3182% |
Uncommon 56.33% | 5.4167% | 19.5001% | 9.75% | 21.6667% |
Rare 7.6% | 0.7308% | 2.631% | 1.3155% | 2.9233% |
Epic 1.0% | 0.1024% | 0.3688% | 0.1229% | 0.4097% |
Unique 5.63% | | | | 5.6348% |
Loot Summary at 150 Luck
Type Rarity | Weapon 9.08% | Armor 32.68% | Utility 16.28% | Misc 41.96% |
Poor 0.56% | | | 0.5628% | |
Common 28.7% | 2.8138% | 10.1296% | 4.502% | 11.2551% |
Uncommon 56.13% | 5.3974% | 19.4305% | 9.7152% | 21.5894% |
Rare 7.91% | 0.7607% | 2.7385% | 1.3692% | 3.0428% |
Epic 1.05% | 0.1072% | 0.3859% | 0.1286% | 0.4288% |
Unique 5.64% | | | | 5.6424% |
Loot Summary at 200 Luck
Type Rarity | Weapon 9.08% | Armor 32.68% | Utility 16.27% | Misc 41.96% |
Poor 0.56% | | | 0.5593% | |
Common 28.52% | 2.7964% | 10.067% | 4.4742% | 11.1855% |
Uncommon 55.95% | 5.3802% | 19.3689% | 9.6844% | 21.521% |
Rare 8.22% | 0.79% | 2.8439% | 1.422% | 3.1599% |
Epic 1.1% | 0.112% | 0.4031% | 0.1344% | 0.4479% |
Unique 5.65% | | | | 5.6499% |
Loot Summary at 300 Luck
Type Rarity | Weapon 9.08% | Armor 32.68% | Utility 16.27% | Misc 41.98% |
Poor 0.55% | | | 0.5528% | |
Common 28.19% | 2.7642% | 9.951% | 4.4226% | 11.0566% |
Uncommon 55.59% | 5.3452% | 19.2428% | 9.6214% | 21.3809% |
Rare 8.81% | 0.8472% | 3.0499% | 1.5249% | 3.3887% |
Epic 1.19% | 0.1211% | 0.4361% | 0.1454% | 0.4845% |
Unique 5.66% | | | | 5.6645% |
Loot Summary at 400 Luck
Type Rarity | Weapon 9.08% | Armor 32.68% | Utility 16.26% | Misc 41.99% |
Poor 0.55% | | | 0.5466% | |
Common 27.87% | 2.7328% | 9.8381% | 4.3725% | 10.9312% |
Uncommon 55.24% | 5.3116% | 19.1216% | 9.5608% | 21.2462% |
Rare 9.39% | 0.9025% | 3.249% | 1.6245% | 3.61% |
Epic 1.27% | 0.13% | 0.4681% | 0.156% | 0.5201% |
Unique 5.68% | | | | 5.6786% |
Loot Summary at 500 Luck
Type Rarity | Weapon 9.08% | Armor 32.67% | Utility 16.25% | Misc 42.0% |
Poor 0.54% | | | 0.5404% | |
Common 27.56% | 2.7021% | 9.7275% | 4.3233% | 10.8083% |
Uncommon 54.9% | 5.2788% | 19.0036% | 9.5018% | 21.1152% |
Rare 9.95% | 0.9565% | 3.4436% | 1.7218% | 3.8262% |
Epic 1.36% | 0.1386% | 0.4991% | 0.1664% | 0.5545% |
Unique 5.69% | | | | 5.6924% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
Loot Table:
Goblinbolaslinger_N0_Elite
Spawn_Eventcurrency_N
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 9.05% | Armor 32.58% | Utility 15.97% | Misc 42.4% |
Poor 0.21% | | | 0.2136% | |
Common 10.9% | 1.0682% | 3.8455% | 1.7091% | 4.2727% |
Uncommon 47.27% | 4.5455% | 16.3636% | 8.1818% | 18.1818% |
Rare 30.64% | 2.9464% | 10.6071% | 5.3036% | 11.7857% |
Epic 4.54% | 0.463% | 1.6667% | 0.5556% | 1.8519% |
Legend 0.24% | 0.0272% | 0.0978% | 0.0054% | 0.1087% |
Unique 6.2% | | | | 6.1992% |
Loot Summary at 50 Luck
Type Rarity | Weapon 9.05% | Armor 32.58% | Utility 15.95% | Misc 42.42% |
Poor 0.21% | | | 0.2092% | |
Common 10.67% | 1.0459% | 3.7652% | 1.6734% | 4.1835% |
Uncommon 46.38% | 4.4595% | 16.0542% | 8.0271% | 17.8379% |
Rare 31.57% | 3.0352% | 10.9269% | 5.4634% | 12.141% |
Epic 4.7% | 0.4801% | 1.7283% | 0.5761% | 1.9204% |
Legend 0.25% | 0.0284% | 0.1022% | 0.0057% | 0.1136% |
Unique 6.22% | | | | 6.2229% |
Loot Summary at 100 Luck
Type Rarity | Weapon 9.05% | Armor 32.57% | Utility 15.94% | Misc 42.44% |
Poor 0.2% | | | 0.2048% | |
Common 10.44% | 1.0238% | 3.6858% | 1.6381% | 4.0953% |
Uncommon 45.54% | 4.3786% | 15.763% | 7.8815% | 17.5144% |
Rare 32.44% | 3.1193% | 11.2294% | 5.6147% | 12.4771% |
Epic 4.87% | 0.4968% | 1.7885% | 0.5962% | 1.9872% |
Legend 0.26% | 0.0296% | 0.1064% | 0.0059% | 0.1182% |
Unique 6.25% | | | | 6.2455% |
Loot Summary at 150 Luck
Type Rarity | Weapon 9.05% | Armor 32.57% | Utility 15.93% | Misc 42.46% |
Poor 0.2% | | | 0.2007% | |
Common 10.24% | 1.0035% | 3.6126% | 1.6056% | 4.014% |
Uncommon 44.72% | 4.3003% | 15.4812% | 7.7406% | 17.2014% |
Rare 33.28% | 3.2001% | 11.5204% | 5.7602% | 12.8004% |
Epic 5.02% | 0.5125% | 1.8448% | 0.6149% | 2.0498% |
Legend 0.27% | 0.0306% | 0.1103% | 0.0061% | 0.1226% |
Unique 6.27% | | | | 6.2671% |
Loot Summary at 200 Luck
Type Rarity | Weapon 9.05% | Armor 32.57% | Utility 15.92% | Misc 42.47% |
Poor 0.2% | | | 0.1967% | |
Common 10.03% | 0.9833% | 3.5399% | 1.5733% | 3.9333% |
Uncommon 43.96% | 4.2266% | 15.2157% | 7.6079% | 16.9064% |
Rare 34.08% | 3.2767% | 11.7962% | 5.8981% | 13.1069% |
Epic 5.17% | 0.5278% | 1.9% | 0.6333% | 2.1111% |
Legend 0.28% | 0.0317% | 0.1142% | 0.0063% | 0.1268% |
Unique 6.29% | | | | 6.2878% |
Loot Summary at 300 Luck
Type Rarity | Weapon 9.04% | Armor 32.56% | Utility 15.89% | Misc 42.5% |
Poor 0.19% | | | 0.1892% | |
Common 9.65% | 0.9462% | 3.4064% | 1.5139% | 3.7849% |
Uncommon 42.51% | 4.0878% | 14.716% | 7.358% | 16.3511% |
Rare 35.58% | 3.4208% | 12.315% | 6.1575% | 13.6833% |
Epic 5.45% | 0.5558% | 2.001% | 0.667% | 2.2233% |
Legend 0.3% | 0.0337% | 0.1213% | 0.0067% | 0.1348% |
Unique 6.33% | | | | 6.3264% |
Loot Summary at 400 Luck
Type Rarity | Weapon 9.04% | Armor 32.55% | Utility 15.87% | Misc 42.53% |
Poor 0.18% | | | 0.1824% | |
Common 9.3% | 0.9121% | 3.2835% | 1.4593% | 3.6483% |
Uncommon 41.19% | 3.9604% | 14.2575% | 7.1288% | 15.8417% |
Rare 36.95% | 3.553% | 12.7908% | 6.3954% | 14.212% |
Epic 5.7% | 0.5817% | 2.094% | 0.698% | 2.3267% |
Legend 0.31% | 0.0355% | 0.1279% | 0.0071% | 0.1421% |
Unique 6.36% | | | | 6.3618% |
Loot Summary at 500 Luck
Type Rarity | Weapon 9.04% | Armor 32.55% | Utility 15.85% | Misc 42.56% |
Poor 0.18% | | | 0.1761% | |
Common 8.98% | 0.8803% | 3.1692% | 1.4085% | 3.5214% |
Uncommon 39.96% | 3.8422% | 13.8319% | 6.9159% | 15.3688% |
Rare 38.23% | 3.6761% | 13.2339% | 6.6169% | 14.7043% |
Epic 5.93% | 0.6054% | 2.1794% | 0.7265% | 2.4216% |
Legend 0.33% | 0.0372% | 0.1338% | 0.0074% | 0.1487% |
Unique 6.39% | | | | 6.3946% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
Loot Table:
Goblinbolaslinger_N0_Nightmare
Spawn_Eventcurrency_HR
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 9.05% | Armor 32.59% | Utility 15.56% | Misc 42.79% |
Uncommon 41.6% | 4.0% | 14.4% | 7.2% | 16.0% |
Rare 41.79% | 4.0179% | 14.4643% | 7.2321% | 16.0714% |
Epic 9.07% | 0.9259% | 3.3333% | 1.1111% | 3.7037% |
Legend 0.96% | 0.1087% | 0.3913% | 0.0217% | 0.4348% |
Unique 6.58% | | | | 6.5837% |
Loot Summary at 50 Luck
Type Rarity | Weapon 9.05% | Armor 32.59% | Utility 15.54% | Misc 42.82% |
Uncommon 40.43% | 3.8878% | 13.9962% | 6.9981% | 15.5513% |
Rare 42.64% | 4.1005% | 14.7616% | 7.3808% | 16.4018% |
Epic 9.32% | 0.9513% | 3.4245% | 1.1415% | 3.805% |
Legend 0.99% | 0.1125% | 0.4051% | 0.0225% | 0.4501% |
Unique 6.61% | | | | 6.6093% |
Loot Summary at 100 Luck
Type Rarity | Weapon 9.05% | Armor 32.59% | Utility 15.52% | Misc 42.84% |
Uncommon 39.35% | 3.7834% | 13.6204% | 6.8102% | 15.1337% |
Rare 43.44% | 4.1766% | 15.0356% | 7.5178% | 16.7062% |
Epic 9.56% | 0.9756% | 3.5123% | 1.1708% | 3.9025% |
Legend 1.02% | 0.1161% | 0.4179% | 0.0232% | 0.4643% |
Unique 6.63% | | | | 6.6334% |
Loot Summary at 150 Luck
Type Rarity | Weapon 9.05% | Armor 32.58% | Utility 15.5% | Misc 42.86% |
Uncommon 38.32% | 3.6849% | 13.2655% | 6.6328% | 14.7395% |
Rare 44.19% | 4.2491% | 15.2968% | 7.6484% | 16.9965% |
Epic 9.78% | 0.998% | 3.5927% | 1.1976% | 3.9919% |
Legend 1.05% | 0.1194% | 0.4297% | 0.0239% | 0.4774% |
Unique 6.66% | | | | 6.6559% |
Loot Summary at 200 Luck
Type Rarity | Weapon 9.05% | Armor 32.58% | Utility 15.48% | Misc 42.88% |
Uncommon 37.36% | 3.5928% | 12.9339% | 6.467% | 14.371% |
Rare 44.89% | 4.3161% | 15.538% | 7.769% | 17.2645% |
Epic 9.99% | 1.0196% | 3.6706% | 1.2235% | 4.0784% |
Legend 1.08% | 0.1225% | 0.4411% | 0.0245% | 0.4901% |
Unique 6.68% | | | | 6.6772% |
Loot Summary at 300 Luck
Type Rarity | Weapon 9.05% | Armor 32.58% | Utility 15.45% | Misc 42.92% |
Uncommon 35.61% | 3.424% | 12.3262% | 6.1631% | 13.6958% |
Rare 46.18% | 4.4401% | 15.9842% | 7.9921% | 17.7602% |
Epic 10.37% | 1.0581% | 3.8091% | 1.2697% | 4.2324% |
Legend 1.13% | 0.1283% | 0.4619% | 0.0257% | 0.5132% |
Unique 6.72% | | | | 6.7158% |
Loot Summary at 400 Luck
Type Rarity | Weapon 9.05% | Armor 32.58% | Utility 15.42% | Misc 42.95% |
Uncommon 34.04% | 3.2733% | 11.784% | 5.892% | 13.0933% |
Rare 47.33% | 4.5505% | 16.3818% | 8.1909% | 18.202% |
Epic 10.71% | 1.0926% | 3.9334% | 1.3111% | 4.3705% |
Legend 1.17% | 0.1334% | 0.4803% | 0.0267% | 0.5337% |
Unique 6.75% | | | | 6.7504% |
Loot Summary at 500 Luck
Type Rarity | Weapon 9.05% | Armor 32.58% | Utility 15.39% | Misc 42.98% |
Uncommon 32.63% | 3.1371% | 11.2934% | 5.6467% | 12.5482% |
Rare 48.37% | 4.651% | 16.7435% | 8.3717% | 18.6039% |
Epic 11.01% | 1.1234% | 4.0442% | 1.3481% | 4.4935% |
Legend 1.21% | 0.1379% | 0.4965% | 0.0276% | 0.5517% |
Unique 6.78% | | | | 6.7816% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |